Walkthrough
playing as Edward Carnby
Getting to the manor
- Bridge Garden
- Exit this first screen.
- At the next screen head to
Ed's right.
- Up ahead is a locked gate.
- If you look at the lock it
needs symbols to be opened. We'll get those later.
- Now head back and go
forward this time.
- Continue forward until
Aline radios you.
- Move forward again until
the screen changes.
- Now turn left, under the
fallen tree, and move forward.
- Move forward again.
- Continue through the
archway.
- To Ed's left is a set of
stairs with blood leading up.
- Head up the stairs.
- Move forward into the room
- There is a man in here.
When you are done talking with him exit.
- Walk forward until you hear
gunshots.
- Run back into the room.
- The man is gone but a small
bronze key remains.
- Take the key and exit the
room once again.
- Continue until you reach a
locked gate.
- Use your key to open it. To
do this, check inventory, select the key and select use.
You then need to hit the spacebar again to open it.
East Garden 1
- Pick up the bullets on the
wall. As you do this you will see a cutscene.
- Continue thru the archway.
- Once in the next area open
the gate to your left.
- Two dogs will run past but
they won't attack.
- Pick up two boxes of
bullets.
- Continue on and pick up the
health kit.
- Exit back out and head east
up the stairs.
East Garden 2
- Once in this area you will
be attacked by a dog.
Note:Whenever
possible save your ammo. Run away when you can.
- Start running.
- Head left and continue on
to the other side of the area until you reach the stairs.
- Climb the stairs. Once in
the next area the dogs won't follow.
Terrace Garden
- Move forward until you
reach a flight of stairs.
- Climb the stairs. The gate
is locked but on the way down Aline will radio you.
- Continue on.
- You will witness a gross
cutscene. When it's done continue forward until you are
attacked. Kill the creature and then walk down the stairs.
- Open the gate.
Water Tank
- You can't get down the
stairs yet so head to the left then right.
- When you reach the other
side there will be a valve.
- Hit the space bar and then
'yes' to activate it. The water will lower allowing you
access to the bottom of the tank.
- Head back to the stairs.
Kill the creature that attacks.
- Now head downstairs and
thru the opening.
Basement
- Follow this passage until
it opens into a larger room.
- There is an opening on the
other side but you won't be able to get to it yet. You
will first need to kill the crocodile.
- Move around and when he
jumps out of the water shoot him with the gun. Be quick
about it. You will have just enough time to spin
and shoot.It will take about 6 shoots to finish him off.
Don't go for the door or he'll take you under the water.
- When it is dead continue
through the opening.
- Continue on until you reach
a ladder.
- Hit the spacebar and then
answer 'yes' to climb it.
- Climb up
- Continue forward.
- The gate ahead is sealed.
- Turn left and press the
spacebar to climb up.
- Open the door here.
- Climb the stairs.
- Head left.
- On a stack of crates is a
box of cartridges and bullets.
- On the desk is a first aid
kit.
- Leaning against the cabinet
is a shotgun.
- Head back past the stairs.
- There is a casket and a
locked gate. All other doors in the area are locked.
There is a trapdoor here but that will be unlocked later.
- Open the casket. You will
receive a horrible vision.
- When it's over take the
gilded key.
- Use the key to unlock the
gate.
- Open it and climb the
stairs.
- At the top hit the spacebar
to open the mirror door.
- Aline will radio you.
Manor Lobby
- Walk forward and you will
be attacked. Kill the creature. The lights will go out.
- On the desk is a saving
charm.
- By the double doors is a
light switch.
- All the doors are locked so
head upstairs.
Manor 2nd Floor Landing
- Head toward the door to the
east and Aline will radio you.
- There is a chest blocking
this door.
- Move to the right side of
the chest and push it by holding the spacebar and
pressing the up arrow.
- Once the chest is moved,
open the door. Aline is here.
Bedroom
- After Aline takes off
through the trapdoor in the ceiling look in the desk.
- You will find a dictaphone.
Listen to it. It is a clue as to how to solve the stone
puzzle. Make note of the first four words. Ogalai, Hypor,
Harnis, Korna.
