Mr.
Smoozles goes Nutso
By Rice
Burner
December, 2006
Once in the game press F1 for a list of
instructions.
Pick up shards everywhere they are
available.
Keep a power cell and an ‘emp’ mine in
inventory.
Keep one ground mine in inventory.
Complete all conversations until they
repeat or stop.
Start:
Pick up the crown and give it to the frog.
He gives you a displacer. Use
‘D’ key to teleport in.
Avoid Mr. Smoozles as much as possible.
You are in the purple lobby. It has a door
on the right that goes to the prison.
Get the iron key to
open the door.
The red door on the left goes to the
factory. You need a red key card to open it.
The green door on the top goes to the
garden and beyond. You need a green key card to open it.
The door at the bottom of the screen goes
to the south hallways.
In the south hallways there is a
secret room on the right that goes to the private rooms of Ed and his
friends.
Prison room:
Find the reality enabler and activate it by reading the
poster on the right.
Find the green card.
Collect white reality shards to be used for various tasks.
Talk to the prisoners.
Enable the console by collecting 20 reality shards.
Activate the green card at the console.
South Hallways:
Go through the secret
doorway to access the private rooms.
East
Passages:
Find Watford’s room and get Carmel’s phone number on his computer.
Use Ed’s computer to get hacking software.
Pickup Ed’s Geeks Monthly magazines.
Zoran’s room has a safe with
his Heffleimpleburpler.
Get combination from Zoran and
open safe.
Take Box and lens.
For extra points put Ed’s Geek’s monthly
magazines in the safe.
Talk to Watford and Zoran after
these tasks.
Garden:
Go through green door and talk to sheep, free them.
Collect reality shards.
Go through gate at top of screen.
The
Village:
Shop in lower right has telephone, you will need phone
card.
Talk to Magenta and Melvin.
Find phone card
Talk to Finny in the prison.
Get phone card from Pepper’s room.
Call Carmel, you will need to get her
mobile number from Magenta.
Magenta wants you to find her
backing tape before she gives you the mobile number.
The building on the upper left needs the white key card.
Upper right building – Talk to Stu
Door on left – Talk to Pru
If you destroy the mines he will give you
red key.
Pru will tell you how to
destroy the mines.
Get the password from Stu, this
will trigger the railroad type gate also.
Door at top of screen has more mines and
entrance to workbench.
Talk to Hugh and Lou
Find a power cell
Go outside and exit to the right (looks
like a railroad gate)
The
Mansions:
Building on lower left is ‘stores’
Talk to Drew, you need a ‘chit’
Upper left building, talk to Sue.
Door on upper right, marble corridor.
Talk to Kew
Go through door on right, talk
to three smoos.
Boo is on the right. He will give you
blank chit.
Go back to Sue and she will stamp it.
Go back to Drew and he will give you an
‘emp’ mine.
You can also get some reality shards there
if you need them.
Go back through the railroad gate to the
Village.
The
Village:
Use the ‘emp’ mine on the robots. Trigger it by pressing ‘E’
Get power cell from robot.
Go back to workbench and use power cell on
it.
Use workbench to fix red key.
The
Lobby:
Go to the vortex portal (pink cylinder)
Go to the vortex core card and take it.
Use the portal to exit back to Lobby.
Find enough pink shards to fill up the
card.
Use the vortex portal again to return the
card.
Use portal to exit back to lobby.
Find yellow chest of drawers
Get more reality shards
Use the red key on the red door.
The
Factory:
Talk to Gladys and exit south to the Pit Room
See white key card behind forcefield.
You will need override upgrade
for enabler to disable forcefield.
Exit through the door in the pit.
Talk to Yew in the conveyor room.
Exit south left.
The Lava
Room:
Talk to Troo.
Disable ground mines as you come to them.
You can carry one with you.
To use them press the ‘G’
key.
Move to the middle section and talk to
Growler, he is guarding the vortex portal.
Exit the middle door at the top.
Disable forcefield barriers and
exit south left.
Use vortex portal, see key just out of
reach.
Pick up stabilizer card and exit through
portal again.
Fill it up with pink shards, return to
vortex portal.
Stabilize the vortex and exit.
Go left and pick up shards.
Left again to power plant.
Pick up key.
Use the key in the conveyor room/assembly
room.
Find override upgrade in
cabinet near teleporter.
If you don’t have a power cell in your
inventory take that from the same cabinet.
Install override upgrade at nearest
workbench.
Find four consoles in factory and get codes
for reactor.
2 in assembly room
1 in teleportation room
1 in Pit room
Go back to the reactor room where you found
the key.
Go to each console and shut them down.
The
Factory:
The Pit room – get the white key card.
Teleporter room – get yellow
key card.
Activate both at console in Prison room.
The
Village:
Building on upper left – use white key card on inside door.
The
Sewers:
Go downstairs to sewers.
Explore the three different entries.
Talk to the rat.
Use the vortex portal, see Magenta’s van.
Get the vortex core card.
Fill it with pink shards and return it to
the core.
Exit the vortex.
The
Mansions:
See Magenta’s van outside the mansions.
Take the backing tape.
The
Village:
Lower right building – Give the backing
tape to Magenta, she gives you Carmel’s mobile number.
Call the number, talk to Carmel.
Look at the pond outside and see a fish in
there.
