Dreamcatcher
Timescape:Journey to Pompeii
In 1954 just afterthe revolution I have escaped from Hungary and some friends of mine arranged a trip for me to Italy. I have spent six wonderful months in Rome and have taken many side trips to interesting places such as Lake Como, Florence and Pompeii (destruction of Pompeii
http://www.windows.ucar.edu/cgi-bin/tour_def/earth/interior/Mt_Vesuvius.html).
I spent a whole day wandering around in the ruins of the once great city at the foot of the volcano (
http://www.harcourtschool.com/activity/pompeii/pmpVesu.html) that has made the Campagnia such a fertile valley and wiped out a great and beautiful city in a wink of an eye.
It was with great interest that I revisited Pompeii in this game and I cannot say that I was disappointed with the graphics. The places were authentic enough and the story had both human interest and urgency.
The Story
Adrian, and unusual human male repulses the advances of the goddess Isis (does fat chance ring a bell), he is ill (that could be one explanation) and she is spitting mad (Adrian is kind of cute it is later that he gets too good to be true). To punish him Isis spirits his fiancée away the night before the wedding and plunks her down in Pompeii as a slave girl in an aristocratic Roman household and tells Adrian that in four days Vesuvius will erupt and wipe out the city. He has very little time to orient himself, find Sophia and escape the pyroclastic flow that is imminent.
Adrian awakes in the atrium of his host's house and sets forth to find Sophia and do good. He runs into a bad tempered mule at once and here he shows the stuff he is made of. He actually acts as a fix it all trouble shooter, where ever he goes if there is trouble he helps, solves, advises and admonished all this with a sort of French song froid (he is from Marseilles). He visits the tavern, the baker, the paint shop, the perfume boutique and voila all problems are fixed. He stays true to form when he goes to the forum and sheds light on a batch of inferior merchandise and sees Sophia the first time.
The Game
The game is slower than what we generally expect and the puzzles are not really hard. The city acts as a kind of maze but it is not hard to navigate and there are not enough places to go to. I would have liked to take a few side trips here and there and see a little of the country side. Vesuvius was too benign looking for words. Not even a little puff of smoke escaped its crater and the few tectonic shocks we suffered were very mild.
Adrian finds Sophia and finally talks her into escaping with him but before that happens several conditions must be met and a timed a puzzle to be solved with and asp as a protagonist (I had some trouble here snakes are not exactly my favorite things).
In this game you meet some interesting characters and perform some interesting functions such as collecting ingredients for magical potions, freeing a mad prophet and smoothing the ruffled feathers of a egotistical chef and learn something about the Latin cuisine. It is a pleasant, light game that will not tax your intellect or make you loose sleep over illogical puzzles, neither will it raise you I. Q. a notch.
I have not run into any problems, glitches with this game, the sound effects are OK and there are plenty of saved games slots to satisfy anybody.
What is there is quit nice but there is not enough there to make this a memorable game.
I have played it on a Pentium III chip
Nvidia Riva TNT2/TNT2 Pro graphics board
Sound Blaster PCI 128 Legacy Device
Minimum System Requirements
Windows 98/95
Pentium 200 MMX*32 MB RAM
12x CD ROM Drive