Sinking Island
By Benoit Sokal & White Birds Production
Walkthrough by MaGtRo September 2008
Gameplay: This is a third person point and click game. In opening the game, see an empty frame; click on start button at bottom right. The next screen is a profile page: Continue, Create, Load and delete a profile selections are seen.
The Main Menu has new game, load a game, options, credits and view cinematics.
The Options has game options for subtitles; video options for antialiasing, level of details and mode and sound options for music, sound fx and voices selections.
In new game, select the game mode of your gameplay: adventure (not timed) or race against time mode (timed).
During gameplay, see a brown notebook at top right of the screen. The right has the Personal Police Assistant (PPA) and the left has the inventory.
Personal Police Assistant has Characters Database, Clue Database and Progression.
The Character database has information about each suspect. The location where they are located during gameplay can be seen here.
The Clue Database has the material clues, pictures, documents and declarations obtained during investigation.
At left of the screen is the mandate that can be resolved after enough information is gathered.
The mandate shown can be changed by clicking on a puzzle piece in the Progression screen. The progress in gathering information can be seen at a bar below the mandate. When the progression bar of that mandate is completely to the right, all the information is now available and the mandate is ready to be resolved.
The compare frame is at bottom of the screen. There is a head icon when clicked on shows a separate comparison frame. Here you select one item from left column to compare to the right column.
Progression shows the gameplay advancement as each mandate is solved. The mandates are shown as puzzle pieces. There can be several mandates that need to be resolved at one time.
Right click also access the inventory or click the zipped area left of the PPA.
At bottom left of the screen is either the back or the menu or quit button.
The save screen has the picture, date-time of saved game, date-time of the gameplay. Click on save button to see the saved picture at left column. Click cancel to go back to main screen.
Double click makes Norm runs. Right click sometimes skips the dialogues.
Inspector Jack Norm flies to Sagorah Island June 9th to check on the death of Walter Jones. Jack is met by Hubert De Nolent, attorney to Mr. Jones.
This is a very non linear game. This walkthrough is just one sequence of gameplay.
At some time during gameplay, breaks in gameplay happens: Norm gets hungry and will automatically go to the dining room or get a phone call from his wife which he will take in his suite. If such time occurs, go back to where the gameplay break happens and continue with the game.
Exhaust all dialogues.
Day 1: Friday June 9th
Find out what happened that night.
Tortoise Belvedere:
Walter Jones' body: Look close at Walter Jones' body.
Take a picture of the Jones' face.
Take note of the forehead wound, the scratches on the face with an embedded nail and the neck mark. It's up to the coroner to find the cause of death.
Talk to Hubert de Nolent completely. Click on the Walter Jones' Affair file three times to ask Nolent questions. Ba'i'na was seen pushing Walter.
Ask Nolent if Walter Jones' death is accidental.
Mandate: Was Walter Jones' death accidental? PPA: After the investigation, the PPA flashes. Open the PPA and then the Clues database. To look close on files, click on the magnifying glass.
The death of Walter Jones seems to be of criminal nature. Jack automatically calls Reeves to report and is given carte blanche to investigate the murder. |
Climb the rope ladder. Nolent gives a list of the suspects and key (access card to suite 162) to your room.
Check the PPA for additional info.
Cliffside: Norm sees something on the ground.
Take picture of the tire marks and footprints on the ground.
Take the beads of a necklace right of the marks on the ground.
Check the PPA for additional info.
Wheelchair: Go to the wheelchair at edge of the cliff.
Click to take a picture of the blood on the rock.
Pick up the chain fragment on the ground at bottom of screen.
Take picture of the wheel chair. Click and note that a piece is missing on the armrest.
Click on the push handle behind the wheelchair; see prints and Norm would note to check with the architect for graphite powder.
Check the PPA for additional info.
Wheelchair tire marks: Go up to the cliff side and go forward towards the center of the island. Follow the track marks.
Top path: After 2 clicks of screen with tire marks, the path splits. Take the top path by the rocks.
Take the scrap of grey fabric on the rock at end of the path.
Bottom path: Go back to the split in the path. Continue to follow the tire marks.
Arbor: Go forward until an ornate archway-arbor.
Examine the ground before the archway. Take 2 pictures of footprints under arbor. There are 2 people following Jones that evening: one barefoot and the other are men's shoes.
