By MICROIDS
and Benoit Sokal
Walkthrough by MaGtRo
June, 2002
Game Play: Syberia is a point and click, mouse driven game.
The Main Menu seen at the start of the game has the new game, load game,
cutscenes, credits, options and quit. In options, selections for subtitles,
graphic detail, screen depth, anti-aliasing, sound and music volumes are
accessed. Left click for movement, right click to see game menu and use
an object from inventory or consult documents. To skip a cutscene
or a dialogue, press ESC or right click the mouse. To run, double click the
left mouse button. Right click to access and right click to leave the
inventory. To use the telephone, click on the telephone in inventory and
dial the number. To access
documents, click on the document icon and the document desired. Use the eye
icon to read or the hand icon to take the document. To talk to a
character, click on the character and use the dialogue notebook. Additional
topics will appear in the dialogue due to progression of the game. The games
are saved in the game installation directory for gamers using Win 95 or 98.
While Win 2000 and XP players will find the game saves in the 'My
Documents'. In the save games panel, click on new frame for a new save or
click on an old one to overwrite that saved game with a new one.
Valadilene, French Alps
The game opens
with Kate Walker, a lawyer watching a Funeral procession led by an automaton
drummer, a cortege pulled by a horse has a wreath with Anna written on the
ribbon and mourners pass by. They enter the gate
of the church. Kate proceeds to the Hotel and was greeted by an automaton
before entering the lobby.
Learn
about the Kate's mission:
Hotel: Lobby
- Pick up the advertising brochure that describes the town of Valadilene and the Voralberg Manufacturing from the bulletin board by the
coat stand. The Voralberg Manufacturing is world renown for their automatons. The workings of the motor of the automaton, the history of the
company and the Voralbergs that managed the automaton factory are described.
Try to pick up the luggage and Kate will say she is too tired to do so.
(Help dialogue added - see top right inset).
Go to the left screen and talk to
Momo who is drawing.
Registration
desk - Go to the registration desk and pick up the reception bell key. Take
bell key from inventory (see left bottom inset), insert the bell key on the
automaton and then press the red button. Talk to the receptionist. Click on
Kate in the Dialogue notebook. Kate's room is #6, next floor up.
Click on help on the dialogue to get him to carry the luggage. The
receptionist talks about the possibility of Kate's company buying the
factory and Anna Voralberg's funeral. Momo interrupts and talks about not
buying factory but of Anna's house and Hans not dead but far away. He was
scolded and he runs away dropping something on his way out. . Kate is
surprised about learning of Anna's death.
Room #6 - Kate and the receptionist enter her room and the receptionist
expresses his hopes that Kate's company will revitalize the town. Pick up
the Fax 1 from the nightstand by the bed from Edward Marson. Use the
cell phone, dial 12 458 902 taken from the letterhead of fax 1 and press
send. Marson will fax the address of the notary since they made provision
about Anna's death and her having no heirs.
Lobby - Talk to the receptionist about mission and he will give
the Fax 2 for the notary, Maitre Alfolter. Talk to the receptionist
again about everything. In the next room, pick up the medium and
large cogwheels Momo dropped on the floor and the tiny and small cogwheels on the table. Study the pattern on the table. Go outside.
Town: Go to right screen and talk to the man sitting on the bench. Not much
information there. Go to the left screen. Talk to the baker by the
Patisserie.
Go left 2
screens down and pick up the gazette from April 17, 2002 left on the
left bench. Read about Anna and the Editorial.
Notary: Go up the stairs and see an automaton. Take fax 2 from documents, place fax
2 on the hand, pull the chest lever and then pull the arm lever. See the
notary look at the fax with his telescope. The door opens and Kate walks in
the reception room.
Office - Take a sit on left chair. Ask the notary about the mission
and he says that there is an heir told by Anna on a letter 2 days before she
died. Hans is still alive, the charade of a funeral dreamt by their
father is due to Hans wanting to leave Valadilene and the family business.
He is in Siberia. Read the letter from Anna given by the notary, Hans
is the one with innovative ideas about automatons. The notary is finished
with this business and instructs that you can check the Voralberg archives
for more information. The key is at the reception room.
Reception room - Pick up the telescopic key from the coat stand by
the exit door. Exit the building and go right. <Dan, Kate's fiancé calls and
he is not happy that Kate has to extend her stay abroad. He was worried
about his multimillion contract that might hinge on a reception
in New York>.
Church: Go to the right end of the
street, pass the bridge and up the hill. Enter the gates. <An irate Mr.
Marson calls and gets informed about the heir. Kate is not to go back until
the factory is bought no matter the problems are>. The church is locked.
Sacristy - Go to the doorway
at the back of the church. Enter the door into the
sacristy. Try to open the other door to the church proper. Look close at the
crucifix on the wall behind the altar. Pick up the key in the crank
when the crucifix is moved. Look at the drawer on the left of the altar.
The turn crank of the drawer is jammed. Insert the key on the keyhole at top
right of the drawer. Open the drawers and pick up the red punch card
on top drawer, purple punch card on second drawer, green punch
card on fourth drawer and blue punch card at bottom drawer. Look
close at the middle drawer and see something peeking in the back. Turn the
crank on the side of the drawer. Pick up the Voralberg key and the
letter of confession by the former parish priest. He states in his
letter about being fooled by Rudolf Voralberg in believing Hans was dead and
found about it when Anna revealed the deception under the seal of
confession.
