A
Level 1 Parisian Back Streets (Training) |
The Angel of
Darkness Walkthrough
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Level One
Training
Parisian Back Streets
After the glorious intro and cut scene of Von Croys murder and Lara’s
escape
Out of his apartment Lara is thrown out a window by forceful pooches
that snag
Her backpack from her. Guess we’ll have to store the pickups in her Jean
Pockets!
The level begins in an alley and it’s raining. Lara’s voice is the
narrator that will guide
You through the controls and your movements as needed along the way.
Go to a door where there is a sign that’s says Martin Mealett and get
the chocolate bar.
This is for a boost of energy 10% and non fat milk Mmmm yummy save it
for later.
First you need to climb onto a nearby bin and then jump and
Grab the edge of the balcony and climb up. Next you have to jump across
a small gap
To the next balcony, and there you’ll find a ladder. Climb up the ladder
and get off onto
The ledge and go through an opened window. Go inside and get some
goodies there.
You’ll find some money a chocolate bar for energy. A cabinet is locked
and we need
To pry it open. Leave the apartment and climb up the ladder to the roof.
On your left
You’ll find some Antique doubloons another goodie. You’ll have to walk
to the edge
Of the balcony and jump across to the other side. Once you grabbed the
ledge and pull
Up go to the left and climb over a small fence and get another bar of
chocolate.
Hop back over the fence and walk straight to the other side. You’ll see
a footing that
Requires a short hop, jump across and walk the planks you’ll see a drain
pipe you need to
Climb up. Time is of the essence when climbing as Lara loses energy fast
so climb up
And shimmy to the right as fast as you can till you can let go onto a
landing. After that
Your energy is restored now you need to shimmy to the right watching
your energy.
Pull up when you are in the clear. Look for a barrel it’s in your way
and you need to
Move it over to the left. Once clear go over the ledge and grab the
crowbar. Jump back
To the roof again and go to a door you passed earlier on the roof. Use
the crowbar to
Pry the lock off the door and press action to open the door. Inside is
your first weapon
An MV-9 mm semi automatic 12 shot gun. We can go back to the apartment
now by
So shimmy back the way you came and down the drain pipe,turn left and
jump below
And back through the window of the apartment. Go to the cabinet and pry
it open with
The crowbar. Inside is a necklace very valuable. Go out the window again
and make
Your way as before back to the roof again repeating the jump,the water
pipe and shimmy
To the rooftop and head back to the area where we got the crowbar from.
We have to shimmy left along the ledge and get to a fire escape before
Lara
Runs out of energy. Once there use the stealth button and hug the wall
Lara will peer
Around the corner. At the end of the walkway on the left near some cans
is a key.
By all means get it as we will need it soon. Go back the way you came
until you see a
Gate open, the gate and climb down the ladder to end the training level.
|
B
Level 2 Relic Apartment Block |
Level 2
Relic Apartment Block
The level begins with Lara by a door way that is barricaded by a piece
of wood and
Police are trying to break in to get you. Pull the cabinet to the right
to block the door
To hold them off for a little while now head up the stairs. The police
have broken
Through and have thrown tear gas inside. The tear gas will get you
eventually if
You do not find a place where the gas hasn’t gotten to yet so time is a
factor.
Head to the next landing and ignore the boarded doors. Go around the
elevator and
Cross the landing around the non functioning elevator. There is a locked
door
Apartment 21 that Lara says needs a key. We’ll be back later for that.
Run around the corner and jump the gap between the stairs. Continue to
climb
The steps until you’ve reached the next landing. The floor which wasn’t
in great
Shape to begin with falls apart from debris above making the gap even
wider.
Leap over the gap with a long jump and climb up. Look for some health
pills
Around the corner that are good for a 20% boost woo hoo! Tastes like
candy.
Move next to the wardrobe blocking the stairs and go to the next
landing.
You find your first Health Pack and a door you have to barge with your
shoulder
To get through. Take a deep breath now because the gas has temporarily
stopped
And get some goodies in the 2 cabinets in the room. You have also gained
An upgrade of upper body, some V-Packer Cartridges and some batteries
and those
Are not for a walkman they are for a K2 Impactor battery. Leave the room
and
Go back to the elevator landing and get another goodie some health
bandages.
Head for the stairs where there is a crate we need to move. Move it
towards the stairs
Until it won’t move no further and climb up. Jump across the gap to the
railings
Across the way, Lara will grab them climb up and proceed to a door on
the right.
You enter a maintenance room and wow the gas has stopped for a moment.
Quickly grab 2 items. One a lift key and on the wall another set of keys
to the
Apartment. Activate a lever in the room that starts the elevator and
head towards
The elevator; Do not use the 0 or 1 or you’ll be caught by the cops. You
need to
Get to the door on the floor level with the wide gap we jumped before.
Once
Inside get some more goodies in a cabinet and 2 more goodies in the
drawers.
The goodies we acquire are Vector- R35 another gun and another bar of
chocolate
Last but not least a large health pack. Leave the room and jump the gap
again
And head for the elevator to the top floor where we need to go to the
room
Where we activated the elevator "the maintenance room". Open the metal
door
And exit this gassy level and breathe a breath of fresh air Ahhhhh.
|
C
Level 3 Industrial Rooftops |
Level 3
Industrial Rooftops
The level begins back in the rain again but it sure beats the gas in the
previous level.
Lara needs to climb the block and go up the ladder to a platform with a
wire above.
Position yourself and jump to grab the wire. Hurry and don’t waste time
as Lara’s
Energy will run out and she’ll fall to a nasty demise. Along the way
you’ll hit a splice
In the wire and will need to use the duck button to raise Lara’s legs.
Once past the splice
Which is only a split second of moving let go of the duck button and
resume to save time.
A helicopter is now flying over head , get off the wire to the side of
the rooftop and run to
The boxes taking on a few gunshots from the helicopter. Here’s where it
gets tricky…
Look at the opening and look for the grid on the rooftop on the slope to
the left.
To the right is a skylight. We want to walk slowly down the sloped grid
left portion all
the way Down to the very edge. From here jump across to the other side
and grab the ledge and pull up.
Use the duck button and crawl inside the crate and grab some more
bandages.
Note : You have to let go of the duck button and then press action to
get the goodie.
Crawl out and head back to where you climbed up and turn around do a
backwards
Drop and press action to grab the ledge again. Let go and press action
again to grab
Another ledge on the way down then let go to do a nice safe drop to the
metal walkway.
There is a metal door that needs Lara’s shoulder to force it open.
They forgot about adding WD-40 hehe. Once inside we have more goodies
for the taking.
Pick up the Doubloons and proceed forward to another door that can be
opened easily.
On the small table is another bar of chocolate eat it if your hungry.
On the floor is a Large Health Pack too. Next we go through the next
door.
This one requires a good kick and leads to a walkway leading to yet
another door.
Through that door you’ll see similar balconys across the way go down a
level and
Walk until you reach and edge Lara will tell you she’s not ready for a
jump of
That distance yet. Drop down below and grab another Health Pack on the
ground
Then look for the garage door that’s partially open. Duck and crawl to
get outside.
Look around the area for some more goodies and go back to the barrel
with the fire.
Further down nearby is a crate with a barrel inside that needs to be
pushed near the barrel
That’s on fire because there is a ladder we need to climb onto. Once
moved in position
Climb onto the crate and grab the ladder above and climb until you get
to a landing
And get off. Walk through the door again and head back to the same area
with the garage
door. After pushing the crate Lara got a boost of abilities and can now
make that long jump.
Once back at that area where we couldn’t make that jump before go ahead
and
take a step backward and jump to the other side and grab the ledge.
Shimmy left
until it’s safe to climb up and go up the ladder and grab the goodie
then a short hop and
through a door, walk down the corridor to the right is another door.
Open the door
and in the distance is an area we need to jump to. Walk to the edge and
hit the
forward and jump button you land on the other side.Go up the stairs to
another door
and climb up the ladder ignoring the door on the left (can’t open it
anyway)
Go through the door leading to the rooftop. Once on the roof we have a
few goodies
To get. One is behind the small shack with the smoke stack jutting out
of it and the
Other is to the left of the shack that requires a short jump to the
other building and
Down a ladder , Pick up some bandages and back up the ladder and Jump
back to
where you were before and run towards the opposite building to exit this
level and
on to Margo Carvier’s Apartment.
|
D
Level 4 Margo Carvier's Apartmernt |
Level 4
Margo Carvier’s Apartment
The level begins with Lara ringing Margo’s bell and asking if
She can come in. You will be required to ask questions and give
Answers and depending on those answers will decide your outcome.
You need to convince Margo to give you Von Croy’s notebook.
So lets assume you’ve done well and answered correctly and
Margo has given you the notebook. After she has given
It to you Margo leaves the apartment and you are in front of a desk.
You need to get a few things in the apartment. Do not loiter around
The doors are all locked except for the one we need to exit from.
We have little time to waste as the police are onto your whereabouts
If you do venture about the apartment poking around they will enter
The apartment and you will be arrested.
Immediately grab the cognac on the counter near the sink if you didn’t
Get the notebook the cognac is in one of the bottom kitchen cabinets.
I’d make sure I got the notebook as this is the path of this written
level.
Ok we have the cognac get out of the kitchen and proceed to the Large
Desk in the living room and grab some health pills. The doorway
Left of the desk with a potted plant is your exit. By now the police
Are well on there way so exit the door and jump through the window.
Lara drops down and finds refuge and takes a well deserved sleep in
The Parisian Ghetto and the end of this level.
|
E
Level 5 |
From this
point on it starts to get
more complicated as there are numerous
paths you can take and this is the path
I have taken in this walkthrough.
Level 5
Parisian Ghetto
Lara well rested wakes at 6a.m. in a metro car. Exit the car via
The only exit and turn left and go to some bums hanging out by
A flaming barrel roasting some mystery meat lol!
Walk up to them and start pumping them for info. They give you
A little information but not much they only tell you to go to the
Café Metro in the Place d’ Arcade... Leaves the bums to their warm
Toasty fire and turn back to the metro car and walk up to the pipe
In front of the car. Lara will climb up then jump to the top.
Turn left and walk to the other end of the there is a goodie under
The pipe, crawl under and get the goodie. Come back to the car
Crawling back, turn around and climb the fence to the top. From here
We can get some more goodies before we speak to the nice Frenchman
We can see to the right-hand corner in the distance. On the grating you
Are standing on turn toward the other grating at the opposite end and
Take a few steps back and go for that long leap and grab the grating
On the other side. Once up make your way to the right hand side toward
Some fencing, you’ll notice to the left of the fence a small lip
sticking out
That Lara can shimmy across. Jump onto the small ledge and shimmy right
Until Lara turns then bring yourself up through the gap in the fence.
You’ll find 2 goodie pickups for your trouble. Now we have to head back
To the grating we were on near the nice Frenchman. Carefully hang drop
From the opening to avoid losing precious energy. Go back to the pipe
and
Up the car and climb the fence again and walk in the direction of the
man
Standing towards the right hand corner. Turn right and jump to land on
the
Platform. Walk up to the City Guide and ask him a few questions.
What you ask has no bearing on the outcome he simply tells you there is
A lot of creepy things going on by a serial killer dubbed the Monstrum.
He suggests you go to the Café’ Metro. After the conversation there is
A door nearby exit through the door and walk up to the nice lady
standing
There waiting for some business to come her way on such a fine morning.
Janice is the lady in red and if you want as much quality info from her
You need to ask the right questions. 1. Ask her if she has worked in the
Neighborhood for very long. Oh? trouble? 3. What makes this café owner
so
Unlucky? After you find out all the dish that’s been going on in the
area
And to visit the Le Serpent Rouge and the latest on Margo we need to
find
The Willowtree Herbalist.
|
F
Level 6 |
Level 6
The Willowtree Herbalist
To get there go to mapquest.com (just kidding)
Look for the Le Serpent Rouge its right there around you. Go in that
Direction and if you are going the right way on your left will be a wad
Of cash, continue on and if you walked over the sewer plate that’s
Bouchard’s Hideout, but we aren’t going there yet so pass it by.
Go to the end of the street and, go left to the end (Screen Load*)
*as we enter certain place a screen will appear to load the next area*
Go uphill and look to your right for a building with some stairs.
Nothing in the first doorway so walk up to the top and enter the
Willowtree Herbalist Shop. (Screen Load once again)
Walk up to the herbalist dude a nice friendly Asian fellow.
He tells you to find Bouchards body guard, but you’ll need
Money and a password from him to get to Bouchard.
We can exit the store now and next we have to find the
St. Aicard’s Church. Once you leave the shop you’ll have
Another screen load these load screens are helpful as they
Provide clues to what to look for sometimes. In this case
The load screen provides the church we are looking for.
Head out of the shop and down the steps and go in that
Direction bear slightly left and to the right is the building
You can’t miss it.
St. Aichard's Church
Walk to the door and enter. It’s not used
As a place of worship anymore it’s been converted into a Gym.
Sacrilege lol! In the rear of the room is an alter push it until
Lara tells you you’ve gotten stronger, now you’ve increased your
Leg strength. Head over to the beefy gym dude hanging out by the
Ring. Lara can make a wager here providing she has the loot to bet.
I suggest saving here before you wager as you can lose and not get
The watch, this way you can load a save again and replay until you
Do win the wager to get the watch.
Lara wants his watch so she can use it for the pawn shop later.
You have a choice to make between Zak & Carl. I chose Carl and won
The watch. The beefy gym dude tells you to make like a tree and get
Out of here. Exit the Church I mean Gym and follow the path back
Past the Willowtree Herbalist and down the street (Load Screen)
Renne's Pawnshop
Run all the way past Janice the lady in red you spoke to earlier as you
Pass her things still look like business is slow. You’ll see a barricade
At the end of the street the last door on the right is Renne’s pawn
shop.
Go through the door and the entrance is the first left down the hall
Nothing is up the stairs ahead. Talk to Renne and he’ll ask you if you
Are buying or selling. A select screen appears and select your items
You’ve collected you can sell to build up your euros. Now exit the
Building and go back to where Janice is wasting the day away, but on
The bright side getting lots of fresh air.
