By Learn Technologies Interactive Walkthrough by MaGtRo September, 2002 Game play: The game opens on Options Menu that has New Game, Save Game, Load Game, Preferences, Help, Credits and Quit. In Preferences: background music, volume, cursor speed and brightness can be adjusted. The game manipulation is point and click. The navigation can either be by the use of the keyboard or clicking on a compass at bottom left of the screen. The green dots on the compass at bottom right shows which areas are navigable. The compass at the bottom left indicates the compass direction you are facing. North is up. When the central point is yellow means that there are activities to be done at that scene. The cursor changes to a single small circle during a 'wait' period for completion of a task, a lit zigzag line over an active spot, a crosshair for a closer examination and 2 circles over an item that can be picked up. Items picked up can only be carried within an area and is return to its original location when it is outside its range. The top bar shows the 3 Data Visor icons and the rightmost Options icon. The Data Visor icons are the interpreter that translates Chinese characters, the map and the archive. The map icon shows the location indicator and the transport nodes (black squares) that can move you from one place to another in the same realm. Toggle-click second time the data visor selection closes the data shown. China, the year 2010. Read the newsfeed that begins. An international conglomerate Mega Media headed by Hal Davis is given the contract for the excavation of the Li Shan site where the tomb of Qin Shi Huangdi, the first Emperor of China is located. The First Emperor was buried in 210 BC. The tomb contains 6000 terra cotta warriors standing guard. It is said that the underground city is filled with booby traps. You volunteer for the excavation of Qin (pronounced chin). A catastrophic earthquake is predicted within 6 months in China. China is on the verge of a civil war. Underground Entry
Entrance: You fall in a deep hole with a view of the skies above the hole. Click on the south arrow at bottom left and see a skeleton and some pottery. On the west is a horned statue and at the opposite side is a bird. Go forward to the closed entrance. Click the active icon on the characters left of the doorway to highlight it white. Use the interpreter to learn that it means 'mercury'. Click on the door and enter. Walkway: The walkway is lined by warriors on both sides. Turn around and click on the character 'fire' on the right side of the doorway to highlight it red. Go forward and enter the door. Inner chamber: See a large black boulder drop down at the other end of the room and water starts to flow. Turn around and highlight the 'water' character blue on the left of the doorway. Turn around and go forward to the black boulder. Black boulder puzzle - This puzzle is accessed by highlighting the 3 primary elements on the way here - mercury, fire and water. The panel has 4 characters with the central 'door' character. Using the interpreter, the symbols on left side of the 'door' character are the words: man-person and bar-one. To the right of 'door' are the words: market and separate. Complete the action sentence by clicking the 'separate' at far right and place it under the 'door' character to get door separate or open. The boulder moves down to close the entryway you came in and opens the way to the courtyard. Read the transcript of Master builder Lu's report to the Emperor. Courtyard On the right side is a waterwheel complex and a goose statue lamp (archive: Science and Technology) in front of a red walled complex. At the center is the palace seen at a distance. To the left is a building with a giant jug with dragons in front. Turn left, go forward pass the Dragon Jug (seismograph) and go to the bridge. Bridge: At the middle of the bridge turn right and see a small goose statue lamp on top of a post. Click on the small goose lamp to turn it and it will illuminate the giant counterpart across the courtyard. Turn left and over the bridge to the building, the ritual hall. Ritual Hall: Translate the writing on the right steps to the building. Go up and see a central ziggurat type structure with 4 posts with characters written on them - north, west, east and south. There are 4 doors that correspond to each posts-character. Enter the North room.