- Pick up the acrobat statue.
- Read the book on the
nightstand.
- Exit back to the outer area.
2nd Floor Landing
- Notice the portraits on the
wall are glimmering.
- Check out all the paintings
lining the walls. There are locking mechanisms so you
will need to figure out how to unlock them.
Opening the four portraits
Portrait #1
- All the doors up here are
locked so head downstairs.
Lobby
At the bottom there is
a bust.
Examine it. There is a
place to enter a code that you don't have, yet.
The scratches on the
ground are a clue as to what to do with the bust.
Move to the left side
and push it out of the way.
Take a look in the
mirror. You can see the initials HM.
Put this into the code
and you will see one of the paintings unlock.
Run upstairs and
examine this picture.
Take the small rusty
key.
Head back downstairs.
At the bottom of the
stairs, make a right and go forward.
Go through the double
doors here.
First floor corridor
- Edenshaw will approach you.
- When he's done chatting
he'll give a saving charm.
- Head East. Run past any
zombies you encounter. At the very end of this hall open
the door.
- You are now in another hall.
- The zombies here are harder
to avoid. Kill them if you have to.
Note:Reload your
weapon in inventory. It's much quicker.
East office
- Check out the amphora.
- Take the crowbar off the
crate.
- Read the scroll on the desk.
This is Richards will and tells you how to solve the
library puzzle.
- Read the book marked AA on
the shelf .
- Read the other book marked
O on a small shelf across from the larger bookshelves.
- Take the flask.
- You will eventually be
attacked and the lights will go out. The monsters will
disappear.
- Near the large cabinet is a
first aid kit.
- You want to leave thru this
door but first fill up the flask from the amphora.
- Once back out in the larger
room head back thru the double doors.
- This time head west.
- At the very end of this
hall are some cartridges and possibly a zombie.
- Now open the door here.
- Climb the spiral staircase.
- Go thru the door at the top.
Attic
- Grab the grenade launcher
sitting directly in front of you.
- Now continue thru the room.
Aline will radio you and mention a trapdoor but it's not
here and we can't get to it yet so exit back downstairs.
- There is also a door up
here but it's locked. We need a key.
Corridor
- Head back east.
- Now enter thru the door
marked H.M.
- Kill the zombies.
- Once they are dead follow
this hall around. There is a first aid kit here.
- Now go back to the door you
passed on the way marked H.M. also.
- Enter.
Portrait #2
West office
- Check out the display of
the ship and scale.
- To the right of this
display is a saving charm
- Pick up the cartridges that
are laying around.
- Pick up the photo on the
table. It is a picture of the ship with the flask sitting
on the scale. This is a big clue as to what to do next.
- Put the flask on the scale.
- Archibalds portrait will
now unlock.
- Pick up the wolf mask.
- Exit back to the portraits.
2nd floor landing
- In Archibalds painting is a
gilded key.
- Now head back to the first
floor corridor.
Corridor
- Head east.
- Go through the door at the
end.
- You are now in a hall.
- Using the gilded key from
Archibalds portrait enter the door to the north.
Note: I've
noticed that some of the keys don't match the floor on the map.
The map labels the floors as 1st and second while the keys say
ground and 1st floor.
Smoking Room
- You will be attacked when
you first enter. Kill off the creature.
- There is a first aid kit on
the bookshelf.
- There is a small gilded key
on the table in the center of the room.
- Check out the owl statue.
- Now turn out the lights and
check out the owl statue again. It now looks like a wolf.
This is a clue as to what to do.
- Put the wolf mask on the
statue.
- A steel key is revealed.
- Take it.
- Exit the room. Kill the
zombies that attack.
- Head back to the attic.
Attic
- Once you are back in the
attic open the locked door up here with the small rusty
key from Howard's portrait.
- Enter into the next room.
West Attic
- There are two plants in
here but you can avoid them and save some ammo.
- Move forward and in
the south corner is a lighter.
- Take it quickly.
- Exit thru the door to the
east.
- You are in a hall.
- Exit thru the door on the
other side.
East Attic
- Once in this room move
forward and head to the north.