Check the PPA for additional info.
Go to bottom screen.
Promenade Beach:
See a girl eavesdropping and then runs away.
Listen to the conversation of Lorenzo and Sonia at the beach. Automatically go down to the beach.
Lorenzo Battaglieri: Talk to Lorenzo whose problems go away after Jones' death.
Norm takes a picture of Lorenzo's shoes.
Talk to Lorenzo completely by clicking on all the picture dialogue until they are gone. Walter wore a small chain like that.
Sonia Jones: Talk to Sonia the granddaughter of Jones'.
Norm takes a picture of her hands and footprints.
Talk to Sonia completely.
Talk to Lorenzo again and ask about Sonia.
Talk to Sonia again.
Go up the promenade and continue to top of screen. See and follow the girl.
See the girl at right side of the courtyard. She runs away again. Follow the girl.
Kolio's and Ba'i'na's Hut:
Go to bottom screen and then at top of screen to beach. Continue forward until the hut.
Ba'i'na: Talk to Ba'i'na. She doesn't speak as mentioned by her father.
Norm takes picture of her hands and sees broken nail.
Talk to her again about footprints. She refuses.
Look at the ground right of the stairs. Take a picture of Ba'i'na's footprints.
Compare: Open the Clues database.
Hands: Click on the Compare head at bottom of screen. See a new compare screen.
Select the picture of Jones' face on the left column and see it on the left empty square.
Select-click Ba'i'na's hands on the right column and see it on the right empty square.
Click the compare button. Match.
Footprints: Select the bare footprints which seem to follow the wheelchair tracks on the left column and see it on the left empty square.
Select-click Ba'i'na's footprints from the ground on the right column and see it on the right empty square.
Click the compare button. Match.
Hut: Enter the hut.
Kolio's trunk: Open the chest in front of window.
Take the letter and read it at the PPA. It was a letter sent when a motorboat was given to Kolio by Jones.
Ba'i'na's trunk: Open the chest right of Kolio's
Take the diamond gift of Jones to Ba'i'na and pieces of Ba'i'na's necklace.
PPA: Open the Clues database.
Compare: Click on the Compare head at bottom of screen. See a new compare screen.
Select the beads on the left column and see it on the left empty square.
Select-click Ba'i'na's necklace in very bad shape on the right column and see it on the right empty square.
Click the compare button. Match.
Kolio Jumhu: Exit the hut. .
Talk to Kolio. Norm takes a picture of his shoes.
Talk to Kolio completely. Learn that Ba'i'na stopped speaking after an accident with Jones.
Lorenzo can add information about why Ba'i'na is with Jones.
Ba'i'na: Talk to Ba'i'na and watch her reaction to the questions.
Strange pyramid: Take a picture of the pyramid (at the background) behind the palm tree and by water's edge.
Check the tower and question the other characters.
Jones Residence Tower: Go back and enter the tower.
Reception desk: Go down the screen before the stairs.
Go left to the reception desk. Take the restaurant menu and the tourist pamphlet. Read them in the PPA.
The elevator right of the desk is out of service.
Kitchen: Climb the grand staircase. Take the left stairs. You can check the lounges at top of screen if you want.
Go down one screen to the kitchen.
Martin Abruzzi: Talk to the man at right wall.
Norm takes a picture of Martin's shoes. Talk to him completely.
Billy Jones: Talk to the man mopping the floor behind the central island.
Norm takes a picture of Billy's shoes.
Clara Jones: Talk to the woman sitting on the table.
Norm takes a picture of Clara's shoes.
Talk to Billy and Martin again to ask about the accident.
Dining room: Exit the kitchen. Either go down the stairs, take the right stairs up and then go to bottom screen or go through the lounge area at top of the screen, go right to end and then down.
Once at the dining room, go down and then left.
Marco Jones: Listen to Marco on his cell phone.
Talk to Marco and get a picture of his shoes. Talk to him completely.
Christina Bromski: Talk to Christina and get a picture of her shoes. Talk to Christina again.
Go to the right side of the grand staircase and use the elevator.
Lorenzo's Studio: Time to look for graphite.
Find Lorenzo's Studio: Check the Character's database and see that Lorenzo's studio is at the 22nd floor.
