Lumino City

 

 

Genre:    Adventure 

Developer:   State of Play Games

Publisher:    State of Play Games

Released:   Dec. 2, 2014            

  

Requirements (minimum):

  • OS: Windows XP or higher 
  • Processor: Dual core 2.0 GHz or higher
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon X1300 / Nvidia GeForce 6600 GT or higher
  • DirectX: Version 9.0c
  • Storage: 800 MB available space
  • Sound Card: DirectX-compatible sound card

 

 

 

By flotsam

 

Lumino City

State of Play Games

This game completely passed me by when it was released, which means I have only just now enjoyed an exceptional puzzling adventure. If you also missed it, do yourself a favour and seek it out.

You play Lumi, a small girl busy making tea for her Grandfather who is wanting to tell her something about the terrible trouble in the city. Except he is kidnapped before he has the chance, and Lumi sets out to find him. To do so she must navigate the elaborate, intertwined and downright gorgeous Lumino City, overcoming all manner of obstacles in order to do so.

The city hangs in the sky, and snakes about all over the place. It really is a marvellous place. The whole thing has been built as a model before being inserted into the game (don’t ask me to explain how that works!) and the 3D nature of the source material is apparent. If just admiring the construct isn’t enough, the changing perspective helps create a depth and height that adds further lustre to the city. Try climbing some of the ladders and tell me you don’t get vertigo.

Looks aren’t everything (we all know about pigs and lipstick) but rest assured this is no sow.

While the story is thin (find grandfather) the path is beset with a plethora of intriguing puzzles, worked into the environment that is the city. Taken as a whole, these are every bit as good as the design, and while some rework old favourites many are unique or presented in a fresh way. The rotating house was exceptional, and something as simple as placing the pieces on the solar panel shows how a puzzle can be so much more if a bit of thought is given to its construction.

None of them are brain burstingly hard, but nor are they nuisance value. Each of them required me to expend some effort, some more so than others, including at times working out what it was the puzzle wanted from me. I confess to peeking in the manual more than once (more of that shortly) but generally was rewarded by persistence and fiddling. A couple required a little bit of timing (e.g. in one you have to create dots and dashes to spell out a word by flicking switches at the right time), and a musical puzzle will make you start again if you play a chord incorrectly, but I never felt they were unfair or overly cantankerous. As a collection, I was more than well pleased.

I mentioned the manual. Lumi has in her pocket a manual dropped by her grandfather, which contains all manner of information about all sorts of things across the city. He is a sort of caretaker/handyman so it makes sense he would have such a thing. In short, it will provide answers to the puzzles, and sometimes a push first before the answer. This too is nicely done - you have to solve a little equation relevant to the particular puzzle in order to identify the appropriate page.

Lumi herself is highly engaging. A clip-arty sort of construct, she has a will to get where she is going, wherever that might be. Her grandad might be missing, but a cheerful demeanour remains. Which will stand her in good stead in her interactions with the other occupants of the city. Completing tasks for some of them is a necessary part of a number of the puzzles.

And then there is the lemon in lemon sauce recipe. It cemented my interest early on.

Lumi chats with other characters but it is all read via speech bubbles. They are an eclectic bunch in Lumino City, with a range of issues and interests. Music and a range of ambient sounds provides the aural palette.

Lumino City is point and click through and through. Generally, clicking somewhere will result in Lumi going there, and at times there will be large circles indicating a level of activity. If for instance Lumi needs to spring across a gap, clicking on the large circle on the other side will cause her to do so. Sometimes the circle may only appear when the conditions are right , but just wait till it does and click it, and Lumi will act accordingly. There is no icon to indicate something is of interest, but many things are so click away.

Lumi has a pocket in which she puts things she collects. Click to look inside, then drag the item to the game world. Lumi will use the item if it can be used in that place. She saves as she goes, and you can continue where you left off, or jump back in at points along the way should you wish to do so.

It ends a little suddenly but that is about the only thing I can say about Lumino City that isn’t a plus. It really does warrant your attention.

 

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-9700k 3.7 GHz

RAM: Corsair Dominator Platinum RGB DDR4 32GB 

Video card: AMD Radeon RX 580 8192MB

 

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