- Listen very closely for a
clicking sound inbetween the two areas. On the map it
looks like a narrow hall.
- When you hear the sound use
the crowbar to reveal an opening.
- There are two keys inside.
A small key and a small gilded key.
- Move east then south.
- Go thru the door here.
Attic storage
- In this next room as you
move forward you will witness a cutscene of spiders.
- When it's done move forward
then make a left.
- Search the pile of
furniture for bullets and cartridges.
- Now continue forward. You
can see the spiders hanging from the rafters above you.
As you pass under them they will drop. A single gunshot
will take care of them.
- Continue forward until you
see a glimmering candle.
- Click on the candle.
- Use the lighter on the
candle. You will get a clue as to how to get into the
next area. It will mention a draft.
- If you hit the spacebar on
the blocked opening you will hear a clicking sound.
- Use the crowbar.
- An opening is revealed.
- Hit the spacebar to get
into the next area.
East loft
- There are two plants in
here. You can avoid them by running.
- Follow the hall until you
can go east.
- There is a first aid kit on
a table.
- Open the door here.
Bedroom
- There is an old woman in a
bed. Speak with her.
- Now exit.
- Run past the plants and
head all the way west.
- There is a locked door.
- Use the small gilded key to
open the door.
West loft
- You are now at the top of a
spiral staircase.
- Head down.
- Half way down is a landing
- Go thru the door.
2nd floor corridor
- Once inside Aline will
radio you again.
- Move forward and kill the
creature that appears.
- Now go thru the first door
to the east.
First Floor Office
- Take the first aid kit
sitting to Ed's right.
- Climb the stairs to where
the desk is.
- You can see to glints of
light.
- One is a locked drawer and
the other is a book.
- Read the book marked with
an 'A'.
- Open the desk drawer using
the first floor office key.
- Inside the desk is a large
ornate key.
- There is also half a photo
in the desk.
- Exit the room.
Corridor
- Continue Sw down the hall.
- Heading east, the first
door is sealed.
- Continue east following the
corridor until it ends in a locked door.
- Open the door using the
steel key from the smoking room.
- Enter.
East Bedroom
- Turn on the lights and an
creatures in the room will disappear.
- Check out the desk.
- Pick up the other half of
the photo. In inventory combine the two pieces of photos.
Check out the back. It says 1408+2518. Add them together
and you get the solution to a future puzzle.
- Read the scroll
- There is a box of
cartridges in the bookshelf.
- There is another large
ornate key on a table.
- There is a saving charm
also.
- On the desk by the bed is
another book. Read it.
- Exit.
Corridor
- Now head west down the hall.
- The double doors lead to
the landing with the 4 pictures.
- Pass this door and enter
the next door you reach.
West Bedroom
- Cross thru the room.
- When you get near the bed
you will be attacked by tentacles.
- Shoot it with the grenade
launcher.
- On the dresser is a rocket
launcher and 3 boxes of cartridges.
- On the fireplace mantel is
a charm of saving.
- Also on the fireplace is a
first aid kit.
- Exit.
Corridor
- You can unlock the next
door with the small gilded key which will take you back
to the second floor hall.
- The next door after this is
sealed.
- Head back to the spiral
staircase and head to the bottom.
First Floor
- Go thru the door at the
bottom of the stairs.
- As you enter two zombies
will be waiting for you.
- Open the double doors with
one of the large ornate keys.
Portrait #3
Library
- Aline will radio you.
- Check out the book on the
desk
- Read the book on the
pedestal. This is the Morton family biography and the
last page holds an important clue to the portrait puzzle.
- When you are done with the
book head around to the other side of the room and climb
the stairs.
- There is a box of rockets
at the top.
- Now head to the other side
of this floor.
- Notice the device on the
railing.
- Click on it.
- You need to enter a code.
Try the one on the picture. 3926.
- A secret room is revealed.
- Enter.
Secret room in Library
- There is a telescope in
here.
- Move to the other side of
the room.
- Examine the niche in the
wall with statues similar to the one you have in
inventory.
- Use your statue on the
niche.
- A secret panel is opened.
