GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
Fenimore Fillmore's Revenge #487079
04/10/09 01:21 PM
04/10/09 01:21 PM
Joined: Jan 2005
Posts: 4,720
london uk
chrissie Offline OP
Addicted Boomer
chrissie  Offline OP
Addicted Boomer

Joined: Jan 2005
Posts: 4,720
london uk
The introduction is short but pleasing enough & shows a cut scene with Fenimore & Rhiannon galloping “towards the West” as the title & credits appear. The couple come across an injured man & this is where the gameplay starts. This is soon interrupted by another cut scene showing Fenimore being shot & left for dead by bandits & Rhiannon being kidnapped, but not before the injured man has told her about a stash of money hidden in a graveyard.

Story:
On the back of the box it says … “Allow yourself to be drawn into a well put together storyline with plenty of twists.” Mmm…… well the story does start promisingly enough & does tie up nicely to completion, I thought, but it was very straight forward with few plot elements & no interesting elaboration let alone twists! Consequently, the game only took me, at the most, 6 hours to play & therefore felt more like one episode in a series of adventures rather than one full one.

Would it have worked better as an episode? Well, I think it would have been a better way of marketing it except that the short length wasn’t the only problem!

Puzzles:
These are all inventory based & although some were interesting they were for the most part unchallenging. All consisted of looking around for items & most were easy to find – the ones I found hardest to locate were things I knew I needed! (But I don’t agree that a function to locate hotspots was necessary – where do you draw the line between pixel hunting & exploration? bearing in mind the latter was sorely lacking!) Also there was a lot of inconsistency throughout the game as to how puzzles were approached i.e. earlier on you are given 3 tasks by someone - if you talk to them again a ‘film strip’ appears on the screen where you can click on various topics to be reminded of the tasks which you have to work out for yourself. This is the only time this feature appears in the game. In a later scene you have to go back to a save to be reminded of the task but you are ‘talked through it’ anyway – you don’t have to think that much at all. And even later you find yourself in a couple of situations where you are not clear on what you are supposed to do & get the result by juggling around with items & objects although I did find this more interesting than being directed! Also there was one point in the game where I was told I was too far away to pick up an item although I didn’t have any issue in similar scenarios anywhere else!

Generally, I did find the potential for puzzles was hampered by some of them either being completed, or the possibility for others replaced, by cut scenes! There was too much of that in this game!

Action & timed sequences:
The game is primarily an adventure & not a hybrid although it does feature 4 shooting sequences. One of these is a fairly easy ‘target practise’ – it only took me a couple of attempts but my experience differed from a couple of reviews I read which inferred that aiming properly didn’t bring the desired results. I found that aiming accurately did the trick but also that the game was a little forgiving in that you still got the targets if you were slightly off! You do have to ‘move yourself’ but you don’t have to be super quick! The other 3, which get progressively harder, are shoot outs set in similar environments to each other & involve a little bit of stealth to locate all of the gunmen involved. Surprisingly, I found that I quite enjoyed these sequences – the last & hardest one took me 3 - 4 attempts to win. It’s difficult to gauge whether these are harder than the ones in Wanted as I know I have better reflexes now than when I played that. The good news is that if you die in the shoot outs the game automatically takes you back to the beginning of it, but the bad news is that there is no opportunity to save immediately before & after them as they merge into a series of cut scenes. So if you are a player needing a save game to get past them, you will miss a lot!

There are two other very subtle ‘timed’ sequences neither of which you recognise as such until you run out of time but again you are thrown back to the beginning of the scene rather than having a ‘game over’ needing you to go back to a save. Although unexpected, I didn’t mind these as they were both logical & in context to the story at the time, & once you had worked out what you needed to get & do I found there was plenty of time!

Interface:
The game is entirely point & click. Inventory is accessed by moving the cursor to the top of the screen & the main menu by clicking on the Sheriff’s Badge in the left corner. To save (& load) you click on a slot on a film strip (running horizontally) – the more recent to the left. You get a picture & the date (no time). It’s all pretty straight forward & works well.


Graphics, Music & Voice Acting:

And now to the highlights of the game! And it makes me want to cry for the rest of it because the environments, if not state of the art are beautifully coloured & vibrant, the characters are wonderfully rendered & expressive – Fenimore Fillmore has lost his childish ‘Pinocchio’ look to appear ‘meaner & leaner’ – & the character movement is reasonably competent. There are not enough locations but there is some attempt to offer a 3D environment that works quite well in a limited way in some places & the atmosphere is added to in places, as much as it can be, by some wonderful music. As for the voice acting – again, perhaps not Oscar winning performances but they do the job & I don’t agree with a criticism I read about the voice of a prominent character being difficult to understand – I understood him clearly & also thought it was pretty good!