Cafe' Metro
Opposite Le Serpent Rouge
Are a set of stairs take the stairs (Load Screen and building hint)
Go down the street and bear left you pass along the way a store with
A red canopy, take the left after the store ahead is a street sign and
If you look closely points the way left to the Café Metro which is
Where we need to go next. The entrance is before the non-ridable
Motorcycle too bad what a bummer. Go inside and walk up to the counter
There is a recognizable gentleman who looks like he may have had too
Much wine seated in the corner of the café. If you look closely it’s
none
Other than Kurtis Trent, he’s not in the mood for social interaction at
Present so say hi and leave him be. Lara asks Pierre at the counter
If he needs anything done, problems sorted out in return for his
assistance
In the whereabouts of Bouchard. Lara is to go to the Le Serpent Rouge
and
Get a small item in a non functioning light fixture and bring it back to
him.
He gives you the key to the place as he use to be employed there. You
can
Now exit the Café and wave bye bye to Kurtis on your way out he may wave
Back if he’s in the mood.
|
G
Level 7 Le Serpent Rouge |
Level 7
Le Serpent Rouge
*note: This is my outcome and others may experience a different one.
After leaving the Café’ Metro head back to Janice, along the way where
we have found
Cash many times in the corner is another wad of cash to be taken. As
Lara goes to grab it
Kurtis gets on his bike and takes off into the Parisian sunset. Nothing
like French Roast
To wake you right up again. Go to the back of Le Serpent Rouge and enter
the building
You’ll encounter a baddie in the office nearby. Take him out with some
kicks or use
Your weapons to take him out, then scoop up the snacks and goodies on
the desk he won’t
Be needing them anymore. Leave the office and look for a switch on the
wall.
It turns out the lights and you could have used it to make things more
stealthy with the
Baddie before, but I just saw him and wasted him right away. Go down the
end of the hall
And you’ll enter the club. Baddies are inside waiting to shoot you dead.
You’ll have to
Face them eventually but for now we want to cause a slight diversion
first.
Activate your stealth mode and hug the wall left and sneak up the
stairs. Grab the record
On the turntable and then turn around and turn on the switch near the
stairs you came up.
Taking the record will give us music with our flashing lights we just
turned on.
*Baddies that are wasted by Lara disappear and leave their weapon behind
always
Look for one and add it to your arsenal.
No time to waste a baddie is at the stairs hurry and take him out
quickly. Another baddie
Is out there also do the same to him as you did to his partner. Walk
around the stage
You’ll find a goodie grab the bandages and head over to the bar. Grab
the goodies
On both sides of the counter two on the back and the bottle on the
front. Now look for a
Switch at the entrance of the bartenders area it activates a dumb waiter
throw the switch.
Down comes some V-Packers Cartridges take them both then leave the bar
area.
Head for the stairs but get ready for a baddie at the top. Walk around
the catwalk upstairs
To a movable block. You have to push or pull it towards the railing and
line it up as close
As possible to the lighting rig above, Jump and pull yourself up then
walk to the center
Of the room. Some rigging collapses in front of us. Jump to the catwalk
on the other side.
Go to the right hand corner and there is a health pack. You’ll encounter
2 baddies take
Them down then look for an opening in the railing of the catwalk. Go to
the edge and
Wait for the lighting rig to be at its lowest point and jump towards it.
Don’t have a
Heavy hand on the left stick or you may overshoot the mark. Once on the
rigging
Take another leap to the other side of the rigging and turn left. You’ll
see a part of the
Rigging you can climb onto. Climb up and shimmy right and climb to the
top of the
Rigging. Across the way from here we can see a green cat walk on the
other side.
We have to make a jump from where we are to the other side of the
rigging.
Turn around and look ahead and jump to the ledge across the way. Turn
left and
Climb the ladder and left to the walkway. Turn around and look at a box
on the rigging.
Take note of that box because that where we have to come back to get
Pierre’s Item.
Turn around and to the left you see a slide. Slide down and hit the jump
button the way
Down to jump to the ledge on the other side. A short jump over the gap
and forward
To the end where some more rigging is with a pipe resting above it. Jump
to the rigging
And shimmy left past the pipes and pull yourself up. From here turn left
and jump
Down to the green catwalk near a control room door. Lara does not have
the strength to
Open the door right now but she will after you kick the catwalk to bring
it down so we
Can walk on it later. Now kick in the control room door and you’ll find
a panel with
Left and right switches. Hit the left switches twice and the right
switches once.
This will line up our light that Pierre said was the only one broken.
Now we leave
The control room and head across the catwalk Lara’s so graciously kicked
down for us.
Go to the end to the ladder again and back to the rigging with the box
once again.
If you threw the switches correctly you’ll find Pierre’s Trinket Box.
Return to the ladder and back to the control room where you’ll encounter
a baddie.
Take his weapon after and a Ticket Office Key that is on the floor.
Before we exit
Climb down the ladder and grab a snack of chocolate. Climb back up and
exit through
The door. Make your way down to the street level by taking the ladder
the a drop
From a small opening and then a flight of stairs. Through an opening and
drop to the
Street. We are now finished with Le Serpent Rouge and need to find a
manhole
Cover for the Metro Tunnels.
Note: Once in the manhole it says Bouchard’s Hideout. We are in the
right place
Though so don’t worry.
|
H
Level 8 Metro Tunnels |
Metro Tunnels
Once back on the street find the manhole cover we passed frequently
where we
Got many wads of cash and saw Kurtis take off on his bike. If you were
near
Janice and facing the Le Serpent Rouge that would be the direction to
take.
Drop down the manhole cover and go down the corridor and make a left to
Some boxes. Jump onto the box and climb the wall you’ll notice the
mortar
Broken as a clue you can climb it. Go as high as you can and shimmy to
the
Right as far as you can until you are around the small platform and can
pull
Yourself up. Turn left and jump to the platform on the other side. Look
up for
The opening above and turn Lara to a 45 degree angle and jump towards
the opening.
Lara will grab the ledge, shimmy over and climb in. Use the duck button
to crawl
Through to the next room. Jump to the next opening and crawl through and
exit.
Turn right towards a gate, there is a lot of goodies and cash on the
ground to pick up.
Open the gate and go up the stairs and exit the park. This area should
be very
Familiar by now across the street is the Church Gym so turn right and go
past
The Willowtree Herbalist and all the back to the are where we can see
Janice
And where we can get another wad of cash in the corner then back down
the sewer
Again. Go straight as far as you can go until you reach an area with a
drop below.
To your right you’ll notice two small platforms and broken mortar that’s
climbable.
We have hang from the small ledge and shimmy left and climb down and
over
And enter that small alcove. There is a diamond ring we can pawn at
renne’s shop
After we are done. Climb back out and return to the small ledge. From
there we
Have to make a jump to the other side. I suggest a save here in case you
don’t
Make it. Jump to the area across the way pick up the goodie and climb
the ladder,
Make a left and kick down a door and get the large health pack. Exit the
room and
Return back to the ladder and back to the area we jump to before.
Another save
Alert here as this jump is a bit tricky also. Position yourself just
right to get
Back to the left small corner ledge, take the jump and climb back up
then go
Straight all the way through the tunnel. At the end of the tunnel on the
right
Is a ladder, climb up the ladder and exit to the surface and cash in our
ring at the
Pawn shop. Ooops forgot out of the manhole and at our favorite corner
the money
Fairy left another wad of cash. Pick it up and head past Janice to
Renne’s.
We didn’t get much for the ring must have been a cubic zerconia.
Head out of the pawn shop back to Janice and go up the stairs to the
left and
Follow the path back to the Café’ Metro. Down the street bearing left,
street sign
And another left and straight ahead on your right is the shop. The bike
is gone
Because it was Kurtis Trents last time we were there. Enter the Café’
and
Walk up to Pierre, he tells you Kurtis was asking also about the
whereabouts
Of Bouchard and as agreed to get to Bouchard he has set up a meeting
with
His ex Francine and gives you the address and password to her apartment.
Her apartment is by The Church Gym St. Aicards Church.
To get there exit the Café’ and bear left back where we came by Janice,
Down the stairs and left down the block bear left, up the hill and past
the
Church. You’ll see a dude behind a gate. That’s Bouchards doorman.
Leave him be for now we don’t need to talk to him. Past him down the
Road look for a door with a keypad on the right. You can refer to your
Items
List or simply type in 15328. Now you can enter the door and head up the
Stairs to Francine’s apartment. She tells you that’s Bouchard’s Hideout
is
In the basement of the Church. Pierre was right about Bouchard lying
low!
She tells you the only way to get there is through the graveyard
mausoleum
That’s happens to be right outside her window. What a view! Press the
action
Button at the window to leave Francine’s apartment and onto the ledge.
|
I
Level 9 The Graveyard |
St. Aicard’s
Graveyard
We left off the previous part at Francine’s Ledge.
Turn right and jump to the next ledge, walk to the
Railing and climb over you’ll see a drain pipe there climb up it
Shimmy over a bit and pull yourself to the top. Now here we
Have to stop and possibly a good choice to save. You have to run
To the other end of the ledge because it will collapse as you are
Running. Once at the end hang off the ledge and shimmy right
To drop down to the balcony where a red line is awaiting for you
To jump and grab it to cross to the other side and drop safely to
The balcony. From here hang drop to the graveyard.
There are some goodies to be had, to the right behind a headstone
Is a health pack and way around the other end behind a mausoleum?
Is some bandages. On your way to the bandages there is a mean old
Graveyard doggie and we have chocolate but no biscuits so we’ll have
To put to sleep the poor doggie with our pistol. We have to build up
Some body strength before we can go after a goodie inside a mausoleum
Door, we‘ll have to knock down a statue in the graveyard to get that
strength
To push these heavy metal doors in. In the graveyard are numerous
Mausoleums, but we have two in the grave yard we can jump onto.
The one we want first is on the far end in the area we got our bandages
but
A few mausoleums before the and across from a fenced mausoleum where
We have our statue inside the fenced area. Jump onto the mausoleum and
A short jump to the higher one, from there we can take that jump to the
one
Across the way in the fenced area with the statue. Walk up to the statue
and
Climb up, press action and Lara will push down the statue. It crashes
and opens
Our way to Bouchard’s Hideout, but before we go there we now have the
strength
To knock in some doors and get our well deserved goodies. Knock in the
door on
The mausoleum in the fenced area you are in and get goodies on the
floor.
Leave the mausoleum and climb to the roof and jump to any mausoleum you
like
Nearby and drop back to the ground. There is another mausoleum we passed
earlier
In a fenced area before we met the doggie. Jump up to the mausoleum next
to the
Fenced in one, turn and jump the mausoleum in the fenced area. Break in
the door
And pick up your prize. Now we have to Jump back up onto the mausoleum
again
And jump to the one we were on before and drop down. You now have to
repeat
The jumps by the other fenced area to the shorter mausoleum and the
taller one,
Then the long jump back onto the one in the fenced area by the statue
once again.
Go to the entrance we created by pushing down the statue and jump in you
are now
In Bouchard’s Hideout.
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Level 10 Bouchard's Hideout |
Bouchard’s
Hideout
Ok we climbed up to are statue before and jumped in the crypt to
Bouchard’s
Hideout. Hurry and run down the corridor the floor is about to collapse!
If you landed close to the hole Lara says she can climb this. The hole
you
Are curious about has two rats inside save your ammo if you desire that
hole is if
We fall from the pipe on the next pit so we can return to this area and
climb
Back up. Climb up the wall to the left of the rat hole and grab the
pipe, shimmy
Left until you reach safe ground. Next is yet a third pit which has
water. We
Have to dive in go under and onto the other side where you’ll see two
jutted
Sewer pipes sticking out at either end. Once again Lara will say I can
climb this.
Climb up to the crack and shimmy left once again and reach safe ground.
Walk up to a grate on your right and get rid of the rodent behind the
grate then
Kick in the grate. Crawl through to the other side and get the goodie on
the floor.
Open the first and then the second door. This brings you back to the
beginning of
The level. For now let’s backtrack to the grate and crawl back through,
come out
And turn to the right toward a pile of rubble. Use the action button and
pull back
The stone in your way this clears a passage beyond the other side of the
wall.
Head back to the grate area and crawl through once again and through the
two
Doors and turn left through the rubble filled corridor and jump into the
water
Move across and pull up to the other side. Go to your right and go
through the
Opening in the wall into an area with cells in the room. Go to the
doorway on
The left and walk through a mutated man is on a cot moaning. Leave him
in
Peace, but take the health pack that’s on the ledge to the left of him
against the wall.
Leave the room and turn left; there is a brown door at the end of the
corridor.
Open the door and we finally get to meet Bouchard. It is very important
to
Be polite to Bouchard if you make him angry he will shoot you dead and
we
Don’t want that do we? When it’s response time use these three listed.
1. Easy Bouchard I lost a friend…..
2. A front obviously
3. Passports?
Bouchard and Lara discuss the mutated man and the Monstrom , but the
Business at hand is a business deal between Bouchard and Lara to give
Renne the pawn broker some passports and that will give Renne the
Message that Lara can be trusted because she is working with Bouchard
And can get what she need through Renne.
After the conversation pull the level on the wall near the other door in
his
Room and exit this room to an opened cell door which is straight ahead
Last door on the left. Pick of the bar of chocolate and let’s move a
block
In the room. Find the movable block and push it until it is close to the
Door so we can climb up to the loft above. Once up there we have to pull
A switch that opens a door back in Bouchard’s room. Hang drop down and
Go back to Bouchard’s room and exit through the open door that was by
the
Switch we opened for the cell earlier and exit to the St. Aichards
Church
Gym street level. Exit the gym and head back to where Janice is you
should
Know by now bear left and past the Herbalist etc. Don’t forget to pick
up your
Wad of cash that is always there when we return to that spot in the
corner near
The sewer. Pass Janice and go to Renne’s Shop.
There Lara passes Eckhardt for the first time,
but doesn’t know him yet. You’ll go into the shop and place the
passports on
The counter. Now that you have control of Lara again go into the nearby
room and
You’ll find Renne dead on the floor. He becomes another casualty of the
Monstrum
Killings notice the M in blood. Pick up his wallet on the floor inside
is a piece of
Scrap paper that has a code for the nearby door with a Keypad. Also look
for a
Trap door near there that’s our exit soon and we’ll have to get to it
quickly.
You’ll notice if you look around there are blinking thingy’s around
those are
Bombs. Nice security in that pawn shop! Use your item list or simply use
this
Code and punch in 14529 and the door will open. Inside are the items Von
Croy
Didn’t get a chance to pick up before his demise. Before we take all the
items
Be ready to push a button on the wall. After you pick up the last item
the lasers
Catch you red handed and you don’t have much time to get out. So pick up
the items
Hit the exit button on the wall and leave the room, then turn right to
the trap door,
Press action to open and jump down and run like hell, jump down another
opening
Ahead to the sewer keep on running like the wind as the bombs explode
and
Lara just makes it out alive. (Cut Scene)
Kurtis Trent is hanging out have a smoke and watches Lara escape.