- Inside is one of the
statues you need.
- There is also a puzzle that
can't be solved yet.
- To the left is a message
written backwards that states "The key to the
portraits is the dates those they represent were born on."
- Exit.
Library
- Continue climbing the
stairs.
- At the top you will
see a flying creature but it won't attack, yet.
- Climb the ladder here.
Rooftops
- Head west around the ledge.
- Watch out for dogs.
- Climb the ladder when you
reach it.
Tower
- There is a charm of saving
up here.
- Look thru the window. You
can't see anything yet.
- Use the telescope on the
tripod to see the fort.
- Look to the right. You are
looking for a window. When you find it zoom in and look
above it. You will see the number 1692.
- Head back to the library.
Library
- Go back to the secret room.
- Enter the number you found
on the fort, 1692, into the control panel.
- Another picture (Jeremy and
Edenshaw) is unlocked. We'll go get what's inside it
later.
Portrait #4
- Now check Richards will to
explain this puzzle.
- You need to select 4 books
and in the correct order.
- Book #1-3rd floor at the
very end. Click on it and select 'yes' to push it in. You
will then get a hint as to where the next book is.
- Book #2-Head down to the
first floor and back to the double doors. Pass the doors
and click on the very first shelf you come to.
- Book #3-Back to the
staircase. Click on the shelf at the base of the stairs.
- Book #4-Back to the third
floor. The book is three screens over. Keep an eye out
for the sparkling thing that will tell you where it is.
- Unfortunately, before you
can get there the bird man comes back. To kill him, use
your shotgun or pistol. Shoot at him. You will miss but
he will curl up in a ball and then unfurl. When he does
shoot him. You need to do this about 10 times to finish
him off.
- If you didn't select the
last book do it now.
- The last portrait opens.
- Now go check out the two
portraits we opened.
- Exit the library.
First floor corridor
- You will be attacked by two
zombies. Take care of them.
- Exit through the door
opposite the library doors.
Main Entrance
- There are two creatures in
here. Kill the first.
- As you head upstairs there
is another one. Kill him and continue up.
2nd Floor landing
- Richard's portrait holds a
plasma cannon and a small bronze key.
- Jeremy's has a metal plate.
- After taking the metal
plate a message appears. "A mechanism appears at the
bottom of each portrait.
The Portrait Puzzle
- The solution to solving the
portrait puzzle is in Jeremy's riddle. The birthdates are
the key. Also, check out the Morton Biography to get the
birthdays. Check out the last page.
- Each portrait has a place
to enter a combination.
- Start with the first
portrait on the left.
- #1-This is Richard-1852.
- #2-Archibald the Explorer-1874
- #3-Jeremy-1899
- #4-Howard-1931
- If you did it correctly the
clock downstairs will open revealing an ornate bronze key.
This key opens the double doors leading outside.
- Head downstairs.
Main Entrance
- Head over to the double
doors to the south.
- Use the key from the clock
to open it.
- Step outside.
Garden
- Follow the path to Edward's
right.
- Keep going until you reach
a shed.
- Inside are 2 first aid kits
and gas cartridges.
- Head back to the entrance.
- This time move forward.
- You will reach a locked
gate.
- Use the small bronze key
from Richards portrait to open it.
- This should now look
familiar to you.
- Your goal is to get back to
the gate with the symbols.
- You will be attacked so
start running.
- Head downstairs and left.
- Run all the way around to
the opening on the other side.
- Eventually you will find
yourself back near the room where you met the man who
killed himself.
- There will be a cutscene of
zombies.
- When you take control again
get your rocket launcher ready.
- There are 5 of them.
- When you are done with them
move through the arch.
- Continue all the way back
to the screen just after the one you started on.
- Continue forward.
- Head toward the gate.
- Check out the gate.
- You will need to enter a
code.
- Look at the metal plate in
inventory.
- Enter these symbols in the
lock on the gate.
- Open the gate.
Moor
- There is a decapitated
person clinging to the gate here.
- On his body are 2 first aid
kits and a gas cartridge.
- Continue forward over the
bridge. You'll be attacked along the way. Don't worry
about the little creatures.
