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XI. BILL MEXLER CLUES!
Remember the Vaporarium where Bill Mexler and Ms. Grace Thermon had their nice little
conversation about bottling sparkling spring water? Well, head for the Vaporarium and
well figure out Mexlers room code! Once you enter the Vaporarium, click on the
fountain again.
Listen and refresh your memory about their conversation. When the conversation is over,
did you find anything interesting? Turn to the left and go into the MUD ROOM. Click on his
royal flusher and watch him get seasick. When youve done this, you should find
something interesting in the bowl! Use that item on his locker against the wall! Ah
Ha...his room code, perhaps? [see picture below]
Bingo, again! Must be his room code! Take off for
Mexlers room and try entering that code on his door!
Move forward into the room and click on his bed and watch! Turn right and examine the
items on his dresser:
A. Stamp machine and trash can
B. letter on the far left side of the dresser
C. inside the dresser drawer:
D. box with the spade on the top.
Before leaving Mexlers room, why not check out his royal flusher! Get to Level 4 in
any elevator you wish. Once again, head for the Sanitorium and the Neurographicon pods.
[insert disc 3 again].
Again, this is a good time to save your game, and perhaps call it: MEXLER so that you can
more easily and conveniently return to his dream world any time.
XII. BILL MEXLERS CARNIVAL DREAM:
You begin your dream in Mexlers carnival standing in front of Madame Lucindas
Fortune Telling cart. This is where you will return after solving each of the three
puzzles in his dream.
Begin by turning all the way around and click on the organ by the Merry-go-round ride.
Play the organ, if youd like, but the variety of songs is very limited! Notice the 6
colored balls up above the organ keys and the knobs just below the colored balls. Back off
the organ one time and take note of the carousel horses on the organ. Move to the Horse
Racing game booth. Notice the colors and horse names on the bet board. No money in your
pocket? No problem. Click on the starters pistol in the top right of the board.
Enjoy the race, and Good luck! Your winning ticket is below.
Now return to the carousel organ. Zoom in on the organ.
Using your winning race ticket, grab and pull each of the knobs below the colored balls
according to the race results.
Play the organ!
Take the Queen of Hearts to Madame Lucinda. One puzzle down, and two to go!
Ready for some fun? How about the Fun House?
Turn left from Madame Lucindas cart and move to the Fun House. Enter. Be sure and
pay attention to the show and the sequence of events in the show. Quiz to follow! When the
show is over, move forward towards the Ferris Wheel 2 times. Turn right so that you are
standing in front of the King Colossus banner and zoom in on the 2 trash cans. Cute rat,
huh? More on that pesky rat later! You might as well take a ride on the Ferris Wheel as
long as youre over here on this side of the carnival.
Now move towards the wagon with wheels and go up the steps. Examine each of the 3 freak
show exhibits but pay close attention to the Worlds Dumbest Man exhibit in the
middle. This is an extremely valuable clue in solving one of the more difficult puzzles in
this particular dream/illusion world. With that in mind, exit the trailer and notice the
piece of paper on the ground [see picture below].
This, too, is a very important clue in solving our next
puzzle. Shift all the way around to the right of Madame Lucindas cart and notice the
Beula - The Fat Lady Banner. Move right and test your skills on the What Kind Of Man
Are You? game. Well? Howd you do? [picture of my efforts below!]
Move right and then forward 2 times. Turn left at the
What A Lady sign and click on the trash can. Theres that pesky rat
again! Little critter sure does get around, huh? Now its time to move to
Beulas Weight Guessing booth. Be sure to have a paper and pencil handy. Youll
need to do some calculations to get this one right! Lets review our notes, shall we?
THINGS WE KNOW
CALCULATING BEULAS WEIGHT
Enter the weight on the machine in the middle and pull
down the lever. Place the Queen of Diamonds in Madame Lucindas booth. Two down and
one puzzle to go in Mexlers dream. Take a break and have some fun. After all, you
are at a Carnival! Ride the Merry-go-round, and the Ferris Wheel to release the stress
before tackling the final puzzle.
Remember those 2 trash cans by the King Colossus sign? Return there. Uh oh - now
were behind the Carnival gates. You might as well snoop into Belugas trailer.
When youre finished looking through her things [embarrassed yet?], turn right and
head for the Stage Door. Enter. Pull down the circuit breaker switch and get ready to run
the show. By grasping the knot on each of the 5 pulleys and by pulling it down, the
curtains will open and youll see which pulley operates which scene of the Fun House.
The object of this final puzzle is quite simple. Repeat the exact order or sequence of
events in the Fun House Show [spoiler below].
Put letters by each of the pulleys, beginning with A-E
Pull E, C, A, B, and D
Bingo, another card. The Queen of Clubs.
Give it to Lucinda and return to the Neurographicon lab.
XIII. GATHERING MORE CLUES for our next dream:
Enter the elevator and make you way to Level 3. Remember the video sequence we saw
just outside the theater in one of the four motion picture machines? Lets refresh
our memory on Dr. Malherbe and the ingredients for the serum. Watch carefully, the
Sketches of Indonesia. According to the news footage, Dr. Malherbe states that
the first ingredient is the Black Orchid, the second ingredient is the Valley Orchid and
one other secret ingredient are used to make this serum. Refer back to the Atrium photo
and notice what the Black Orchid and the Valley Orchid represent [see picture below].