It’s doesn’t phase him in the least and walks away. (Cut Scene 2)
Cabal members and Eckhardt discuss their plans that once they have the
final
Abscura painting they can attempt once again to waken the sleeper with
more
Success this time around. End of this level and onto the Louve Storm
Drains.
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Level 11 Louvre Storm Drains |
The Louvre
Storm Drains
We begin this level sliding down to the lovely sewer.
Hey! Lara has a new outfit!
Yes there are more rats and some bother Lara and some do not.
I don’t think I need tell you what to do to the one that do bother Lara.
Once in the sewer turn left and pick of the candy bar, then ahead of
that
Go up the stairs and pick up the health pack. Come back down the stairs
And head down the tunnel where you see and hear the gushing water.
There is a passage with mucky water on the left with a ladder and
straight
Ahead in the main sewer area if your turn left is a doorway that leads
to
The same exact area and Lara would get to if she climbs the ladder in
the
Mucky water area. Turn left at the main sewer area and get the goodie on
The floor and head down the corridor. In the room is a valve that Lara
is not
Strong enough yet to turn, there is also a rat that may bother you.
Return to
The main sewer room with the gushing water and search for a pipe on the
wall
And climb it. Take note you can walk safely around the rushing waterfall
but
Lara will die a nasty fall if you jump down. Now back to the pipe on the
wall.
Climb up and get off onto the rusty platform on the left. And walk to a
switch on
The wall. This switch shuts off a fan down the corridor on the right if
you were
Just entering the main sewer area. Lets go back to the pipe we climbed
up and
Climb down. Head left and down the corridor and on the right we’ll find
a small
Ladder and our fan that we shut off with the switch. Climb the small
ladder and go
Up to the fan and Lara will say she thinks she can turn the blades. Turn
the blades
To the right twice to make it possible for Lara to duck and crawl
through the opening
In the fan. After turning the blades Lara now has the strength to turn
the valves.
Hit the crawl button and enter the fan blade opening and pick up the
goodie. Go down
The rest of the way and get off the barrel, walk up to the valve and
turn it to shut off
Pipe number three on the control panel. One down and five to go. To the
left is an alcove
That supposedly had darts, but I didn’t see anything there perhaps
you’ll have better luck.
Lets now go back the way we came back through the fan blade and down the
ladder then
Left to the end of the corridor to the main sewer area again. Go right
and around to the
Control panel area and through the room to the right once again Lara can
now shut off the
Valve there. Shut off the valve and exit the way you came and head back
to the pipe
We climbed up earlier. Two Valves and four to go now. Climb up the pipe
and back onto
The platform. In the middle are an opening and a platform that goes
across the waterfall.
Carefully walk across the plank to the other side and turn off valve
number three. Three
Valves down and three to go now. This also floods the tunnels below the
waterfall that
Can now search the tunnels. Turn right across the walkway and pick up
the goodie at the
End of the walkway are rungs jump up and climb the ladder getting off at
the next gantry.
Go left to find another set of rungs and climb up. Go right to the end
to a piece of metal
Blocking your way. Lara says I can climb this it’s not for the metal
grid if you look up
There is a pipe we will eventually climb to get to another valve across
the way but before
We do walk back to the other side and walk another blank to a room
across the way and
Get a goodie inside and return back to this area again and back to the
pipe we need
To jump now. Jump to the pipe and shimmy across to turn off our fourth
valve.
Four down now and two to go. After this we have to make our way all the
way to the
Bottom surface again. So shimmy across the pipe and go down the gantries
and across
The plank to another gantry and down the very first pipe we climbed to
the ground
Below. Enter the water and dive down enter the passage tunnel and swim
forward
Taking 2 rights after the send right you’ll be heading upward to the
surface. Don’t
Waste anytime investigating or Lara will drown. You’ll find a grating
you can climb
To another gantry platform. Walk to the left and you’ll hear Lara say I
can climb this
That is because there is a pipe above you we need to jump onto and
shimmy across
To the plank in the middle and drop off, once off go to the end to the
valve and shut
It down. Five valves down now and only one to go! Go to the middle of
the plank
Again and look for a metal grid across the way. We need to jump to the
pipe again
And shimmy and drop over to there. Climb up the grid there to the top
until you are
On the gantry platform. Walk left to the end and you’ll see another
gantry we need
To jump to, to reach the final and 6th valve that will shut off the
waterfall completely.
From here go to the right and to the end of the ramp and jump to the
other one.
You’ll see a door enter it and pick up the goodie. Continue on and to
the right to
Another door and look for a plank to walk across in front of you. Walk
across and
At the gantry turn left and angle yourself for a short hop into the
storm drain.
When you reach the end of the tunnel here you’ll see a set of pipes in
front of you
This is the boiler room. Lara says she smells oil here. We need to hang
drop from
Here to the ramp below us. Use the look button and you’ll see it. If you
go into the
Water by mistake there is a ladder to get back out and simply make your
way to
The gantry ramp across the way. There is an upper boiler on a high ramp
above
Lara says the same thing at either boiler that this is the place and
better refer to the
Map. This is a very good time to save if you’ve made it to the boiler.
If you did hang drop and went left to the boiler on the other side we
are ready.
Lara is going to set an explosive set for 5 seconds and the place is
going to be on fire.
You need to do a back flip by pressing the jump button and back on the
left stick PS2
Or Back Arrow PC. When in the water head for the right-hand tunnel go
straight and
Take the first left and take it all the way until you reach the surface
and can breathe.
Wade through the water. You’ll see pipes in the way of a path in front
of you so go to
The left tunnel and left again until you reach the end. You can now see
the result of your
Handy work and we are almost at the end of this level. Hang drop down to
the platform
Below you and go left to the ladder at the end. You cannot climb down
the next ladder
Or you will fry Lara to a crispy critter. Jump past the flames and onto
the platform and
Climb the rungs ahead on the wall and left onto the gantry platform and
take it to the end.
Go to the edge of the gantry and jump to the landing below. To the left
is our exit out
Of the boiler you and are into the Louvre.Once through you’ll see a blue
room that goes
Right and left there is nothing on the right so lets go left to end this
level and onto
The Louvre Galleries.
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Level 12 Louvre Galleries |
The Louvre
Galleries
The level begins with Lara standing at the gallery stair and says at
least it's clean in here.
It's important to activate stealth mode and throughout the laser area
the walk button will
Also be used more than the run. Turn on stealth mode to head up the
stairs, there is a
Camera you can avoid if you time it right and the two guards one outside
and one at the
Top of the stairs won't see you. Once at the top of the stairs sneak up
on the guard and
Punch his light out and watch him vanish into never never land. Proceed
to a door and
Open it. This is the laser room be careful of the trip lasers if you
trip any metal cages will
Come down upon you and the Guard will be right up to get you. If you do
trip the wires
And take out the guard you can reset the lasers again by pushing a
button on the wall.
With all this said and we are all prepared lets get through these lasers
Jump onto the first display case and turn left there is a stone slab on
the wall with a
A health pack on top. Jump and grab then pull up and take your first
goodie here
Then turn right facing the first set of laser trip wires. (Not a bad
idea to save your game here)
You need to perform a running jump here to make it over and if you miss
one of the guards
Shows up shooting and you'll have to shoot back. Once he's put to sleep
reset the lasers
By pushing a yellow button on the entrance of the door and head back to
the slab and start
Over. If you made it to the second glass case no problem. Climb down and
jump onto the
Middle case and back up for a running jump over to the next case. Time
your jump as the
Lasers move up and down as they start to pass below the case make your
jump.
Once on the next case hang drop of the end of it and shimmy past the
laser over the case
And climb back onto the case. Jump over to the next case on the right
and jump on it and
Grab the ledge above and shimmy left. When you are past drop down and
exit through the
Door to the next set of lasers in the next room. (Cut Scene) Will show
some guards
Around and unfortunately we can't avoid them. Crawl under the first
laser and trip the next one
That will bring the guard in the white shirt coming to you so take him
down and make sure you
Pick up the security pass he leaves behind. In the far right corner is a
large health pack and
Opposite left is a door with a card reader. Walk up to a card reader
near a sign in the corner
Of the room Lara mentions Von Croy talked about the security pass card
that Margot had.
The card doesn't work on this door but it will work on the one in the
next room.
Now in the middle of the room go through the only door that is unlocked
this is the Mona Lisa
Room. Another guard in white is there lets for fun use our stealth mode
around the glass cases
And sneak up behind him press action and Lara takes him down with a nice
punch for good
Measure. On the left hand corner by the door is a glass case blocking a
switch we need to
Move it out of the way. After moving it this will give Lara the strength
to move an even bigger case.
Do not trip the Mona Lisa lasers as they will let out a poisonous gas.
Go to the large case in the middle of the room and move it as close as
you can to the chairs in
Front of it. Go to the small glass case you moved and use your card. You
have to be quick now
And jump onto the big case as it is on a time and do a running jump onto
the ledge over the
Mona Lisa painting and crawl through the opening. Once through walk a
bit and crawl through
Another bit of venting climb out and find the ladder on the right side
wall and climb up.
Once at the top wait for the guard in the white shirt. Wait until he
walks away and kick down
The grid and go to stealth mode. Creep up on the guard and let Lara give
him the one-two punch.
Now look for an Upside down L shaped air duck against the building wall.
There is a base in
From of it you can climb up. Shimmy, climb up and walk when you can to
the right until you
Get to a metal conduit pipe above you. You have zero time to waste
getting across so set
Yourself up not at the beginning but a step or two ahead until Lara is
willing to jump up and
Grab the pipe. Immediately make your way across to the other side and
off onto the ledge below.
Lara will say that she is stronger now. Go to the right until you see a
pipe you can climb down.
You have to hang and shimmy to get to it. Half way down hang to the
ledge of the window and
Climb in where a guard is standing immediately go into stealth and take
him down. He leaves
Behind a key. You will need this key if you do not have the crowbar in
your inventory.
*Funny Bug Alert.* If from the pipe you try to get onto the window
before Lara can grab and pull
Up she will stand there for a second and float away into the air. You'll
have to restart.
Climb out the window and down the pipe you'll see stairs and a gate open
the gate and down
The stairs. Left and right are two utility doors the one on the right
has bandages and with
Lara's acquired strength from the pipe climbing she can now shoulder in
the doors.
Let's head back to the pipe we were at before where we got the guards
keep but now climb to
The top and shimmy right until we can get onto the walkway there. Go all
the way down to the
Other end where you'll see a fenced area and a gate door. If you do not
have a crowbar the key
You got from the guard will come in handy now. You'll have to go down
the ladder and to the
Right is a blue utility door. Use the guard’s key and get the crowbar
inside. Go back to the
Ladder back to where we were at the fenced area and use the crowbar on
the gate.
Climb up the exhaust ductwork and crawl through the opening and down the
ladder.
Go through the duct until you see an end and drop down into a storage
room. You will see
A guard walking by wait until he passes and go into stealth mode and
take him down.
A doorway with a keypad is Margot Carvier's Office and we to get the
code. One of the doors
Has an office filled with the usual desks and PC's but there is a round
shaped glass door
That will open when you get near. You may get to sneak up on the guard
but if not take him
Down. The PC monitors in the office have access to the offices one of
which is Margot's.
You can use the zoom to look around and find the posty with the code but
if you can't find it
The code number is 14639. Go now to Margot's office where we had the
keypad and unlock the door.
In the room you'll find information about the Abscura paintings just
walk around and when you
See the hand pop up find out all the details you can about them but most
importantly get Margot's
Security pass at a draw bottom right of the front of the desk. Leave the
room and down the hall
Left is an X-Ray room remember this room we'll be back after after the
Tomb of Ancients.
Leave the X-Ray room and down the other hall and use your Margot
Security Pass and open the
Door and head all the way down all those stairs. Go through the only
opened doorway and there
Are two doors but only one opens the one on the right. Unlock the door
on the other end using
The pass card and open it. Go through and you'll see familiar territory
open the next door
With your card read and go down the stairs. There is a guard there
you'll have to deal with
The room on the right has some nice artifacts to look at but nothing
more.
Head for the stairs go all the way down and open the door. Find the
stairs and head down.
There is a room with portable lighting lit all around. Head to either
door and end the level.
Next up The Archaeological Dig.
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Level 13 The Archaeological Dig |
The
Archaeological Dig
The level starts at an opened fence go in and to your right. You
unavoidably will encounter a guard,
Take his weapon a K2 Impactor for that extra jolt. Then proceed to the
room he came out of and
Throw a switch in the middle of the room. You'll see some lights come on
and it turns on the
Air Conditioning (Cool!) Activating the switch will help any elevator we
encounter later to have a good
Chance of being functional also now we can leave this area. Go out the
door and turn right you will
Encounter a baddie so take the baddie down and take his weapon. Back up
a bit because of the
Baddie the distracted us we missed a door. If we exited the air
conditioning room and went right
And turn right around that building there is a metal door. Open the door
and go up to the computer
Terminal and press action. This activates a scanner. For PS2 users use
the left stick and move it to
The upper left hand corner and when you see the hand pop up press action
to get our first Ancient
Symbol Tracing. Leave this room and to the right go to the office at the
very end. Inside walk up to the
The computer area and look for what looks like a CD player open and grab
the second Ancient Symbol
Tracing. If you walk over to the far left PC you'll hear Lara find out
about the Nephilim. Leave this room
And draw your weapon a baddie is coming. Proceed towards where we
entered this level and in the
Middle of the fence is an opening with a ladder. Go down the ladder and
make your way left and go
Do another ladder. Find your way across some planks and hold the walk
and jump at the same time
For a short leap across. Go down the next ladder but come right back up
a baddie with a good trigger
Finger will be shooting at you. Position yourself with your weapon until
you can target him and finish
Him off. Now trace your way back up the scaffolding because on our way
down in the beginning on our
Left was an arch on the wall and a wooden platform above. We need to get
to the top left portion of that
Platform and make a standing leap towards that wooden platform above the
arch grab and climb up.
That’s a great spot once there to save your game in case you miss. Once
up on the wooden platform
climb up onto the walkway and go to the middle and make a left you'll
see an are with a circle on the floor.