- There is a the head from
the decapitated body here.
- There is a saving charm
nearby on the ground.
- Climb the stairs.
Circle of Stones
Stone Puzzle
- Check out your compass to
find North and then click on the north stone. It is the
big one straight ahead.
- It will ask which stone it
is. Select North.
- Aline will now radio you
and talk you through the next section.
- She will ask if something
is carved in this stone.
- Click on it.
- Radio Aline back.
- She then asks you to find
the se stone.
- Using the compass, find it
and click on it.
- Radio her.
- Now the west stone.
- Radio her.
- Now sw.
- Radio her.
- Now east.
- Radio her.
- Now ne.
- Radio her.
- Now head to the east stone
and cast the spell b clicking on it.
- The clue to what words to
choose comes from the dictaphone. If you didn't make note
of the words earlier they are: Ogoulai, Hypor, Harnis,
Korna.
- There is now something on
the center stone.
- Take the stone stele.
- Take the statue of the bull.
- Now head down the stairs.
- At the bottom head left.
- Continue on
- Aline will radio you. She
needs to meet with you.
- Move forward and down the
stairs.
Shore
- At the bottom of the stairs
is a saving charm.
- Follow the little creatures.
- Continue on until you reach
the marsh.
Marsh
- Consult the map to see
where you are going.
- Move quickly before the
first zombie gets up.
- You want to go out the
opening at the top.
- Work your way in that
direction, avoiding the zombies if possible.
- When you reach the archway
pass through it.
Valley
- Each time you pass through
this archway you will immediately be attacked. Have your
plasma gun ready.
- Move ahead until you reach
a wooden bridge leading up.
- Walk up the bridge.
Forest
- Keep moving ahead until
Aline appears.
- She will give you a seal
with the initial O.M. on it.
- When you are done head back
down.
- Up ahead is a chapel that
is locked with a chain. You'll need something to open it
so just head back to the marsh.
Marsh
- Look at the map again.
- This time you want to take
the exit to the west.
- Keeping the bank on your
right head toward this exit once again avoiding zombies.
Airplane
- When you reach the airplane
you will be attacked by a zombie. Kill him.
- Climb the ladder.
- Once inside, check the back
of the airplane for 3 first aid kits.
- On the seat is a 2 boxes of
rockets.
- On the ground is a set of
wire cutters.
- Also pick up the blue lens
which can be combined in inventory with your flashlight.
- When you pick them up you
will here someone trying to radio the pilot of the plane.
- Go to the cockpit and click
on him.
- When you are done talking
to him you will have 15 seconds to get out of the plane
before it sinks so get out.
Marsh
- Head back to the chapel in
the valley.
Valley
- Click on the door and you
will get a view of the chain.
- Use the wirecutters.
- Open the door and enter.
Chapel
- There is a book to Ed's
left you can read if you want.
- Check out the puzzle on the
wall. You will need to find the 3 symbols to enter.
- Move to the front of the
chapel.
- Pick up the first aid kit
to the right.
- Climb the stairs and pick
up the box of rockets.
Solving the chapel puzzle
The first symbol
- If you haven't already,
combine the blue lens with the flashlight.
- Turn it on.
- Aim it at the door.
- You will see the first
symbol. A pentagram.
The second symbol
- To find the second symbol
exit the chapel.
- Turn your flashlight on and
follow the blood.
- Head back to the wooden
bridge. The blood leads up here.
- Take the bridge up to the
forest.
- Shine the flashlight on the
rock.
- The second symbol is an
upside down cross in a circle.
The third symbol
- To find the third symbol
head back to the marsh.
- Go through the marsh and
back to the shore. Look at your map to help guide you
back.
- Keep going until you reach
a ladder. Check the map if you need to.
- Climb this ladder and move
forward into the little room.
- Shine the flashlight on the
wall.
- The third symbol is a three
pronged pitchfork type thing.
- Pick up the rockets on the
ground.
- Now head all the way back
to the chapel.
Valley
- On the way back to the
chapel, keep an eye out on the ground for another charm
of saving.
