Pink Panther ~
Hokus Pokus Pink
Walkthrough By Salar of Myst
Is this game “just for little kids?” No, some of the quotes, references, and
humor will go right over their heads. The developers definitely had the K-A
group in mind.
The puzzles aren’t that hard but several are not particularly intuitive and some
of the pixel hunts aren’t going to be that easy for little ones unaided. I gave
Pink Panther to my 9-year-old son and found myself pitching in when he got
stuck. There's a hint function included but it doesn't mention where the exits
are onscreen (etc) ~ and that's the kind of thing that had him stuck.
Educational value. I did find myself reading many of the passages in the "Book
of Knowledge" but my son wasn’t nearly as interested and mostly benefited from
the many little speeches and the songs inside the game itself. I expect that’s
typical.
The Book of Knowledge can help you solve some of the puzzles (or at least
identify your objectives) but didn’t seem to be strictly necessary as the same
clues were available elsewhere in the game.
The game begins with a spell gone
awry. An irritable young wizard has made a sweet young girl cry. Pink Panther is
dragged in without further ado. His book’s contents are lost if he doesn’t help
too. But the narrator is not the one that you think. An old wizard’s behind the
troubles of Pink.
You begin in the mansion outside the boy’s room. Pink Panther gives up his first
thought that this short tale of gloom was just a strange musing, a horrible
dream but then realizes, oh dear, that he needs the latrine!
But the Butler is blocking and won’t allow him to go unless the big anxious cat
can pay his small toll..
There’s nothing to do here so onward we go.
Your game cursor is a cartoon-esque
gloved hand that has “rays” around the finger in a reactive area. Traditional
arrows show you possible exits. The one behind Pink is locked so downward is the
way on.
Two blue curtains left and right at the bottom of the stairs give your first
choice. Let’s go left. It’s the dining room. After commenting on the “big mouth”
motif, click on the family portrait so Pink will meet the lady of the house and
her dinner guests. She greets Pink very rudely and pays “the commoner” to go
away.
Well …Good! Now we can deal with that butler! Back up! Clicking on Pink Panther
allows us to access the coins (the book of knowledge is available here too)
which we can now give to the butler.
So here’s the bathroom. In the medicine cabinet there are “smile supporters.”
Pink relieves himself (so we presume) but says he’s having trouble in there with
us “listening.” Hope for your sake that this is a short game, Pink!
Okay, lets go back down and try the right room. What a crazy bunch of guys! The
first fella is sharing champagne but its much too early for the kitty. The guy
by the window wants to give him a good home (Wow! Success already?) And the Man
of the house wants to show off his new dentures. He drops a hairpin while
demonstrating their indestructible nature. Alrighty then! I guess we know what
to do with that.
Hairpin into lock and ~ Back in the young master’s bedroom Pink gets to hear the
same story over again. When you are done listening to the lil darlings, out the
window you go!
Pink Panther lands by an ugly old stump. Hhmm looks like Witch Itah’s hut, but
lets find out who’s home in this one. Not far wrong, its Wizard Strangeblood
going out for his evening stroll. Now to find the cure for the little girl and
meet the wizard’s pet spot... err... Spot. Whoops! Click the book. The wizard is
back early but we must have made a good impression because Spot arranges a fast
exit. Welcome to extreme pinkness and a choice of directions. The little girl
wished to be an immortal-magic-princess-mermaid-ninja? Spot reads the book to us
& gives 3 options for travel. There’s a frozen saber-tooth tiger, the Dead Sea
(water with a headstone), and a link to the spot below the mansion outside the
wizard’s hut.