Belfry - Go back to the
other door and the side entry is also locked. Look close at the alcove by
the side door. Arrange the gears that Momo left in the hotel in the alcove
similar to the drawing on the table. Pull the lever and Kate enters the door,
which turned out to be an elevator. The elevator rises to the belfry. Look
close at the automaton bell ringer and see that it needs something for his
back. Insert the purple punch card on his back (red - silent night, blue -
wedding march and green punch card - call to prayer). The ringing of the
requiem cause the automaton on top of the Mausoleum to take his hat off.
Go to the left
side of the church. Check the cemetery. Take the other path to the left of
the cemetery and see the Mausoleum.
Mausoleum - Look close inside the automaton's hat and see a lock that
matches the key taken from the middle drawer in the sacristy. Use the
Voralberg key in hat. The mausoleum bars go down. Enter and look at Hans'
crypt. Pull it open and pick up the press cut and the Valadilene
voice cylinder.
Go back to the
street in town. Go to the
gate of the factory compound at the right side of the street on the wall in front of the
hotel.
Learn
the history of Hans and Anna:
Compound: Gate - Place the telescopic key on the automaton at the top of the gate.
Click the big key on automaton at the bottom of the gate and then pull down
the lever.
Fountain - There are several paths that lead out from the fountain - S to go
to the street, SW to go to the factory, NW to go to a shed with a big metal
canister and lever, NE to go to the train depot and SE to go to the
Voralberg mansion.
Voralberg Mansion: Take the SE path. The front door is locked, go around to the back and realize that the back
door is also locked. There is a retracting ladder beside it but it needs a
key. Go to the path on the right towards the maze.
Garden - Talk to the gardener who moans about her automaton being broken. Go
forward through the left gated path and then turn to the first right. Look
at the dry wall fountain and get the Voralberg key.
Mansion Attic- Use the Voralberg key on the retracting ladder. Climb the ladder
and enter the Mansion's attic. Go to the left screen and look close at the
desk. Pick up the ink and Anna's diary. Read the diary.
It starts in
May, 1930 and tells about a cave where Hans meets an accident. He
fell and was in a coma for 7 days. One month after, Hans said one word to
Anna - 'mammoth'. Hans was diagnosed as a 'retard'. A year after, their
father brought Hans to Paris and the French Doctors confirmed the diagnosis.
At one time, their father brought Hans to the factory to make him
work. Hans made a mammoth for Anna and more intricate mammoths
for Gertrude and their father. Hans redesigned the assembly line and has an
office in the factory where he works on his plans. Their father was happy
about the situation. Anna even with trepidation in leaving Hans went to the University to study. On a vacation back home, Hans gave Anna a
ballerina automaton. Anna was happy that their relationship is still the
same. Anna finished her schooling in 1937 and is back home. Hans redesigned
the kitchen for Gertrude. Anna started to help in the factory with the paper
work. In January 5, 1938, Hans told Anna, he wants to leave Valadilene and
travel. Their father locked Hans up in the factory and only Gertrude sees
him when she brings his food. Hans started to communicate with Anna through
small cylinders with holes. One day, Hans was gone. Their father faked a
funeral for Hans and got his friend, Dr. Schmol to sign a death certificate.
Alcove in Attic - Go to the right of the room to an alcove behind a big armoire. Turn
on the light bulb at top right of screen and Momo arrives. Momo wants Anna to draw a mammoth like
Hans. He gives a paper and pencil. Talk to Momo about everything
specifically about mission and help. Momo will tell a secret
if you draw a mammoth. Go back to the alcove. Look close on the beam by the
wall, close to the light bulb and see a mammoth carved by Hans in 1932. Use paper and pencil on
mammoth carving to get pencil tracing of mammoth. Give the tracing to
Momo. He says to follow him to see the secret.
Learn
Momo's Secret:
Mountain: Follow Momo to the street, turn left pass the bakery and the notary to the
gate at the end of the street, cross bridge, steps, forward, right, cross
another bridge, pass a boat with oars and then see Momo sitting by a stone
wall. Talk to Momo about the mission and help again. Momo
talks about the mammoth doll in a cave.
Stream - Walk to the path on the left and see that water blocks the way
across to the other side. See the cave to the north of the path at the other
side of the stream. Climb the steps on the right by Momo and turn the
turnstile to open the dam to the side canal. Kate needs help. Ask Momo using
help dialogue. Momo breaks the lever of the turnstile. Pick up the
lever. Go to the boat that you passed by. Try to get the oar of the
boat, then use the broken lever to pull the oar closer. The oar is dirty and
wet and Kate does not want to pick it up. Ask Momo for help again.
Momo picks up the oar. Ask him for help again and he will place the
oar on the turnstile and pushes the oar to raise the dam. Momo very strong!
Water flows to the side canal.
Cave - Walk to the left path again, cross to the other side towards
the cave to the north and enter the cave. See the mammoth paintings on the
wall. Pick up the mammoth toy doll.
Go back to
town. <Kate gets a
phone call from Olivia, a girlfriend at the office and she tells Kate about the top
brass being upset about the problems connecting to the sale of the company>.
Go back to the factory compound.
