After
waking up, go out and speak with the Elder.
He'll
give you the BANDA STONE the first piece of the key your searching.
Say
goodbye to the Mole Men.
Then
leave and pass the bridge to the swamp.
Take
the FLOWERS.
Go
down to the cliff look at and talk to the Petrified Man.
He
can't talk to you. His lips are to stiff. You decide you need to moister
them.
Try
to pick up the BERRIES on the bush to the right.
You
will be unable to reach them.
Blow
the flute to call the Crow. (Click the flute in the inventory, then choose
mouth.)
Take
CROW and put him on the BUSH to pluck the BERRIES.
Combine
the BERRIES and the FLOWERS in the inventory to get a MOISTURER.
Use
MOISTURER on the PETRIFIED MAN and he'll help you to get into the castle.
You
enter a labyrinth.
Go
to the gargoyle on the right, and put a COIN in his hand.
A
new gargoyle appears with burning torches.
Click
on
both and use Mouth to blow them out.
The
first gargoyle comes back.
Give
him a coin to make the second gargoyle appear.
This
time with SALT and PEPPER in its hands. Take them both.
Go
to the gargoyle on the left and turn the hourglass.
Quickly,
run up the stairs that appears.
There
is a mirror door. Something lies in front of that door. Look at it. It
is a parchment roll. Try to take it. You can't. Your better/worse half
sees you in the mirror and prevents your taking it.
Knock
on the next door. Turn the hourglass that appears and run as quickly as
possible to the door on the far left. (Double-click to run).
In
the new room there is a door with a gargoyle face. (If there is no face
you have forgotten to take the salt and pepper.) Use PEPPER on the face
to enter the door.
Start
going upstairs and Roper Klack will appear. Challenge him.
You
have many choices but there is only one way to win.
Choose
the last answer. Then use the CALCULATOR on KLACK to challenge him in arithmetic.
You
win and Klack disappears.
Go
to the tower.
There
is a big book on the table. Look at it and you'll see a recipe.
A
cloud, a spider net and a hand with claws mixed together seem to make a
man invisible.
Look
around the room and you'll find some essence-bottles. Take them.
The
BLUE ESSENCE is on the table with the skull.
The
WHITE ESSENCE is on the lowest shelf in the middle of the room
Move
the CURTAINS and you can take The GREEN ESSENCE
Look
at the CAULDRON. On the close up you can take the YELLOW ESSENCE.
You
can see the RED ESSENCE on a high shelf to the right, but you can't reach
it yet.
Look
at each bottle in the inventory. Feel, smell and listen to them and you
can decide which picture it belongs to.
Cloud
means white, spider net means green, butterfly means yellow and sharp claw
means blue essence.
Look
at the cauldron to get a close up.
Use
in turn WHITE ESSENCE, GREEN ESSENCE and BLUE ESSENCE on CAULDRON.
The
order is essential. You'll get the potion in a bottle. Take it.
Look
at it in the inventory. It is the INVISIBILITY POTION.
Go
down to the mirror door in the labyrinth.
Drink
the potion. You'll get invisible.
Take
the PARCHMENT and go back upstairs.
Look
at the book and use the PARCHMENT with the BOOK.
Now
you have four new recipes.
Make
the second potion.
Use
YELLOW , WHITE and BLUE with the CAULDRON.
Take
the potion and look at it in the inventory. This one makes you light as
a leaf.
Go
to the shelf, drink the LIGHT POTION.
Click
on the RED ESSENCE, use the hand and you will jump and get it.
Now
you can prepare the other potions:
Mix
WHITE, RED and BLUE to get the WIND POTION.
Mix
RED, RED and BLUE to get the BIG BANG POTION.
Mix
GREEN, YELLOW and BLUE to get the BIND MAGIC POTION.
Remember
that you promised the petrified man to break the crystal. Look at the crystal.
It is Magic.
Use
the BIND MAGIC POTION, and then the BIG BANG POTION on the CRYSTAL.
There
really is a big bang and all the petrified creatures are freed.
The
castle is now floating in the air and you must find a way to get out.
Open
the WINDOW and blow the flute to call the Crow.
Use
the WIND POTION on CROW. Then take CROW and use him on WINDOW.
The
wind blows the tower back to Marcuria.
Back
there go to Captain Nebevay give him the WIND POTION. He won't sail until
he has a navigator.
Go
to the inn and deliver the map to Tun Luic. Talk to her.
She
happens to be a navigator. Send her to Captain Nebevay.
Go
to the Map seller and tell him you have delivered the map.
Go
to the Temple and talk to Tobias.
He'll
tell you that you are the new Guardian and give you an AMULETT.
Go
to Captain Nebevay. He is only waiting for you to start the journey. |