Enter the elevator and select the 18th floor. Exit to the heliport.
Go to Heliport Lounge at right screen. Go to elevators at left screen.
Enter elevator and select 22nd floor. Enter Lorenzo's Studio
Cabinets: Go left to the display case left of door. Take the biathlon gold medal.
Go to the cabinet right of door. Take the ripped jacket from the cabinet. It is also stained with yellow lichen.
Compare: Open the Clues database in the PPA. Click on the Compare head at bottom of screen. See a new compare screen.
Select the scrap of grey jacket on the left column and compare it to jacket in grey colored fabric on the right column.
Click the compare button. Match.
Desk: Go down the stairs and forward to the desk.
Check the monitors. Norm mentions that he should ask Lorenzo about these machines.
Take the small white pad from right side of the desk.
Graphite: Take the pencil close to the sharpener at right end of the desk.
Take the pencil from inventory and use it on the sharpener.
Take the graphite powder from the sharpener's box.
Check the drawer at bottom right and read Lorenzo's contract to build the Tower and other correspondence with Jones from top drawer.
Check the bottom drawer and read the Maldavian employees dismissals.
Library: Exit Lorenzo's studio and enter the elevator. Select 21st floor. Enter the ornate door across the elevator.
Nolent: Go left and then go to the desk at right to talk to Nolent.
Take a picture of Nolent's shoes. Talk to Nolent.
Learn more about the Tower construction and the Maadiva employee decision. Learn about his comments concerning Lorenzo and Ba'i'na. The pyramid is where the accident of Jones and Ba'i'na happened.
Compare: Open the Clues database. Click on the Compare head at bottom of screen. See a new compare screen.
Compare the tracks found under the arbor on the left column to Hubert de Nolent's shoe soles on the right column.
Click the compare button. Match.
Note: - If this match was done earlier, the picture taking of shoes of other characters will not be done.
Talk to Nolent about the footprints at the arbor.
Heliport: (optional) Go to 18th floor and exit to the other end of the room (top of stairs). Be outside to the heliport.
Talk to Martin Abruzzi.
Technical Workshop: Go to 17th floor and be at the Technical Workshop Area. See Lorenzo and Sonia.
Sonia: Talk to Sonia.
Lorenzo: Talk to Lorenzo. Learn more about the changes in architecture. The tower might be sinking.
Learn about his hiding in the rocks and about the accident.
Tools: Go to right screen twice and be at the tool bench.
Take the blowtorch from the floor, the work gloves in front of the step ladder, the screwdriver from the work bench and the protective goggles from the middle slot at right end of the wall holes.
Note: Norm might get a call from the helicopter pilot that will be there in an hour to get the body.
Tortoise Belvedere: Enter the elevator, go down to L1 and exit the tower.
Go left outside the tower. Go left to the promenade. Go to bottom screen and forward until the cliff side.
Fingerprint: Go to the wheelchair. Look close at wheelchair.
Use the graphite powder on the handlebars behind the wheelchair. Take picture of the fingerprint.
Kolio's and Ba'i'na's Hut:
Go to bottom screen and then at top of screen to beach. Continue forward until the hut.
Ba'i'na: Talk to Ba'i'na to get her fingerprint.
Compare:
Compare the wheelchair fingerprint on the left column to Ba'i'na's fingerprint on the right column.
Click the compare button. Match.
Talk to Ba'i'na again.
Talk to Kolio. Learn what happened at the pyramid.
Mandate: Who was at the Belvedere of Tortoise on the night of Walter Jones' death? PPA: Open the PPA and then the clues database.
Click OK button. Mandate resolved. Ba'i'na, Lorenzo and Nolent all went to the Tortoise Belvedere the night before. Norm reports to his boss. |
Later, get a call from the helicopter pilot stating that they already took the body of Jones.
Inquire about inheritance: Go back to the tower.
Characters might not be where they are stated here - check the character database to see where they are located at present.
Billy Jones: Go to 15th floor. Knock on Suite 152. Talk to Billy.
Go to bottom screen. Take the invitation on the stand at right (you can get this invitation from Marco's suite also). Read the invitation from Walter Jones.
Talk to Billy again. Learn about Marco's political career.
Clara Jones: Go up the grand staircase and go left. Go to bottom screen.
