During
her sleep, April opens a shift and is transported to an Arcadian street.
Go
into "The Journeyman Inn".
Talk
to the women she is the owner of the inn.
When
Abnaxos enters talk to him.
Then
you feel tired. Sit in THE COMFY CHAIR.
The
owner wakes you up in the morning, Talk to her.
Try
to go out and the woman will give you some clothes.
When
you are asked to help with the dishes, do it and you will get some Arkadian
money.
Go
into the city. On the map choose City Green. Knock at the door and talk
to Abnaxos.
Go
to the Temple and talk to Tobias. He gives you the address to the new location,
Enclave.
Leave.
On the city map choose Enclave.
Talk
to Minstrum Yerin, the librarian.
Read
all the books you can choose. Don't forget to try the first answer, there
are a couple of books hidden.
You
have read about some strange see-creatures. Go to the Harbor and talk to
the Old Sailor on the short pier to get more info, also talk to Captain
Nebevay.
Then
go and talk to Brian Westhouse. (Lower left on the City Map.).
These
three men give you new useful information.
Go
to the Enclave, and read the new books. Don't forget the first answer.
You
must read the book about Alais to be able to continue. You hear yourself
saying that you ought to visit Alais.
After
reading this book go to the harbor and speak with the Captain. He refuses
to take you on board.
Talk
again to the Old Man on the short pier. He will help you if you can get
his talking bird back,
Go
to the stalls in the Marketplace.
Return
the DELIVERY LIST to the Map Merchant, he will give you a MAP OF THE NORTHLANDS
for Tun Luic at the inn.
Then
play a game with the Cups Handler. Look at the COINS and the SCREWDRIVER
in the inventory.
The
coin is iron and the screwdriver is magnetic. When you get the close up
of the cups, use the SCREWDRIVER on the cups to detect which one holds
the coin.
Talk
to the Cups Handler until he gives you a CALCULATOR.
Try
to start a new game. When he refuses, trade the SCREWDRIVER for the BIRD.
Go
to the harbor and give the BIRD to the Old Sailor.
Talk
to Captain Nebevay. He will agree to take you to Alais, but he can't sail
without wind amd the evil Roper Klack in the Northlands has stolen the
wind.
Look
at the city map and choose the new location, Forest.
Suddenly
the bird comes back and you decide to keep company. You give him the name
Crow and he tells you to summon him by blowing the flute.
Continue
walking and you'll meet a Mole Man. Talk to him. He tells you his brother
is missing.
The
Crow flows away to find the brother.
A
bit further on there is a broken bridge. You can't pass it so turn and
go back.
There
you encounter an old woman sitting on the ground. Help her to her feet.
She invites you for dinner.
Follow
her home. When she goes searching for berries examine her house. Look at
everything.
You
hear something from the chain-locked cupboard.
Use
the BROOM (to the left of the cupboard) on the CUPBOARD.
It
falls and releases the missing Mole Man
Take
the SKULL and use it on the ROUND WINDOW. Then take the MOLE MAN and put
him on the WINDOW.
He
escapes
The
woman comes back, shows her real identity, a ghoul, and starts chasing
you.
Click
on the LOOSE FLOORBOARD (under the table). This will kill the ghoul.
Exit
the house, and talk to the first Mole Man again. He will invite you to
his home.
On
your map, there now is a new location. Go there.
In
the Mole village, talk to the Mole man.
He'll
direct you to and their Elder. Talk with him, he will invite you to spend
the night in the Spirit Dig.
Then
return to the two Mole Men and talk to them about the Spirit Dig. They'll
show you to the entrance.
Go
there, and look at the bed. Use it and choose SLEEP.
The
chapter is finished with an animation where you meet some "spirits". |