The Beginning
Outside the Shuttle, examine the
tool chest. It is called a flying pig. Use PenUltimate (in your inventory)
to talk to Cora
about the pig. She'll deploy the
pig into space. In space, use the pig. You should pick up all the tools
inside it. Then use
PenUltimate to talk to Borden, ask
him about the nuclear explosive. He will tell you where the first bomb
should be set
up. Go to quadrant 2. You'll find
a target surface. Use zero-g digger to smooth the rough surface. Then you
can set up
the bomb. Remember to use the arming
key to active the bomb. Talk to Borden again, he'll tell you where the
second
bomb is placed. Go to quadrant 3.
A boulder is blocking the target surface. Use the shovel to remove the
rock. Then set
up the bomb. Remember to use the
arming key to active the bomb. Now go back to the shuttle. Talk to Borden
and
watch the explosion.
You and your team will go back to
the asteroid. Examine the odd projection. Use zero-g digger on the projection.
A metal
plate is found. Push the metal plate.
Push the metal plate on the right too. You can find another 2 odd projections
on the
left. Dig and push them. A dark
tunnel appears. Go inside. Inside the asteroid, a pedestal is found. Move
towards it. Put
the plates on the square indentations...
Alien Planet
You are now on an alien planet. Go
to the clearing. You'll find 3 '?'s. First go to the one at the left. There
is an alien
space ship. Inside the ship, there
is a chest. Open it and you'll find a device. Then take the hanging wire.
A ghost
appears. After the ghost has gone,
take the wire and the engraved rod. Then go to the '?' at the top. There
are some
graves. Use the shovel to dig the
grave. Pick up the jawbone and the tusk. Then go to the rightmost '?'.
Use the device, it
points at the dirt. Use the shovel
to dig. You can find a bracelet.
Back to the dais. The ghost appears
again. Dig the small hole. Brink will fall into the hole and die. There's
nothing you
can do to stop this, so don't sweat
it. You and Maggie will go down to the nexus. Maggie will go away, leaving
you to
work alone. Walk around the room;
you'll find a plate and a purple rod on the ground. Examine the purple
rod; there are
four shapes on it. It is the key
to open those sealed doors. You try to enter the code, but you don't succeed
because
there is no power. Go to the dark
tunnel. Open the airlock. It is a command center. There is a glowing panel.
A lifeless
crystal is found, but you don't
know what it's for. Go to the ramp. Look down from the edge. You can see
a loose lens.
You need to put it onto the lens
slot to repair the power machine. You notice there are two panels. Use
the control panel,
input the following code: 4 purple,
2 yellow and 1 red. Then use the triangular button on the left. A robot
comes down and
picks up the lens. Input the code
again: 5 purple, 4 blue and 1 red. Use the triangular bottom again. The
robot will repair
the lens. Before you leave the power
room, remove the loose plate and take the blue crystal.
Now use the purple rod to open the door left to the dark tunnel. It will open and you can go on the tram.
The Museum
There is a weakened door beside the
tram call, but you can't open it. Walk outside. There is a fossil on the
ground.
Study it carefully; it is useful!
Go to the water. A sea monster eats an alien turtle. Examine the water;
you can find an
underwater cave, but you can't go
there because the sea monster is blocking your way.
Go up. There is a strange device.
Use it. If the lens (just under the strange device) is at the right position,
when you push
the switch, a crystal appears. Hold
down the switch for one or two seconds, and a light bridge is created.
(You can see a
beam appear at the map too)
Go into the door. Pick up the glowing
crystal and the tablet. Look at all the displays. You'll learn more about
life crystals
and an explosive canister. You'll
find a red rod on the floor. There is a door. Go inside and find Maggie
working there. Go
back to the nexus. Use the life-crystal
(the glowing green crystal) on Brink. Brink is revived. Then use the red
rod to open
the door left to the column. But
when you press the tram call, no tram appears! You know the glowing panel
in the
command center is the tram control.
You need to repair the lifeless crystal. You and Brink go to the museum.
Brink will
help you to open the weakened door.