Investigate the Factory:
Shed: Take the NW path to the
shed and see a lever and a metal canister. Pull lever. A claw comes out
of the factory, picks up the metal canister and brings it inside the
factory.
Factory: Take the SW path, note a water wheel on the left and enter the Voralberg
factory. Look at the assembly line. Climb up the metal stairs on the left
and enter the door on the left.
Anna's Office - Go to the
right and look at the desk. Pick up and read Anna's letter to Hans dated
March 6, 2002. It talks about the new design for a modern locomotive car and
Oscar, a complicated automaton that is being produced by the factory. Hans
wants a 'cursed' prehistoric doll from a cave last seen 60 yrs. ago. Look at
the new plans for the locomotive car. Pick up and read all the invoices from
the spindle. They are past due invoices from La Colombe, Fontenay Carpentry,
and the Passeri Bank. Anna must have been in a bad way financially in the
last 2 years.
Music box - Go to the
bookcase by the wall. Pull the second book from the right on the top shelf.
A music box with a male and female figure on top comes out from the wall.
After the music stops playing, a music cylinder is in inventory.
Place the Valadilene voice cylinder in the music box. Watch how Hans met his
accident that caused him to be mentally and physically stunted. He got Anna
to swear to keep the secret of the cave. Hans tried to pick the mammoth
toy doll from the top ledge and falls down injured. Pick up the Hans and
Anna mechanical toy. Go
out and go down the metal stairs.
Look
for Oscar, the automaton in production:
Hans' workroom - Turn to
the left of the metal steps to the very end room - delivery room. <Kate gets
a phone call from her name-dropping mother.> Enter the door at the top of
the screen and behind the forklift. See Oscar hanging on a metal bracket. Go
to the back of the setup and turn the lever to lower Oscar. Talk to Oscar.
Oscar is model XZ2000 made to be a train engineer and drive a special
locomotive that is at the station. Ask specifically about the train,
automatons have additional soul auxiliary as oppose to robots. He needs
parts XZ2003 and XZ2005-B for feet because XZ2005-A showed functional
idiosyncrasies in design. for his hands. Use the assembly to construct them
by using the punch card that has the record of Oscar's body design.
Note the color of wood Oscar is made up of. Go out to the next room.
Delivery Area - Look at the metal canister taken from the shed outside and
realize that it is heavy for Kate to carry. Turn the wheel of the automaton
forklift. Watch it take the canister and bring it to the big round
container at the center of the assembly line.
Assembly line - The assembly line must be turned on. Go to the right corner
of the factory. Enter the door, go to the machine by the window and pull the
metal chain on the machine. A hamster comes out and turns the wheel cage
around, this in turn turns the big water wheel outside the factory. Pull the
lever to bring power to the factory.
Control panel - Climb metal stairs to the left of Anna's office. See control
panel of the production line. Insert Oscar's punch card in the slot at
bottom center of the panel. Pull down the lever for assembly line 3 (only
one that works) at bottom right and the light will turn on. The lever on the
left of the punch card selects the skin tone of Oscar - flip the lever to
select tan (light brown) color (selections are in order: tan, white, dark brown and mottled brown).
Pull the lever at right of punch card slot to start production. Go
down and pick up the finished wooden legs from the end of assembly line 3.
If correct, the complete production steps from picking up the wood, cutting,
drilling and finished product is seen. If incorrect choice of color is done,
only the drilling and delivery of finished feet is shown. Select a
new color on the console then.
Hans' workroom - Give Oscar his feet. Oscar attaches his feet, gives his
thumbs up and leaves to look for his train. Go out to the compound.
Train
Depot:
Take the NE path and enter the
Valadilene station depot.
Train - Go in the train by the ramp across the station ticket booth. Talk to
Oscar about the mission and he says that you need a ticket to take the
train. The ticket office is now open, go there immediately.
Ticket office - Exit the train, go left to the ticket office and <surprise>
talk to Oscar, the ticket seller. Ask about the mission and get a ticket for
the mechanical railway - destination unknown. You also get a document from
the Notary about needing a stamped approval by the recognized permitting
authority access to the mechanical train, which includes the coaches,
accessories and driver. Oscar says to not lose it and that it is needed for
further inspection later.
To get to the
other side of the train station, 2 ways are available - the overhead ramp or
through the train itself. Enter the train and see Oscar. Talk to him about
everything. Exit the train and go to the other side of the station. On the
other side is a janitor sweeping the pavement and a device that has a lever
and a wheel. Exit the train station.
Getting the train moving:
Exit the
station and compound. Go to the Notary to get the train permit approved.
Notary: Try the office door and
remember that the notary is resting and cannot be bothered. Look at the
reception desk at the approval stamp. Place the train transit permit on the
pad. Open the hat of the automaton stamp and pour ink in the open hat.
Press red button. Take the now approved train permit.
Train Depot:
Enter the coach and talk to Oscar. Give him the
approved train release permit and then the train ticket. He will not accept
the ticket because the departure requirements are not completed. If any of
the valuable items on the display case in the next room is not properly
placed, the train will not be able to depart.
Place the Hans and Anna mechanical
toy at the center round stand. Place the mammoth toy doll on the rectangular
base at table. Place the music cylinder and Valadilene voice cylinder in the
display cabinet. Once the mechanical toy is on the center stand, the
cylinders can be inserted in the slot at the base of the stand and replayed.
