Safecracker II - fun and games!
#89122
09/10/06 01:28 AM
09/10/06 01:28 AM
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Joined: Mar 2000
Posts: 4,229 San Francisco Bay Area, CA
Reenie
OP
Addicted Boomer
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OP
Addicted Boomer
Joined: Mar 2000
Posts: 4,229
San Francisco Bay Area, CA
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Safecracker II Review by Reenie First of all let me say that this game is not for everyone. There are no dragons, spells, special effects, spies, quests, mummies, worlds to save, power gems, space ships to fly or holy relics to reclaim. There is nothing but a series of safes to open, all of which present you with a variety of challenges from simple to maddening. If that doesn't sound like your cup of tea, don’t buy this game, don’t play it, and don’t complain about it later. ‘Nuff said. BACKGROUND At the beginning, your environment is limited to a small part of the interior of a mansion. You have to begin right away to open safes in order to get keys to open doors to the rest of the mansion. The story line is pretty much nonexistent: it is basically the tired cliché of the eccentric millionaire leaving a behind a hidden will that all of his relatives want to find. You don’t meet the millionaire or his relatives, but I hope you didn’t buy this game to socialize -- you bought it to be pleasantly tormented by a series of diabolical challenges. There are notes and letters left lying around to give you hints about the missing protagonists and their personalities, but that is it for people. You are on your own. GAME PLAY The graphics are good throughout the game, with great detail and well-rendered colors, highlights, and three-dimensionality. The musical background is so insignificant that I can’t even remember it as I write this a day after finishing the game. Character movement is slide-show fashion, although within each "position" you can rotate 360 degrees and fully scan up and down. There is no padding or bogus hot spots; everything that you can interact with is obvious. You don’t waste any time on false leads, like scanning every book in the library or opening every cabinet in the kitchen. Immediately at the start, you get a map of the mansion. It expands as you gain access to more of the mansion. The map also keeps track of all the safes by showing a red "X" in each room where a safe is located. Once you have solved a safe, its "X" turns green. This helps when you are deciding where to go next. I recommend you also draw your own map because you will want to annotate it, to remember which safe is which. Some need a card key, some need a special shaped key, some need a combination of numbers, some need some special handle or cranking device. Once you open a safe and find a key or device, you’ll want to remember where to go to use it. Keeping notes is important for other clues as well. You’ll find clues as well as red herrings, and it is easier to just copy them down than to try to remember everything. In any case, the end safe combo cannot be obtained without collecting and combining four sets of clues that you can’t contain in your head. The inventory is standard, as is its use. Once you have correctly used an inventory article, it is "crossed out" in your inventory. This makes it obvious what items are still "live" when you open inventory and makes management easier. You don’t pick up any bogus inventory, so no effort is wasted there, either. THE SAFES So, on to the safes. All of the safes "reset" if you back away. I liked this feature because sometimes I would get confused and want to start over. So I’d just back out, then go back in. The first few safes are pretty easy, and you rapidly gain access to the whole lower floor of the mansion. A couple of the safes at first seem to have no obvious solution, but then you look harder and start to see a pattern. With several of them, I felt I got the solution by luck. With one, I still don’t know how I got it. For most, there is a definite and addicting "AHA!" feeling when you get the green light and the door opens. I never got the sense that any puzzle was a cheap shot or was presented without giving you an adequate chance to solve it. That is not to say that they were easy, just not "tricky" in a mean way. The game is fun. No one is mocking you, like in 11th Hour, although the dead millionaire has left behind some snide notes of congratulation. You don’t need an encyclopedia or a degree in physics to have a fighting chance to solve everything. For the most part, everything you need is to be found in the mansion itself. You just bring your brains with you. Having said that, there is nothing as simple as finding a key inside of a drawer or a combination written on the inside cover of a book. You have to work for everything. You do get some keys, but only by opening another safe first. You do get some combinations, but only by figuring out complicated clues in the house – or opening another safe. All safes are opened by first solving a puzzle. Yes, there is a slider puzzle. Yes, there is a Magic Square puzzle. And yes, there are several of the "push-a-button- and-watch-the-effect- then-push-again" type of puzzles that take some time just to figure out the WHAT of the objective before you can begin to solve the darned thing. SUMMARY It doesn’t take that long to play this game, unfortunately. I wish it had gone on much longer. Even including the time that the game was running in the background while I was working on a puzzle solution on paper, it only took about 9 hours to run through it. Seems to me there isn’t that much effort involved in creating a few puzzles like the ones required to open these safes, and the puzzles are the raison d’etre of the game – so why not just have more of them? I loved the game, and was ready to restart it from scratch again as soon as I finished it. It was really fun, just too short. I give the game an A for interest, presentation and challenge. I give it a D for length, only because I didn't want it to end. GAMING PLATFORM Windows XP Intel P4 (2.4GHz) ASUS P4T-E motherboard Western Digital 120 gig HD 500+ RAM Soundblaster 5.1 nVidia GeForce 4 TI 4600 video card Direct X 9.0+
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Re: Safecracker II - fun and games!