Mermaid clue
To make an immortal mermaid, you’ll need to find me. The only thing living in
the saltiest sea
Princess clue
To make a magic princess, you’ll need a princely laugh. Specifically, the
biggest one that has a chilly past
For the ninja bit we’re on our own. Spot says “improvise” Gee, thanks :P
Let’s go to the Ice Age
Siberia
Pink lands on the side of a frozen pond across from a colorful caveman? Ahh its
Syberia... err... I mean Siberia! A missing page from Pink’s book of knowledge
flows back into the tome. I suppose this is a reminder that you can read up on
Siberia in your handy dandy Book of Knowledge. In the middle of the lake there’s
a mammoth that has fallen in the pond. Pink comments that the mammoth is
certainly old enough and big enough to supply requirements but how is he going
to rescue him? A reindeer volunteers a pouch of milk and dashes off again when
you ask for his help with the mammoth. Interesting. Oh it’s not a caveman but a
sad clown who was fired because his smile wasn’t big enough. Hand him those
smile supporters and watch him grin away. Great! We’ve made one person happy
today.
You can exit on the left side of the lake to a hut village. An elderly woman
would like her reindeer back. We’ve met him but he’s uncooperative. Now how to
get him here? Keep clicking on the elderly lady to get hints.
Inside the left tent is a violent youngster with a fresh quest for us. Fix a
handmade satellite dish and/or find her some candy. You know, I think I’ve met
this kid somewhere. You can snag a pot of water before you leave.
And now you can snag her satellite as well. I don’t know about you but I feel
guilty.
Let us see where we can put the satellite. From the comments it seems that
higher is better. Try the tents and realize that the hut on poles must be the
place. Uh oh. There’s a bear up there. How to deal with him?
There’s a pile of snow between the two tents. Click on it and Pink Panther will
jump into it. “Snow panther!” He cries. Now use the pot of water on it and make
an ice sculpture panther. Not sure what good that is but we have one.
Remember that pouch of reindeer milk? You can warm it over the stove in the skin
hut. Then toss it up to the bear and watch him go to sleep. You sculpture looks
like an aerial & that’s what it is. You put it up & put the satellite on it. The
kid is now happy... or at least pacified. He/she has Blarney. (barf) Now that
the little one is occupied, check out the machines in the corner. Pick up the
exercise videotape.
Well ~ that appears to be all we can do here right now. So lets call Spot by
clicking on the spot in inventory and then clicking on the environment. This
takes us back to the pink warp zone. On to the Dead Sea. (Note: you can access
Spot on most screens and when you come back to that area, you will appear on the
same screen you left from. Kinda cool ?)
Dead Sea ~Israel
Aha! The guy is floating on the water because of all the salt in it. Happily
another big chunk of the stuff lies nearby. Pick it up. Also be sure to get the
small tweezers lying on the beach blanket. Our friend on the water isn’t very
helpful so lets read the Book of Knowledge to find out that the only creatures
in the saltiest
sea are specially adapted microorganisms. You can also speak to the ostrich that
is stuck on the other side of the salt lake and would like to walk home.
There’s a dark cave in the middle of the rocks on the left and there appears to
be something in it toward the end but we need a light. Pink apparently does NOT
have cat’s eyes.
The different colored mud you can click on the far right of the beach will give
you a talkative bug who tells you that he (a special algae) is the only living
thing in the dead sea. But when you try to get him, the guy in the lake demands
the tweezers back, He needs them to pop his pustules (eww). You give them back
to him and he tosses the tweezers back to the blanket. Just pick them back up
and try not to think too hard about it.
Siberia
Using Spot, we return to Siberia and present the salt lick to a VERY happy
reindeer. The mammoth will have to work very hard to give us a bigger smile than
that but apparently it isn’t the ingredient we need. So take the salt lick back
from the reindeer and give it to his owner. Her problem is now solved and you
got a
glowing, talking, guilt-filled meteorite shard for your trouble. Cool ?
Speaking to the elderly villager again we hear that toenail clippings are
believed to be useful for casting an evil spell. Pink notes that they also look
aerodynamic and snags an extra large clipping off the ground.
When you go back to the lake you will see that the earth tremor you felt while
talking to he old woman has dislodged the mammoth most of the way up. One more
should free him, says Pink. Now how to do that?
