Oz Orwell and the Crawling Chaos walkthrough
©
July 2012 Bert Jamin (www.gamesover.com)
This walkthrough, written by Bert Jamin, may not be sold and may not be used for
any commercial purposes. Neither is it permitted to publish this walkthrough in
any way without the written permission of the author Bert Jamin.
Feel free to place this walkthrough on your web site or on your home page, on
condition that no part of this walkthrough is changed and that the name of the
author (Bert Jamin), the URL of the owner of this site (www.gamesover.com)
and his E-mail address (bert@gamesover.com)
are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com.
If you have any suggestions to improve this walkthrough, let me know by sending
me an email: bert@gamesover.com
Day One
Pick up the old newspaper from the floor. Exit the room to the right. Enter the first door to the right with the carousel at the left corner. Enter the room too the left at the center of the corridor. Pick up the thermal probe from the floor. Look through the window. Exit the room to the right.
Enter the corridor at the end of this corridor. Enter the room to the left. Pick up the thermometer from the floor underneath the lamp. Exit the room to the right. Enter the bathroom to the right. Go upstairs. Enter the study to the left. Open the drawer of the writing desk Right click on the opened drawer to find a diary inside. Left click on the diary in your inventory and then use it on yourself. After reading close the diary. Notice that you have a tuning fork in your inventory now that came out of the diary. Exit the room to the right.
Enter the music room to the right. From the second wall table take the Ouija board. Right click on it in your inventory. Exit the music room to the left. Go downstairs. Go down the corridor. Go downstairs to the right at the center of the corridor. Enter the corridor at the right side of the staircase. From the cupboard at the right side of the kitchen take the knife. From your inventory use the note that was attached to the knife and use it on yourself to read the word VACATION which gives you the shivers.
Exit the kitchen to the left and go back to the first floor. Enter the room to the right. Use your frequency meter on yourself. Exit the room to the left. Enter the corridor at the end of this corridor. Enter the bathroom to the right. From the side of the bath take the piece of wood. Right click on it in your inventory to notice that it is a planchette for the Ouija board. Exit the bathroom to the left.
Go down the corridor. Enter the room to the right. Put the Ouija board on the table. Put the Ouija board planchette on the Ouija board. Talk to the spirit and ask to tell you her name. Ask her if she has evil intensions. Ask her why she is haunting the house. Ask her if she can tell you how to get out. Ask her if she can help you. Ask her if she can show herself. Zoe will tell you that you have to use the roots. This end Day One.
Day Two
Exit the room. Enter the room to the right. Pick up the key Zoe left behind for you. You can find it on the floor under the table. Exit the room. Go downstairs. Enter the dining room to the left. Use the key that Zoe left behind to unlock the cabinet. Take the jar out of the cabinet. Right click on the jar in your inventory. Left click on the jar and use it on yourself.
Go to the house. Search poor uncle Henry's pockets to find a precious stone. Examine his body. Pick up the part of the pistol that is laying on the ground at the left side of the tree. I must admit... it is barely visible!
The barely visible part of the pistol
Try to enter the house. Walk back and go to the path. Go to the cave. Look at the hole in the ground in front of the cave where the strange creature just left. You just found the missing part of the pistol. Enter the cave. Put your precious stone inside the hollow on top of the statue. Look at the mouth of the statue to find a box of ammunition for your pistol.
In your inventory combine the part of the pistol with the pistol. Then combine the pistol ammunition with the pistol. Exit the cave and head back to the house. Use your loaded gun with the door of the house. Open the door and go inside. Aim at the masked man and shoot... This ends day two.
Day Three
Exit the room. Enter the room to the right. Talk to Zoe. Exhaust all dialogs with her. Notice Zoe's word for the Door of Dreams 'RIDDLES'. Exit the room. Enter the door to the left at the center of the corridor. Talk to the ghost in the wheelchair, William Byron. Exhaust all dialogs with him. Be sure to ask him about the Door of Dreams and what word he uses to go through the Door of Dreams. He won't give it to you! After having finished the conversation look through the window once more. Exit the room.
Head back to Zoe's room. Talk to her and ask if she knows what word Byron uses to go through the Door of Dreams. She will tell you that it is 'THRONE'. Exit the room. Enter the corridor at the end of this corridor. Enter the door to the left. Talk to Alcide who is sitting in the hanging chair :o). Exhaust all dialogs. Be sure to ask him about the Door of Dreams and what word he uses to go through the Door of Dreams too. He will tell you that his word is 'SAMEDI'. Exit the room.
To find your own word to go through the Door of Dreams use the note on yourself to learn that it is 'VACATIONS'. Go upstairs. Enter the music room to the right. When you walk through the room from the left to the right notice a bust on the first wall table, a dragon on the third wall table and a suit of armor. Take the tuning fork from your inventory and use it once on the dragon. Walk to the left and use the tuning fork once on the bust. Walk all the way to the right and use the tuning fork once on the suit of armor. If you have done this correctly the Door of Dreams (portal) will appear at the right side of the room.
Enter the portal and state the word VACATIONS. Go to the house and go inside. Take the cane that is standing against the table. Exit the house. Go back to the portal and enter it. Back at the mansion re-enter the portal and state the word RIDDLES. Try to read the strange symbol at the tomb near the church entrance. The creepy bird is guarding it. Right click on the gravestone at the right side of the tomb. Remember the barely readable name Adam on it! Enter the church.