Look at the bedroom at right and see that Kate's luggage is at the foot of
the bed.
Give Oscar the ticket again.
Oscar cannot completely fulfill his function of
running the train because he was not programmed to know how to wind up the
train.
Train winder - Go out of
the coach and exit to the right of the train to the other side of the depot.
Go down to the bottom of the screen. Turn the wheel to show
a pole with a telescopic key.
Pull lever beside the machine to open the
cover on the train covering a keyhole. The train is automatically wound up.
Turn the wheel again to pull the telescopic key in.
Enter the
coach. <Dan calls>. Give Oscar the train ticket again.
Watch the wonderfully created
train ride.
Barrockstadt
Talk to Oscar
and find out that the train needs to be wound up again. He will stay inside
because the humidity affects his working. Oscar, see you later alligator. In
a while, Kate Walker. Exit the coach on the left of screen.
Find a
Train Winder:
Train Station-Aviary: Go to the left of the
screen, climb up and over the ramp and left to the end.
Stationmaster - Talk to the Stationmaster standing by the riverbank,
specifically about the mission and bird. He says that there is
something by the wall that might help wind up the train. He is proud of the
variety of birds in the ornithological collection but has problems with the
Cuckoo birds from Amerzone. The lay eggs on other species' nest and pushes
the other eggs out. The mechanical eagle that collects the cuckoo eggs from
other nests is up a ramp on a rail. He cannot climb the ramp anymore due to
vertigo and a fall from the ramp. Pick up the hook from the sandbar.
Go back.
Ramp - Take the overhead ramp to the other side of the train, take the path
to the left side and see the aviary and further on crates by a closed door.
Go back, turn right and see birds on the floor beside the ramp. The birds
stop Kate from climbing the ramp.
Wall - Cross to the other side via the coach. Go to the right screen and
walk forward until the end of the path, pass the destroyed buildings. Note
the river to the left of the depot. Kate will look at the contraption by the
platform on the left and say that it is similar to the winding machine in Valadilene. Has to
find a way to get the train there.
Find a
way to bring the train to the wall:
Go back and
Oscar yells that he has something to say to you. Enter the coach and
Oscar will say that there is a message for you. The rectors of the
university want to talk to the one in charge of the train. Exit the train,
left, left and walk over to the stairs. Take the stairs on the right of the
screen. Turn left on the depot foyer. See a Lock control panel that needs a
key and a broken phone for help at the side. Go back and walk to the
opposite end of the foyer. Go down the stairs and see a barge.
Barge - Talk to the couple specifically about help. They agree to tow
the train to the wall for 100 dollars, if the lock is opened so that the
barge can pass through.
Go back and
turn right to go outside. Climb the steps on the right to enter the
University.
University: Courtyard - Mammoth statues plank the
university courtyard and prehistoric
Siberian tigers plank the steps to the building. Look at the mechanical bandstand at the center of the
courtyard. There is a gold egg missing on a balance on one of the doors.
Talk to the student leaning by the tiger statue.
Rectors - Enter the building and look at the mammoth skeleton. Walk to the left
passageway and enter the door at the end of the hall. Talk to the 3
'distinguished' rectors of the university specifically about Hans and
money. Hans was a student there 50 yrs. ago. He studied Paleontology
especially about Mammoths. He made the bandstand and a lot of other
renovations in the university. Alexander Valembois brought a lot of birds for
the collection from Amerzone. They will pay Kate if she can fix the
bandstand in the courtyard Hans made. It is rusted and maintenance
instructions are missing. Exit the room and enter the other door in the left
hallway to the library.
Find a
way to enter the bandstand or the case of the sauvignon grapes:
Library - Go to the table at the foreground with a student studying by it
and pick up the book on Amerzone. Read about the red Amerzone cuckoo
and its partiality to Sauvignon grapes, gorging itself to drunkenness. Take
the stairs on the left, go to the bottom of the screen and climb the ladder.
Take the inverted book on the right side of the shelf. Read the
Illustrated Dictionary of Plants and Mushrooms. Learn that the
Yangala-Cola mushroom enhances eyesight acuteness. Exit the library and go
to the right hallway from the giant mammoth skeleton.
Professor Cornelius Pons - Talk to the Professor studying a mammoth
skeleton. He is a professor of Paleozoology. Ask him about Hans and
about the Sauvignon grapes. He and Hans bonded on their passion on
mammoths during his schooldays. Hans told him about the mahout mounted
mammoth doll. It picked his interest because only one tribe, the Youkols from the farthest reaches of Siberia believe in its
supernatural abilities. As for the Sauvignon grapes, he thinks it is a
tropical shrub and to ask the stationmaster for the location of the shrub
here at the University. Go back out of the building. <Marson calls on the
phone>. Go to the stationmaster.
Train
Station: Stationmaster - Ask him about the sauvignon grapes and he hedges about it
and leaves.
Train coach - Take the mammoth toy doll off the table. Go back to the
professor at the University hallway. On the way, confront the Stationmaster
standing by the bridge again about the grapes. He still evades about knowing
the grapes and refers you to the paleontologist.
University: Professor Cornelius Pons - Ask him again about the grapes and he
refers you to the rectors. Give him the mammoth doll. He got very excited
and will study it in his laboratory. Follow him to his laboratory.
