The Neverhood - Puzzle Solutions and Game Walkthrough
Room #1:
I woke up and Im trapped, now
what do I do?
You will need to
pull the handle on the wall three times to open the door.
Im stuck in the room with the Venus Fly
Trap and the Rings hanging from the
ceiling!
Every time I press the button on the door I get punched in the face. What do I do?
First you must
push the Flytrap over so that it is lined up directly beneath the
fourth ring from the left. Then you need to
jump up and grab the ring. The Flytrap
should jump up and grab the ring as you are
coming back down. The exit door
will open.
While you're in the Flytrap room, go ahead and
give all the handles a pull. This
may be useful later.
I went
into the building with the figure hanging from the ceiling and the
weird t.v. set looking thing, what do I do?
The strange
t.v.-like device that cuts to a close-up when clicked on shows a
representation of the hanging dynamite man
figure on the left side of the screen
and the dynamite shelves on the right side the
screen.
The object of
the puzzle is to replace the duds on the dynamite man with the real
dynamite sticks on the shelves. You can do this
by clicking on the squares on the
figure that do not have fuses (little squiggles
on the top of each block). Keep clicking
until a fuse appears on the top of each block.
You can check your progress by exiting
the panel and looking at the hanging figure.
After all the sticks of dynamite are
moved to the hanging figure he will fall to the
floor.
Okay, I built the dynamite man, but he just stands there. Now what do I do?
You need to
venture onward. Exit the room toward the right and go find the
Jack-In-The-Box. Head towards the crab symbol
on the wall and take a left to
find it. Click on the Jack-In-The-Box.
This
crazy creature chased me back to the Dynamite Shack and he wont let me
back out!
The Weasel
(creature) has knocked a match loose from above the door. Pick it
up. Next, click on the dynamite man. The Weasel
should no longer be a
problem.
I went
into the building with the H above the door and I am in the room with the
ceiling fan. Currently, Im staring at
this brown box with a bunch of square pieces
in it!
You will need to
arrange the pieces into the shape of an H. The three brown
pieces should be on the right. When you arrange
them correctly a door to the
right of you will open.
I keep finding these brown squares on the ground. What do I do with them?
The squares are
disks that when placed into one of the many video players
throughout the land will tell the story of The
Neverhood and help you on your
quest. Klaymen will automatically put all of
the disks in his possession into the
player when you click on it. To view them when
you get to a video player, just
click on the button in the center of the
screen, and then click on the disk you
wish to view.
I have
been walking down this hall reading and reading and reading. Will this
ever end? I cant seem to stay awake?
Under no
circumstances should you attempt to read this story in one sitting.
Drowsiness and possible loss of consciousness
may occur. Naps should be
taken after every four or five screens, but
alas there is an end.
While you're in
the Hall of Records, pick up the beaker lying on the floor. Also,
press the button to extend the spikes in the
room with the Preamble writings on
the wall. And if you can make it to the end of
the hall of records, pick up the
video there. Youll thank us later.
I am
standing outside of this little house and when I step on the big button on the
ground nothing happens, and when I ring the
doorbell the door doesnt open, so
what do I do?
First you will
have had to defeat the Weasel (see the clues regarding the
dynamite man), and you will need the beaker
that is located in the Hall of
Records (see clue regarding the building with
the Big H).
Next you must
return to the area where the weasel chased you. Look for a
brown door that is located directly across from
the big red bush. Inside you
will see a triceratops head with a red button
underneath it. Press the red button
to activate the water. Return to the little
house and stomp on the big button on
the ground. Click on the water, and if you have
the beaker, Klaymen will take a drink.
Next, press the
button by the door and listen to the tones. You must match these
tones exactly by spitting the appropriate
amount of water into each tube (you do
not need to take a drink after each attempt). A
perfect match will cause the front
door to open. If you failed high school choir,
the spitting puzzle solution is 3,1,2,0,4.
I went
inside the door to the little house and this man popped out of a television
set and started yelling at me. What do I do
here?