Overall, I enjoyed the game but thought it was very lacking & had the potential to be so much better. I feel a little sad that perhaps the lack of consistency & polish was less to do with the lack of a good idea & talent & more to do with time & budget constraints.

Re: Fenimore Fillmore's Revenge [Re: chrissie] #487308
04/10/09 08:30 PM
04/10/09 08:30 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Hi chrissie -- thanks for a fine review. The final gun battle only took you a few tries? You RULE! lol

Re: Fenimore Fillmore's Revenge [Re: Becky] #487330
04/10/09 09:06 PM
04/10/09 09:06 PM
Joined: Nov 2000
Posts: 34,922
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,922
United Kingdom
Hi chrissie smile

Thanks for the timely review !!

Unfortunately, not a game for me, from the sound of it ....

I really enjoyed "The 3 skulls of the Toltecs" but nothing I had read about this new Fenimore adventure attracted me to it - and your review now confirms all I had read frown

Cheers.

Mad wave


Time : The Most Precious Commodity
Re: Fenimore Fillmore's Revenge [Re: Becky] #487395
04/11/09 02:56 AM
04/11/09 02:56 AM
Joined: Jan 2005
Posts: 4,720
london uk
chrissie Offline OP
Addicted Boomer
chrissie  Offline OP
Addicted Boomer

Joined: Jan 2005
Posts: 4,720
london uk
Thank you Becky! Perhaps I was just in the right mood for gun battles at the time lol But seriously, the trick to winning them was to work out where the gun men were & to shoot/move/shoot etc in a logical order so I found them more like puzzles. They didn't seem to be timed so I didn't feel any pressure to be quick although awkward angles & movement (mentioned in Looney4Labs excellent review) didn't help!

Mad - for £17.99 there is not a lot of game & along with the inclusion of 3 shoot-outs I think a lot of players will be put off buying it. I'd love to play The 3 Skulls of the Toltecs & just waiting to win the lottery so I can afford to pay the $290 + its currently selling for on places like E-bay & Amazon! crazy

Re: Fenimore Fillmore's Revenge [Re: chrissie] #487490
04/11/09 08:35 AM
04/11/09 08:35 AM
Joined: Nov 2000
Posts: 34,922
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,922
United Kingdom
Hi chrissie smile

I hope you do manage to find the 3 Skulls some time, it is a great old game luck

A "proper" adventure that is not riddled with timed shoot-outs and the like bravo

Cheers.

Mad wave


Time : The Most Precious Commodity
Re: Fenimore Fillmore's Revenge [Re: Mad] #487547
04/11/09 10:08 AM
04/11/09 10:08 AM
Joined: Apr 2004
Posts: 48,906
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,906
Alabama
Chrissie, bravo for beating that final shooting scene bravo It was too much for me though, but I'm very proud that one of our Boomer family got Revenge for me lol


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fenimore Fillmore's Revenge [Re: looney4labs] #487572
04/11/09 10:53 AM
04/11/09 10:53 AM
Joined: Jan 2005
Posts: 4,720
london uk
chrissie Offline OP
Addicted Boomer
chrissie  Offline OP
Addicted Boomer

Joined: Jan 2005
Posts: 4,720
london uk
Thank you looney4labs, the downer for me though was that I thought I could make some save games for other gamers to help bypass the shooting sequences but I'm almost sure that the last two are connected by cut scenes. I'd have to go back & check but it does look like that a save game would bypass both of the last two & miss a chunk of story - & there's not a lot to start with! lol

Re: Fenimore Fillmore's Revenge [Re: chrissie] #487578
04/11/09 11:18 AM
04/11/09 11:18 AM
Joined: Apr 2004
Posts: 48,906
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,906
Alabama
That would have been really nice if you could have made those saves. They would be in high demand,I'm sure wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Previous Thread
Index
Next Thread

Moderated by  Draclvr 

Who's Online Now
1 registered members (oldbroad), 205 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
nafcom, grizz, MrTophat, GarrettFret, temuraru
9400 Registered Users
Powered by UBB.threads™