#89124
09/10/06 06:49 AM
09/10/06 06:49 AM
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Joined: Apr 2004
Posts: 48,906 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
Joined: Apr 2004
Posts: 48,906
Alabama
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Well done, and thanks a lot. I have it, but it will most likely not get played for awhile. From what I've heard, I'm sure I'll spend at least 8 hours on the first slider
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Safecracker II - fun and games!
#89126
09/10/06 12:26 PM
09/10/06 12:26 PM
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Joined: Apr 2004
Posts: 48,906 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
Joined: Apr 2004
Posts: 48,906
Alabama
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That's very good of you, Reenie.
Thanks
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Safecracker II - fun and games!
#89130
09/10/06 08:48 PM
09/10/06 08:48 PM
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Joined: Apr 2004
Posts: 48,906 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
Joined: Apr 2004
Posts: 48,906
Alabama
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Thanks Reenie. That's always good information to have.
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Safecracker II - fun and games!
#89134
09/23/06 07:11 PM
09/23/06 07:11 PM
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Joined: May 2007
Posts: 123 Washington
howlingwolf
Settled Boomer
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Settled Boomer
Joined: May 2007
Posts: 123
Washington
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I myself was wondering if I would like this game or not-that is why I have put of buying it so far. I do like puzzles like the ones you mentioned so now I am tempted to play it-for I am in a gaming drought right now looking for new stuff to play while waiting anxiously for the new games I want to come out next month. Donna
There is nothing to fear but fear itself
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Re: Safecracker II - fun and games!
#89136
09/23/06 11:48 PM
09/23/06 11:48 PM
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Joined: May 2007
Posts: 123 Washington
howlingwolf
Settled Boomer
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Settled Boomer
Joined: May 2007
Posts: 123
Washington
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Reenie- Sounds good to me. I checked out the price and it was only like 19.99 so I think I will pick it up. Thanks Donna
There is nothing to fear but fear itself
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Re: Safecracker II - fun and games!
#89138
09/25/06 04:52 PM
09/25/06 04:52 PM
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Joined: May 2002
Posts: 810 Tampa Bay Florida
Skylark523
Settled Boomer
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Settled Boomer
Joined: May 2002
Posts: 810
Tampa Bay Florida
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I'm playing it right now and it is fun. I just found my way to another floor and the feeling was very rewarding. I made the mistake of not taking notes such as Reenie suggested and I'm paying the price of backtracking each time I open a safe and get another clue or object. All in all, a very entertaining game..........so far. LOL! Sky.
I think I see the clue, but is it one, or is it two? I'll just move this one here, dang the answer isn't clear! Oh geeez now what do I do?
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Re: Safecracker II - fun and games!
#89140
10/02/06 04:08 PM
10/02/06 04:08 PM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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I was hmm-ing and err-ing over whether or not to buy this game, and I'm so glad that I eventually did. I played it over the weekend and had absolutely the best time with it - so much so that I went straight back and played it all over again. The graphics are very rich and detailed, I loved exploring every nook and cranny of this house. The satisfying "ting!" and the green light flashing on every time you correctly crack a safe - very rewarding. Some of the puzzles took just a minute or two. Others involved a lot of head-scratching and brow-furrowing, but they were still fun (well, apart from the evil slider safe and number puzzle, both in the Museum; those just made me bilious). A keeper, most definitely.
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: Safecracker II - fun and games!
#89141
10/02/06 04:19 PM
10/02/06 04:19 PM
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Joined: Apr 2004
Posts: 48,906 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
Joined: Apr 2004
Posts: 48,906
Alabama
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Rushes, Sliders make me bilious, too. Glad to hear you really enjoyed the rest of the game, though.
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Safecracker II - fun and games!
#89144
10/03/06 09:34 PM
10/03/06 09:34 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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Thanks -- I know the design (sneaky place to put it, by the way) but I've been focusing on the middle dollar sign figure. I get that right, then can't get the edges right. I'll try it your way and see if that works better for me! Thanks. I still think they should have put the slider later in the game (like last, maybe).
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Re: Safecracker II - fun and games!
#89145
10/04/06 07:43 AM
10/04/06 07:43 AM
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Joined: Apr 2004
Posts: 48,906 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
Joined: Apr 2004
Posts: 48,906
Alabama
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Originally posted by Becky: I still think they should have put the slider later in the game (like last, maybe). Or like, Not in the game! Have I mentioned I hate sliders
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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