At the lake, use the toenail clipping on the icicles to make a stairway. You’re
in the dark again. You’ll have a few questions to answer but they’ll let you in
eventually. What creature spread the Black Plague? Fleas were responsible. Which
can a rat not do? Grow old. Which year was the “year of the rat?” all three
years given.
Inside the rat bar ~ The rats tell you they were affected by nuclear underground
testing. The biggest one lumbers off as soon as you click him. If you talk to
the bartender he will give you a riddle (the answer is rat). Your prize is a
song about rats and a “ratwurst sandwich.” (I don’t want to know). The big rat
wanders back in “sniffing for food” and tacks up a smaller rat to a rock. You
can get the tack & release said rat by clicking on it.
If you click on the yellow entrance the 2-headed rat will tell you that is where
the king lives. Pink says he needs to get an audience with him. Click on the red
“pole” to find out it is a seesaw. You have a choice of three rats to jump on
the other side. The high blue one is the best choice but you’re still not
getting up to the ledge.
Okay how about luring that big guy back where you need him? Tack the sandwich
onto the other side of the seesaw and get back on it. Whee! You’ve arrived. The
Rat King would be happy to give you your earthquake but he needs something to
motivate the other rats into exercising with him. Give him the tape and now
everyone is happy.
Back out at the lake the mammoth is now on the surface. His nose is free of ice.
This is all you can do here for now.
Dead Sea
Back again with Spot. Use the meteorite on a clickable location in the dark cave
and you will see a youngster with a spot welder/blowtorch (Doesn’t every kid
have one?) who says he/she is trying to get a “very small object” on the wall.
There’s a page for Pink’s book as well. You can check the debris on the floor
but you can’t have anything. If you give the youngster the tweezers, you will
receive the welding
glasses in return. Take these to Eli (the guy on the water). He’s happy AND he
can’t see. Good.
When you get back inside the cave, kiddo will have gotten...whatever it was.
He/she dashes off leaving you the tweezer again. Take them and go after the
fungus again (which looks remarkably like a beetle)
As soon as you collect the little guy, Strangeblood appears and dries up the
lake. Click the ostrich and she’ll come over and give you an egg and an
‘educational’ song before heading home. (Hit the escape key if you tire of it
early)
Siberia
Warp back to the lake. Stick the ostrich egg in the mammoth’s trunk and he will
break free on his own. Cross the lake on the ice floes and get him. The grateful
clown will solve the rest of your immediate problems for you. (No, it doesn’t
make sense)
Back to the Mansion
You click on the rope to go back up to the house (You can go back earlier, if
you wish). Put the bug in the pot for the immortal mermaid part. Choose the
mammoth and click on the boy to get your mammoth laughed.
Downstairs on the right hand side, the dinner party has gathered. You can talk
to the guests for fun but be sure to get the black belt from the unconscious
guest in the bottom of the screen (He’s wearing stars). (If you come back early
you can get amusing comments for various inventory items)
You got your black belt. That ought to do for a ninja. Go add it to the pot.
Now its movie time.
Okay…so now we have a poisoned/sleeping- immortal-mermaid-magic-princess- ninja
(named Violet). And a very puzzled mammoth.
The next challenge:
The cure for our poisoned princess is said to be “the carrier of the human soul
& the redhead’s woeful plea.”
If you go back downstairs you will find the dinner party finally tucking in..
Each guest will offer more silly commentary. You can get a very stale (hard)
cookie from the pile of desserts behind the table. Nobody there is fool enough
to eat it however. You can also snag the Greek salad platter and its lid. Its
very shiny. You can see yourself in it.
That’s all you can do at the mansion for now. Call spot at any location that
appeals to you and see that two new locations are now available. These are
represented by a giraffe (Kenya) and what looks like a Las Vegas line dancer
(Indonesia)
Clicking on the woman lands you on a boat with three “Boogies” on it who brief
you on piracy in their part of the world. They claim to be descendents of
ferocious ones (Boogie-men ~ groan). A page for your book may appear here. You
can also have the burlap sack on the mast but not the shark fins. They say those
sell for much money (and if they get really desperate for food they may eat
them). Their cooking pot is empty. They really could use some food.