Go to the crypt. Talk to the second hooded figure from the left. Talk to him several times to solve his riddles. These are the correct answers: today, cloud and coffin. His fourth riddle is 'What is my name?' It's good that you have read that gravestone earlier so you know the correct answer is... Adam. After that he has no more riddles for you for today. Exit the church and enter the portal.
Back at the mansion exit the music room. Go downstairs, down the corridor and enter Zoe's room to the right. Talk to Zoe and tell her that you solved the riddles... Look at your inventory and see that she gave you a phial of melatonin. Head back into the music room and enter the portal. This time state the word SAMEDI.
Go to the crossroads. Gross... Examine the body of the impaled man on the stake Take the diamond ring from his finger. Examine the corpse of the other impaled man. Search his pockets to find a lighter. Search the bush next to that corpse to find the poisoned meat. If you want you can also examine the body of the crucified woman.
Go to the shack on the lake at the upper right side. Talk to Baron Samedi. Exhaust all dialogs. After you asked him everything go to the crossroads. Go to the shack. Try to take the spray can. Oeps... that didn't work! From the shelf at the left wall take the strange symbol. Exit the shack. Go to the open space at the left side. Try to enter the hut. Examine the pillar. Go to the crossroads.
Head back to the portal and enter it. Back at the mansion re-enter the portal and state the word VACATIONS this time. Go to the cave. Put the poisoned meat into the hole in the ground. Enter the cave. Take the precious stone out of the statue. Exit the cave and try to pick up the dead animal. Use your Italian newspaper to pick it up. Head back to the portal and enter it.
Back at the mansion re-enter the portal and state the word RIDDLES. Use the diamond ring with the creepy bird. Try to take the strange symbol. Use your knife wit the strange symbol. Enter the portal. Back at the mansion re-enter the portal and state the word SAMEDI.
Go to the crossroads. Enter the shack. Put the dead animal on the raised platform. Take the spray can. Exit the shack and head back to the portal. Enter it. Back at the mansion re-enter the portal and state the word THRONE. Try to go up to the throne at the upper right side. Enter the entrance to the building to the left.
In your inventory combine the spray can with the lighter to get your self a home made flamethrower. Use the flame thrower with the winged creature. Walk towards the altar. Take the pinecone from the altar. In your inventory combine the pinecone with the cane. From the portal at the back wall take the strange symbol. You now have all of the three needed strange symbols. Exit the building and enter the portal.
Back at the mansion re-enter the portal and state the word SAMEDI once more. Go to the crossroads and go to the open space to the left. Walk towards the pillar. The correct way of placing the strange symbols from top to bottom is PAPA LEGBA, MAMAN BRIGITTE and DAMBALLAH WEDDO. You can click on the three strange symbols in your inventory to see which one is which. If you played the game in my order you have to place the second strange symbol from your inventory into the upper recess, the first one into the center recess and the last one into the bottom recess.
When done correctly the spirit Loa will come out of the hut briefly. After that go to the crossroads. Go to the shack on the lake. Talk to Baron Samedi. Tell him that you saw a creature. Go to the crossroads. Head back to the portal and enter it. Back at the mansion exit the music room.
Go downstairs. Enter the room to the left. Talk to Alcide and tell him that you did what Baron Samedi asked you to do. In your inventory notice that he gave you a phial of DTM - DIMETHYLTRYPTAMINE. Exit the room and go down the corridor. Enter the left room at the center of the corridor. Talk to William Byron and tell him that you killed the creature in the room where the portal is. In your inventory notice that he gave you a phial of SEROTONIN. Exit the room.
After the scene with Nicolas go all the way upstairs. Enter the study at the left side. Open the door at the back wall. Go upstairs. After the next scene you will be arrested and you will interrogated by an inspector. Here are the correct answers to his questions:
I have a website on haunted houses...
I went to Angs Mansion straightaway to shoot some footage.
There were ghosts, and a force controlling them...
He was trapped there, like me.
The inspector will tell you that he
doesn't believe you. Talk to him once more. Here are the correct answers to his
questions again:
I have a website on haunted houses...
I went to Angst mansion straightaway to shoot some footage...
There where ghosts, and a force controlling them...
I didn't explain myself very well before. We couldn't find the door...
This not only takes you back into the mansion but also ends day three.
Day Four
Go upstairs. Go downstairs to see what's keeping Livia. Go upstairs. Enter the corridor at the end of this corridor. Go upstairs. Enter the study to the left. Look inside the opened drawer of the writing desk to retrieve your diary. Read it in your inventory and close it after reading. Exit the room.
Enter the music room to the right. Exit the music room. Go downstairs and enter the bathroom to the right. Examine Livia's dead body to get her gun and to retrieve your three phials. Exit the bathroom and go down the corridor. Examine the inspector's dead body too to retrieve your cane. Go downstairs.
Enter the corridor at the right side of the staircase. Notice that the bricked door of the kitchen has been changed into a passage to the cellar. Enter the cellar. Walk towards the altar. Use your three phials one by one on the altar. It doesn't matter in which order you do that. Finally put the cane on the altar...
Sit back and enjoy the end scene...
This document was provided to GameBoomers.com and may not be distributed without express written permission of the author and the content may not be altered in any way.