In
the morning you find yourself on Alais, the Island of the Alatian.
Take
the ROPE from the beach.
Go
right and look at the crab on the beach.
Try
to talk to him. It seems that he is in pain.
Look
at the statue on the cliff. Notice the symbols and the keyhole.
Go
left, to the ruins.
There
is a similar statue. Look at it and notice the symbols and the keyhole.
Examine
the hole in the ground. There is no entrance to it.
Use
the ROPE on the TREE. Now you can enter the hole.
Climb
down. Then climb down once more. Look around. You find both Maernum and
Alatian houses.
Look
at the stones at your feet. Take the STONE KEY.
Climb
up and take the rope.
Look
at the statue again and use the KEY with the KEYHOLE. Now you can turn
the two wheels. Notice that parts of them are broken. Take the KEY and
return to the beach.
Try
to go into the Jungle.
Blow
the FLUTE to summon Crow. Talk to him.
Take
Crow and put him on the jungle.
Go
to the Jungle and you'll have a new map. Choose the volcano.
Enter
the big mouth in the head.
You'll
see a symbol like the ones you saw on the statues. There is also some kind
of keyhole and a telescope eye. Use the STONE KEY on the KEYHOLE.
Turn
the key one step at the time and look in the telescope eye.
Every
time you get a description of a statue, make a note of it and the symbol
that is showing.
Take
the KEY and exit the head.
Look
at the big tree. It has some kind of construction in the top.
Go
to Jungle and choose the Big Tree location.
Look
at the statue. It has the same construction as the other two.
When
you try to get up in the tree you stumble on Will one of the Stickmen.
Talk
to all three of them until they have nothing more to say about the statues
and the giant Q'aman.
Try
to arrange the communication system to wake the giant.
As
you have seen earlier only some of the symbols are available on the different
statues.
Only
the statue by the tree is able to listen to itself , so you have to use
this as your starting point.
Look
at the statue and use the STONE KEY with the KEYHOLE.
Turn
the lower wheel until the tree symbol is over the key.
Turn
the upper wheel until it shows the symbol of cliff statue.
Go
to the beach and the cliff statue. Don't forget to take the KEY.
Turn
the wheels of the cliff statue until the lower wheel, the ears, is turned
to the symbol of the tree.
The
upper wheel, the mouth, should be turned to the symbol of the ruins.
Take
the key and go to the statue in the ruins.
Turn
the lower wheel to the symbol of the cliff statue
and
the upper wheel to the symbol of the volcano head.
Now
you are ready to wake up the giant.
Go
to the Big Tree.
Click
on the face of the statue and use Mouth.
Talk
to Q'aman until he agrees to see you. Go to Jungle and the new location.
Talk
to Q'aman until you can ask him to help the crab on the beach.
After
the animation go to the statue on the cliff and speak with Q'aman.
When
he says he needs a lure, give him the CANDY WRAPPER.
Go
to the Big Tree.
Go
to the top and examine the crossbow. Now go down and talk to the stickmen
about the canon.
They
tell you that they need a string to complete it.
Go
to Q'aman and borrow his FISHING STRING.
Also
take the FISH SKELETON.
Return
to The Big Tree, and give the STRING to the Stickmen.
When
the Crossbow is ready ask to use it.
In
the inventory combine the ROPE with the SKELETON.
Use
the combined item with the canon. Push the handle.
After
the animation walk to the chasm and talk to the Alatien.
There
is no other way to the village.
Use
LIGHT-AS-A-LEAVE POTION on yourself and WIND POTION on the draft and you'll
flow over the chasm as light as a leave.
Talk
some more with the Alatien, then enter the tunnel.
At
the city gate there is an Old Man. Talk to him, then go to the city.
Talk
with the little girl and the young woman, to the right.
Then
talk to the guard at the castle. He tells you about the test that you have
to take.
You
realize that you must first hear the stories so tell him that you would
like to prepare for his questions.
Talk
to the four Alatiens that you have already met, the young man, the old
man, the girl and the woman.
They
all tell you one of the stories. Listen carefully. You can't hear the stories
again but you can read them in the Dialog Journal.
Go
back to the guard and take the test.
Enter
the castle and talk to the Teller.
During
the animation you will receive the now complete stone. Your second piece
of the key.
After
the new animation you'll find yourself at the bottom of the ocean. Look
at the cliff.
Look
at the SAND and take it. You see a blue SMALL ORIFICE. Click on it and
use Mouth and you'll get a get a LARGE ORIFICE. Enter it.
Talk
to the blue Dragon. Eventually he gives you his eye stone,
the
first of the jewels you're seeking.
You
are transferred to the Ship of the Dark-men. Talk to the Dark-man. |