Exit the room. Look at the ziggurat structure which has scripts on 4 layers and a plate floating on top. Translate the script - To open the gates of the palace must first learn the secrets of the four rooms. The compass provides the way. The spoon must be placed upon the emblem of heaven. The warrior waits in winter; the spoon must find him. Take the gold plate. Go down the steps and forward towards the palace. Place the gold plate (emblem of heaven) on the small square in front of the giant spoon. The character on the cursor changes to pink. Crossbow: Turn right 2x and forward to crossbow. Turn right, over the bridge, forward and slight left to the warriors by the shed. Take an arrow from the ground. Go back to the crossbow. Place the arrow on the crossbow (character turns pink). Move the cursor down from the arrow until it becomes active and click to fire the arrow. Watch the arrow hit the wall and water pours from wall. Water flows on the dry bed in the courtyard. Waterwheel: (archive: Economy, public works) Cross the bridge and go to the closest waterwheel. Move the lever that blocks the waterwheel. Go left and forward to the water transport (rotating wood slats) to the left of the big waterwheel. See a small boat released to the water. Take the bamboo from the boat. Turn left, forward and see a portion of the bamboo pipe water system is missing. Place the bamboo to fill the gap on the water system. The water drips now to a tank that has the mercury character on it. The way: Move forward once and turn right. See the character denoting 'the way' on the wall. Look over the wall and see a pool. This is the teleport to another realm. Manufacturing and Crafts area: Go to the lit giant goose lamp and then turn left. Enter the gate, see the smelter, turn right and forward 3xs to enter the Crafts area. Look around at the different stalls and crafts: pottery, carpentry, weaving and casting.
Go back to the giant spoon and golden plate in front of the gates of the palace by walking or using the transport mode (black squares) on the map for immediate teleportation. Place the iron spoon on top of the golden plate. The 2 spoons move and the gates to the palace open.
Enter the gate to the palace. Move forward until the central stairs between the 2 buildings. Ground Floor: There are 2 doors on either side that are accessible. Turn left and enter the door.
Second Floor: Turn right and forward to the first door on the right.
Altar Room:
Underground of the Palace
Well room: Enter, go down the stairs and see a well with a 'the way' character on the rim. Click on the sacred fungus floating on top - necessary for elixir of immortality preparation and it will disappear. This 'the way' well is similar to the 'the way' by the waterwheel at the Courtyard. It is a teleportation device to go from one realm to another that has been visited before. Around the well with the stairs on your back, there are 3 sink holes. Go forward to the left side of the well, then go right, see the sink holes and then click right. Constant sink hole on the left of the well, an unlabeled sink hole at the middle of the other sink holes and the 'poison' hole on the right of the well. The only safe accessible one is the unlabeled sink hole. Go forward to the unlabeled sink hole. Sink hole passage: Go forward, pass the small bridge and enter a large chamber with potteries. Look on the right and see 'west' on the wall. Go towards the large ornate door once, turn right and translate the words on the wall - As he proceeds through the fog, the explorer's best friend is the steadfast compass. It must turn as he turns, see what he sees, from feet to the head to the right of Pangu. Go through the large door. Tomb: There is a sarcophagus with a jade body on top and a lit door with inscription on the other side. Look at the map on the data visor on top bar and note that the head is on the east, the right side is north and feet to the west (as shown by the west character at the outside chamber).
Throne room: Look around and see potteries on shelves on both side of the room, a platform at the center, a door on the left wall and the throne. Sit on the throne facing the dragon with a sphere in his mouth. Turn left, push the lotus lever and see the platform descend. Go forward passing through the sphere of the dragon, down to a door at the descended platform. Go forward through the door to the subterranean lake. Subterranean lake: Cross the bridge, look left to the water and see tiles at the middle of the lake. Go forward and see bamboo pipes leading to a furnace. To the left of the furnace is a water system by the lake that goes up to the waterwheel at the courtyard.
Philosophy and Religion Realm
Walled area: The walled area is made out of 4 halls at each corner with the well at the center. The 'the way' well can transport you to another realm previously visited. Look at each hall and read the philosophy inscribed on the walls. Bottom right hall (SE) - Legalism room. Bottom left hall (SW) - Mohism room. Upper left hall (NW) - Confucianism room. Upper right hall (NE) - Taoism room. Aside from the way we got here (South path) there are 2 other exits shown by wood slats on the wall: The East path to the docks is between the Legalism (bottom right) and the Taoism room (top right). The West path to the gazebo is between the Mohism room and Confucianism room. The paths will meet at a crossroad. During the walk through the paths, read the writings on the walkway. They are the words of Lu, the master builder. East Path: Exit, go forward once, left, forward to the end of the dock.