Pay no attention
to the man in the t.v. set, his only function is to amuse and
bewilder the unwary adventurer.
I am
standing in the farthest room to the right in the little house and I see a hole in
the ceiling. How do I get up there?
The spikes must
be extended so that Klaymen can climb up them like a ladder.
You will need to return to the Hall of Records
and press the button to extend the
spikes in the room with the Preamble writings
on the wall if you haven't already
done so. This will also extend the spikes in
the little house.
I went
into a tunnel and I came to a green door with three deadbolts on it. How
do I unlock them?
This puzzle requires that you have completed
all other tasks mentioned above
and that you have pushed the three buttons in
various locations to unlock the
deadbolts.
The first button
(blue) is located downstairs at the Hall of Records (take the
elevator).
The second button (orange) is located in the attic of the little house.
The third button
(white) can be accessed using the slot car to travel to the center
of the spiral in the cave where the Weasel
lived.
If you have
completed all the of the previously mentioned tasks, clicking on the
three buttons should unlock the deadbolts and
in turn open the door.
I
crossed the bridge and went into a building. Inside I found a ledge with a bunch
of Klay pieces on it. What do I do with them?
You need to put
the pieces together in the proper order by matching the pictures
on the pieces with the ones already sticking
out above the ledge.
Okay, I
put the pieces together and click on the button on the end, but it only
goes down half way and then bounces back up. I
am perplexed, please help!
The thing you
have made is actually a representation of the bridge, and what you
are trying to do is turn the bridge into a set
of stairs that will descend to the lake
floor. Your next step is to go to the cannon
which is just outside and to the left of
the room you are in.
I am
sitting in the cannon and there are all kinds of switches and symbols.
Enlighten me as to my next step.
Push the big red button, McFly.
I watched the Lake Drain. What now?
Go back into the
West Hall (the room with the puzzle that goes up and down
when you click on the end of it) and click on
the end piece to lower the stairs.
Now go back out and you will find that the
bridge has been lowered.
I keep clicking on the radio but it doesnt do anything. Why?
You must go and
turn it on by going back to the place where you woke up at the
beginning of the game and pull the correct ring
if you haven't already done so -
thats why we suggested you give them each
a tug when you were there the first
time! (There is a hint for this on the wall
of lake floor which can be found by
riding the green putt-putt car.)
The Radio plays a whole lot of funny songs, but what else does it do?
If you set the
radio to the station a certain song it will open the door to the lab.
(The audio hint for this is on the lake
floor wall with the hint about turning on the
radio.)
I am in
the room with the big glass dome and I went inside and pushed the
buttons but nothing happened. Help me!
When the lights
are on you will see the name Bobby on the outside of the
Machine. Turn the lights off and go back inside
the Machine. The letters in the
name correspond to the colors in the spectrum
of visible light that you learned
about back in high school. For those of you
that skipped school that day it went
something like this: ROYGBV. R stands for red O
stands for orange and so
forth. Make the crystals in the Machine the
same colors as the letters in Bobby.
When you come back out again you should be
little.
I am in the little green lab what do I do?
Leave and go up the stairs through the little door to the next room.
I am in the little purple lab what do I do?
Make yourself
big by entering the correct proportions of the liquids into the
beakers. The correct proportions can be found
by taking the car on the lake
floor to the area outside the lab with the
three beakers and noting the levels of
each liquid. (This is different for each game.)
I am
back in the little green lab because I do not know the correct proportions
for the liquids in the little purple
lab. I am mad so tell me what to do?
You will need to
look at the levels of the liquids in the beakers at the top of the
stairs and fill the beakers in green with the
corresponding amounts. You will now
be big again.
I am in
the room with all the statues and columns and I am big, but there are no
doors. How do I get out?
On the right
side of the room, one of the statues looks like a head with a ladder
sticking out of it. Behind it there is a
button. Push it and a ladder will fall from the
ceiling.