Nearby is a switch that will lower an elevator to the scaffolding
throwing the switch. Head back to that wooden
Platform and drop down to the concrete arch below it and angle yourself
for a jump onto the elevator section
We lowered with the switch. You'll see on your left one of those round
pinwheel things you see at amusement
Parks except this one is a hell of a lot older and does something
different except spin. This opens the Tomb
Of Ancients and it needs some switches pull in order and some pulling on
the wheel to unlock so let's have
Your undivided attention. Up the stairs and to the left are switches
that have to be pulled in a certain order.
This unlocks and locks portions or sections of the wheel for us to line
up the four proper symbols to unlock
The Tomb of Ancients, Now that we know what we have to do lets do it.
The four Symbols we have to line
Up are on the dial for us to move them properly go to the switch area up
the stairs and around the corner of
The wheel they look like for wooden sticks from an episode of the
Flintstones. Ignore the first lever for now
And pull levers 2 & 3 & 4 to the lower position and go back to the wheel
or mechanism. Only the outer
Section will move now because the other three are closed. Pull that bar
on the wheel until you see a
Crescent moon shape line into place with the closed sections. Go back to
the switches and pull lever
Number 1 to the off position and pull lever number 2 to open. Go back to
the wheel and find the symbol that
Looks like a G or an upside down stick person and pull on the wheel and
line that symbol up with our crescent
Moon. Head back to the switches again and pull switch number 2 to off
and 3 and return to the wheel pointer
And look for the circle symbol check your inventory to be sure it looks
like a ball with an outer ring. Line that
Up with our other 2 we have done and head back to the switches and we
now have one to go. Pull lever or
switch number 3 to off and pull lever 4 and head back to the pointer and
find an insect symbol and the
Gizmo should unlock and open the Tomb of Ancients which is that round
circle above on the upper floor where
We pulled the switch for the elevator earlier. We have to now head back
there so get to the elevator platform
And jump to the arch from before and climb to the wooden platform above
and climb to the walkway. Walk along
And make a left and walk up to that newly made opening that you worked
so hard to get open. Take a peek
And hang drop down to Jump into the Tomb of Ancients and the end of this
level.
|
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Level 14 Tomb Of Ancients |
Tomb Of
Ancients
The level begins in a tunnel area find the open and do a hang drop
you'll land on a log below, and
From there jump to the floor below then walk up to the cave entrance.
You get a nice panoramic
View of the surroundings and then you get control of Lara once again. Do
you hear bats yet?
Well if you don't get ready for some soon. If you look below you ask
yourself hmm I see no way
To get down there what do I do? Well you have to hang but you cannot
drop below or Lara will
Have a nice long scream to her death. Instead Lara can grab the wall and
climb down to a platform
Below. PS2 users will use the left stick by pulling it backwards. Once
on the platform below turn
To your left to a long wooden beam. This is an excellent place to save
at this point in case you
Happen to miss this jump. Walk to the edge and jump to the beam then
pull yourself up then turn
Right and position yourself for a jump into another cave opening. Look
for a hole in the floor inside
The cave. Carefully make your way down to the bottom some of the drops
can give Lara some
Damage if you are not careful. Once safely on the ground head out the
opening to that broken
Bridge we saw earlier from way up above at the beginning of this level.
Now look behind you and
You will see a sealed door. Do a running jump from one end of this
bridge to the other. Once you
Are on the other side turn left and look across the way to a square
ledge sticking out. This ledge
Has no Gargoyles on it just a platform. Jump across to that platform and
turn left to jump and grab
To the gargoyle platform and pull yourself up. Now hang from the ledge
and shimmy left all the way
Around and let go to the platform below. You are now on a rock face
platform that you can safely
Climb down to the lower portion of this rock face. So turn around at the
middle and climb down
To the lower platform and turn left again. Position yourself now to jump
to the small platform in
The distance below. Next is a jump to the wooden beam if you look
closely there is a switch on the
Wall we will have to throw once there. This will open more platforms for
us to reach the bottom.
So after we have made it to the beam and pulled up and thrown the switch
we have a short hop
To the next platform. A regular jump will have Lara falling to her
death. For a hop jump for PS2
Hold the walk L1 and the circle at the same time. Next platform is a
standard jump walk to the
Edge and jump to the next platform. The next is slightly above and is
another regular jump.
Pull yourself up afterwards and the lower platform is another hop jump
holding the walk button.
There is a platform underneath you so hang drop to that platform below
you and turn left to
Your last platform and jump to that one. Before we drop down below get
prepared for a Knight
Waiting to slice and dice you. Be prepared to draw your weapon as you
land. The Knight
Cannot be killed but on your first shots at him he will be out for about
30 seconds or so giving
You time to run to a small crawlspace and pull a lever to open more
platforms. When you
Crawl out The Knight will be waking up from his nap and you need to
quickly find the lowest
Platform you just opened and jump onto it. From there we can say good
night to the knight he
Can’t harm Lara from the platform but if you fall from one he'll be
eagerly waiting to meet you
Again at the bottom. If you do head for that lowest platform again and
jump on also a side jump
Will land you onto it also. Ok we are on the first platform turn left
and jump to the next one and
Jump again to the next one after that and pull up. Stay far back and
jump to the next as it's just
In the right spot to be a pain. If you’re successful Lara will grab and
pull up there perhaps a nice
Spot to save there beforehand. Two more jumps onto two more platforms
and we have to turn
Around and jump to platforms facing the other way. Jump to the first and
jump up and pull to
The second. Two more platform jumps and look for the brown platform
ahead another jump.
That platform we pull Lara up to another switch that opens the trap door
at the bottom
Where Mr. Knight is waiting for us. We have to make our way back now to
a platform
We can hang drop off of so do a short hop to the first and jump the next
two and hang drop from
The next two then jump to the ground and run to the opened trapdoor. To
the left and then to the
Right is a metal door press action and kick it down. Lara say that she
is even stronger now.
Pick up the shotgun and the other 2 goodies on floor quick because Mr.
Knight is coming.
If you encounter him you have a few options. You can kick him silly to
daze him or you can shoot
Him or you can run like the wind out of there and to a corridor on the
right to another metal door.
If you got to this door first Lara wasn't strong enough then to kick it
down. Kick down this door
And head through to a new room finally. This room once you walk through
has lovely poison
Darts that start flying across as you leave the hallway and enter the
next room. Immediately
On your right is a switch before you throw it this is a great time to
save your game.
Once you pull the switch it starts a 15 second timer and opens a door on
the other side.
You'll also notice spikes going in and out around the doorways. You have
15 seconds to
Time your jumps across the spiked doors and run through the doorway on
the other side.
We have one more door to open and it's an easy one that leads us to our
exit of this level
And onto The Hall of Seasons
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Level 15 The Hall of Seasons |
The Hall of
Seasons
Very Important to read the prologue for this level
You enter this level, which has 4 parts or phases to complete this level
and to obtain
The 4 crystals representing the 4 elements of Water, Fire, Earth & Air.
The Hall of Seasons has a circle in the middle of the room with 4
quarters for each
Element. Stepping on one opens three doors across the way. You have to
pull a lever in
the room that has the corresponding symbol above the in and above that
doorway. This will open
a gated door where you will exit to enter a phase of your journey.
Pulling the wrong lever in the wrong room is not a good idea so always
look above
each doorway to be sure you match the symbol you stepped on to the room
you are in.
Pulling the wrong lever drops you into the basement of traps where you
have to find a rope
Elevator past a smashing stone and past 2 blade traps to the left to get
back to the Hall of
Seasons. Hope you honed your skills up to this point because they will
be tested for certain.
This is an extremely long series of levels and this will bring you at
least to where I am at this
Point and will update this portion as it's completed.
Bottom line is to get the four crystals and place them in their holders
and turn the four valves
in the furnace room. You can take any path as long as you get the four
crystals or follow mine.
Our four phases or levels we will be encountering will be:
1. Neptune’s Hall
2.The Wrath of the Beast
3.The Sanctuary of Fire
4.The Breathe of Hades
*SYMBOL DESCRIPTIONS
EARTH: Stone shaped glyph with a line under it
FIRE: A sunburst shaped glyph
AIR: 3 lines ending with hooks
WATER: 3 wavy lines
Neptune's Hall
This lovely water level by the time you complete it will make you an
expert at maneuvering Lara underwater.
Not a very easy level to say the least, but whose knows maybe you are an
expert already or will have some luck.
The bottom line is to get the water crystal because if you don't you
aren't leaving this level!
We enter this level in a room with a fireball throwing knight ahead of
us is a large circle do not fall in yet as it
Will only mean instant death. Jump across the circle or make your way
around it and head for the water hole
on the other side. If you get torched by the knight this will douse the
flames. Make your way down through
the holes and find a bladed doorway. Inside is a switch we need to pull
that will fill the hole we jumped over
with water. After pulling the leaver make your way back to the room with
the knight and run and jump into the
Hole that is now filled with water. After diving in come up for air and
take a looksie around. Below you'll see
a circular grating this is a door mechanism let’s for a moment explains
the door mechanism as it's probably
the most the important area of this level. When we reach this area
you'll have to dive down to a brown round
Pillar and on top is the water crystal, which we absolutely need, and
below that is a switch that we really don't
Need that opens a doorway above the gargoyle head containing a goodie.
If you absolutely want to get the goodie
Remember this.
Now that we know what that circle thing is below us look for a doorway
with a gargoyle head. Below it and to the
Right surround by underwater foliage is a small pathway to a switch.
Enter throw the switch and surface. This switch
Spills out more water into the chamber and it makes it so you can get
out of the water and onto the ledges giving
you access to the doorways some of which contain goodies but are dead
ends except for one. Now look for an
Archway with an orange tint to it and inside you'll find a hole in the
floor. Save game point here, as it gets difficult.
This is the part I mentioned earlier that you'll make Lara a great
swimmer! Jump in the waters fine and head
down a corridor along the way you see arched windows that are the same
we saw outside nearby here is a large
Health pack. Continue forward and you'll enter a shaft make your way
down and dive again by this point you'll
be saying I NEED AIR!!!! Look for a round grating and swim through and
surface for a small pocket of air.
This is also a great save point as you will be encountering a series of
blades if you pass the blades and
Make it through the greats there is a place on the other side for
another pocket of air. When you have your
Breath dive down and keep Lara low and hug the right side of the wall
and make it through the first open grating
And proceed forward the final set of spikes is less forgiving so time it
right to pass through and through another
Grating. Turn right and up for a pocket of air. Have your breath? Dive
down and continue through the passageway
we enter below the area of the circle that’s a door mechanism. Continued
downward and right on top of the brown
Pillar is the water crystal. This automatically opens the circle above
so surface and get some needed air.
This also opened the door beneath the gargoyles head and our means of
exit from this exciting place.
Dive down through the opened doorway under the gargoyles head. This area
should be familiar we are back
Where we pulled the switch with the bladed door at the beginning of this
level. Make your way up the holes
again to the surface and head back to the doorway we entered at the
beginning of this level but wait!!! By the
Large hole on the floor to the left is a goodie grab it before we leave
and exit through the door and dry Lara off
Completing this part of The Hall of Seasons and Neptune's Hall.
The Wrath of the Beast
you stepped on the earth symbol didn't you! That was the stoned shape
one with a line under it by the way.
Our goal is to find the earth crystal and return to the hall for the
next phase of the journey.
You enter this room with a statue on the opposite end (Cut Scene) show
the statue crumbling and taking
the majority of the floor with it. When we get control of Lara when you
take a step forward the floor in
Front of you collapses as well giving you a subtle hint of what we are
in store for.
To the left is safe to walk on for the moment Walk the path of green
rock until you see an area you can
turn right leading to a ramp with a gap. Do a running jump across the
gap to the opposite wall.
From here look for a ledge sticking out of the rock face Lara can safely
walk with her back to the wall
to the opposite side. Once there the ledge crumbled behind you (nice
place to save since we can't go back)
once we approach the edge of the walkway here the walkway begins to
crumble and moves you toward the
Orange pylons in front of you. You have two choices here if you look
from where we are standing now
across the way is the orange pylon and to the right of that a gray one
and another next to it. That last
One does not crumble. So that being said our options are to move
forwards and jump onto the orange
Pylon, which crumbles in seconds you, have to turn right and jump to the
next, which crumbles, and to
the next, which does not. You can bypass the orange pylon by taking a
daring leap to the gray stone and
Then to the stable stone instead. Ahead of you is a jump position
yourself to the point of this slab and look
Ahead to the set of stairs the floor section before the stairs is a
stable one and the one before is not.
Jump for the stone walkway before the steps and pull up and position
yourself at the edge of the steps.
Good place to save here. Two jumps to safety and both platforms crumble
so jump and jump again forward
until you reach the stable last gray platform. Great place to save here
also. Turn right and jump to the next
Platform this is unstable also but if you’re quick you can climb to the
next one and be ok. From there position
yourself for the orange platform in front of you. Once you have your
feet safely planted turn around and look
at the walkway leading to a door. It would be nice if we could just walk
to the door but it won't be easy.
As you get off the first step the walkway starts to crumble. It’ll take
2 timely jumps to reach the steps to
the door where you'll see a scene of things crumbling behind you. Pick
up the goodies on the floor on the door
Is the earth crystal grab it. This activates a chain reaction in the
room transforming it to another challenge
that will test our resolve. Two cascades of water are flowing from the
ceilings at each end and that’s because
These Knights have swords and throw balls of fire. The object here is to
throw the switches on each side
of the room and both are in the middle. Once both switches are pulled it
opens a door on the opposite end
where we run like the wind and exit feeling warm all over. These Knights
are touch you may want to stun
them with a weapon to give you a second or two to throw a switch. If you
Lara lights up like a torch run to
one of the water spots and douses the flames preferably the nearest one.
You may also have to pause and
Use a health pack at some point to survive. Even inside the water the
Knight keep pummeling you with
Fire forcing you out of the safe zone of water and draining your energy
from you. Once both switches are
pulled the door opens run to it and that will bring us back into the
Hall of Seasons.
The Sanctuary of Fire
Once again we re-enter the Hall of Seasons with Mr. Knight who never
takes a break is waiting in the wings
To get Lara. Hit the piece of pie that looks like a sunburst on the
floor and go through the door with the
Corresponding symbol. I'll be nice and tell you it's the third on the
right. Pull the lever on your left proceed
Through and turn right through the doorway before Mr. Knight can take
swipes at Lara lowering her health or
Energy. A cut scene ensues as you enter and the doorway closes behind
you. Lara's shorts would have been
Nice here as this room is way too hot! The honeycomb thingies on the
floor start to crumble and flames spew
All over the place setting up our obstacle before us. The bottom line
here is to get the fire crystal.
