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Atlantis II/Beyond Atlantis #901822
07/17/13 03:23 PM
07/17/13 03:23 PM
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RichAlexis Offline OP
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(Because this is a review of an old game, and there are already plenty of walkthroughs and hints around, I take a different perspective with this post, addressing one of the chief complaints. I published it on the Amazon site first, but was allowed to reprint it here. I hope you enjoy it!)

Not just pretty scenery and music, but also a fine history lesson!

To me and many other players, Atlantis II, a.k.a. Beyond Atlantis in the US, released in 1999, is a classic, very solid game with great atmosphere, scenery and music. In particular, Pierre Estève's mesmerizing world music soundtrack, also available separately on disc or as download, deserves a special mention. On the other hand, a lot of people, even those who enjoy the game, will believe that there isn't any logic to the proceedings. In fact, it may seem like a load of high-flying new age nonsense, with random locations and puzzles.

After all, what is all this business with a hero who is the bearer of light, and must reunite with the dark by using a crystal to travel around the world? And those apparently chance meetings with some statue who needs a salmon as an amulet, and a sword that is encased in a 'tower of glass'
Click to reveal..
concealed in a hidden well protected by a giant electric eel
? Bah! Humbug!

What I think few players will grasp is that a lot of the premise of the game is based on scientific fact, that the locations are filled with much of the actual mythology of those places, and that a lot of thought went into creating this game.

In 1054 AD, a number of astronomers around the world observed an exploding star, a supernova, which led to the creation of what we now know as the Crab Nebula. This is the Crab Supernova the paper manual of Atlantis II mentions. The intensity of this supernova was greater than all other stars, including the light of Venus, and was visible in broad daylight for 23 consecutive days, and at night for about two years.

The phenomenon was described extensively by Chinese astronomers, but also, more tentatively, by the Annals of Tigernach written in an Irish monastery, Arab chronicles and Native American paintings. That's where we get the Irish and Chinese locales from. The New Mexico location of paintings, however, was moved to Yucatán, supposedly to benefit from the architecturally and culturally rich surroundings of the Mayan/Toltec/Aztec transitional period, and also because the Mayans were known for their advanced astronomy. Supernovas and other striking natural phenomena were often seen as portents of apocalyptic evil or other momentous religious events, and it is presented as such in the game.

I won't go into all the mythological detail, but for instance in the Irish sequence, Irish folklore indeed mentions that the goddess Áine was 'ravished' by King Ailil of Munster, for which he was punished. There was also a King Nuada of the people Tuatha Dé Danann, who lost his arm or hand in battle. Because of his deformity, he was succeeded by the unpopular Bres, half-Tuatha, half-Fomorach. As in the game, healer Dian Cecht, who had a daughter called Airmid, replaced King Nuada's lost hand with a silver one, and he later got a real hand with which he could defeat Bres.

Oh yes, and what about that silly salmon?! The salmon, besides being a notable and thus iconic fish in the waters of Ireland, is also an Irish mythological symbol known as the Salmon of Knowledge, or Salmon of Wisdom, imbuing people who ate it with profound knowledge of the world.

Likewise, when you delve into the Yucatán episode, you will find that in Aztec religion, Tezcatlipoca, the jaguar god, was seen as the dark rival of Quetzalcoatl, whose name indeed means 'feathered serpent'. Xibalba was actually believed to be the Mayan realm of the dead, where the bat gods Camazotz reign.

So there's more to this game than just pretty scenery and challenging puzzles, it's also a worthwhile and very enjoyable history and mythology lesson. Check it out as it is available now on various platforms, even mobile ones, and, possible technical installation and compatibility issues aside, you won't be disappointed!

Rich

Re: Atlantis II/Beyond Atlantis [Re: RichAlexis] #901851
07/17/13 05:51 PM
07/17/13 05:51 PM
Joined: Apr 2004
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looney4labs Offline
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Thanks Rich,One of the things I like about gaming is how they can spur research into new areas. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Atlantis II/Beyond Atlantis [Re: looney4labs] #901864
07/17/13 06:19 PM
07/17/13 06:19 PM
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RichAlexis Offline OP
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Yeah, isn't it weird? Must be my diverse background and interests ...

It's hard to make sense of all my associations even now, reading it all back ... think

Rich

Re: Atlantis II/Beyond Atlantis [Re: RichAlexis] #901895
07/17/13 09:06 PM
07/17/13 09:06 PM
Joined: Apr 2004
Posts: 48,906
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looney4labs Offline
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I find plays and games and sometimes, books, send me to google and from there the chase is on. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Atlantis II/Beyond Atlantis [Re: looney4labs] #901959
07/18/13 06:52 AM
07/18/13 06:52 AM
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RichAlexis Offline OP
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RichAlexis  Offline OP
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Yes, it can go back and forth that way!

I think what fascinates me about adventure games is that it is, like the movie business, made up of multiple disciplines.

In a really good game, in my view, you get decent authors, graphic artists, designers, programmers, animators, composers, often voice actors, sometimes historians or archaeologists, mathematicians or physicists working together seamlessly.

It blends history or science with fantasy, and unlike movies, it's not linear, but interactive too!

You can really feel the main hero who must figure out the mysteries.

I think that's what makes it special to me.

Rich

Last edited by RichAlexis; 07/18/13 06:52 AM.
Re: Atlantis II/Beyond Atlantis [Re: RichAlexis] #933860
01/06/14 08:27 AM
01/06/14 08:27 AM
Joined: Nov 2013
Posts: 41
Maryland, USA
Orfyn Offline
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This was one of my first adventure games after I discovered Myst. I go back and replay it every year or two. One of th ebest ever, and certainly the best of all the Atlantis games.


Unhappy thoughts are easy, they get into negative feedback cycles. Happy thoughts take effort.
Re: Atlantis II/Beyond Atlantis [Re: Orfyn] #934494
01/10/14 09:29 AM
01/10/14 09:29 AM
Joined: Nov 2000
Posts: 34,910
United Kingdom
Mad Offline
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Thanks for your post, RichAlexis smile

I really enjoyed the Atlantis series. [Except for the timed bits in the first.]

But the third was my favourite yes


Time : The Most Precious Commodity
Re: Atlantis II/Beyond Atlantis [Re: RichAlexis] #935422
01/16/14 11:31 AM
01/16/14 11:31 AM
Joined: Apr 2002
Posts: 848
florida
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waveThis too was one of my first games after I discovered Myst and got hooked on
adventure games. Recently replayed it-downloaded from GOG-and enjoyed it just as much.
Thanks for your research on the mythology-those references are what make this game more than
plesant "eye candy"


People do not remember how much you know,only how you make them feel
finished Gray Matter, playing Alice Madness returns and Deponia
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