I made
the worlds collide and now I have teleported myself to a pink room but
the door keeps hitting me in the face. How do I
get out?
Run.
I found
another one of those things that when I press the red button a bunch of
symbols shows up. How do I solve this
one magic eight ball?
The first one
that you saw holds the solution to this one. You need to go back
and note the order of the symbols at the first
location and then enter them in the
same order at the second location. The trick
here is that the second location
contains one extra symbol, and the first
location repeats one symbol and makes a
strange sound. While at the second location you
will need to put the extra symbol
in the place where the first location repeated.
Get it. (The order is different for
each game.)
I am in
the room with the noisy mouse and a big yellow button on the floor. I
seek wisdom.
Step on the button and watch the mouse go up.
I found
this puzzle with a mouse that runs through a plethora of holes. How do I
solve it?
You need to get
to the hole at the bottom right. You do this by following your
nose.
I am in
the red room staring at a white wall with little squares on it. The squares
have pictures on them, what do I do?
This puzzle is
like the game memory only harder. You need to flip the pieces and
match them up in pairs. If you miss one they
will all flip back over so write them
down.
I am
looking at a panel that has three pictures with a numbered block next to
each and a bear hanging from a pole above it. I
am confused.
Dear confused,
you need to change the number on the block to equal the number
of that item that was pictured in the red room
at the memory puzzle, and then
press the yellow button. The little bear on the
arm should swing to the other side.
I moved
the bear and the robot went after it but what do I next?
Go to the cannon and shoot Robot Bil in the
head.
I went to the
cannon again but I just keep shooting the wall!
You need to enter the correct symbols into the
cannon to raise it and move it
over to Robot Bil. The symbols can be found in
the Hall of Records basement
where you pressed the blue button. To see them,
however; the lights need to be
out. The second set of symbols can be found
inside the mushroom after you fall
down the hole. Enter the symbols and then click
on the arrows that appear in the
scope. The cannon will move up and to the
right. Press the red button.
I just shot Robot Bil am I in trouble?
No. Go back and see how he is doing.
I went
into this room through a big toothy door and that noisy mouse is in here
what do I do?
Well, walk over
to the right and click on the purple door. If you have the three
keys Klaymen will put them into the holes on
the puzzle. Now you must put them
in the proper order.
Where do I get the Three Keys?
The first key is
on the balcony of the castle.
The second key can be acquired by taking the
putt-putt car in the cave where
the weasel lived to the room at the end of the
track.
The third key is given to you automatically
after you have placed all twenty of the
story disks into any video player.
I found 19 disks. Where the hoozitz is the last one?
You will need to
walk all the way to the end of the Hall of Records. The disk is
on the floor. Mean, huh? (thats why we
suggested you pick it up when you were
there!)
I am on the balcony and there is a key floating up above me. How do I get it?
Pick up the pin
on the ground and then take the elevator inside the castle up to
the Telepod room. Look out the window. Click on
the balloon and pop it. Go
back down to the balcony and pick up the key.
I am in
a room with more rings and another one of those pesky flytraps. What
now?
You need to push
the flytrap over to the area just below the last ring on the right.
Jump up and grab the ring. When you let go the
trap will eat you and then spit
you into the next room.
How do I know the correct order of the Three Keys.
You need to have
pushed that goofy looking thing with the handle that you saw in
the room with the butter pat on the wall over
to the vacuum and stepped on the
yellow button to suck it up. Then you need
return to the castle and it will be
there. Push it over to the right just a little
bit and the top of it will turn toward the
wall. Pull the handle and zowie theres
the answer. Put the keys in the proper
holes and the door will open.
Complete
these puzzles, collect the videos and the last of the mysteries will be
revealed in a stunning climax. Take heed, you
will be affecting your own destiny
and the entire future of the Neverhood.
Bonus Hints and Cheats
Frequently
visiting your mailbox located below the Flytrap room will yield new
clues to help you solve the next puzzle.
Save often so if
you exit, you can get back to where you were without re-playing
the whole game.
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