Laboratory - Look close at the cabinet to the left of the door. Pick up the
Barrockstadt voice cylinder from the second to the bottom shelf. Go
towards the professor. Pick
up the Yangala-Cola powder and test tube holder from the lab
bench at bottom right.
Rectors - Enter the room at the end of the left hallway and ask the rectors
about sauvignon grapes. They babbled about it for a while and Kate
summarized the talk that there is a sauvignon shrub being cultivated by the
stationmaster in the garden, the harvest is made into wine in the
paleontologist's lab and the rectors enjoy the fruits of the labor once a
year. That fact is to be kept secret for fear of being fined by the
authorities. Go back to the stationmaster.
Train Station: Stationmaster - Talk to the stationmaster, still standing by the
bridge about the sauvignon grapes. He will open the door to the garden.
Follow him to the garden by crossing the overhead pass and go forward until
the door to the garden. The stationmaster tries to justify himself.
Garden - Enter the garden and go forward until a shrub with red fruits. Pick
up some sauvignon grapes. Exit and go to the train coach.
Train coach - Insert the Barrockstadt voice cylinder in the base of the
central stand with the Hans and Anna dolls on top (if the dolls are not on
top, the cylinder player will not function). Listen to Anna giving Hans the
news about their father's death, the war, her work and the wish for him to
come back. Exit the coach on the right screen.
Ramp - Give the sauvignon grapes to the Amerzone cuckoos that block the
ramp. The birds move away from the ramp. Climb the ramp. Look at the nest
on the mechanical eagle and take the cuckoo's egg using the test tube
holder.
Go back to the University courtyard. On the way, the stationmaster
gives as an apology a bottle of Barrockstadt Sauvignon wine.
University: Bandstand - Place the cuckoo egg on the scale on the door opposite the entry
ramp. Turn the wheel and enter. Go down the ladder and pull the lever to
start the automaton violin players. Listen to that haunting music. Go to the
rectors.
Rectors - Talk to the rectors about the money. They give the money.
Bring
the train to the wall:
Train Station: Barge - Give the couple the money. They want the lock open now. It is too
complicated for them to do since there is no manual. The man throws the
lock key. Go to the left side of the train depot foyer.
Lock control panel - <Mom calls>. Use the key in the control panel.
The instructions are in a language unknown to Kate. Look at the sign on the
right above the broken phone. Go out of zoom mode and use the cell phone.
Dial the emergency number from the sign - 2766 6742, then press 'send'.
Listen to the automated message: A. Press #. B. Press 4 for Barrockstadt
lock. C. To raise water, level press 1 and to lower water level, press 2. D.
Press star to confirm procedure. The message states that the technician is on
holiday and is not available to help. Ok, let's do it manually.
Look at the
control panel - Press 4, 2 and then star. This lowers the water level and
opens the lock. Go to the barge couple and Kate will tell them that the lock
is now open. Watch the barge move. Go back to the control panel and see the
barge in low water level in front of you. Now raise the water level -
Press 4, 1 and then star. Lock closes, water level rises bringing
the barge up and the other lock opens. The barge moves parallel to the
train.
Cross to the
side by the train and talk to the barge couple about help. They say
to attach chain to train and the barge will pull the train. The man throws the
chain. Attach hook on chain. Watch the chain gets hooked on the train and
the train pulled close to the wall. Go to the wall and on the way Professor Pons calls to say that
the lecture on Youkols is to start at the main hall.
University: University lecture hall - Enter the building and take the stairs to the left
of the central mammoth skeleton. Listen to the lecture. Go to the
laboratory.
Laboratory - Pick up and read about the Legend of the Ivory Ark from
the desk. The legend centers on an ark made from mammoth tusks that brought
a tribe of Youkols and a herd of mammoths to an island they call Syberia.
Every 50 yrs., the ark comes back with mammoth carcass encased in ice that
fed the other Youkol tribes. A hundred years ago, the ark returned with no
carcass on board and speculations about the meaning of this arose. Pick up
the mammoth toy doll from the desk. Talk to the Professor about the mission.
He thinks Hans left in search of the Youkols.
Wall: Go to the coach close to the wall and
exit to the other side. Go to the winding machine, turn the wheel and pull
the lever. <Dan calls and an argument ensues>. Enter the coach and place the mammoth doll back on the display
table or Oscar will not move the train. Talk to Oscar again about the
mission to get him going.
To get
pass the wall:
Ticket office - The train moves closer to the wall and then stops. Exit to
the right side of the coach. Go talk to the ticket man - Oscar at the
building. He needs a visa to go any further and usually an authority is
nearby to give such authorization for passage. Go to the back of the
building and try a lock door behind the building.
Wall entryway - Go to the door on the wall seen on the left side of the
building. Enter and climb the metal steps. <Olivia from the office calls
about Dan>. Take the ramp at the bottom of the screen to the other side of
the giant door. Enter the observation room of the border patrol.
Border patrol office - Talk to Captain Malatesta, a Hitler like version of
the border patrol. Ask about mission. He will not release any visa
because of an enemy spying on him. He has been observing this spy for years.
