Note: Although not required to play through the game, to view the cutscenes, you will need to have the DivX codec installed on your computer. You can download it, for free, from the DivX website.
Note:: This walkthrough is for version 1.0 of The White Chamber. The developers are planning on making an "International" version with more gameplay, but they are working on a non-adventure for the time being. The download size for The White Chamber v1.0 is 306 megabytes, so if you don't have a broadband connection you may want to skip this one. About: The White Chamber is a freeware adventure game from Studio Trophis. This is your standard point-and-click adventure in 2D perspective. The game, however, is not for everyone; there is profanity used, lots of blood, gore and acts of grotesque violence. If these things do not bother you, it is definitely worth the time to play. The character you play is right out of an anime movie, but the game really doesn't have any anime aspects to it. You begin on an abandoned spaceship, and work your way through a macabre storyline to find out what happened to the scientists who had worked on the ship before your arrival. You play a female named Sarah. It isn't until the very end of the game till you learn what acts happened on the spaceship. And so it begins... |
Controls: Right & Left mouse control the vast majority of your game. Keyboard keys, however, are used rarely. Your Esc (Escape) key allows you to pause/save/load/quit. The only other time you use your keyboard keys is to control a bot (with the cursor/arrow keys and the spacebar).
Special Note: The game has a total of 4 endings; they are: Damned, Decaying, Redemption and Venomous. Venomous is an ending that you do not want to experience (you end up being gassed to death somewhat early in the game). Decaying is also a death ending (making you unable to finish the game). There are 2, valid endings, but the ultimate goal is to achieve the Redemption ending and there are 3 ways to achieve it. If you wish to experience the Venomous ending, it takes place where the fridge is suspended. To experience it, use the switch (to the left of the glass door) to open the mouth. Next, exit the door at the bottom then go back into the room with the suspended fridge. You will need to leave twice. When you come back the third time, the Venomous ending will occur. What differs the Damned, Decaying and Redemption endings is how you answer questions posed both in the very beginning of the game, and questions towards the end. You will notice a blackboard, hanging on a wall, later in the game. One or Two marks will lead you to a Damned ending. Three marks will lead you to the Redemption ending. The questions, in the beginning, are: 1) Do you know where you are? 2) Do you regret? and 3) Are you ready? The third question is immaterial; you will need to choose Yes to proceed in the game, but the first two questions are critical in what ending you achieve in the game. Of the ways to achieve the Damned ending, if you choose No for the first question you will be shown one closing cutscene. If you choose Yes for the first question, and you achieve the Damned ending, you will be giving a separate, closing cutscene which proves that the Redemption ending is the best, possible ending of the four. The second closing cutscene reads as follows:
Note: The only way to experience the Damned, Decaying and Redemption endings, all in one game, is to answer Yes for the first two questions. If you answer No for the first question, the blinds are lifted (in the opening room) and you are shown that you are in space. No big deal. So, choose Yes for the first two questions if you wish to experience the three endings listed above. This walkthrough will follow this route of gameplay. You cannot, however, view both Damned and Damned (alternate ending) endings. You will need to replay through the game to view the Damned (alternate ending) ending to view it. There isn't much difference between the two, but the message above is relayed in the Damned (alternate ending) ending. I believe the developers offered this alternate, Damned ending to show that the Redemption ending is the ending to strive for to complete the game successfuly.
Note: The Venomous ending can only occur one way (listed in the walkthrough). DOCKING CHAMBER Note: Read the notes above before answering any questions. This walkthrough will answer the first two questions Yes to be able to see all four endings all in one time playing through. Note: If you choose no for the first question, the windows will open, and you will see that you are in space. CRADLE Note: If you like, you can right click on the floor stains then left click on the eye icon to learn a little about them. It won't be until the end of the game until you see what happened in this room. STORAGE ROOM CRADLE POWER ROOM Note: For an easter egg, you can place the override key in the comms key slot. Leave the view of the backup unit (described how to do so below). Right click on the "right" computer (as opposed to the "left" computer) then left click on the hand icon. Enter in the color code to get into the droid console and view the easter egg. We get the color code from a note (later in the game), but if you want to see this easter egg, the code is: Purple, White, Yellow, Green, Blue then Red. CRADLE Note: The solar backup power gauge should be completely lit up now. Note: If you click on the lower cradle, you will not be able to come back to raise the cradle and return to the docking chamber (first room you started in to begin the game). There is nothing else to do in the docking chamber, so it is not important. STATION LOUNGE Note: To get into the room with the fire, the fire will need to be extinguished before the safety lock is opened. Note: