Re: 9
#116456
12/29/04 09:59 PM
12/29/04 09:59 PM
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Joined: Dec 2000
Posts: 1,947 Land of 10,000 Lakes
MrLipid
Addicted Boomer
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Addicted Boomer
Joined: Dec 2000
Posts: 1,947
Land of 10,000 Lakes
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And what was the error message? Might it have been triggered by bad coding? Even the Mac version of 9 had a tendency to blow up.
Most copy protection protection schemes I've seen prevent a copy from being made rather than prevent a player from finishing the game. Or, if a copy is made, it won't work. But to let it work until the game is almost complete...new to me.
My role in the aforementioned experiment was to get the game to install on as many different flavors of Windows as possible. By the time all the testing was done, I was on to something else.
If, however, you have a saved game from near your crash, I'd be willing to do some more experimenting.
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Re: 9
#116457
12/29/04 10:11 PM
12/29/04 10:11 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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Originally posted by MrLipid: And what was the error message? Might it have been triggered by bad coding? Even the Mac version of [b]9 had a tendency to blow up.[/b] I don't remember the exact error message that Disk Dump gave. But I've never had it on any other game - unless it was a copy "protected" game. Of course nowadays Disk Dump usually won't even start with "protected" games. It's old, but usually works well with old games that have teeny tiny little installs and are accessing the CD all the time as you play. Most copy protection protection schemes I've seen prevent a copy from being made rather than prevent a player from finishing the game. Or, if a copy is made, it won't work. But to let it work until the game is almost complete...new to me.
I think TAGES can cause errors like that (sneaky). But TAGES is a newer copy "protection" - not something "9" would be using.
If, however, you have a saved game from near your crash, I'd be willing to do some more experimenting.
It wasn't an obvious crash though - just a failure of things to respond. I'd played "9" before - the old version that would only work on my 486. Then I sent in that disk and got the replacement disk. When I finally got around to replaying it, I decided to use Disk Dump and play it with Daemon-Tools so it wouldn't be slowed down by accessing the CD all the time. This is the one I had the problem with. I even bought an old Game Guide for "9" in case there was something I had forgotten to do which wasn't in the Walkthrough, but there was nothing. What I did should have worked.
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Re: 9
#116458
12/29/04 10:29 PM
12/29/04 10:29 PM
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Joined: Dec 2000
Posts: 1,947 Land of 10,000 Lakes
MrLipid
Addicted Boomer
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Addicted Boomer
Joined: Dec 2000
Posts: 1,947
Land of 10,000 Lakes
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Originally posted by Jenny100: What I did should have worked. Yeah, well, I felt that way about Forever Worlds... Without a saved game and some fiddling with a CD in the drive and then a CD image, there's no way to tell what might be going on. I doubt copy protection is to blame, but that's just a doubt, not a fact. Sounds more like a simple freeze and that might be due to really sloppy coding; the sort where the game eats up all the system memory and then just grinds to a halt. All that said, I'm just glad to be away from Salty...
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Re: 9
#116459
12/30/04 09:31 PM
12/30/04 09:31 PM
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Joined: Aug 1999
Posts: 7,408 Ft. Lauderdale, Florida USA
granny
BAAG Specialist
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BAAG Specialist
Joined: Aug 1999
Posts: 7,408
Ft. Lauderdale, Florida USA
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Jema, if you are still reading this thread, that game you are asking about is probably Realms of the Haunting. That business of having to fix the lights gave it away. There were RUNES (symbols) that glowed on the doors?
You drove up in a taxi? Got a gun, and shot something outside the window? You could also use a sword to wave madly around and kill the green monsters?
The typewriter started writing you a message all by itself??
Had to gather up all sorts of Egyptian relics for an alter?
You met your ghost in one of the rooms?
Mind you, this is all just part of the FIRST chapter, this is one of the longest Adventure Game there is.
Granny Goodwitch
A woman NEVER shot a man while he was doing dishes!
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Re: 9
#116462
12/30/04 10:37 PM
12/30/04 10:37 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
Adept Boomer
Joined: Jan 2002
Posts: 13,453
Texas
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Aw crazy lady, I'm sorry, there are several conversations going, aren't there! I'll just blame it on granny! Yeah, that will work! Granny was answering a question that Jenna had way back on the first page of this thread. Jenna thought the name of the game was Legacy or something like that,which she had a problem with, and granny believed she was talking about Realms of the Haunting.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: 9
#116465
12/30/04 11:13 PM
12/30/04 11:13 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
Adept Boomer
Joined: Jan 2002
Posts: 13,453
Texas
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Jenna, that wasn't your fault in the least, it was bad granny and I! Gotcha' - you're talking about "The Legacy: Realm of Terror" also known as "Haunted House". And it was me that threw away 9 and also Fork in the Tale. Back then I didn't know about stuff like trading post or even Gameboomers, so it was either keep it or throw it as hard as possible into the trash! crazy lady - see what fun you started!
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: 9
#116466
12/30/04 11:34 PM
12/30/04 11:34 PM
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Joined: Aug 1999
Posts: 7,408 Ft. Lauderdale, Florida USA
granny
BAAG Specialist
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BAAG Specialist
Joined: Aug 1999
Posts: 7,408
Ft. Lauderdale, Florida USA
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Yeah, that's right, Nickie, blame it all on a frail, unassuming, pitiful old lady *cough*cough* that's too shy and old fashioned to stand up for herself.
Granny Goodwitch
A woman NEVER shot a man while he was doing dishes!
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