After the honeycomb platforms have cooled down a bit make your way
towards a pathway in the center as
Far as you can go at this point. Once on that platform a few platforms
sink into the lava behind us.
Lara can get hit with some of the lava spurts decreasing her health so
watch your meter.
Take a leap and land on the 2nd honeycomb platform ahead of you and
another jump to the next.
Angle yourself and jump to another. Turn right to another set and one
last jump to the stairs and get the fire
Crystal! That was easy wasn't it? Wait until we have to make our way
back! Save your game here.
Make your way back to the honeycombed platforms and look for a short
jump to the one on the right and
another and pull up to a floating one and jump from there to another
floating platform and turn left.
Ahead another floating platform when landing on it raises a pathway for
us. Follow it to the left and look
for a few floating platforms there, jump over there and this raises a
few more platforms for us.
Take a jump there and get onto the walkway and make your way back to the
door we entered to exit this
Level and cool off! Back to the hall of seasons for our final crystal.
The Breath of Hades
we enter this room to find tall platforms that look like trees that were
cut before their prime. The object here
is a simple one to get the Air Crystal on the other side of the room.
Proceed forward and turn right along
the area we can safely walk on. The wall needs to be pushed in as a
block would and inside is a switch
we need to throw. This starts the wind blowing. Leave this area back to
where you were and start hopping.
The jumps require judgment and precision as you make your way to the
other side of the room where your
Air crystal is you'll find the wind blowing moving Lara and the tall
platforms making it hard for you to decide
when to jump. Jump to the first and jump toward your right to the next
jumping to each pillar until you reach
the other side. No need to tell you what happens if you miss a jump and
to save your game at your
Discretion. Once on the other side get the Air Crystal on the door and
make your way back. I found it easier
to go to the left and take a long jump to the third platform passing the
first two by entirely. Jump on the rest
of the remaining platforms until you reach the doorway we began this
level on and exit back to the hall of
Seasons. Once there and the knight as well place your crystals in the
holders in the room you were possibly
Wondering what it was for, but it was the only one opened prior to
stepping on one of the symbols on the
Circle in the hall. After they are in place you would think we could
just run through the door but no!!!
We have to go to the circle and step on any symbol and actually go
through a wrong door and pull the lever
Having us fall to the area known as the: Basement of Traps
The Basement Of Traps
The basement of traps how appropriate a name we head down to find a
goodie and head on into the next area
Where we encounter a lava pit we have to jump over. The next is a series
of blades one nick and you’re dead.
Good time to use the trusty camera and angle it above Lara to see
exactly where those blades are and
safely walk around them. Two more lava pits to jump and look for a door
on the right and opens it. Head down
The spiral stairs and open the level at the bottom that opens another
door and more stairs. Once at the bottom
we are in The Furnace Area In the furnace area are valves we have to
turn and they are located near a sign
that has a symbol like we had on the doorways in the Hall of Seasons. To
the left walk along and turn left
to find a valve to turn. Turn around and back to the walkway and find a
ladder and head down.
You'll find another ladder also and go down that one. Mr. Knight just
won't leave us alone!
Find a ladder on this walkway and climb up. Now you are on a round
walkway look for a chain above and jump
to it and make your way across to the other side and drop down.
Climb up the ladder almost to the top and don't say why I can’t get off
here. You have to do a back flip to the
Platform behind you on the ladder. Hold the control button and press
jump and the back button or left stick
(PS2) and Lara will land onto that platform. Find the next ladder climb
up and you'll find another valve to turn
Get off the ladder and turn the valve we have two more valves to find.
To get to the next we have to get to
the second level of the furnace we were on the first when we found the
chain. If you head back to where you
came into this level you can make a long jump to that second platform.
Lara will grab it and pull herself up.
From here find another chain to jump up to and go across to the other
side to the left is a ladder and across
From it is another valve turn it. This valve starts things going a bit
but we have one more valve to open.
If you recall and observed a valve that was caged in around the first
level of the furnace this now has been
opened after you turned the valve before. Let’s climb down and get back
there and turn that valve.
Turning the valves starts a series of blades turning all around you
above and below. From where you are
you can take a leap across to the curved platform and climb the ladder
and exit out the door we came in.
This door was locked until you turned all your valves. Climb the stair
and pull the switch one again and
Head to the basement of traps and turn right and make your way to a
smashing stone. Be careful or
Lara becomes a pancake. Best thing to do is jump and when you land wait
until the stone is down and
Move Lara against it. Hold your forward button so Lara will run as soon
as the stone rises. Once you pass
it proceed past two sets of blades ahead. To your left is an elevator,
pull the lever to the first level and collect
some goodies inside the small alcove. Pull the lever again and you are
back on the floor of the hall of seasons.
Enter the room where the knight is waiting for us and climb the rubble
he won't get you from there and jump to
The nearest pillar that have risen in the middle floor where our symbols
buttons were. Jump to the higher pillar
as each once gets to it lowest point until you reach the last one. Climb
up to the catwalk above and find the
only path you can walk down to the railing and climb over. Start running
right as we have some knights that'll
be busting out to get us and head up a flight of stairs. Before you exit
to the next floor on your left is a wall
That Lara needs to push to get some strength for her next obstacle.
Inside you'll find a Health Pack and
When you leave there is a goodie on the floor to your right. By now the
knights are close by or already there
if you run they can't keep up so run out the exit of the stairway and
head left. You are now on the second
Landing run until you run into a gap. To the left is a climbable wall.
Climb up and to the right and drop to
the ledge where there is a switch pull it and a door upstairs opens. Go
upstairs and push in the dark wall
You'll find some goodies there. Return to the switch area again dodging
the knights (just jump over them)
Once you’ve climb the wall and reach the switch area Lara now has the
strength to make the big climb.
This is a two part climb and shimmy. Climb up the wall to the top and
once on top turn Lara around and
Look left for a tiny ledge and let Lara go there to regain her strength.
(Save point here) This part will most
Likely take you several tries to get. Look above at the ceiling you see
grooves that look like a path for
Lara to follow along the ceiling. You have zero time for a single pause
or mistake here. Jump and grab the
Ceiling it looks like brown stone with grooves follow it forward to the
end and left to the edge. Lara will then
Lara will then turn around and pulls herself up and climb to the top. As
you are running out of energy on your
Left will be a place to shimmy left and get off. Phew! That was tough.
Turn left to a doorway that opens and
Make your way down. This is where we encounter A Ghost called Brother
Obscura . He cannot get you in
The crawl position as he sweeps over you. Also a nice tip to disable him
briefly as you cannot kill a ghost
Is to shoot him enough times to slow him down for a few seconds. This
also makes it easy to get the item
You need before you can exit this room. We need the Obscura Painting
number one. We enter this room
And Lara approaches an alter with Latin and reads it aloud on an
inscription on a sarcophagus. It says
Through the spirit of the keeper hold the truth. After that you have
control of Lara. Crawl along the room
Ghosty can’t get you and pick up the entire boodle on the floor. Once
you’ve gotten your goodies when the
Ghost makes a pass get up and draw your weapon and crouch down again.
Lara will be able to aim from
A kneeling position. Once Mr. Ghosty or Brother Abscura floats still run
to the blue lit statue and press action
To get the painting. You’ll see it in the statues hands. Once you have
it exit through the door we came in
It opens for you automatically just like the super market. Crawl down
the stairs just to play it safe!
The stairs are partially filled with water. Proceed forward and they
will fill completely. Now don’t panic!!!
Straight ahead and above is the exit have Lara swim upward through the
hole and through to the next
Room. Now though you can’t see it all the way to the top to the left
center is a hole. Enter it and get some
Air also some bandages. Save point option here. Down down slightly below
and up is our exit take it all
The way and you end up back at the archeological dig. Look for a crate
and a tall mesh gate. Climb the
Crate and climb over the fence and exit through the double doors.
Congratulations on a job well done!
The Hall of Hell I mean Hall of Seasons is complete and now we head back
to the Louvre Galleries
And they are under siege.
|
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Level 16 Galleries Under Siege |
Galleries
Under Siege
We start out at the dig area and we exit through the doorway and find
ourselves in familiar territory.
Go left and find the doorway and head up three flights of stairs and
draw your weapon for a baddie.
Pick up the clips he leaves behind and head upward the gallery with the
artifacts has nothing
There so continue up the stairs to the Galleries. We are now treated to
a cut scene with Gunderson
And his men in The Agency propelling into the gallery tossing gas into
the area. I think we need to
Find a gas mask for Lara too. Once you gain control of Lara another
baddie is at the top of the stairs
So take him out of the picture and pick up the goodie he leaves behind.
Turn right and a left to a
Door way. Good save point here, as Lara will encounter the gas as she
enters and from here we need
To get that mask soon! Once you enter Lara says she can't breathe and
baddie is beyond the door
Either use your weapon or use stealth mode to bring him down. Pick up
the Mag Vega Machine Gun
He leaves behind and also look for clips for it from baddies Lara
encounters along the way.
Proceed to the gallery with glass cases and get the baddie ahead and
pick up the goodies and look out
For a baddie from behind he has no goodies. Hurry through the door and
find the only open exit to the stairs
And another baddie that’s leaves goodies behind and hurry up the stairs
Lara needs a mask soon!
Baddie alert down the hallway be prepared to draw your weapon and bring
the baddie down and get the goodie.
Head through the door and enter the first office on the right and
through the sliding doors on the right
in a cabinet are the masks take one. The Official Guide says Lara can
insert the Obscura Painting into
The slot in the pc to find info however this did not work for me on the
PS2 also it did not stop me from
Completing the level. After taking the mask and all the running Lara can
dash like the wind. PS2
Dash control is R2 and the left stick forward. Head out of the room the
cabinet closest to the door on the left has bandages.
Test your new speed when need down long corridors or hallways if you're
running out of energy.
Exit and turn left back to the stairs. As you re-enter the gallery area
more baddies are there take them down.
No goodies to be had so don't waste the respirator looking for anything
on them.
On your left is the door with the blinking light we saw earlier head
through and on the right hand side of the room
Is an exit and stairs with 2 baddies with no goodies so head down the
stairs and find a door leading to a corridor.
There is a bathroom on the other end if you have the time peek around
and wash your hands before you leave.
Your exit is nearby left of the stairs and down the corridor. A Long cut
scene ensues with Lara meeting Kurtis
And the baddies in pursuit. I'll let you find out the rest for yourself,
but this finally leads us to Bouchard again
And onto our next level Von Croy's Apartment.
|
Q
Level 17 Von Croy's Apartment |
Von Croy’s
Apartment
Beware of the Cleaner he’s not cleaning the apartment he’s hiding in the
Apartment waiting for you to make a mistake and you will encounter him
After picking up goodies. I encountered the cleaner only after picking
up
Goodies from the area near the couch with the table and fallen chairs.
You’ll be well armed here after picking up everything plenty of ammo and
Health goodies as well as a Jackal walking stick and a few weapons.
Bottom line is to take the cleaner down and he won’t come out until we
Go where he wants us to so follow the walkthrough to draw him out.
Thoroughly scour the area for goodies and the desks in the apartment for
Info. Ok I think we are ready!
We end up at the scene of the crime in Von Croy’s apartment and in here
we
Find quite a few goodies on the floor around the room and kitchen area.
If you go to Von Croy’s office area to the pc and desk you’ll find out
about
The Lux Veritatis and The Sanglyph an artifact created by Eckardt.
One key item to find is the Jackal walking stick. There are three exits
in this
Area. The stairs another doorway and a door behind the spiral stairs.
If we go to the alternate doorway we’ll find Lasers across the door.
Lara explodes
After passing through them so beware. Through the door behind the stair
are more
Goodies pick them up and go left up the stairs to Von Croy’s bathroom
you’ll find
A health pack by the shower on the wall. Head to the next room and to
the desk
And press action to find out about the Cabal. Goodies are also on the
floor but nothing
Is under the bed. If we encounter the Cleaner at this point draw your
weapon and shoot
Him until he runs away. You can now follow him. We head into the area
where we saw
The door blocked with lasers. The cleaner disabled the lasers so we can
go through.
On our left are more lasers I would go right and into the room. More
goodies on the floor
Grab them quick as the cleaner returns breaking down a wall. Shoot him
again he leaves
Behind more weapons and ammo. So go through the broken wall to get them
and after
Head through the next doorway only to find lasers left and right. Go
back through the
Broken wall and find the doorway in the room and find a door with a red
sign over it.
More goodies are inside and more lasers. Leave this area and head back
to the broken
Wall the cleaner made. This is a good time to scour the area to be sure
you picked up
All of your goodies as there are so many and the cleaner will not bother
us yet.
Once back through the broken wall and through the exit where we left the
lasers
Left and right turn Lara right and for PS2 press the crawl and L2 to
perform a belly
Crawl underneath both sets of trip lasers. Head down the rest of the way
and turn right
A brief cut scene of Von Croy’s first floor getting bombed by our
cleaner and the house
Is on fire!!! The fire extinguisher doesn’t work and the fire exit is
locked! The cleaner
Is waiting but we have to get the Large Health pack first so jump the
stairs that have
Been split by that the blast and get the goodies and head back to the
stairs and jump
Across. Head back down the hall on your left is a goodie and run to the
doorway on
Your left is a goodie. If you peer down the hall the cleaner has set the
laser traps to
Blink on and off trying to trap us and he’s hanging out down the other
end.
Time the first laser and when it goes out go through then shoot your
weapon at the
Cleaner this time his lights are out for good. A cut scene has Lara
going to the cleaner
Who has his cell phone ringing. Guess who it is? Bouchard asking if Lara
has been
Taken care of. Lara tells Bouchard he’s next on her list and he scrams
the scene in his
Limo. Lara finds a card in the cleaner’s pocket and says it’s time to
head to Prague.
Ending this level and onto The Monstrom Crime scene.
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Level 18 The Monstrum Crimescene |
The Monstrum
Crimescene
We enter this level to inclement weather it is snowing and Lara isn’t
dressed for it but
We won’t have to keep Lara in the cold for long. Look for a red car with
a man standing
By it and press action. This man is a reporter named Luddick. Hope you
have cash to get
Info from him or else you’ll have to find it from other sources along
your way.