You can dive down into the water. There is a shark here who offers a poem to
express his displeasure at having been de-finned. Pink promises to help. A very
poisonous sea snake introduces himself as well. You can bag him. Clicking on the
coral rouses a moray eel who looks very hungry. You give him your cookie and he
grouses at the loss of his tooth (which you pocket). Sorry, Charlie.
Okay go back up and then click down once. You can click on the boat which will
give you a few barnacles. If you ask the shark about them he tells you these can
be made into a tasty stew for humans. Pink feeds the the folk on the boat and
gets the fins. When he returns them to the shark, Strangeblood appears n the
background and the shark is magically restored. Cool!
The grateful shark says he will help Pink get around. So get to the top and
click on either island to get a ride to it. Mr. Shark will take you there. If
you click on the right island first, you’ll land on the beach of a jungle island
which Mr. Shark claims is the “jungles of Borneo.” You can now go left or click
on the other
island.
Going left you meet an orangutan and a tiny tarsier who seem to be here to make
sure you get at least some educational value out of this game .<g> After the
orangutan leaves you can click on the light brown spot on the tree to your left.
Pink says he’d like to free the birds that are stuck inside.
Click the two tiny “flowers” (hanging crescent shapes on a stick) in middle of
the screen. Four villagers pop up who tell you that the birds inside are afraid
to come out because they have not seen the father’s hornbill inside the nest.
The villagers have been feeding them but that’s all they can do. They also say
this hornbill is “the
carrier of the human soul.”
Okay now you know what you are looking for: a hornbill or a hornbill’s... bill.
One warrior is very hungry.
Going right (Back at the beach where you landed) results in the shark taking you
to Dragon Island. So go in from the beach there and meet a very worried warthog.
He says the dragons are coming and they are hungry! Pink is not initially
impressed but when he checks the sign (click on it) a Komodo dragon shows up. It
threatens to eat Mr. Warthog (Pink will climb back up the tree automatically)
and a slow song about Komodo dragons begins (as before, hit escape when you get
tired of it). When it ends, Pink will still be up the tree. Linda, the Komodo
dragon, definitely wants to eat Mr. Warthog. Clicking on the sign and Linda got
me more info about Komodo dragons but didn’t really change anything. Pink can,
however, leave anytime. (Linda thinks he’s a tourist.) You can also get a page
for your book on this screen.
As soon as you drop the snake IN the sack on on the dragon, she leaves. The
grateful warthog gives you a ham sandwich for your trouble. (Don’t think too
hard about that one)
You can go back to the other island now and feed the hungry guy. He’ll tell you
in return that you can call hornbills to you with fruit. (At least he did the
first time when I had rescued the birds ad the others had left.)
I went back to the beach before calling Spot.
Kenya
Pink arrives next to a tourist group about to take a hot-air balloon ride over
the Masai Mara Reserve (and hears the end of the Park Rangers speech about it)
but the lever breaks right after the party enters the balloon. Pink is asked to
find the it or something that will work in place of it.
To the left Pink finds quite an assortment of safari-type creatures, and a
bird’s beak on the ground. You can talk to pretty much all of the creatures but
this was mostly good for edutainment info and a few minor giggles. Shake the
tree for a fruit and go further left to the Masai village
If you talk to the elder you will hear a speech about how the Masai have
survived bad events in the 19th C. You will also get a highly repetitive song
about the first Masai (“a man called Masinta”) which documents how God
supposedly told him a to build a corral and he’d be given cows. This song has
less than usual to do with the story.