Sacred Mountains Realm
(archive: Myths and Rituals, Sacred Mountains) Look around and note that the compass on the right does not work. Turn right and click on gold. Turn around and cross the bridge. At the end of the bridge, see the 'the way' pool to get back to the other realms visited. Go forward, turn left and see 2 boats. Place the gold on one of the boats. Turn left 2xs and take some cinnabar. Turn right 2x and place the cinnabar on the other boat. Turn left and cross the next bridge. Go forward to the small sacred mountains reproduction. Watch the animation that showed the story of Yi, the archer, his wife Chang E, elixir of immortality, hare and the moon. This story is the same as the one seen in the theatre at the palace recreation room. The snow on the mountain reproduction disappears and the snow around you also disappears. Go back to the 'the way' pool and click on it. Elixir of Immortality Click on 'the way' until the Underground of the palace (sink hole area), then use the transport nodes in the map to get to the throne room and walk down to subterranean lake. Subterranean Lake at Underground: Get the bamboo on the small boat at the lake. Turn around, look at the bamboo pipes by the furnace and see that there is a gap. Go back to the furnace and place the bamboo on the gap of the bamboo pipes. Take the cinnabar from the small boat and go back to the furnace. Open the furnace and place the cinnabar in the furnace - the other source for mercury for the elixir. Go back to the 'the way' pool via the transport nodes in the map, jump in and go to the courtyard. Palace Courtyard: Go to the left waterwheel and the water transport from the subterranean lake. See the small boat with the gold get released to the river. Take gold from the boat. Go to the smelter at the Manufacturing and Crafts area. Make a gold spoon now by placing the gold in the furnace first, then coal and then fire. Take the gold spoon from the mold, see a close up and then click forward. You will get transported to the throne room. Throne room: See the dragon blow fire and an ornate sarcophagus rises from the platform. The closed door on the left of the platform is now open and lit. If you enter the door now it is one of the possible endings (see 1 below). Go back to the throne and turn around. See the jade circle at the back of the throne is now accessible. Enter. Elixir of Immortality room: Read the words of Lu, master builder - he wants you to prepare the elixir of immortality and give it to the spirit of the Earth to restore harmony to the Middle Kingdom. Look around the room and see the gold spoon floating at the center of the room.
Throne room: Read the words of Lu, master builder. Now, decide how to end the game. Endings 1. When you enter the door on the left wall in the throne room without making the elixir. The newsfeed shows that the Chinese Prime Minister made the capital a free-trade zone. This benefits only Hal Davis. UN is about to be dissolved. The excavation of the tomb of revealed only dust and all artifacts gone. Starvation, Ozone layer getting bigger and an earthquake in China happened. 2. After making the elixir, go to the lit door on the left wall of the throne room. Hear Hal Davis say that if you have the potion to get out of the tomb area now because of seismic activities and you maybe trapped here. With the elixir enter the door. The newsfeed reports about the war in China, Hal Davis getting the communication monopoly in China, Amazonian rain forest destruction and Hal Davis showing signs of Immortality. 3. After making the elixir, go right, forward to the end of the right wall, turn left and see the sarcophagus of the Emperor with an earth sphere floating on top. Give the elixir of immortality to the Emperor's sarcophagus. Read the newsfeed about a reclusive leader, consolidation of Taiwan and China, the Chinese leader rise to world power, world disasters and Hal Davis. 4. After making the elixir, go right, forward to the end of the right wall, turn left and see the sarcophagus of the Emperor with an earth sphere floating on top. Give the elixir of immortality to the earth sphere. Read the newsfeed about democratic order in China, China's rejection of Hal Davis' offer to explore the tombs a second time, peace among warring countries, environmental good news and dying Hal Davis.
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