Hear Clara on the phone about her father being at the intensive care.
Talk to Clara.
Take a knife from the first kitchen drawer on the left wall.
Christina and Marco's suite: Go to 14th floor. Knock on Suite 141.
Go to bottom screen. Talk to Christina and then Marco.
Sonia Jones: Go to Technical Workshop at 17th floor and talk to Sonia about everything.
Lorenzo Battaglieri: Go to Technical Workshop at 17th floor and talk to Lorenzo.
Ask about what happened to Ba'i'na and Walter at the belvedere.
Martin Abruzzi: Go to 18th floor and then to the heliport. Climb the stairs and go out to the heliport. Talk to Martin.
Hubert de Nolent: Go to 21st floor and enter the library.
Talk to Nolent. Learn more about the inheritance.
Ask about what happened to Ba'i'na and Walter at the belvedere.
Ask about Jones' picture.
Mandate: What happened between Walter Jones and Ba'i'na on Tortoise Belvedere? PPA: Open the PPA and then the clues database.
A dispute with Ba'i'na is what caused Walter Jones to fall. Norm reports to his boss. |
Norm gets sleepy and goes to his suite to sleep.
Day 2: Saturday June 10
Look for the murder weapon.
Jack Norm's suite:
Norm gets a good news-bad news call from his boss. Norm is now the official investigator of the case.
The autopsy report will be faxed via Nolent's office. Walter Jones didn't die from the fall.
Exit the suite.
Library: Go to the 21st floor. Use the elevator to the 18th floor. Enter the heliport lounge. Take the elevator at left and go to the 21st floor.
Hubert de Nolent: Talk to Nolent. Based on Norm's rogatory commission, Norm asks for the key card to all the rooms.
Nolent states to ask Lorenzo for the key cards. Nolent moves away.
Read the rogatory commission and the 5 page autopsy report at Clues database's document.
Walter Jones was shot and that is the cause of death.
Mandate: What was the cause of W. Jones' death? PPA: Open the PPA, progression and select the mandate 'What was the cause of W. Jones' death'. Then open the clues database.
Walter Jones died from a gunshot wound to his back which perforated his right lung. Norm calls the report in to Reeves. |
Library:
Window: Go to the window behind Nolent's desk. The ocean has covered the island. The island is sinking.
Check the window sill. Take a picture of window sill with woodchips.
Take the woodchips.
Desk: Check Nolent's desk.
Open the top drawer and take the Act of Renunciation. Read the Renunciation document for placement under psychiatric observation of Walter Jones. It was signed by Sonia and Billy Jones. Close drawer.
Open the middle drawer and take-read the letter of Walter Jones to Nolent. Jones' tricked the family by promising reconciliation. Close drawer.
Open the bottom drawer and read the letter from a Houston lawyer hired by Sonia and Billy to place Jones under psychiatric supervision.
Nolent: Go to middle of room and talk to Nolent completely including the 3 mandates topics.
Walter Jones' Office: Go to the left and enter through the double doors.
Portrait: Take a picture of the portrait of Walter Jones on the wall left of the door.
Look at the picture of Jones in Clues database. See the chain around his neck.
Window: Go to the window and look out to the ocean. The ocean has covered the island. The island has sunk.
Gun case: Go to bottom screen and look close at gun case.
Right drawer: Open the right bottom drawer and take the clean rag used by Jones to clean his rifles.
Use pad of white paper on the bottle at right end of the drawer to get flax oil stain.
Take the bottle of flax oil.
Left drawer: Open the left drawer. Examine the box of cartridges for a 270 Winchester short magnum at left end of the drawer. The box is missing cartridges.
Rifles: Open the gun case and study the 5 rifles.
Take note of the light brown 270 Winchester second from top and the dark brown 270 Winchester at the bottom.
Use the clean rag on both 270 Winchester rifles.
See that the light brown second from top is dirty with burned powder and has been used recently.
Fingerprint: Use the graphite powder on the light brown 270 Winchester rifle.
Take a picture of the fingerprint and the picture of the scratch mark on the rifle.
Take the telescopic bolt action rifle.
Mandate: What was the crime weapon? PPA: Open the PPA, progression and select the mandate 'What was the crime weapon'. Then open the clues database.