Fun, a severed arm... and lots more body parts to collect throughout the game (6 body parts in all). If you saw the easter egg in the droid console I mentioned earlier, the body parts you collect (throughout the game) will construct that guy. Note: You will never believe what's inside the box you've just collected, but you will find out later in the game. The only other item that can be collected in this cupboard is the soda can. It will not be used in the game, so collect it if you like. Note: You will notice a fire extinguisher to the left of the cupboard you were just in. It can be collected for your inventory, but it, like the soda can, will not be used. I believe these 2 items are given as false leads to make you think either item will be the item to extinguish the fire on the otherside of the glass door. SLEEPING AREA Note: There is nothing to see or do on the beach. This beach will be seen again if you get the Redemption ending. Note: As you can see, the beach was just an illusion (but it will be real in the Redemption ending). You need to go back out that door to trigger some events to proceed in the game. STATION LOUNGE STATION LAB Note: Before leaving this room, you will notice a blackboard with markings on it. These markings, later in the game, will dictate which game ending you will get. You will need 3 markings for the Redemption ending and 2 or less for the Damned endings. The Decaying and Venomous endings are dead ends (not endings to complete the game successfully), so the markings have nothing to do with either of them. STATION LOUNGE CRADLE SLEEPING AREA STATION LOUNGE CRADLE POWER ROOM Note: You can use the "left" computer to read 4 e-mails, but it isn't mandatory to complete the game. You will learn of a note with a color code to use on the droid console (the "right" computer). You just got the note in the sleeping area with the code on it. Note: "Patience While You Grill Bacon Rind." This nonsense sentence relays the color code we need to access the droid console: Purple, White, Yellow, Green, Blue then Red. Note: You will see that the bot, and the burning body, flew out into open space. You can go back and use the droid console, and look through the bot's view as it floats through open space. CRADLE STATION LOUNGE Note: You can go through the door now, because the fire has been extinguished. QUARANTINE LAB Note: You will see that the envelope, once opened, has given you a VHS cassette. STATION LOUNGE PASSAGE CRADLE POWER ROOM CRADLE STATION LOUNGE Note: Remember this guy; we will see him again later in the game both on a third video disc as well as in person. STATION LAB Note: We will see this laser cutter in one of the closing cutscenes of the game. Our character has used this device before... Note: You can use the sample dish, but it isn't mandatory, on the lab microscope (to the left of the welded vent door. We will use this sample dish, for another purpose, later in the game. STATION LOUNGE Note: Here is where one of the four endings occurs. If you wish to experience it, save your game so that you can pick up here where you left off. To save, use your Esc (escape) key (on your keyboard) and create a save. Note: To view the Venomous ending, if you wish, go out the door at the bottom of the screen then come back into this room. Go back out the door at the bottom of the screen 2 more times. When you return to this room, the Venomous ending will occur. SLEEPING AREA STATION LOUNGE QUARANTINE LAB Note: If you haven't already, right click on the power compartment (right, metal door to the right of the glass door you just came through) then left lick on the hand icon. Note: We need to do more before we can do anything else in this room. STATION LOUNGE CRADLE POWER ROOM CRADLE STORAGE ROOM Note: There is a magazine on the gray crate. You can view it if you like, but it does nothing and you cannot collect it. Perhaps this item is meant to be an "easter eggg" in the game, but it proves to be useless. Note: Time for a real easter egg in the game... This step isn't necessary to complete the game, but do it if you lile. TO the right of the flickering screen is an M.E.S console. Right click on the console then left click on the hand icon. Again, right click on it then left click on the hand icon. Right click, one last time, on the console then left click on the hadn icon. FREEZER STORAGE ROOM CRADLE STATION LOUNGE STATION LAB STATION LOUNGE QUARANTINE LAB STATION LOUNGE QUARANTINE LAB Note: Save your game. If you want to experience the 3, remaining endings. YOu can experience one the load a save to experience the remaining endings. NOte: First question is: "Do you want to leave?" If you left click on No, you will experience the Decaying ending. If you click on Yes, you will be able to view the Damned or Redemption endings. Note: Second questions is: "And risk spreading the disease?" If you answer Yes, you will experience the Damned ending. If you answer No, you will experience the Redemption ending. STATION LOUNGE STATION LAB Note: Notice how amny markings are on the blackboard: 2 will mean a Damned ending, adn 3 will mean a Redemption ending. GRINDER ROOM ARTEFACT ROOM FAN/GRINDER ROOM STATION LAB STATION LOUNGE CRADLE Note: Although nor mandatory to complete the game, you can go through the door to the left of the room and view more of the ending cutscenes. YOu can try opening the floor panel too. STORAGE ROOM Copyright This document may not be used without the expressed, written consent of the author. Linking to this walkthrough (hosted by the Gameboomers.com website) from within your webpage is in direct violation of this copyright. Please link to the Gameboomers.com main walkthroughs webpage instead. Also, altering the information, in any way, is this document is forbidden. © Gamehound, 2005 |