When it’s question time ask the one you’re watching…. I gather Visely…..
Keep Talking ‘til… All of them? To get the most from the conversation
and your euros.
Opposite the car and Luddick is an alleyway with two men and a doggie.
We need to
Erase them from existence then find a steaming manhole cover. We can’t
get into yet
Because on the opposite side of Luddick and down that alleyway is
another baddie and
A hammer we need to get beforehand. Once we have that and checked around
for the
Goodies head back to the sewer grating down the alleyway we were before
we can open
It now and jump in. Follow the sewer to an opening the wall on the right
and head up the
Stairs and down the hall. You’ll end up meeting Bouchard again and this
time Lara
Shows her tough side by smacking him and handcuffing him. Then she asks
him for info
And Bouchard is more than willing to give it. When its question time
asks these
Questions to get the most info from the conversation. Bouchard brings
Lara up to date
On what going on with the final Obscura painting and Ekhardt and the
Nephilim.
Lara decides to look in Visiley’s apartment for the final engraving.
Once you have gained
Control of Lara exit through the door and head up the spiral staircase
and look for a
Green chest. Pull or push the chest to gain another strength upgrade.
This upgrade allows
You to pull the chains around the stained glass window near the
scaffolding.
After pulling the chest look for the scaffolding and climb to the very
top. Find the stained
Glass windows and more scaffolding across the way, Find the edge and
take a jump to
Scaffolding on the other side. You’ll find a chain against the wall
leave this one alone for
Now. Jump to the scaffolding across the way to another chain. Pull this
chain 3 times and
Not anymore than that. This shows the grandfather clock face glass door
opening and a
Cut scene to the number three on the center of the floor. Jump back to
the other scaffold
Again and make your way back down the stairs and face the clock and
press action.
You see the clock at 12 o’clock. For PS2 users use the right directional
pad not the stick
To turn the hands on the clock to three o’clock and press the triangle
button. This opens
The center floor area to a downstairs level and Lara say now we are
getting somewhere.
Be careful and slowly head down the stairs also be very careful going
back up the stairs
You’ll notice you can easily drop off them and when you exit you must
exit the side on
The step before the last step. Once down the stairs you can view the
cases and find out
More about what you are dealing with. After you are done look for a
piece of paper on
The floor in front of the desk, press action to pick it up. This piece
of paper has a fax
Address to Carvier and the access code for the keypad behind the desk.
Walk up to the
Keypad and refer to your piece of paper or simply press 31597 to open
the nearby
Painting on the wall and where the last Obscura engraving is. Grab it
and head up the
The stairs remembering to be careful and not fall off at the top. Now we
can get a
Goodie if we want or exit through the door. If you head back to the
first chain we left
Alone earlier by the stained glass climbing the scaffolding once again
we can get a
Health pack by pulling the chain 4 times opening a hutch against the
wall revealing the
Goodie. Get the goodie and head back down and exit through the door back
to where we
Left Bouchard handcuffed. Where is Bouchard? Hmm find the doorway in the
room
You’ll find Bouchard in a closet, he falls to the floor dead as a
doornail and Lara is
Startled and points her weapon at him and says what’s going on here! He
drops some
Keys we need on the floor pick them up and head down to the basement via
the stairs
Nearby and look for a red door where we will use the keys. Upon exiting
you will see
Luddick the reporter. Approach him and press action He is willing to
give Lara the pass
Code to the Strahov Fortress for the full story soup to nuts and Lara
agrees. He also has
A gas gun weapon but it’ll cost you 800 Euros hope you saved your money.
Lara says we’ll talk in the car and we have a brief cut scene. When we
gain control of
Once again we have ended this part of this level and have entered the
Strahov Fortress.
|
S
Level 19 Strahov Fortress |
Strahov
Fortress
Lara enters a factory building with trailer boxes in the area. One is
opened ahead with a
Health pack inside go and get it. Exit the trailer and approach one of
the garage doors to
Watch a cut scene of a magnet above moving along a tram. We have to get
to the upper
Level here so look for a trailer Lara can jump up to and face the higher
trailer and jump
To that one also. Turn around and you should see an air conditioner
covered by a wired
Covering. We need to position Lara facing the air condition and take a
few steps back
To be able to make a running jump to the air conditioner across the way.
Once in position
Make that running jump then grab and pull up to the air conditioners
ledge. Turn right
And move Lara against the wall and make another jump to the open area
across the way.
Lara will give you a subtle hint that she doesn’t want to bring
attention to herself here
And good reason too we have to get three guards below one is in a small
room. The guard
In the small room has a low security pass we need to get also the guards
drop ammo that
Will come in handy later for our Mag Vega so pick them up after you take
them down.
Stealth is very very important here as this is the best way to get the
guards from behind
Without drawing attention to the others blowing our cover. Will all that
said we should be
More than prepared to continue. Move yourself to the edge of the ramp
turn Lara right
And make a short jump to the catwalk and engage stealth mode to not
attract attention.
Once there make your way all the way around to the ladder way on the
other side we’ll
See crates below if you look down from the ladder opening. Once at the
ladder you’ll
Find it’s broken and Lara has to drop down. Take note of this because we
have to return
Here to get back but not by this ladder. Once on the crates drop to the
ground once again
Engaging stealth mode and take Lara all the way to the other side past
some long pipes.
Beyond the pipes is a nice place Lara can hide, a protruding crate
sticks out and Lara can
Wait for her first victim to pass. Once the first guard passes and turns
around walk up and
Press action to bring him down and take hi clips he leaves behind. Now
go to the end of
Pipes and Lara can climb inside use the camera and look around for your
other 2 guards.
One is walking around and he other is inside the shed or small room.
Once you have your
Guards in site leave the pipes and go stealth to the crates and make
your way around
To the right and along the wall getting closer to the shed with the
guard inside. When you
Get to the shed stop and hit the crawl button and R2 to perform a
commando crawl
Around the shed so the guard can’t see us through the windows. Right
before the steps to
The shed we can see the guard with the look button and camera. When the
guard is facing
Away from Lara get up and engage stealth mode and bring the guard down
and pick up
The low-level security pass. The next guard is kind of slow at this
point in a fog but still
Stay in stealth mode and sneak up on the final guard and pick up the
clips he leaves
Behind. Now we have to find our way back to the crates where we jumped
off the broken
Ladder entering this area. Unfortunately since the ladder is broken we
can’t get up this
Way so turn around to the other crates and turn Lara around and jump to
the railing and
Climb up. Now on the catwalk again find the ladder and climb up and make
your way to
A door and open it, inside we’ll find the swipe card thingy and use our
low level security
Pass we got from the guard to get inside the door. Stealth is the way to
go here but we’ll
Have no choice really except to use a machine gun or whatever weapon of
choice to get
The baddies. To best prepare you for what is ahead you gun turrets above
and guards
On the catwalk and one directly above you in a control room as you enter
the door with
The swipe card keypad. Have a weapon ready and stealth mode and enter
the area and
Head forward until you encounter a guard and take him down another is on
the catwalk
Do the same and finally go to the control room area where we entered and
get the bad
Guy above in the room. Pick up the goodies left by both men and climb up
to the control
Room where you disable the guard. Inside are controls but before we
touch them pick
Up his weapon on the floor. Press action to throw the switch activating
the electro-
Magnetic crane in the garage. Leave the room and find the ladder we
passed along the
Catwalk where we disabled the guards and climb up the ladder. Head left
and make your
Way to a set of stairs and head down. A cut scene shows Lara disabling
the turrets with
The magnets and that’s one less thing to worry about. Now we can safely
head down
To the garage area all the way down below. Head back down the ladder
where we
Entered this area and climb down the ladder to the garage and locate a
green door.
Inside are blue lasers and a nice little doggie he also has a buddy
doggie we’ll see also.
This area can be a bit confusing so let’s go over what we have to have
Lara do and make
It as simple as possible. We have crates in the area a bunch of them by
the fence and
The doggies and above the crates is a deadly gas if Lara gets on whiff
of the gas she is
A goner. On the other side of this area are two stacked crates if you
approach them
Lara will say she is not strong enough and if you walk up to the crates
by the fence
Lara will say I can climb that and she is referring to a pipe above.
What we need to
Do is get the strength upgrade to move those stacked crates on the other
side so we
Can push them up to the nearby air conditioner and shut the valve
controlling the gas
On the side of the boxes. If you have absorbed all that info we are now
ready to push
And pull some crates. Two single crates are in the room one looks like
the other crates
And the lone crate on the left the odd looking crate is just there to
fool us and waste our
Time so leave that one alone. Push the matching lone crate to the right
all the way up
To the fence and then push the crate into the other crates against the
fence. If the doggies
Are bugging you waste them now or you’ll have to deal with them once
over the fence.
What we need to do now is get that high crate somehow against the fence
so Lara can
Reach that pipe above it’s not the pipe with gas coming out it’s a
thinner pipe that’s
Bracketed to the ceiling. When we are ready Lara can grab it and tuck
her legs to the pipe
And make her way across and drop down. In older games of TR the crates
would move
One way, but in this new game they can move half way or partially and
we’ll have to do
This in order to get the proper position to move the top crate up to the
fence to get the
Strength upgrade. Go around to the back of the boxes and climb the
lowest one against
The fence if you got rid of the doggies they won’t bite Lara when she is
against the fence.
Watch out jumping to a high box or the gas will get you. Once on the
crate in corner
Against the fence walk to the 2nd crate and turn Lara around to pull as
far as she can
The crate toward her. Now jump on the other side and push that crate we
pulled up
To the fence. Go back behind the crate to the low crate by the fence
again and pull
That crate towards Lara as far as you can once again. Now jump on the
other side
Of that crate Lara just pulled and push it as far as you can to the
wall. You will now
Have to jump on top of this crate and pull it towards Lara as far as she
can back
Toward her. Now jump on the other side of the high crate we just pulled
and push
It right against the fence and this gets Lara her strength upgrade. With
Lara’s new
Found strength we can push those 2-stacked crates in the area to the air
conditioner
And jump to it and pull up. There is a valve there press again to have
Lara shut off
The valve shutting down the gas on the left side where our stacked
crates are against
The fence. Climb to the top crate and line Lara up to the pipe hanging
above and
Tuck her legs to grab the pipe (TRIANGLE BUTTON PS2) once past the fence
Drop down. If you got the doggies before we don’t have to deal with them
now.
Ahead to the left is a ladder, climb up the ladder and activate the
switch. You’ll
See a cut scene of a saw cutting a piece of ductwork that we can enter
next.
Jump from the control switch area onto the track and climb up on top of
the duct
And make your way to the saw on the end. Lara can hang and drop and hang
again
To climb into the ductwork. Just hold down the action key while
dropping.
Once inside the ductwork crawl your way through and once you’re at a
certain area
A cut scene kicks in of Luddick Gunderson and Eckhardt. Poor luddick
won’t be
Able to spend those 800 Euros from Lara. When we get control of Lara
again the
Camera control is a bit tricky but make your way to the end where we
have our
Opening and Lara see guards walking below. You can use stealth here or
your
Weapon of choice to get rid of the guard he leaves behind a security
pass pick it
Up we need it for later. To the left are lasers we’ll deal with those
later. Head to
The door with the swipe card key in stealth and swipe the card. A guard
is inside
We’ll have to take him out of the picture. Pick up the clips he leaves
behind and
Go to the control area where we see some computer stuff. A cut scene
kicks in
Of Lara saying she has to shut off the security system she also finds
out why
They need so much power. Two more guards are hanging out in the
cafeteria
Here in the next room either stealth them quietly or use your weapon to
take
Them down and pick up the clips they leave behind. In one of the
cabinets
Are bandages and on the tables are goodies for the taking. Once we have
Everything lets use out pass and leave the room. Ahead and to the left
is a
Room where can we use our pass and inside is crispy Luddick still
smoldering
From the hand of Eckhardt. We can’t do anything for him but we can get
the
Goodies in the cabinet and on the table is a gun. Leave this room and
lets get
Ready for our lasers. I chose the commando crawl but you can choose from
two options to pass them. On the other side is our exit the green door.
We can shoot at a nearby spool sending it through the lasers or we can
Commando crawl under the lasers and setting off the mines as we pass.
Either way once on the other side turn left and head for the green door
with
The swipe card key to end this level and head onto the Bio Research
Facility.
|
T
Level 20 Bio Research Facility |
Bio Research
Facility
Once through the door we enter the bio area to a greenhouse with a
fountain in the middle
With gargoyle heads sticking out from it. Approach it to greet the
keeper of the green
House or the man with the green thumb Dr. Grant Muller. A cut scene
kicks in and he
Tells Lara the master plan and that people do not last long around this
place. After the
Thrilling and enlightening conversation from Muller we can have a
looksie around for
Goodies but be careful of some of the more interesting plants that can
snap or spew gas.
After you’ve had a nice browse of the place head back to fountain and
press action to
Pull on one of the gargoyle head to open a secret passage. To the left
of where we came
In a gargoyle of stone was moved to open an area we need to get to and
pick up some
Goodies and throw a switch. Go inside the passage until you find a
ladder and climb
To the top. You’ll find some goodies on the platform and a switch on the
wall at the end.
Throw the switch that opens a door outside and leave this passage back
to the green
House. Across the way with a floor with green tile is a door. Head for
that door and push
In the button. Once inside creepy critters are coming to get Lara we
have two options
Here. One is to waste our ammo or we can find a pipe we need to climb
and simply
Forget about these mutant thingies that want to snap at Lara. Regardless
how you want
To do this the result is the same we need to get to the pipe and climb
up. The save your
Ammo way is to head down the stairs left and use Lara’s dash and run
like the wind to
The other side finding a set of stairs on the left and make your way to
the top.
Turn left and don’t waste time as these mutants are coming to get you!
If you are quick
2 goodies are there on the ground in the middle of the walkway is a
pipe. Lara can jump
To it grab on and make her way across and drop to be on top of the
incubators. Find the
Valve nearest you from this point and turn it, this releases the fluid
in the incubator
Chambers. This is a great save point as you have a broken walkway and we
have a tricky
Jump to make. If you time your jump right you’ll land across the other
side of the ramp
And make it to the other side of the platform where you’ll find another
valve. Turn this
Valve that opens a secret passage from the bottom of an incubator
cylinder below,
We have to finally brave the googlies below and the one that is waiting
below near the
Valve you just turned. If you go to the ladder and go down as far as you
can go you can
Look down and see the cylinder on the right below has an opened bottom.