Chapel
- Enter the three symbols
into the puzzle.
- You see a quick view of the
alter.
- Head over to it and move to
the right. It's a tight fit.
- Take the stairs down.
Underground Chapel
- Move forward.
- There is a swinging door
blocking your way.
- Look at the box to the
right.
- It has the letters O.M.
- Use your seal on it.
- The doors will swing.
- Walk through as the door
moves.
- There is a box on this side
with the initials A.M.
- We need to get the door to
swing one more time to open another passage. You'll need
to find the other seal to get through here.
Getting out of the lab
Lab
- As you enter, note the
device to Ed's left. There are three that we need to find.
We will pull them in a bit.
- Follow the wires along the
ground.
- As the room forks, head to
the right and pick up the saving charm.
- Turn back and take the
other route now.
- Move forward.
- Move forward and Edward
will take it from here. Alan is in here. He will escape
and Aline will radio you.
- Click on the door and Ed
will note that it is locked.
- Move along the wall to the
left. The wall will be on Ed's right. If you go the wrong
way Aline will radio you and set you on the right path
again.
- Just keep moving forward.
- You will reach a device you
can pull.
- Pull it.
- Now continue on past the
table.
- There will be an opening to
the right and a corridor.
- Head down it.
- Aline will guide you.
- Skip the next left and
continue forward following the wires.
- This is where you started.
- Pull the device here.
- Now follow the cable into
the room with the final device.
- It's in the back of the
room.
- Pull the device.
- Keep the wall to Ed's right.
- Exit through the opening in
this room.
- Follow Alines instructions.
- In this area on a table are
two letters. Read them.
- From here pass the table
and out the door.
Lab Underground
- Walk down the stairs.
- Aline will radio you. She
will let you know she opened the greenhouse for you.
- Continue to the bottom of
the stairs.
- Follow the passage and up
the stairs on the other side.
- Spiders will be chasing you.
- At the top, move through
the door to Ed's left.
Radio Room
- There is a tape recorder in
the back of the room.
- Listen to it.
- When it ends exit the room.
- Move through the other
doorway in this area.
- Open it.
- Enter.
Basement
- You are back in the
basement.
- Remember Aline opened the
trapdoor for you.
- Move to Ed's right toward
the trapdoor.
- Edenshaw will appear. He
tells you to meet him in the sanctuary.
- You will then radio aline.
- When done, climb the ladder.
Greenhouse
- As you enter the
greenhouse, you will have 3 plants to contend with.
- Take the out then move
along the path.
- When you reach an
intersection head to Ed's left.
- Follow this path.
- There is a shelf with some
cartridges.
- Keep moving along this
path, past the broken glass.
- There is a crate here.
- On the crate is a saving
charm.
- Continue toward the locker.
- There are 3 first aid kits
in here.
- Now head back to the
intersection and this time take the other path.
- There is a ladder up ahead.
- Climb the ladder.
- At the top to Ed's left is
an object.
Note: The first
time I played the game this worked just the way I wrote it. The
second time I played I could not get it to work at all. I don't
know if it's a bug or just me. I was not able to continue the
game from here the second time so if there are any errors in the
walkthru please let me know.
- Go over and examine it.
- Now radio Aline. This may
or may not work. You don't necessarily have to do this.
It may or may not work.
- When she's done talking you
can push the object.
- Push it towards to break in
the rail near the ladder.
- It will hit the ground and
shatter.
- Head down and check it out.
- Pick up the seal we were
looking for.
- Pick up the bear statue.
- Now exit the statue the
same way we came in.
- We are going to retrace our
steps all the way back to the swinging door.
Basement
- In the basement go thourgh
the door on the east side, north wall.
Lab Underground
- Once in the lab, move
forward.
- Pass the desk.
- Pass through the door.
- Make a right.
- Head straight back to the
metal door.
- Exit through this door.
- Follow the corridor back to
the swinging door.
- Use the seal.
- The door will swing.
- Follow it into the tunnel.
Abkanis Passage
- Move forward.
- Aline appears.
- When you are done talking
look at your map.
- Move toward the opening at
the bottom.