Inside the door is a pool of life crystals! Pick up the canister on the
floor, and pick
up some life crystals, too. Go to
the water. The Monster eats another turtle. Brink runs away. In order to
go to the
underwater cave, you must kill the
monster. You examine the loose bones and find you can rebuild the turtle.
The head
goes at the top left, with the blunt
(without bumps) end of the head facing north east. Attached to the head
is a small,
thin neck bone with the thinner
end attaching to the head. That neck bone attaches to the first (and largest)
set of fins,
which look sort of bent forward,
and have two very large joints. The second and third set of arms come immediately
afterward, moving downward in size.
After that is back/rib bone section, followed by the pelvis, then a thick,
large bone,
which attaches to the tail, the
pointed end of which faces lower right. If you've done it right, you can
put the canister into
the turtle and apply the life crystal.
The sea monster will be killed when it eats the "turtle bomb." You can
go to the cave
now. If you still don't understand,
refer to the image:
In the cave, you can find an orange rod and a plate.
The Plateau
Use the orange rod to open the door
right to the dark tunnel. Walk along the path. There is a crack on the
path. Jump to
the other side. Use the shovel to
push the boulder over to form a bridge. Continue walking. You can see another
strange
device. Adjust the lens and create
the light bridge. Then walk across the waterfall and enter the crevice.
In the cave you
can find a blue crystal. Then go
to the plateau behind the light bridge. A rat-like creature (critter) steals
a part of the door.
You need to find it. Pick up the
cover, rib, dowel and rod on the floor. Use the dowel on the wheel-like
thing's hole. Then
use the pole on the pin. And then
use the rib on the hook. Finally put the rod on the cage to form a trap.
Walk to the hole
in the upper right part of the screen,
and search through the holes until the little critter runs out. Taking
care NOT to
come too close, move downward and
left, back around the wheel shape and up again once you pass it. Move right
and
scare the creature in that direction.
It will walk right into the trap. Use the bracelet on the critter, then
let it go. Use your
shovel on the cave a little to the
left of you, widening it enough for you to enter. Go inside and use the
device. There will
now appear an indicated spot by
the device. Dig there to retrieve the machine part. (Remember to take the
rod with you.)
Back to the sealed door. Use the
machine part and the cover on the panel. The door will open. Inside the
room, pick up
the plate and the green rod. Pick
up the twin scepters. Use them on the faint light. A moon map appears.
The blue
scepter controls the small moon,
the gold controls the large moon. You need to make the two moons eclipse.
To do this,
move the large moon to the 2 o'clock
position. Move the small moon between the planet and the large moon. If
you've
done it right, a cutscene will happen.
Push the button to open the door.
Go to the command center. Put the blue rod into the hole. Another 2 crystals
appear.
Click on the lifeless crystal; you
will notice that the crystal is a little bit brighter. Slide the crystals
and watch the
brightness carefully, until the
crystal becomes blue again.
Map spire
Use the green rod to open the door
beside the column. But the panel is not working. Use the tusk to open the
panel. Use
the wire on the panel and connect
it to the sparks. Now the door will open. Get off the tram. You notice
that the map
spire is quite a large area. Here
is a brief map.
Tram - ledge -beach (with strange
light)
|
Cavern - nest - waterfall source
- beach
|
Pit - map panel - light bridge.
Go to the map panel. Enter the code
of the tomb (oh! You haven't been there yet! That is the red rod). You'll
get a
message. Now turn on the light bridge.
The Tomb
Back to the nexus. Now get on the
tram leading to the tomb. (The door is opened with the red rod.) Go to
the plateau.
There is a stone plate on the floor.
Use the shovel to dig it. A hole appears. Go inside the hole. Use the blue
crystal on
the hole. Then walk to the two-moon
mark on the floor. The shutter will open. Use the rod to fix the plate.
Go outside,
you'll find some dirt at the left
of the tomb. Clear the dirt and a statue appears. Touch it and it will
disappear. Get on the
crypt and you will go down.
Go left. There is a door. When you
walk towards the door and touch the panel, a guard dog is revived. Use
a life crystal
on the bones beside the door. The
two dogs will fight and kill each other. Use the engraved rod to open the
door. Go into
the door and you'll find a pyramid
in there. Use the engraved rod to open the pyramid. Use a life crystal
on the alien body.