Ask about Hans and find out that the gate is one of Hans work before he left
the university town. Look in the telescope and see a dead tree - the Cossack
spy. Look at the desk and see a broken pair of eyeglasses and 2 wineglasses. Place
the Yangala-Cola powder in one of the wine glass (green residue at bottom)
and then add wine to both glasses. Kate gets the Captain to dink the wine
with the eye acuteness drug. He looks on the telescope and realizes his
wasted years. After Kate's attempt to raise his spirits, he gives the
exit visa.
Ticket office - Give the exit visa to Oscar and get another ticket
departing from Barrockstadt for place unknown.
Train coach - Give the ticket to Oscar. The train travels to land unknown.
Watch another well-done graphics display - the sway of the weeds when the
train passes.
Komkolzgrad
Exit the coach
at the right screen. Go to the front of the train and Oscar will call Kate
over. As usual, Oscar will give excuses why he cannot help Kate look for a
winding machine. Go to the left screen to the end.
Industrial Complex:
Worker Automaton - Climb the leg of the giant worker automaton. Pick up the
Komkolzgrad voice cylinder, Hans' plan for the worker
automaton and the handle from the locker above the bed. Turn right to
the control panel of the automaton. Insert the handle in the slot at the
center of the panel. Click on the top part of the slot twice to move the
automaton towards the train. Push the red button to wind the train up. Click
twice below the handle to return the automaton to original position. Exit
the automaton.
Find the Hand Bandit:
Hand Bandit - A man comes out of the train coach and runs to
the building. Enter the building and see that the door is locked. Go to the
coach, into the bedroom and see a tied up Oscar. Oscar was attacked and his
hands were stolen. Pick up the metal shears on the floor left behind by the hand
bandit. Go to the display area and play the Komkolzgrad music cylinder.
Listen and learn that Hans worked for the Russians and made contribution by
replacing the workers with automatons.
Worker Automaton - Exit the coach and go back up the automaton. Move the
automaton forward once. Go out and jump over to the ledge.
Building - Look inside the building through a hole on the wall. Use the
metal shears on the hole and Kate cuts through. Enter and go forward.
Look close at the metal shelving on the left and pick up a spark plug.
Look through the 2 windows. The door is locked. Go back out to the automaton
and return it to the original position.
Exit and go to
the other end of the ramp, pass the train. Pull lever at the end of the ramp
to raise the mine elevator. Enter to go to the mine. <Dan calls but the
reception is not good.>
Mine - Look at the generator to the left. Insert the spark plug between the metal plates and then pull the lever at the left. Light comes on.
Enter the mine and note a ventilation duct on the right. Move forward until
the other elevator. Turn to the right passageway and climb the metal steps.
Look close at the automaton sitting in front of an organ setup. Pick up
the screwdriver. Go back out and try the metal door by the overhead
monitor.
Monitor room - Go to the left of the screen and look close at a metal sign
by the ladder. It is a picture of a head. Use the screwdriver to remove the
plate. Climb the ladder. Enter the door to the left and see the hand bandit
watching the monitors. He is Serguei Borodine, director of this complex. He
raves about converting the workings of the complex into one giant organ and
needed the hands for his organist. He built the whole complex for Helena
Romanski, a singer. He has a room dedicated just for her (room was lowered
to be accessed). They reached a compromise, for Kate to bring the singer there and he
will give the hands back. Exit and see a monorail on the right.
Finding Helena:
Helena's room - Enter the lowered room and then go forward. Look in the
drawer. Look at the scrapbook of Helena. See a picture of the
director with admirers behind him (one looks like Hans) greeting Helena. She sang with Frank Malkovitch,
the tenor that Kate's mom is dating. Get the cell phone, press the up arrow
until Mom's number comes up and then press send. Kate asks her mom about
Helena and Frank said that she was ill and went to rest in a spa called
Aralbad.
Monitor room - <Dan calls>. Enter the room and talk to Borodine about
everything. Kate might get a vehicle from the drunken fool at the space compound
on the plateau. The monorail will lead to the cosmodrome. Go out the
room and enter the monorail on the right of the screen.
Cosmodrome:
Go the metal
ramp at bottom of the screen. <Get a phone call from Olivia and learn that
she and Dan are now dating>. Go forward and climb the metal stairs. There
are 2 ways to go, one up the stairs on the left to a foghorn that does not
work yet and to the right. Go right.
Boris' quarters - Climb the steps and enter the quarters. See the former
cosmonaut drunk. Talking to him is useless. Pick up the vodka bottle
on the floor. He goes out for air and watch him fall off the railing. Guess
we have to get him conscious enough to talk. Go back inside the quarters and
look at the open cabinet above his chair. Take the key and letter
about The closure of the Voralberg Spring Loaded Launch Pad Project and the
laying off of all the test pilots. Poor Boris!
Go outside and
look at the control panel. Insert the key at right silver lock. Go down and
around towards Boris and see a wheel by the railings. Turn the wheel to open
the water line. Go back to the control panel. Click above the inside
vertical lever. Watch where the water flows. Move Boris to that area by
clicking to the left of the horizontal lever and then click above the outer
vertical lever. Now, revive Colonel Boris Charov by clicking above the
inner vertical lever. Talk to Boris about everything, especially about
Hans and bird. Hans help build the Russian space program but
stopped when he realized it was for dropping bombs. Soyouz, the last
mechanical eagle takes care of the birds around the overhead rails.