Since all personalized serums are prepared in the Herbal Lab, lets return there. Were going to use the process of elimination to find the 3rd mysterious ingredient. Use the diagram above while looking at the formulas in the lab on the wall. Remember the FROG on the tray and also Malherbe's unsuccessful attempt at catching a frog in the Atrium? We know the following:
Lets get started: Push Death, then Soul and Light. Anything happen?
EARTH = frog is an amphibian, hence the amphibian tank
on the map in the Atrium = Earth.
Bingo, this just might be Dr. Malherbes room code. [see picture below!]
Try the code: 411 on Malherbes door.
Enter Malherbes room and examine everything. Nice room, huh? Examine the black
notebook on his desk. Zoom in on the top of the page. Whats that? Could that be
Claire Moons room code? [see picture below]
Now look at the box on his desk. No serum. Time to move
on to our new clue.
XIV. CLAIRE MOONS ROOM:
Look at both items on the night stands by her bed. Then move to the mirrored dresser. Zoom
in. Whos this? Must be beautiful Claire. Read and listen to her diary. The final
entry is a very important clue for later in the game. No serum box on her dresser! Now
what? Theres still one more guest whose room weve yet to see. Lets
gather clues for Grace Thermons room code.
XV. GATHERING CLUES ON GRACE THERMON:
Use the doors on either side of the foyer outside the theater to go downstairs. Head for
the Uranium basement by using the Solar Voltaic Circuit button on the right. Enter the
mobile control unit and push the button on the right to raise the ladder. Go down the
ladder and move left 3 times. Notice the work order? [see picture below].
Exit the Uranium basement, the mobile control unit and the 4th floor by using the stairs on either side. Head for the Vaporarium and the fountain water. Click forward beyond the fountain and notice the 3 doors. Pay particular attention to the doors and the colors the represent each door.
FRIGIDARIUM VAPORARIUM TEPIDARIUM
(aqua/teal color) (brown/orange) (purple/violet)
Also be aware that you can adjust the
temperatures for each door. Now turn around and face the fountain.
Click on each colored section and watch carefully. Each colored section is representative
of the Vaporarium control units on the doors behind you. The aqua/teal button spouts water
from the Frigidarium from only the middle spout. The brown/orange button spouts water from
the Vaporarium and all 3 spouts. Finally, the purple/violet button spouts water from the
Tepidarium from the first and 3rd spouts. So with this information,
we know that:
A) The Vaporarium is 3
times hotter than the Frigidarium.
B) The Tepidarium is 2 times as hot as the Frigidarium.
C) The clue in the Uranium furnace gives the total temperature of 240
degrees.
D) Ratios will be used in figuring his information and the temperature
settings.
SOLVING THE PUZZLE:
240 = total
240 = x + 2x + 3x
x = 40
240 = 40 + 2(40) + 3(40)
240 = 40 + 80 + 120
Turn around and adjust each of the door Thermal Lock temperatures as
follows:
Frigidarium = 40 degrees
Vaporarium = 120 degrees
Tepidarium = 80 degrees
Now Grace Thermons door code would read 244 [my very special thanks for this clue
which comes from Julie at Soap Bubble Productions]. The clue that I used to solve this
puzzle was the crab on the bench outside the ship on the deck. Remember that clue?
[picture below: CRAB]
The crab has 4 legs on either side, and 2 large claws in
the front. The 2 large claws represent the 100th digit of Thermons code and the 4 legs on
either side represented the remaining numbers.
Exit the Vaporarium and go to Grace Thermons door.
Turn left inside Thermons room and click on the crate
near the corner. Now move to the closet and notice the ape designs on the doors. Turn
right and zoom in on the bible that is on the night stand. Read the letter. Move towards
the door, turn around and click on the blue hat box on the floor, and then on the doll
inside the box.
So, it appears that Ms. Grace isnt quite the Goodwill Samaritan she claims to be!
Finally, turn and click on the box with the fire symbol on it Grab the serum bottle and
head down to the Neurographicon machine on Level 4 via the elevator. Insert disc 3 when
going down the spiral stairs. Enter the usual pod and place the serum bottle
in the fire receptacle. Happy Travels!
XVI. GRACE THERMONS DREAM WORLD
[Nightmare world!]
Nice cottage by the seashore, huh? Remember this location as you will return here each
time you solve a puzzle in her world. Go on in and look around. Dont be afraid!
Turn left and head down the beach, and across the bridge. At the big boulders, turn left
and then head down the pathway closest to the shoreline. Turn left just a little and zoom
in on the Cemetery [see CEMETERY picture below].
Click on the link below to continue
your journey and complete the game! This link will take you to the 4th page of
My MORPHEUS WALKTHROUGH
Morpheus Walkthough - End page!
Good luck, and enjoy the rest of the game. It gets
really good from here!
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