Sacred Ground
Hints and Walkthrough by Bytten, 10th
April 1999
Introduction
Sacred Ground is a very irritating game. Firstly, there are lengthy video sequences that you need to go through. They are very good, but you tire of seeing them over and over again, which is what you need to do to finish this game.
The game is strictly time-limited, and you don't have a lot of time to get everything right. Once you have run out of time, the only solution is to restore the game to a previous point and try another path. This VERY quickly becomes quite tedious.
Game Hints
1. You don't need to take photographs to finish the game.
They only waste time.
2. You don't need to visit the Library to finish the game.
3. You don't need to visit the Mongoose Tavern to finish the game.
4. You don't need to interview Wally to finish the game.
5. Try to interview people right at the end of the day. This way, you can cheat the timer.
6. To arrest someone (later in the game) you must have two alibis that don't add up for
that particular person, so you DO need to
order alibi checks on all suspects.
Walkthrough
Watch the opening video sequence describing the kidnapping.
Day One
1. To start off with, the only place you can go is the
police station. Go there, and you will be given your assignment by
Chief Weber. You will also be introduced to Detective John Night Sky
who will be interviewing the witnesses initially. Finally,
your PDA will be discussed.
2. When you return to the map of Santa Fe, your PDA is
ringing, so answer it. You will meet Detective Rebecca Orlando who will
help with researching alibis.
3. When you once again return to the Santa Fe map, you are only able to go to the Tasker Estate, so go there.
4. When you arrive there, look at the robe, the syringe and
the pill. They are all in close proximity to each other. Order forensic
tests on all three items.
5. Look at the gate and order forensics on the gate.
6. Proceed into the Tasker house.
7. Ask Martin Tasker all the questions.
8. Proceed back to Manuel Orrosso's room.
9. Ask Manual Orrosso all the questions.
10. Your PDA will now have a message about whichever item
you ordered the forensic testing on first (probably the robe),
so read this.
11. Go back to Santa Fe.
12. Go to Tom McClafferty's practice and interview him.
Order an alibi check on him. You will receive an aggressive message
from Chief Weber - read it and ignore it.
13. Go to the White Buffalo.
14. Look at; the appraisal in the filing cabinet, the
invitation in the desk drawer, Free Tibet's note on the desk, Christine Belotta's
letter in the in tray, the invoice on the desk, and the letter from 'M'
next to the calculator.
15. Leave the White Buffalo
16. Your PDA will have received an arson report which you need to listen to.
17. Visit Dan Longfoot and interview him.
Day Two
18. Visit and interview Richard Whitefeather. Hmmm, he has a motive. Order an alibi check.
19. You will receive a message from Chief Weber regarding a
ransom note, and you will receive two forensics reports which
you should listen to.
20. Go to Carrie March and interview her, making Tom McClafferty a suspect and introducing Theresa Madrone.
21. Visit Mark Kennedy and interview him, which opens up Amy Tasker.
22. You will receive two PDA messages, one regarding the syringe, and one regarding Richard Whitefeather's alibi.
23. Visit Amy Tasker, interview her and order an alibi check.
24. If you haven't already done so, order an alibi check on Dan Longfoot.
25. Visit Andrew Grissom and interview him. He tells you
about Juan Vijil.
Day Three
26. Visit Theresa Madrone, interview her and order an alibi
check. When you have finished, Forensics will be ready on the gate
(no forced entry), Amy Tasker's alibi will be unconfirmed, and an
anonymous tip about a vehicle in the area has come through
and is being investigated. You can also get this vehicle tip by
interviewing Wally (introduced by the wackos at the Mongoose).
You don't have to hear about or visit Wally to finish the game.
27. Visit Juan Vijil, interview him and order an alibi check.
28. Visit Christine Belotta, interview her and order an
alibi check. After this, Dan Longfoot's alibi check comes through, and the
vehicle trace comes through. Also, Chief Weber gets a little more
stressed.
29. Visit Seven Arrows, talk to George Vesco and order an alibi check.
30. Visit Free Tibet and interview her.
Day Four
31. You have 15 minutes (one turn) before Martin Tasker is
found dead. You can do anything you want to for this turn - perhaps
visit with the nuts at the Mongoose Tavern. You will get an urgent
message from Chief Weber regarding Martin Tasker's murder.
Theresa Madrone's (lack of) alibi arrives, as well.
32. Go to Seven Arrows, and examine the murder scene. Order
forensic tests on; the shovel, the abrasion on Martin's left wrist, the
blunt injury to Martin's head, the rope loop and the glove.
33. Leave the scene, and all suspects (anyone you have
ordered an alibi check on) will be able to be re-interviewed. Your PDA
will tell you that Dan Longfoot has had some scorpions delivered to his
door.
34. Visit the Tasker Estate and go into Martin's office.
Examine;
the drawer (Theresa's letter)
the receipt in the top half of the
briefcase
the unmailed letter in the bottom half of
the briefcase
the letter to the lawyers on the front of
the desk
the answering machine, and
the prenuptial agreement in the desk file
at the top right of the desk.
35. Visit Dan Lightfoot and interview him. You will get a report on his alibi, the forensics report on the shovel and Juan Vijil's alibi.
36. Visit Theresa Madrone and interview her. You will get her second alibi automatically.
37. Visit Amy Tasker and interview her. She has received a
ransom note. You will get a report on her alibi, and a call from Chief
Weber regarding Tom McClafferty and the ransom
money.
38. You will also get a forensics report on the abrasions, Christine Belotta's alibi, and Amy Tasker's second alibi.
39. Visit Tom McClafferty and interview him. His alibi
doesn't hold up.
Day Five
40. Visit Christine Bilotta and interview her. Her alibi is watertight.
41. Visit Richard Whitefeather and interview him. His alibi
doesn't hold up fully. You will also receive the forensics report on the
blunt injury - Martin died of scorpion venom poisoning! George Vesco's
alibi will also arrive.
42. Visit Juan Vijil and interview him. His alibi is unprovable.
43. Visit George Vesco and interview him. His alibi is unprovable. You will also receive the forensic report on the rope loop.
44. The only remaining bit of evidence which hasn't been reported on yet is the glove, which doesn't matter.
45. Head back to Police Headquarters and issue an arrest
warrant for....there are four possibilities. Hint: If they don't have 2 alibis,
then they are suspects.
If you want to peek at the Correct Answer click here :) Bytten's Solve
46. Visit Amy Tasker or Tom McClafferty.
47. Visit Chimayo and watch the endgame.
You could also try arresting:
Who: Richard
Whitefeather
Charges: Murder (and Kidnapping)
Entered By: Tricking Randa
Attacked At: Midnight
with: The Hypo
Met Martin At: 2:00am
Killed With: a Hypodermic
Ransom Money: Was Not relevant
Motive: Revenge
Who: Dan
Longfoot
Charges: Murder (and Kidnapping)
Entered By: Tricking Randa
Attacked At: Midnight
with: The Hypo
Met Martin At: 2:00am
Killed With: a Hypodermic
Ransom Money: Was Not relevant
Motive: Revenge
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