Space Compound - Turn to the right
and enter the space compound. Look at the space ship Hans build. Go to the
right and forward. See all the birds around the airship. Climb the metal
steps to the airship. Go back and talk to Boris about the airship.
He gives the airship key. Go back and enter the airship using the
key. Pull the lever and realize that it does not work. Go down and go to the
left side of the space compound.
Spaceship controls - Talk to
Boris and he makes a deal with you about the airship. He wants to get up to
the stars to live his dream and he will tell you about the airship. Climb
the metal stairs to the control room. Take Voralberg key and insert
it on the cross shaped lock - switches on the control panel. Open the
rectangular plate on the right of the panel. Attach the 2 lines together.
Push the round knobbed lever up. Take the blood testing apparatus
on the right. Go down and get blood from the pilot - Boris by clicking the blood testing
apparatus on him. Go back to the control panel and insert the blood testing
apparatus in its square slot. Click the syringe icon button and Boris' blood
was rejected because of too much alcohol. Guess we have to use Kate's blood by clicking
the "use" icon on the blood
testing apparatus. That accepted it since the light turned yellow. Click the
left most button to raise the container that carries the pilot to the
spaceship. Light is yellow on that also. Click the button of the 2 arrows to
take the pilot to the ramp. See Boris walk up to the ship and when he says
that he is ready, press the triangle button. What is the secret of the airship? Boris
throws a crank on the floor of the compound. Thumbs up!! There he goes and
Boris' dream is fulfilled.
Foghorn - Go down and pick up the red crank handle by the entrance to
the space compound. Go to the ladder to the left of Boris' quarters and the
big round cage tower. Climb up and go to the back ramp to the foghorn. Use crank
handle on red hole on the foghorn stand. That releases Soyouz, the
mechanical eagle from his cage and scares away all the birds from the
airship.
Airship - Go to the airship and pull the lever and enjoy the ride.
Aralbad
Exit the
spaceship and go forward until the hotel. <Get a call from the obnoxious Mr.
Marson>. See a railway area on the north, winder-ready for Oscar's train.
Look at the fountain. Enter the hotel.
To get
to enter the Spa:
Hotel reception area - Talk to Felix Smetana about everything. Try to get to
see Helena. He goes back watching the game on TV. Go to the left screen and
then bottom screen.
See a gate to
the spa area and a door to the utility room. Enter the utility room and get
the detergent form the cabinet. Exit to the fountain outside. Pour
the detergent in the fountain. Go back inside and open the curtains facing
the reception desk. Try to talk to Felix but he is busy watching TV. Ring
the bell on the desk. He sees the fountain.
Enter the
reception desk area and look at the Register book. Look at 5/6/1981, Helena
Romanski, resident and her code is 1270. Hans Voralberg arrived here as a
resident on 3/2/1981. Pick up the brochure of the Edenor
Hotels, look inside and see that a phone number for their hotel in Paris,
The Meurizt is written - 46433643. Press the red button on the counter to
open the door to the Spa area.
Spa - Enter and go to the right and around to the opposite end, passing a
raised thermal pool, a chessboard and a close door. Enter the alcove at the
opposite end of the entrance and get a crystal dish.
Lounge - Go left of the pool, forward and talk to the automaton with a wheel chair. Talk to
James, the automaton nurse of Helena. Talk to him about everything and find
out that an admirer of Helena made him. He looks exactly like Oscar
and that Helena is doing her daily constitutional by the sea at the end of
the pier. He knows Hans but Helena had a disagreement with Hans and was
forbidden to talk about him.
To get
to the pier:
Pier door - Go to the right screen and see a console by the door to the
pier. Try entering Helena's code - 1270 and pull the lever, but that does
not open the pier door. Go to bottom of the screen and enter the baths
again. See that the closed door is open now. Enter the locker room and pick
up the access card with a temporary code of 0968 off the floor. Go back to
the pier door console and enter 0968. That opens the door. Go in and pick up
a gas mask from the wall.
Pier - Exit and by the door, see a
stand at the bottom of the screen. Walk down to the end of the pier to
the gazebo and talk to Helena. She wants you to call her valet, James and
they will talk inside. Try
to go down the gazebo but Felix arrives very angry. Helena stops him from
forcibly taking Kate out of the hotel. Go down the gazebo and look close at
the bell stand on the left side. Pull the chain several times and then go in
to talk to James. Place the gas mask back on the hook. He will not
come out because he did not hear the bell. Go back and take the bell from
the stand and bring it to the stand close to the pier door. Hang the bell on
the stand and pull the chain ( clicking at 2 different places on the chain
produces different bell sounds).
Lounge - Talk to James again. <Mom calls>. James wheels Helena
inside. Talk to Helena about
everything. Learn that George the barman at The Meurizt in Paris has
concocted a miracle cocktail that gave Helena her voice back one time when
she lost it before a performance of Tatiana. She calls Hans her sweetheart.
To
make the Blue Helena:
Lounge - Use the cell phone and dial the number for The Meurizt taken from
the brochure on the reception counter - 46433643, press send. Get connected
to the bar and ask for George. He is gone but the new barman reads a list of
the recipes he left. Blue Helena - a measure of vodka, a measure of Blue
Curacao, a measure of honey, dash of lime and ice cubes. Shake together.