The Blazer carbine rifle with telescope on the gun rack in WJ's office is the murder weapon. Norm calls the result in to Reeves. |
Compare:
Compare the shard of wood from windowsill on the left column to the linear bolt action carbine rifle on the right column.
Click the compare button. Match.
Mandate: Where was the shot fired from? PPA: Open the PPA, progression and select the mandate 'Where was the shot fired from'. Then open the clues database. Click on compare at bottom frame.
The shot was fired from the window of Walter Jones' library. Norm calls the result in to Reeves. |
Narrow the suspects.
Desk: Look close at the desk.
Take the family safari picture on the desk. Look at the picture in Clues database.
Right drawer: Check the drawers at right. The bottom drawer looks empty.
Use the knife taken from the kitchen on the drawer.
Take and read Jones' profile of his heirs in Clues database.
Left Drawer: The drawers at left are closed and no keyhole. See a blinking red light.
Pull back from the desk. Get a view of the side of the desk.
Move the cursor to the bottom left of the side of the desk and get an active spot.
Click and see the back part of the left drawer. It has 4 screws.
Use the screwdriver taken from the Technical workshop tool bench on the 4 screws.
Use the screwdriver on the 4 inner screws.
Take and read the press book of Marco's campaign. Marco is a crack shot.
Top drawer: It is stuck.
Library: Exit Jones' office.
Bookcase: Go to the bookcase left of Jones' office door.
Look close on the 4th from top shelf. Norm comments that it is strange that there is a mixture of books seen for someone as organized as Jones.
Let's see how this should be arranged then. Pull out a book and then another book. If the sequence is correct, both books will be pulled out. If incorrect sequence, the first book will be pushed back.
Pull books that spell WALTER using the first name of the authors.
Deep Ocean Tragedy by W. Swan Kimer
Human Destiny and Violence by Amartya D. Sunny
Plan 8: a planet in trouble by Lester J. Jackson
Drop by T. C. Richter
Le quotidien est une douleur by Eric Royon
Les 40emes rugissants by R. Daniel
Liquor cabinet: See the wall turn to show a liquor cabinet.
Look close at the bottles. Click on the bottled water at second from top right side shelf.
See the other shelving right of door turn.
Take the File on Hubert de Nolent from the other secret shelving.
Read the file in Clues database. The files have Nolent's admission to embezzling and subsequent sale of his shares back to Jones.
Lorenzo's office: Exit the office and library. Go to 22nd floor and enter Lorenzo's office.
Norm talks to Lorenzo and get Athif Dambho's keycard- high level access card for all the rooms in the tower.
Talk to Lorenzo and get his fingerprints.
Talk to Lorenzo completely. Learn that he is a marksman and that the chain is Jones'. Learn what flax oil is used for. Ask him about the 3 mandates. He needs Jones' code to access the computer to find out who entered the library.
Compare Lorenzo's fingerprint to the print on the rifle. Incorrect Match.
Characters might not be where they are stated here - check the character database to see where they are at present.
Heliport Lounge: Use the elevator to go to 19th floor.
Nolent: Go to the bar at left. Go left to the side aisle and forward to the end.
Talk to Nolent. Norm takes his fingerprint.
Talk to Nolent completely except for the incomplete dialogues using the File on Hubert de Nolent.
Compare his fingerprints with the one from the rifle. Match!
Talk to Nolent about the match in the rifle prints.
Dining room: Norm gets hungry and goes to the dining room. If this did not happen to your gameplay, continue on.
Nolent: See Nolent eating. Continue talking to him.
Kolio Jumhu: Go left from Nolent and see Kolio and Ba'i'na.
Talk to Kolio. Jones' necklace has a key.
Martin Abruzzi: Go left from Kolio and Ba'i'na's table and see Martin and Clara.
Talk to Martin completely.
Clara Jones: Talk to Clara completely.
Heliport: Go to 18th floor and then up the stairs to outside.
Billy Jones: Go left and talk to Billy Jones.
Marco Jones: Talk to Marco completely.
Garden: See if Sonia is at the Technological Workshop at 17th floor or at the garden at 18th floor (bottom screen).
Go to 18th floor. Outside the elevator before entering the Heliport lounge, go down to bottom screen.
If she's at the garden - See and listen to the discussion between Sonia and Ba'i'na.