Check your
Health here as you will lose half of it by falling below. The other way
is to go back the
Way we came and shimmy across the pipe to the other side again. Let’s
say we do it via
The ladder it’s easier and we can run to the cylinder and escape the
mutant that’s waiting.
Drop down from the ladder and drop down into the opened cylinder below
and to the
Right. You’ll fall into water so look for the doorway ahead and pull
Lara out of the water.
Enter the doorway and you’ll see water below. We have to have Lara dive
in and
Swim through a partially opened grate and once inside there is a
creature we have to
Avoid and find a Ladder we can climb up quickly. There are 2 ladders one
closer where
You’ll encounter a guard and one further away. I chose the closer ladder
and encountered
The guard and had Lara dispose of him properly. The top of the stairs
has goodies gather
What you find and when you’re all done searching for goodies on the
ramps look to the
Other side across the way where there is a pipe and some gas coming out.
We need to
Have Lara shut the gas off on that pipe. If you get as close as you can
to that pipe on
The walkways and look below left the small ladder below has a walkway
and a large
Pipe with a valve on it. You can safely jump across the other side to
the ramp without
Jumping into the water, as the creature cannot be eliminated so save
your ammo.
Jump to the ramp and then a jump to the pipe and get the goodie. Shut
off the valve
And the gas shuts off across the way. Jump back to the platform and make
your way
Down the stairs to the grassy area where the guard was if you got up
from that ladder
Earlier. In the corner are some vines Lara can climb and shimmy to the
top. Start
Climbing until you can pull Lara up to the area where there is a door we
cannot open
And opposite a Ladder Lara can climb. Climb the ladder to the platform
and shut throw
The switch there. This activates a ramp making the platform longer so
Lara can make
The shimmy on the other side, which happens to be where we have the pipe
that had
Gas coming out until we shut the valve earlier. Make your way down the
ladder and
Back down below and take the stairs until you reach the broken portion
of the walkway
And jump across. There is a narrow ledge Lara can walk on then get to
the pipe climb up
And shimmy left until Lara reaches the platform and can pull up. Save
your game here
In case you run out of energy on the climb. Turn Lara towards the ivy on
the wall and
Climb up all the way and turn and shimmy until Lara reaches the platform
extension
We created by throwing the switch. Once on the platform climb down the
ladder and
Throw the switch to open the door nearby. Enter into a new area with
large moving
Vines. Climb down the ladder and up the stairs we need to stop the vine
creature blocking
Our way through the door. Once up the stairs you find a lever we cannot
use yet and five
Valves that we need to turn in a proper order and we have to turn only
three. There is
A table Lara can move with a map displaying what valves to turn with
symbols. If you
Want to make it easy on yourself simply turn the first, second and
fourth valves only.
After you do throw the lever that fills the pipes with radioactive goo
that kills the plant
Thing and allows Lara to safely go through the door on the other side.
Enter this door
And beware of a guard lurking in the area. We have to get his pass from
him so sneak
Around to position yourself to either get him by stealth or to shoot him
when you can
Minding also a guard lurking above. Once he’s down get his pass he
leaves behind.
Now climb up to the garden area with all the lovely bio plant life and
find the ladder
And climb up. Now once on the platform we need to take the stairs that
leads to a locked
Gate and make a few jumps onto the blocks ahead. Good point to save as
if you miss
You will slide into the pool below or hit the ledge below and die. Walk
up to the first
Platform and then a short hop to the second by holding walk and jump. Do
the same
A walk and jump for a short hop so Lara can safely slide down to the
next block.
From here if you are patient you can draw your weapon to get the guard
above.
If you didn’t take out the guard from the blocks you will after the
jumps.
With him out of the way we can finish our jumping in peace from Lara
getting shot.
Now a standard jump to the next then from here position Lara angled left
and jump
To the opened railing and pull up. If you didn’t take down the guard do
so now
If you did earlier a ramp nearby will collapse soon but it has already
if you took out
The guard earlier. Lara cannot make this jump yet across the gap. Find
the shorter
Gap that Lara can jump leading to a large health pack and Lara’s upgrade
for the long
Jump. Now jump back to where we were and back to the area that collapsed
or the long
Gap that looked impossible to make before and do a running jump to the
other side.
Make your way until you find some ivy at the end near the railing and
climb up to
The next platform above. You will see it has a broken portion and Lara
can shimmy.
A cut scene will show you Boaz and the gang. Ekhardt is not happy with
Boaz hmm.
Climb up on the platform for the cut scene then take the card and the
goodie that’s there.
Save goodbye to the security guard corpse and make your way back to the
vinery.
We now need one more pass and have to make our way back down. Go back
To the gate that was locked before and make your way as you are now on
the other side
Of it can open it and head down the stairs. You find as you reached the
end another long
Gap across the way with another platform and a ladder on its side. Make
another long
Jump and get the goodie on the platform and climb down the broken ladder
as far as you
Can then let go for the rest to safely drop below. Nearby the bio
shrubbery is our 3rd pass
On the ground. From there head to end for an opening and once inside our
3 receptacles
For our security pass cards. Once we use the three cards it opens the
door to Lara’s left.
Make your way through the door and down the stairs. Do not go across the
path yet that
Has steam but turn Lara left down the stairs where you’ll find green gas
in the area.
Don’t hang around there too long and locate a drop to water and find the
ladder and
Climb out. There is a movable block pull it twice back and under an
opening above.
Have Lara hop on the block and jump to the hole and pull up. You’ll find
lockers with
Goodies inside and a door that is jammed. Forget the door and make your
way back
Through the water and the gas and back to the walkway with the steam and
head through
The door on the other side. Push the switch and go through the door and
take the next
Door on the left. We now meet Kurtis Trent and another cut scene. Lara
and Kurtis have
A brief conversation about the painting and he decides to leave her
locked inside for
We now end this level and will have control of Kurtis for the first time
and in the next
Level called the sanitarium.
|
U-L
20-21 Sanitarium & Max Containment |
The
Sanitarium
Lara is taking a rest trapped in the room and we now have control of
Kurtis Trent for the
First time. He has for the most part the same controls as Lara so
figuring things out will
Not be difficult. Kurtis has powers he uses when needed that kick in
automatically as
You will see as you go through the level. The level begins with Kurtis
near an arched
Doorway. You have to hang drop and grab to the next one and make your
way down.
Pull Kurtis up at the doorways and walk around to find goodies on the
floors on some of
The levels. After you make your way to the bottom you’ll see a trapped
door, press action
To open it and Kurtis jumps down. Find your way to a ladder and another
and look for a
Platform across the way. Have Kurtis jump to the platform pull up and go
through the
Double doors. Tip here is to have your weapon drawn as the zombies can
creep up on you
But with your weapon drawn Kurtis’s auto target will kick in to alert
you of danger.
Head through the door and take down the zombie and head through the area
the zombie
Came from. Once you enter a short cut scene kicks in and we see a guard
getting dragged
Away. Proceed through and pick up the goodie by the guard an opened door
on the right
Has a man inside approach him and press action and he will tell Kurtis
why all the crazy
Things are going on inside the sanitarium. Once you’ve found out about
the proto head
Out the door and to a gate with a keypad. Kurtis uses his farsee ability
to find the number
Of the keypad in the distance and it also is in your inventory. Press
the code Kurtis found
On the keypad to open the door if you missed it in the cut scene it is
06289.
Enter and take down the zombie behind the gate. Enter the gate and down
the hall to
Another and take down the zombie with Kurtis’s gun. Find the white
double door and
Enter and take down another zombie. Ahead to the left is an open room
with a zombie in
Orange shoot the orange clad zombie and the other behind the screening
and pick of the
Chocolate bar and clips on the cafeteria floor. There is there is also
another door here
With a pad but we can’t access it yet so head out of the cafeteria and
head left down the
Hallway to a set of double doors get any zombies along the way they can
surprise you.
Inside are some clips on the floor and by a researcher dead on the floor
is a swipe card
Pass for our door. Ignore the dead Proto Nephilim in the room and head
back to the
Cafeteria and find the door to use the pass card. If you got the zombie
before you will
Not have to encounter the zombie inside the next room and simply take
the stairs.
Look around there is a large health pack on one side and a gap on the
other.
After taking the health pack jump the gap and head to a control console.
There was
Supposed to be a door with numbers next to it and I did not see it along
the way but
Fortunately I happen to know the code hehe . Press action at the control
console and
Press 38471 to open a set of double doors below. You can hang drop from
the gap and head to the door with the green flashing light above it. Cut
scene of the proto beast
In a lab looking for a muchie poor guy. We get control of Kurtis again
and in the hall
To the right is a grill we need to open. Open the grill and crawl inside
and when Kurtis
Can stand jump to another vent and crawl in and exit on the other side
to the lab area.
Nothing here but a bunch of sanitarium stuff so find a similar grill to
pull in the lab.
Once inside crawl through again until Kurtis can stand and jump to the
vent above and
Crawl through. A cut scene once again of the Proto Nephilim chomping
away at a meal
Of Sanitarium Guard and leaves when he has had enough. Jump down and
we’ll see a
Fan spinning and to the left some clips on the floor pick them up and
move away from
The fan as far as you can and shoot the canisters until they explode.
This lets a ladder fall
To the floor leaving an opening to a platform where Kurtis can jump up
and shut off the
Switch to the fan. Crawl now under the fan you shut off and find another
duct. One inside
Crawl through and make your way to the next level the maximum
containment area.
The Maximum Containment Area
We enter this area with Kurtis as the playable character and we need to
head through the
Gate and open a door on the left. Inside is a control panel and another
keypad that we
To find the code for later lets leave this room for now and head to the
other side near
A hall with a pool of poisonous watery goo. There is a goodie on the
other side so
Line up Kurtis to the edge of the walkway and make your way shimmying
left and drop
To the other side and get the goodie on the floor and make your way back
the same way.
Now head back to the area we were before ignoring the off ice for now
and head through
The gate and through a double door. Go right down the corridor and a cut
scene with kick
In of Kurtis’s farsee. He will see a sanitarium corpse on the floor with
numbers on his
Back 17068. When we have control of Kurtis once again head back to the
office with the
Control panel and use the keypad to open 2 cell doors we passed earlier.
Go back to the
Cell where Kurtis used his farsee and once inside wait for a mutant to
come and shoot
It until it falls then pick up the pass card on the floor. Around the
hallway you’ll find
A blinking swipe card device use your card to open the door. Once inside
near a door
With a red light over it and to the right are some Borax X clips pick
them up and leave
The room. Take the hallway to the left and shoot the mutant that’s
coming soon.
A guard is making some noise underneath a blocked gate nearby. Make a
right down
That corridor and another right and one more to reach a lab area. A cut
scene kicks in
Of the proto nephilim past you also you may encounter another mutant to
shoot
Down. Leave the room and turn right and find the open Kurtis can crawl
through.
Make your way past the dead guard the was another proto nephilim meal
and head
Down the corridor and down the spiral stairs. Make your way to a
checkered floor
And through another door and look on your left for an opened door. This
is
The proto nephilim chamber. Make your way along the gantry until you
find a ladder
And climb to the top. Make your way towards the control room and head
left across the
Ramp up to the proto nephilim chamber door that has been broken open and
jump and
Pull Kurtis to the top. I experienced lack of camera control here so use
the look button
To find a broken gantry ramp across the way and line Kurtis up to jump
across to grab
It and pull up. Take the gantry to the end and jump to the other side.
Now find a duct
And have Kurtis jump up and crawl in. Crawl through the ductwork and
fall to a few
Drop and make your way to the opening. There is only one exit and the
other paths
Have gratings blocking them so use your look button to check as you go.
Once at
The ducts exit drop down and climb the ladder to the top you’ll find
next to another
Corpse another access pass card pick it up and also a chocolate bar.
Find the button
On the wall to open the door and exit. You’ll find we are in familiar
territory once again
And soon we’ll be encountering the proto nephilim. Exit the room and
take the hallway
Left until you find the door where we can use our pass card. Before we
use our pass card
Lets discuss how we are going to beat the Proto Nephilim. Kurtis has
plenty of ammo
But you’ll need to watch your health there is a large health pack in the
room if you need
It. We have to keep shooting the beast and have him fall four times and
if you are
Successful a cut scene will follow of Kurtis killing the proto nephilim
with the crystal
Shard. Make sure you keep running around to avoid the beast from
attacking you he
Jumps to the ceiling for a breather then comes back sometimes just keep
shooting him
Constantly until the cut scene kicks in. Now that we are prepared enter
the room for
A cut scene of the beast looking for another meal. Ok lets say you
killed the beast and
The cut scene with the crystal shard going into the proto nephilim
killing it has passed.
Now find the switch in the room you can’t miss it. It has all the pipes
surrounding it.
Throw the switch opening the room where Lara was trapped and once again
another
Cut scene of Lara and Kurtis discussing plans and realize it’s best to
work together
But takes separate paths. After the cut scene this ends our level and
have control of Lara
Once again. Wasn’t Kurtis fun to play? It blended well with the story
and made a nice
Change in my opinion. It wasn’t overdone and didn’t over shadow the main
character.
Well enough of my opinions and onto our next level The Aquatic Research
Area.
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Level 22 Aquatic Research Area |
Aquatic
Research Area
We now have control of Lara once again and can now leave by pressing the
button
On the wall. Enter trough the opened door and ignore the ladder to the
right and instead
Turn Lara left to hang drop to the ground below. There are gun turrets
on sensors in the
Area and we need to avoid them. You now need to use the commando crawl
by using
The crawl and walk buttons together. On the other side to the left is a
small opening to
Crawl through and once inside locate the valve on the large pipe.
Turning this valve
Releases a blue fog in the area disabling the gun turrets in the area.
Have Lara turn the
Valve and wait until the gas has fully filled the room before Lara
leaves where she is.
Once the blue fog has filled the room it is safe for Lara to leave the
valve area and now
We need to find a pipe to climb on the wall. Climb up the pipe and
shimmy right to
Another pipe and climb up and shimmy right until Lara can pull up to the
ledge.
Now hang drop to the platform below and head down the corridor and to
the right.