- When you reach it, exit.
Abkanis Bridge
- Move forward. There is a
bridge ahead.
- Cross the bridge.
- Pass through the archway
when you reach it.
Abkanis Antechamber
- Move forward.
- Move forward again.
- There is a trapdoor here.
- Open it.
- There is a great stash of
goodies inside. A lightning gun, 4 first aid kits,
battery charger and 5 charms of saving. Don't be afraid
to use them.
- Continue on through the
passage.
- Alan and Edenshaw are here.
- You will be sucked through
the portal.
End game
World of Darkness
- Exit toward the opening.
- You will radio Aline.
- Go through the opening.
- Move forward.
- You will start to be
attacked. Use your lightning gun on anything that attacks.
- Continue through the
passage.
- At the other side you will
see a scene of a plant being born.
Note: There are
crystals along the way. Pick them up when you can to recharge
your battery. The battery will keep your lightning gun charged.
Nursery
- Check your map.
- You want to get to the door
so start running.
- When you get to the doorway
go through.
- Check the map again and
head toward the next exit.
Labyrinth
- In this area use your
lightning gun to take out the big spiders.
- Start heading toward the
exit on the other side.
Balcony
- In the next area, dogs
attack.
- Exit through the next
opening.
- Plants are in this area.
- Head toward the narrow
opening on the map. There is a rope you can grab.
- When you do grab it Alan
cuts it and you land on the other side.
Ledge A
- Move forward. You will
radio Aline.
- When done go through the
opening.
Cavern C
- Move forward and pick up
the crystal.
- As the cavern opens,
Archibald's body is here.
- Examine it.
- He has a canteen that will
replenish your health and a photoelectric pulsar.
- Read the book here.
- Exit back out and climb
down the rope.
Ledge B
- Head up the stairs.
- At the top Alan is here. He
escapes.
- There is a charm of saving
on the ledge.
- Go through the opening.
Tunnel B
- Move forward through the
opening.
- Run through this tunnel.
Ledge C
- Move forward.
- Aline and Alan are here.
- Obed appears and kills Alan
but you will see him again.
- Look at the map and move
through the opening. It's difficult to see so use the map
to guide you.
- There is a rope in here to
climb up.
Natural Bridge
- Cross the bridge. Johnson
radios you.
- When done, move through the
opening.
Scream Tunnel
- Move through the tunnel.
Dogs will attack.
Lava Cave
- Look at the map.
- Head for the door.
Ledge D
- Johnson radios you again.
Cavern B
- Start climbing the rocks to
get over to the other side.
- Exit through the door to
the west.
Columns
- Aline radios you. You're
almost there now.
- Move forward.
- There will be a tremor and
a column will drop allowing you access across the ravine.
- Get up on the column and
cross.
- On the other side head to
the right toward the green glowing pool.
- Click on it and it will ask
if you want to fill your flask.
- Say 'yes'.
- Replenish your health and
refill it if you need to.
- Now head back to the column
and this time head the other direction.
- Exit through the opening.
- Exit through the next
opening.
Abkanis Necropolis
- Move forward.
- The room is filled with
dead warriors.
- Check out the busts on the
table.
- There is a locked door here.
- You will need to find one
of the heads. (Aline has the other one).
- Exit through the opening in
the room.
Finding the head
Necropolis
- Climb down the rope.
- Move forward. You will not
be able to enter any of the rooms except one.
- As you approach the head,
Alan appears. He is undead now.
- You won't be able to kill
Alan with any of your weapons but there is one in this
area that will take care of him.
- Heading away from the
statue to the left is a spear.
- Start heading toward it,
Alan won't let you get it the first time.
- He will throw you across
the room.
- When he attacks again nail
him with the rocket launcher.
- When he hits the ground go
for the spear.
- When you get to it, the
game takes over. You will kill Alan.
- Go get the head.
- Now climb back out.
- Place the head on the bust.
- Aline appears with the
other head. When she places it the door opens.
- Exit through the door.
- Watch the final scene.
The End
Copyright © 8/2001
Tami Meyers
Click here to play as Aline
Cedrac
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