The
Sewers:
Talk to the rat again. He will give you a security code if you get
him a fresh fish to eat. He gives you the bait to use.
The
Garden:
Talk to the fisherman (Shaun) and ask to borrow his pole.
The
Village:
Go to the pond and catch a fish.
The
Sewers:
Give the fish to the rat and he gives you the security code.
Go to the big mushroom room and use the
security code on the console.
Activate the sequence switches quickly.
Talk to the frog.
Go through the gate and see that you will
need to get to the other side.
Go back to the frog and talk to him.
He will give you a displacer upgrade for the Enabler.
Go to the nearest workbench to install it.
You now have limited displacement
abilities.
Go back to the mushrooms, climb the ladders
and through the gate.
Press the ‘D’ key. You
are now on the other side.
Go to the gate with the forcefield. Get gate number.
Enter ‘D’ again.
Go down to the console below and get
deactivation code for the gate.
Go back to the gate with forcefield and deactivate it.
Turn on the searchlight.
The
Mansions:
Go to the observatory – entrance is in the upper left building.
You will need a power cell.
Insert power cell in power station on left.
Go up to telescope and look through it, it
needs alignment.
The enabler can do that.
Use Zoran’s eyepiece on the
telescope.
See the number on the Goragon
ship.
Go to the mansion with the yellow door.
Use the yellow key card.
Disable the ground mines.
Go up, left, and down the stairs.
Turn right at the yellow arrow.
Talk to Pepper in the chamber. Read
the poster on the wall.
Go through the doorway to the small
building.
You will have to modify a ground mine to
take out those heavy duty robots.
Find a displacer unit.
After Broadstairs and Carmel
finish talking and leave, get the displacer unit.
Get a power cell from an inactive robot.
Go to the nearest workbench and make a
displacer mine.
Go back to Broadstairs Hideaway
and underneath the grid.
Go through the doorway.
Talk to Naru about the small
reactor.
Go back to the village and find Hugh.
The
Village:
Talk to Hugh about the small reactor.
He will give you the startup procedure.
The
Mansions:
Go back and start up the small reactor.
Go back out to Broadstairs
Hideaway and through the brown door on top.
Activate the displacer mine by
pressing ‘G’ several times.
The heavy duty robots disappear.
Go up the ladder and into the teleportation
chamber.
Talk to Marilou.
Go to the console and bring it online.
Step on the transporter pad and beam up.
Goragons
Ship:
Talk to Barbul.
Go up the stairs to the white pad on the
right.
Beam up to the control room.
Talk to Barbul, collect shards,
go to pad on the right.
Beam up to Parade Hall. Go to pad on
the right and beam up again.
This is the Reality Control.
Go back to Entrance Bay. Move to pad
on the left.
Go to Chamber Control Center.
Pick up shards and talk to Barbul.
Step on all the red pressure pads quickly
so they all turn green.
Talk to Barbul. You need
codes.
Use the left white pad to beam up to the
Restructuring Chambers.
Get codes from both consoles.
Go back to Entrance Bay and go to pad on
right.
Beam up to Parade Hall.
Use the right pad to beam up to Reality
Control.
Check out both consoles.
Use the vortex portal. Now see ‘Very
Eyes’ the missing pilot.
Go up to the vortex core and take it.
Fill it up with pink shards.
Return to the vortex and stabilize the core.
Go back down to the Control
Room. Talk to Barbul and look at Very Eyes.
Get Grik’s communicator
underneath Very Eyes.
Take the communicator to the console.
Call the Galactic Council.
Go back to the Restructuring Chambers.
Use the console on the right.
Get 18 Smoos back to the
chamber by interacting with them.
This will beam them up to the chamber
When all 18 Smoos are in the
chamber, go to the left console.
Find Mr. Smoozles and beam him
up to the left chamber.
Go back up and free Mr. Smoozles.
Go to the Parade Hall and beam up to the
Reality Control.
Go to the right console and follow
instructions.
Hurry back to the prison and free your
friends.
The
Prison:
Activate the console when Mr. Smoozles is next to you.
Pick up the displacer and use
it on the Goragon leader.
Give Grik the communicator.
Follow instructions.
The End…
Smoos
and their location:
THE VILLAGE:
Stu – upper right building
Pru – near Stu, door on left
Hugh – also near Stu, door
on top of screen
Lou – same room as Hugh, to the left
THE MANSIONS:
Drew – through the gate to mansions. Stores building, lower
left
Sue – upper left building
Kew – through the door on upper right
into marble corridor
Boo – next door on right
Naru – small reactor room
Marilou – teleportation
chamber
Xoo – Broadstair’s Hideaway
Miu – mansions
Chue – mansions
THE
FACTORY:
Gladys – first encounter in factory
Yew – conveyor room
Troo – lava room
Roo – transporter room
Flue – assembly room
Pink
Shards:
2 – South Halls
1 – Factory door from South
Halls
3 – Purple lobby
2 – Prison
2 – Garden
1 – Upper left
building/entrance to sewer
2 – Factory room after red door
3 – Conveyor room
3 – Lava room
2 – Forcefield barriers
7 – Sewers
2 – Big mushrooms in sewer
1 – Small reactor in mansion
1 – Teleportation chamber
2 – Entrance Bay
2 – Control room
1 – Reality control
2 – Chamber control center
1 – Restructuring chambers
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