Honey - Open the cabinet at the base of the bar. Take the cut lemon
and the crystallized honey. The honey is solid and must be liquefied. Go to the spa area and to the raised thermal pool by the
chessboard (which is now used by 2 men in a pool). Turn the wheel on the
wall to raise
the temperature of the pool and then place the honey on the now heated pool
to get liquid honey. Go back to the bar.
Bar - Look close at the bar. Place the lemon on lemon squeezer at the left
side top row. Place liquid honey at empty contraption at right end of top
row. Pick up the rolled paper by the top counter and find the list of liquor
with the corresponding music signs. A bottle is missing from the bottle
dispensers. Place vodka on slot beside the honey of the top row of bottles.
Press the red I/O button to turn the machine on.
Remember
that the base clef sign on the bar is on the left and the treble clef is
on the right. So read the list of alcohol turned to its side with the base clef on
the left and the treble clef on the right. Press the second from the left
piano key to get a measure of vodka while the switch is on the base
clef sign - original position. Flip the switch to the right and then press
the 3rd from the left piano key to get a measure of Blue Curacao. Press the
honeycomb button to get a measure of honey. Press the lemon button to get a
dash of lemon. Press the snow icon button to get ice cubes. Press the barman
icon on the right to shake the cocktail. A cocktail comes out and Helena
drinks it. If it is wrong, Helena will be upset. Just make a new one and
check the switch. There might be no sounds on repeat preparations. If successful, Helena will sing and she thinks that her
voice is bad and that George's cocktail did not work. Kate and James
think otherwise. Helena has lost her confidence.
Talk to Helena
again and James remembers that she tests her voice in breaking a crystal
glass. Place crystal glass at the end of the bar by Helena. Talk to
Helena again and she will sing. The crystal glass breaks and she gains
confidence. She will go with you to
Komkolzgrad
but James will be left behind. Kate will get the airship ready. <Kate gets a
phone call from Olivia and hears Olivia's confession about her new
relationship with Dan, Kate's fiancée>.
Watch and
listen! Helena arrives in the airship and they travel to
Komkolzgrad.
Helena sings! Applause! Magnificent! A cage drops over her and the insane Borodine
traps Helena.
Komkolzgrad
Escape:
Stage - Climb up to the stage and calm the
petrified Helena. Look close at the padlock of the cage. Use the metal
sheers on the padlock. Look close at the automaton organist and use the
screwdriver on the hands to get Oscar's hands.
Go down and go to the bottom of the
screen. Kate meets Helena, opens the metal door and Helena walks in. A gate
comes down to seal the door and Borodine wants Helena and the hands back.
Kate gives Oscar's hands to Helena, bides her to go to the train and
get Oscar to prepare for departure. Kate will try to escape.
Mine shaft - Go to the top of the screen to the
mine elevator. Go forward to the other end. The door behind gets blasted. Pull the lever to get the elevator down. The elevator comes down with
dynamite on it and explodes sealing that end also. Now, Kate is trapped. Go
forward and enter the ventilation duct (active spot right top of the broken
grill).
Go
to Oscar at the engineer's cab. Talk to him and he said to take a seat at
the coach and regulations will be ignored for the moment.
Train coach - Go to the train coach. The giant worker automaton moves closer
to the train. <Dan calls
and tells Kate of his day without mention of Olivia until Kate did so. Their
relationship, Kate's change of attitude and outlook are discussed>. The
train is
still not moving.
Automaton - Go back out and talk to Oscar, he says that there are rods
that came out of the giant automaton and it blocks the train. Go to the
blasted mine elevator and see an open crate at the bottom of the screen.
Look close and take the dynamite. Go to the giant automaton. Place
the dynamite on the automaton's leg. Kate runs to the coach and tells Oscar
- Let's get out of here! Watch the automaton explodes and falls on the
industrial complex.
Aralbad
James takes Helena back to the hotel. Get off
the train and notice snow on the ground. Go to the other end of the train
platform. Talk to Oscar. Kate and Oscar are good friends now. Oscar is
evolving. Crank the wheel of the winder and then pull the lever.
Hotel Lobby - Go inside the hotel, ring the bell and talk to Felix. Go back
to Oscar and talk to him again specifically about Kate and mission.
Felix rushes out and says that there is a package on the counter for Miss
Walker. The package mysteriously appeared on the counter.
Go back to the hotel and look in the box at the
end of the receptionist counter close to the TV. Pick up the mammoth
automaton. <Get a call from obnoxious Marson >. The phone rings on the
counter and Felix informs Kate that Helena wants you at the bar.
Lounge - Talk to Helena. Helena expresses her feelings about her fame and
illness. She talks about Hans and says that maybe you should meet the plane
for New York
that brings in the supplies. James also says that the air is clearer since
the snow has removed the salt in the air and it is good to take a
constitutional.
Pier - Go out to the pier and finally meet Hans Voralberg. Kate talks
to Hans and tells him about Anna and the factory. It was suppose to be Anna
on the train. He signs the contract without reading it because he
cannot read. <Marson calls and Kate tells him the contract is sign. Marson
already has another big case for her. He jokingly says not to lose the
contract on the way home>. Hans says that he will now ride on the train and
will go to Syberia. Hans asks Kate if she will ride the train with him. Kate
stutters and Hans says maybe take the airplane that goes to New York then.
Kate leaves and goes to the airplane.
Kate struggles to make a
decision.
Kate makes her decision.
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