Sonia does not believe that Ba'i'na is mute and she thinks that Ba'i'na is now using Lorenzo.
Ba'i'na slaps Sonia.
Talk to Sonia completely.
Mandate: Who seems to be a good marksman? PPA: Open the PPA, progression and select the mandate 'Who seems to be a good marksman'. Then open the clues database.
Lorenzo, Marco, Nolent, Marco, Sonia and Billy are all good marksmen. Norm calls the result in to Reeves. |
Motive for murder. Characters might not be where they are stated here - check the character database to see where they are located at present.
Suite 141: Enter suite 141 and search Marco and Christina's suite.
Christina: Enter the bedroom at bottom screen. Talk to her completely.
Check the suitcase on the floor by the bed. See a box of condoms.
Go back to the door. Check the trash can left of bedroom door.
Take and examine receipt from Russian pharmacy for the condoms. receipt for pair of gloves, plane ticket from Moscow and plane ticket from Atlanta to Moscow.
Talk to Christina again.
Exit the suite.
Suite 142: Use the keycard to enter Sonia and Martin's suite. Search the suite.
Go to bottom screen and enter the bedroom.
Enter the bathroom at right. Open the right drawer under the sink. Norm takes a hairpin. Exit bathroom.
Check the suitcase at foot of the bed. The left suitcase is closed. Use the hairpin on the other suitcase.
Take the wedding rings and tortoise box that held the rings. Look at the rings close up at Clues database. It is for Walter and Ba'i'na.
Open the drawer of the right side table to get invitation to Walter and Ba'i'na's wedding which should have taken place after the heirs' arrival and Walter's speech. Read both documents in Clues database.
Exit the suite.
Suite 151: Go to Suite 151. Use the keycard to enter Hubert de Nolent's room.
Go to bottom screen. Enter the bedroom.
Go to the safe on the wall left of the bathroom door.
Use the blowtorch taken from the Technological workshop on the wall safe. Be sure that you also have the goggles in inventory.
See a key. Use the graphite powder and then take a picture of the fingerprint. Take the Jones' key.
Compare the fingerprint taken to Nolent's fingerprint. Match.
Exit the suite.
Suite 152: Go to Suite 152. Use the keycard to enter Billy and Clara's room.
Enter the bedroom and look around. The suitcase is closed. No known way to open it.
Garden: Go to 18th floor. Outside the elevator before entering the Heliport lounge, go down to bottom screen.
Sonia Jones: Talk to Sonia completely.
Learn about the wedding invitation, Nolent, diagram to chapel and the translation of the inscription on the turtle.
Heliport: Exit the garden and go right to the lounge. Climb the stairs and go outside.
Billy Jones: Talk to Billy completely and he corroborated Sonia's story.
Heliport Lounge: Go up to the 19th floor at the Heliport Lounge. Go to the chairs at right and then go right.
Hubert de Nolent: Talk to Nolent completely.
Mandate: Was the chain that W. Jones wore around his neck stolen? PPA: Open the PPA, progression and select the mandate 'Was the chain that Jones wore around his neck stolen'. Then open the clues database.
Hubert de Nolent stole the key from Walter Jones' neck. Norm calls the result in to Reeves. |
Walter Jones' suite: Go to 20th floor. You might and might not see Kolio waiting to go inside the room. He says that he just wants to see the riches in Jones' room'
Panel: Enter and Kolio goes directly to the alcove at top of the screen. There is a panel with a flashing red light under the painting.
Check the bathing room across the door.
Bedroom: Go to bottom screen and check the bedroom. Take the agreement for social domiciliation of the Jones' company and the W. Jones Maladavian nationality agreement from the coffee table. Read them in documents at Clues database.
Go to the dresser left of the bed and take the Gold wheelchair 2005 manual. Read it to learn about Jones' wheelchair.
Safe: Look close at the safe at bottom left of the bedroom. It is empty.
Mandate: What did W. Jones' safe contain? Is Nolent responsible for the theft? PPA: Open the PPA, progression and select the mandate 'What did W. Jones' safe contain'. Then open the clues database.
Sonia with Nolent's help stole the regalia for the marriage between W. Jones and Ba'i'na. Norm calls the result in to Reeves. |
Jack gets hungry and goes to the dining room.