But you don't understand what the
alien says. So you decide to stop talking to it and find Maggie.
Maggie is kidnapped!
Maggie is kidnapped by a monster.
You need Brink's help. Go outside. Walk to along the path. You find a light
bridge,
but this bridge is broken. Open
the panel. There are a light source and 4 prisms. Repairing it is easy.
The rule is: a light
beam only pass 2 crystal, all prisms
should be used. So you should switch the source, find out which prism can
deliver
the light to other prisms. (Don't
understand? Never mind, switch the light to the prism between the red and
green.)
After creating the light bridge,
don't leave. Go to the cave interior. You can see Brink working there;
he's acting really
strange. Talk to him. But he won't
help you. But you notice a crystal stash on the ground. Go to the cave,
use the
flashlight on the bat-like creatures.
Then Brink will run away. Dig the crystal stash and get all life crystals.
Brink will
make a deal with you. Now go to
the map spire.
Go to the nest. Maggie is kept here.
Talk to Brink; he will draw the monster's attention. You'll go to the waterfall
source.
Push the boulder to block the water.
Back to the nest. Talk to Brink. Brink and Maggie will open the grate and
kill the
monster.
Brink will steal all the life crystals.
Go to the beach with the strange lights. Examine the lights, and give the
tablet to
Maggie. Maggie will find the hidden
island. Go into the island and you will find the last plate.
Go back to the nexus. As you arrive,
Brink asks for help from you. Go to the plateau. Brink's arm is stuck inside
the
crevice. Use the jawbone to cut
Brink's hand off.
Alien Lab
Back to the nexus. Put the plates
into the alcove. The sealed door will open. Take the tram to the lab. Examine
the
device at the bottom. There is a
missing part. Then go up, you can find the final light bridge. Remove the
nest and create
the bridge. You decide to ask the
alien about the missing part. (Remember to take a life crystal from the
crystal pool at
the museum spire.) Go to the tomb
through the light bridge. Revive the alien. Ask him about the alien device.
He will tell
you about the Eye and give you a
rod.
Go to the map room. Enter the code
in the map machine. It shows the beach where the missing part can be found.
Go to
the beach and get the Eye part.
Then go back to the lab.
Ending 1
When you get back to the lab, Brink
is waiting for you. He takes all of your life crystals. Fortunately Maggie
has another
one. Put the Eye part into the gap.
But you still need more life crystals. You decide to talk to Brink. (Don't
bother going
to the crystal pool; all crystals
have been taken by Brink.) Take the Eye part with you. (Brink is still
working at the cave
on the tomb island.)
When you see Brink, show him the
Eye part and make a deal with him. Put the Eye part into the slot on the
relic. By
starting a fight, Brink will get
killed. Take the Eye part back to the lab. Put the Eye part and the crystals
into the panel.
Talk to Maggie about the alien device.
She will operate the machine. But Maggie will die.
You walk alone to the light bridge.
Go to the Eye. A guard dog suddenly appears. Turn off the light bridge;
the dog will fall
into the sea. Walk into the Eye
and watch the ending animation!
Ending 2
When you get back to the lab, Brink
is waiting for you. He takes all of your life crystals. Fortunately Maggie
has another
one. Put the Eye part into the gap.
But you still need more life crystals. You decide to talk to Brink. (Don't
bother going
to the crystal pool; all crystals
have been taken by Brink.) Take the Eye part with you. (Brink is still
working at the cave
on the tomb island.)
When you see Brink, show him the
Eye part and make a deal with him. Put the Eye part into the slot on the
relic. By
starting a fight, Brink will get
killed. Take the crystals. Put the Eye part into the slot again. The machine
will produce two
more life crystals. Take them also
and the Eye part back to the lab.
Put the Eye part and the crystals
into the panel. Talk to Maggie. She will operate the machine. But Maggie
will die. Use
a life crystal on Maggie. Maggie
will be revived, but she will jump down from the cliff.
You walk alone to the light bridge.
Go to the Eye. A guard dog suddenly appears. Turn off the light bridge,
the dog will
fall. Walk into the Eye and watch
the ending animation!