The short guy on the left with his head painted in red ochre has just been
declared a man. He will be able to marry soon, he says, The red-haired warrior
leaning on his staff has a problem. He needs to feed and water his cattle but he
needs to celebrate a his new baby’s birth with a bovine feast (or at least some
part of it) and his cattle aren't fit for such a feast. Pink says he’ll keep his
eyes open for some beef or beef…parts. If you click on the nearest hut door a
Masai woman officially welcomes you to the Masai village.
Back to Borneo (the shark will take
you back over from Dragon Island) and into the jungle. Use the hornbill beak on
the nest. Give the tooth to the warrior who wants something sharp. The natives
leave (except for the 4th guy if you havent fed him yet). Give the fruit to the
remaining hornbill. Okay you’ve got half of the ingredients and a big gold(?)
round thing.
Back to Kenya
Give the ring to the ranger and he will give you a beribboned bottle in return.
Warp back to the mansion
Go back to the dining room and trade Flip (the drunk guy furthest left) for the
liver he didn’t want.
Take the liver to the Masai and the short fella will teach you a Masai proverb
to cheer the young lady (a plea). This game has no subtitles but it sounded
something like “O lappa. O weebore enkara.” (trans: “Children are the bright
moon”) You don’t need to worry about learning it. The plea is a cloud object
which Pink simply picks up.
We have the ingredients to help the little girl now so back to the mansion we
go.
Adding them to the pot wasn’t enough it seems (even with the hornbill dancing)
so Pink Panther adds some veggies from the covered platter. Eewww…. Violet was
prettier before. Be sure to pick up the platter again.
Looks like we still have some work to do! Speaking of ickies, you can check the
bathroom for a bit of
additional humor.
Down in the Dining room the guests are finally getting to the part they came to
see~ the unveiling of the “star’s bite collection” ick... Violet turns up and
announces he/she is Echidna: an evil spirit possessing Violet who was drawn in
by someone tampering with a mysterious spell. To break the spell and depart from
Violet, Echidna must have the help of “the most powerful man in the world” which
one of the guests says must be Zeus. Reward her helpfulness by swiping the
perfume and a small mirror from her pink purse on the table. Pink Panther now
knows his next goal is Mount Olympus. Also swipe the camera from the back of
another guest’s chair before you leave.
Last challenge
When you call Spot after this scene, you will only be able to choose between
Mount Olympus and the mansion.
Upon arriving, Pink is delighted to find his last page. His book is fixed. Yay!
He queries the local deities about speaking to Zeus and hears that its not easy
to arrange. After clicking on Ares and hearing about “the family quarrel,”
Poseidon appears and asks if anyone knows where Echidna has gone. The others say
Athena would know but Zeus has swallowed her whole. Poseidon storms off, leaving
his trident, which Pink Panther pockets. Click Pegasus to hear a song about him
(“When horses fllyyy…”)
You can ask the minor deities about contacting Zeus again if you want, but they
aren't very helpful. Give Aphrodite the perfume and she’ll call Zeus for you.
Use the trident to rescue Athena from Zeus’ head as “the pink god of headaches.”
Athena, once freed declares herself to be innocent of Echidna’s abduction.
Pink tries to explain and is informed he must defeat the two gorgons and bring
proof to keep his life (but spill no blood). Zeus gives Pink use of Pegasus for
the trial.
Once near the gorgons, choose the salad and offer it to them. The first sister
will turn to stone when she sees herself in the platter. The second will happily
chomp the salad until Pink gives her the compact mirror. Then take a picture and
return to Zeus. You’re not out of the woods yet. Poseidon challenges you to a
mythology trivia quiz (the only bit you might have needed to read the book
thoroughly to win) but even if you lose, you still have the opportunity to prove
you didn’t willfully make off with Echidna. The questions are:
1) What did Medusa’s hair become ~ snakes
2) Which gift did Athena give to be declared the patron of Athens ~ tree
3) What gift did Poseidon offer ~ a salty spring
4) Who fathered many of the other Gods? Zeus
5) Which of these disguises did Zeus not use to woo new women ~ the sandwich
Poseidon goes back with you to the mansion and the rest is a movie. Enjoy!