Lorenzo announces that the tower suites are now unsafe. He advises that all of them stay at the Heliport Lounge.
At the Heliport Lounge, Nolent tells Norm that tomorrow he will reveal the name of the murderer.
Norm goes to sleep at one end of the lounge.
Day 3: Sunday June 11
Heliport Lounge: Norm receives a call from Reeves. Norm is informed that the typhoon caused a lot of damage and that they cannot evacuate the Tower people anytime soon.
Go right and Norm tries to calm the nervous men. Lorenzo will check the hot air balloon. Martin is going hysterical.
Hubert de Nolent: Enter the elevator and go to 21st floor library.
Enter and go to the desk. Nolent is dead, possibly committed suicide.
Lorenzo arrives and sees Nolent. He rushes off and informs the others.
Take a picture of Nolent's face. There is no trace of gunpowder on the skin.
Take and read Nolent's ripped suicide letter. Listen to Norm's comment about the letter.
Take a pen from pencil holder. Use the pen to get the pistol off Nolent's hand.
Use graphite powder on the pistol. No fingerprints seen on the pistol.
Take picture of pistol. Take pistol.
Take the remote control taken from Jones' wheelchair out of Nolent's pocket.
Jones' Office: Go to the left and enter Jones' office.
Desk: Go behind the desk. Use the remote control on the flashing red light of the left drawer.
Click the remote control on the flashing light. It stops flashing.
Open the drawer. Press the button seen in the drawer and a short cutscene is seen.
Go left and check the open drawer at base of the horse statue in front of Jones' portrait. Take Jones' code.
Lorenzo's office: Exit the office and library. Use the elevator to 22nd floor or climb the stairs one floor up. Enter Lorenzo's office.
Talk to Lorenzo at his desk to ask who entered the library
It was fired employee, Simbi Laktar. So someone used the former employee's keycard (like Norm's usage).
Mandate: Who were the last people to go into the library before the murder? PPA: Open the PPA, progression and select the mandate 'Who were the last people to go into the library before the murder'. Then open the clues database.
Nolent and Simbi Laktar are the last people to have been present on the crime scenes. Norm calls the result in to Reeves. |
Talk to Lorenzo completely. The chapel is in Jones' bedroom. Simbi Laktar went and stayed at the Technical workshop.
Talk to Lorenzo again.
Check the other characters.
Heliport lounge: Go to 19th floor.
Kolio and Ba'i'na: Go left of the bar and left again.
Talk to Kolio. Learn about the Chapel of Anna Jones.
Talk to Ba'i'na.
Sonia Jones: Go to the other side of the lounge.
Talk to Sonia Jones.
Christina Bromski: Go to the right and watch Martin hovering over a sick Christina. Marco is upset about this attention.
Talk to Christina. After talking to her, click on the suitcase and ask permission to open it.
Larger light brown suitcase: Open the larger light brown suitcase and get the missing altar diagram and Walter-Marco Jones' relation file. Read them in the documents. Learn that Marco is handing 10% of his inheritance to Nolent. Marco's father is really his supposed grandfather. Edouard, Walter's son was murdered.
Talk to Christina again.
Sonia Jones: Go to the left of the lounge. Talk to Sonia Jones. Learn about Christina and Martin, Sonia's husband.
Martin Abruzzi: Talk to Martin. Get his fingerprint.
18th floor: Go to the elevator outside the heliport lounge.
Look at the plant left of the elevator. Take the piece of letter to Isabella Jones. Read the letter.
Compare the letter written by Nolent from the left column and the part of ripped letter. Match.
Mandate: Was Hubert de Nolent's death really a suicide? PPA: Open the PPA, progression and select the mandate 'Was Hubert de Nolent's death really a suicide'. Then open the clues database.
Hubert de Nolent's death is a murder masquerading as a suicide. Norm calls the result in to Reeves. |
Garden: Go to bottom screen and see Marco on the phone.
After his phone call, talk to Marco. Norm takes his fingerprint. Talk to Marco completely.
Technical workshop: Go to 17th floor after taking the stairs right of the elevator.
Simbi Laktar is not present.
Break room: Go to bottom screen. Talk to Billy and then Clara.
Workbench: Go to bottom screen and then to the right twice. Look close at the shredder at right.