Be careful here as there are more gun turrets Lara’s auto aim will kick
in to give you a
Subtle hint. You can go down the corridor a bit and then shoot the
canisters until the
Explode disabling the gun turrets. At the end of the corridor enter the
door by pressing
The button and climb the ladder inside to the top. Follow the path until
you reach the
Aquatic facility a console ahead of you is a clue you are in the right
place. If you look
Closely at the console the levels are low and we need to raise the
levels. Unfortunately
We have another of those underwater mutants also. If you go toward the
right of the stairs
And look below you’ll see a steal cage and that’s where we dive, as the
beastie cannot get
Lara from behind it. Opposite the grating fence is a broken window we
can swim through
And to the left is a switch to raise the power to the console above. Tip
here if you are low
On air return back to the top for air if you need it you can always
return. One the switch
Thrown reverse roll to turn Lara around and swim through the door ahead
with the
Yellow and black stripes ahead and up another door of the same color go
through and
Swim upward to a small opening and head to the top and pull Lara up to
get dry.
Inside along the left walkway is a health pack, pick it up and head out
the doorway by
Pushing the button on the door panel. On the opposite side is another
opened door with
Black and yellow stripes head over to it and inside and press a button
on the wall to open
The door to the next area. Inside are two switches left and right. Push
the one on the right
To bring up the elevator and then press the one on the right to activate
a security camera
In another area. Go inside the elevator and push the button and head
down to the lower
Level. Turn right to a doorway and head down passing a control panel
Lara is passing
The underwater control area. Pull the switch energizing the facility to
full capacity and
Return back to the surface the way you came back up the elevator and
through the room.
A brief cut scene will follow after you return to the surface showing
things turning on in
The area. Make your way right up the stairs to a new area with a big
bowl on a platform.
This is the underwater creatures feeding bowl we need to fill it with
chum so we can
Make him happy and won’t bother Lara. Completing this task also give
Lara another
Upgrade. Pull the big bucket away from the platform and onto the
conveyer area you
Will have to go on the other side of it and give it one more push to get
it in place.
Once in place a yellow switch on a pipe to the left of the bucket will
bring the bucket to
The other side. Have Lara throw the switch and watch the bucket go to
the other side like
Magic! Once the bucket is on the other side Lara has to push the bucket
as far as she can
Into the room ahead. One it’s in and under the shoot we can put yummy
chum inside.
Find the switch on the left side inside the room and throw the switch
filling yummy chum
Into the bucket for our little friend below in the water. Now we have to
do everything in
Reverse. We have to pull the bucket back onto the conveyer and press the
switch on this
Side to bring the bucket back to the other side near the platform. Once
the bucket is in
Place Lara will have her upgrade and we can push the button there to
send the bucket
Back near the platform on the other side. Watch it go to the other side
like magic!
Now Lara has to finally push the big bucket with the yummy chum for our
friend below
In the water so he can have his supper back into the platform just the
way we found it.
Now we have to find a way to get our big bucket to our underwater friend
below.
Make your way downstairs and to a platform near a control room with
crates. If you
Stumbled upon it before you’d notice the ladder was not accessible
before but is now
With all the power restored in the facility. Climb up the ladder and
push either yellow
Button on the console to activate security sensors and shows you a
switch and a room
Wetsuits in it depending what button you pushed. Exit this room not by
the ladder but
The doorway in the room it leads to a ramp that’s broken at the end.
There is a pipe to
Climb and without the upgrade Lara would have never made the distance.
Climb the pipe
And shimmy right to another and climb up quickly and left around the
ledge and shimmy
Left until you can drop to a platform below. On the end of the platform
left is a switch
That will bring us our ride across. Push the button and get on quickly
the driver doesn’t
Wait for Lara for long. On the other side approach the automatic door
and enter then head
Left to throw a switch. This switch shows a cut scene of yummy chum for
our friend to
Munch on and now he will no longer be interested in our Lara. Turn
around and head to
A door on your left and push the button to open the door. One more
button and a baddie
On the other side of the door waiting for you. Have the machine gun
ready to gun him
Down after you push the button to open the door also a good save point
here.
Assuming you took out the bad guy after pushing the button to the door.
In the cabinets
On either side are clips inside get the clips and make your way back to
the research
Facility. The right side the facility when you are back at the automatic
door is the
Side we need to go and dive into the water and throw switch number 1.
Before you
Dive in The underwater buddy creature is not as hungry but would like
desert so don’t
Waste time swimming around. Dive in and press action on switch number
one. This
Open a passage on the other side but you’ll need to come up for air
first. Take a quick
Breath and dive back in and head through the opening and head upward.
Once there
A cut scene kicks in of Lara taking a wetsuit and putting it on and then
she presses a
Button that fills the room with water. A quick save here isn’t a bad
idea if you aren’t
A good swimmer at this point. Once you have control of Lara throw the
lever on the wall
In the room there is a 2 above it and dive down into the water and head
back into the
Facility and find the hole we opened passage 2 and take it to the end.
Ending this level
But not the underwater adventure as you will as Lara enters The Vault of
Trophies.
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Level 22 The Vault of Trophies |
The Vault of
Trophies
Yes Lara is still under water and it’s going to get even harder at least
it was for me so I
It’s easier for you with this walkthrough. To prepare for this swim
always use the few
Places above where you can get air and as you get closer to where you
need to be save
Your game as you go. The objective here is to find a wall you need to
kick down and find
Two statues with the names Limoux and Vasiley and pull the levers behind
there statues.
With all that said let’s get swimming you’ll find you are swimming in a
current which
It even harder. Swim down the corridor past the 2 sets of blades and
further ahead is a
Stone opening you need to enter on your left. Prior to reaching this
opening was an air
Pocket a place to get air remember it if you need to backtrack. Enter
the stone passage
And find a wooden pillar past it on the left is another open head down
there to find the
Wall. Kick it down and backtrack a bit you’ll find another air pocket
above nearby.
This is a great place to save if you’ve found the pocket of air. With
the wall open the next
Step is to find the two statues with the names Vasiley and Limoux. The
names are on the
Back of each statue at the bottom of the base. When you enter the statue
area turn right
The third statue is Limoux and behind it is a lever pull it to watch a
statue move into
Place. This is a great time to head back to the air pocket through the
wall as you are
Running out of air so find the air pocket and another great save point
here.
The seventh statue on the right is Vasiley so head back as before and
pull that lever to
Watch the statue move in place and start an electric charge that opens
an area above.
If you’ve been watching your air during this time it’s almost gone but
is holding steady
Until you get control of Lara again. You have enough time to swim to
center of the room
To the top and get Lara some badly needed air. A cut scene kicks in of
Lara removing her
Wet suit and we are finally back on dry land. Head through the opening
to a large
Slamming stone. Position yourself in front and dash past it before Lara
becomes a
Pancake. Ahead is a lever on the right side of the wall this raises
platforms similar to
What was in the hall of season’s levels. The platforms are timed to
crumble in three
Seconds with exception to the first platform in front of you. Position
Lara to the edge
And hold the walk and jump button and watch a bunch of platforms
crumble. Turn a
Little to the platform right and another walk and jump for a short hop
to the next but
Hurry and jump to the stone platform ahead as you have three seconds.
Once on the
Stone platform the next jump is tricky, as you have to use your best
guess for a standard
Jump. The best way is to find the edge on the right and take a step back
and jump to the
Platform farthest away and closest to the exit. Jump to the platform and
another to the
Entrance and back on safe ground. The entrance ahead has two knights in
a library the
Trick here is to know where you are going and to disable them both for
15 seconds with
A good weapon and do what you have to do. Disable the 2 knights with
your weapon and
Head right and throw the lever at the end of the room this gives Lara
another upgrade to
Pull a chain on the opposite side from where you are and reveals some
bandages behind
A bookcase but leave those for now. Lara needs time to pull that chain
so have the
Follow you out of the room and into the cave area you came from. They
get lost and
Don’t bother you at least they didn’t bother me. Go to the chain on the
left side of the
Room near a yellow tapestry. Pulling the chain raises the tapestry and
reveals a wall that
Lara can climb. Climb up the middle portion of the wall that looks like
a cross and
Shimmy right until you can climb up onto the ledge and pull Lara up.
From there look up.
You can jump to the grating and move across to drop to a small platform
across the way.
This lines you up to jump and grab the main center beam and move to the
platform across
The way in the center of the room opening another bookcase and revealing
the 5th
Obscura painting. Where you pulled the first switch against the wall is
the painting and
Opposite from there are the bandages grab them both and look for the
fire place and
Crawl through to a hole in the floor and leaving the 2 knights behind.
Great save point
As we have a fairly long swim. Jump in and make rights when you can and
look for the
Opening that has a brown color. This ends the level and a cut scene
kicks in with Lara
Making it to the surface and meeting Eckhardt face to face. He has
Kurtis Trent prisoner
And says if she gives him the 5th painting they both can leave.
Gunderson and Muller are
Also there and Eckhardt is not please with Muller for failing him.
Remember Kristina
Boaz getting eaten by the mutant plant earlier on? Well she’s back and
she looks like a
Female version of the Scorpion King. Lara and Kurtis watch as Muller is
devoured by
Boaz. Lara is then hoisted to safety and tosses Lara the two shards.
This sets the table
For the next level Boaz Returns.
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Levels 23-24 Boaz Returns - Lost Domain |
Boaz Returns
Yes Boaz has returned into a lovely creature that spits goo from the
front and four pods 2 on each
Side. I must have restarted 50 times but once I realized what to do it
was easy. The key is simply
To run around and shoot on one side of the creature taking out one side
of the pods and then run
Around the other side and do the same until the creature goes down. If
you do that it takes very
Little ammo and maybe less than 2 minutes of shooting PS2 users can aim
by using the square
Button while shooting or else you will do a roll when you are not. Once
the creature is down Kurtis
Can easily finish of Boaz as she comes out with wings by shooting
repeatedly until she's finished.
What of Kurtis Trent? Hmm we'll have to wait and see. Just remember like
Forest Gump Run Kurtis Run!
The Lost Domain
You slide down and enter the level ahead and a series of platforms make
your way to the other side
To a lever on the right in the corner of the wooden platform on the
other end. Once there pull the lever
And climb to the bridge on the other side is a large health pack. Head
out of this tunnel to find a lever
And across the way a series of stoned ramps. You now have your upgrade
that will allow you to make this.
The key here is not to simply run across but to use your dash key and
jump. If you time it correctly Lara
Will safely land on each platform and run across to the exit. Without
using the dash key you'll never make
The timed 15-second door on the other side. This will most likely take
you a number of tries but once
You get the hang of it you'll say wow that was so easy. Once on the
other side the door behind you
Closes and we face some more platforms and a door on the other far end
of the cavern. If you want to you
Can hop the platforms but you will run into some nasty blades at the
stairs on the other side that’s up to
You. If you do immediately hop back and then retrace your hops back to
where we are now. There is a
Lever we have to pull to disable the blades that come down from the
steps on the other side. At the
Entrance to your left there is a ladder jump to that area and climb the
ladder to the top and go to the end
Of the ramp. Standard jump to the ramp across the way. Now we have a
slide jump and the camera here
May be tricky so be careful you want to save beforehand just in case.
Once on the ramp by the lever
Pull it to disable the blade then hang drop from there to a platform
below. Lara with all her upgrades
Can make a jump to the stairs grab and pull up if you angle yourself
right. Walk up the stairs and flames
Surround the symbol on the door and unlocks and opens the door to
Eckhardts lab ending this level.
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Level 25 Eckhardts Lab |
Eckhardts Lab
We slide down a ramp but if you do not jump to your left before the
blades Lara is dead.
Once on the stone ledge Lara can make the long jump across the way
avoiding the second
Set of blades and taking some slight damage on her energy. A doorway
ahead has 2 knights
Which I did not encounter until I pulled a lever in the room. Enter the
room and go to a desk
In the far left corner and pick up Alchemic Phial number one and nearby
is a health pack too.
Pull the lever in the middle of the room to open the trap door in the
center then find a ladder
Near the entrance you came in and climb to the top and make your way
around to the place
Holder for phial number one. Continue around the catwalk you are on and
back step from the
Railing to jump on top of the cage in the center of the room. Inside are
two more Alchemic Phials
The last two we need. Once Lara is on top of the cage drop into the
opening and remember this
Area as it is our only way out and a great save point before you pick up
the phial as after you do
The cage drops into the acid bath. Pick up the phial and climb up the
cage shimmy left and pull
Lara back on top of the cage to safety. A small ledge not accessible
before now is so have
Lara climb up and crawl inside for phial number three our final one we
need. Now we need to
Get out of here. Lara can climb the walls here but cannot pull herself
out you will have to do
A back flips at the edge to land back onto the floor in the main area.
Once back let’s waste no
Time using our last two phials and placing them in their holders. Climb
the stairs in the room
To place phial number two, then head down the stairs and head for the
pool in the other room
And place phial three in the holder on the wall. This starts a chain
reaction and now you can
Have Lara jump into the water to get the crystal shard sitting on a base
at the bottom.
Now surface back to the top and go through the newly opened door and
follow it sliding to yet
Another door. Once you open this door a cut scene kicks in with Eckhardt
busy doing his thing.
Once you have control of Lara the best thing to do is duck as he using
all his powers to try to
Kill Lara. You can’t do anything to him at this point so save your ammo
until he starts to make
Three clones of himself. At some point the three clones will run to the
center circle where you
Are that is when you start shooting at them and move as close as you can
shooting Eckhardt until
A cut scene kicks in of Lara stabbing him with one of the three crystal
shards. Repeat this process
Two more time and on the third the cut scene will show Joachim Karel who
all along was the
Ring leader a Nephilim himself a shape shifter the one who killed Von
Croy. He stabs Eckhardt
With the third shard to kill him and offers Lara a chance at joining
him. Of course Lara refuses
And now Lara becomes his next target. If you’ve made it this far it’s a
great save point don’t
Worry about ammo you won’t need it. Find the slumped Eckhardt and grab
his glove this is
What will kill Karel but not on him we have to now find a button on
another pillar similar to one
Eckhardt is lying dead against. Push the button to lower a ladder nearby
and climb up. Move
The platform to another ladder and climb up again. One more ladder to
find and climb up.
On this platform all you have to do is find a spot to jump towards the
sleeper. Do not worry
About grabbing anything as a cut scene will automatically kick in of
Lara hanging from the
Sleeper and using the glove and ending the reign of the Nephilim. Lara
finds Kurtis’s weapon
And only to wonder if he’s alive or dead and will ever see him again.
She exits the lab and
You have successfully completed this wonderful game The Angel of
Darkness congratulations!
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