We do not have the right tool to open the screws.
14th and 15th floor suites: Check the suites to see if there is anything interesting.
Suite 141: Enter Billy and Clara Jones' suite and see a crack on the floor.
Suite 142: Enter Sonia and Martin's suite.
Go to the bedroom. Go forward to the bed.
Look at the condom wrapper on the floor. Use graphite powder on the opened wrapper. Take picture of Christina's condom wrapper with fingerprint.
Do a comparison of the prints on Christina's condom wrapper and Martin's prints. Match.
The stairs down from the 13th floor has collapsed. Go back up to the Heliport lounge and see the cracks on the floor and walls have intensified.
Walter Jones' bedroom: Go to 20th floor. Enter Jones' room.
Altar of Anna Jones: Go to alcove at top and left of room. See the portrait of Anna Jones.
Open the panel below the portrait. Use the remote control on the flashing red light.
Click down arrow. The lift goes down to the chapel.
Chapel: See the decorated room and the stand with flashing red light.
Altar: Go to the altar and pick up the 4 statuettes on the floor beside the altar.
Look close at altar. Arrange the statuettes on the altar as seen on the altar diagram in documents.
The base opens. Take the Maladavian marriage certificate of Ba'i'na and Walter Jones. It is already signed by Jones and Kolio but not by Ba'i'na.
Go back to the stand. Use the remote control on the stand with flashing red light. Automatically be lifted up to the next floor.
Lorenzo's Office: Use the elevator and go up to 22nd floor. Enter the office.
Talk to Lorenzo. Pick up the Allen wrench over a brown paper-rug in front of the wheel of the hot air balloon that Lorenzo is working on.
Technical workshop: Go to 17th floor after going down to 18th and taking the stairs right of the elevator outside the lounge.
Workshop: Go right twice.
Shredder: Look close at the shredder right of the room.
Use the Allen wrench on the shredder.
Open the cover. Take a look at what is blocking the shredder at top part.
Use the graphite powder on the card blocking the shredder. Take a picture of prints on Laktar's keycard.
Take the pieces of stained Goum's gloves at bottom of shredder. The gloves match the gloves on the sale receipt of Christina and Marco.
Do a comparison of fingerprints on Laktar's keycard and Marco's fingerprints. Match.
Do a comparison of size 9 gloves found in garbage disposal stained with orange and sticky material with some flax oil poured on piece of paper. Match.
Garden: Go to 18th floor elevator and bottom screen.
Marco Jones: Talk to Marco in the garden completely.
You might or might not see Ba'i'na here this time. If so - talk to Ba'i'na. You can come back later to talk to her if she's not here.
Lorenzo's Office: Use the elevator and go up to 22nd floor. Enter the office.
(May or may not happen - Hear Sonia accuses Lorenzo about escaping on the hot air balloon.
Then watch Martin come in and accuse Lorenzo of being involved with Sonia.
Later if you come back to Lorenzo, see Martin and Lorenzo make up. Lorenzo is in despair.
Come back later to see these cutscenes.)
Talk to Lorenzo. He thought that he mislaid the keycard.
Mandate: What is Simbi Laktar still doing on the island? PPA: Open the PPA, progression and select the mandate 'What is Simbi Laktar still doing on the island'. Then open the clues database.
Marco used Simbi Laktar's card on the night of the murder. Norm calls the result in to Reeves. Laktar has an alibi. |
Heliport Lounge: Go to 19th floor.
Christina Bromski: Go to the right and then right to the end.
Talk to Christina. Christina identified the gloves and admitted an 'adventure' with Marco in his room.
Sonia Jones: Go left and talk to Sonia.
Martin Abruzzi: Talk to Martin.
Mandate: Are there one or more irrefutable pieces of evidence of Marco's guilt? PPA: Open the PPA, progression and select the mandate 'Are there one or more irrefutable pieces of evidence of Marco's guilt'. Then open the clues database.
Marco's gloves in the Technical workshop's garbage disposal accompanied by Simbi Laktar's card make him the murderer. Norm calls the result in to Reeves. |
Lorenzo's Office: Use the elevator and go up to 22nd floor.
See Lorenzo outside his office. Marco is inside on the hot air balloon.
Watch what happens and Norm's explanation of his investigation.
The Island is gone.
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