28 minutes ago
Struth!!
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1 hour ago
16. stead (sated)
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1 hour ago
Thank you very much for the review, flotsam! And thank you too, Drac.
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1 hour ago
I think I saw this mentioned recently on another website; it could very well be true.
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1 hour ago
I had to Google "KD". Your day sounds fine to me. Not my particular choices for TV watching but still good.
I am wishing I hadn't gotten aggravated last week while trying to make a grocery list (I didn't end up with one). I could use a couple of ingredients to make a pot of Chili. Oh well. I'm eating breakfast sausage, an egg, and cinnamon toast right now.
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2 hours ago
Through a combination of Steam sales and a desire to play something โoldy worldyโ I came across this, an undisputed point-and-click classic (and a member of the GB Hall of Fame) that spawned numerous sequels and which had a completely inappropriate title (Circle of Blood) in some parts of the world. That this reforging ignored that circle is the first of a number of positives. Giving an older game a bit of spit and polish is a positive in itself. I accept that this might not be a universally held view, but I do tend to like a spruced-up version. Sprucing though doesnโt guarantee a worthy experience. Like many things, a game is a product of its time, and it might be that it should have been left there. The original was released 30 years ago, and while there are some slightly cringy bits, on the whole the game stands up really well. Find out more in flotsam's review of ******** Broken Sword - Shadow of the Templars: Reforged ********
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3 hours ago
Thank you Ana
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3 hours ago
This is an exercise in patience, one where your character knows as little as you do and has to work it out from first principles. You play Abbi, who finds herself in a cellar communicating with an unseen voice through an intercom. With the lights back on, the machine on the desk beckons. It came from Bletchley Park, the voice tells you, and it was fed with books. Not the classics, but obscure and arcane bits of literary detritus. The aim was to "crack the code of reality." What you need to do (the voice says) is find the book at the heart of things before it's too late. Too late for what you can find out yourself. I am still working it out. I am an hour in but have played for about twice that, having restarted the game once I thought I understood what was going on. Or more to the point what I was doing. Which I am still a little unsure about. Long story short, the machine is in essence an archive, one that operates on 4 digit codes. Your task, should you accept it, is to winkle out those codes and link them to book titles, eventually/hopefully leading to the elusive sought after book. Entering a legitimate code will whisk you to that part of the archive, where further clues to further codes might be found. Or to clues as to where further codes might be found. Or the associations that might lead to those clues ... etc. As well as a piece of the story within the story. Oh, and did I mention the archive is corrupted? You need to manage that as well. It might (and still does) all feel a bit bewildering at first, but rest assured Abbi is as bewildered as you. So, chat a bit and then start fiddling. And quickly become intrigued, which is the impetus that is drawing me on. It's all point and click, but keyboard commands exist as well. The game keeps track of all sorts of things for you, most especially relevant associations, but my pen and pad remain at hand. It autosaves exclusively. TR-49 is different to most things, and I confess to being hooked. I suspect I have a long way to go and am looking forward to it.[align:center][/align]
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3 hours ago
This is an exercise in patience, one where your character knows as little as you do and has to work it out from first principles. You play Abbi, who finds herself in a cellar communicating with an unseen voice through an intercom. With the lights back on, the machine on the desk beckons. It came from Bletchley Park, the voice tells you, and it was fed with books. Not the classics, but obscure and arcane bits of literary detritus. The aim was to "crack the code of reality." What you need to do (the voice says) is find the book at the heart of things before it's too late. Too late for what you can find out yourself. I am still working it out. I am an hour in but have played for about twice that, having restarted the game once I thought I understood what was going on. Or more to the point what I was doing. Which I am still a little unsure about. Long story short, the machine is in essence an archive, one that operates on 4 digit codes. Your task, should you accept it, is to winkle out those codes and link them to book titles, eventually/hopefully leading to the elusive sought after book. Entering a legitimate code will whisk you to that part of the archive, where further clues to further codes might be found. Or to clues as to where further codes might be found. Or the associations that might lead to those clues ... etc. As well as a piece of the story within the story. Oh, and did I mention the archive is corrupted? You need to manage that as well. It might (and still does) all feel a bit bewildering at first, but rest assured Abbi is as bewildered as you. So, chat a bit and then start fiddling. And quickly become intrigued, which is the impetus that is drawing me on. It's all point and click, but keyboard commands exist as well. The game keeps track of all sorts of things for you, most especially relevant associations, but my pen and pad remain at hand. It autosaves exclusively. TR-49 is different to most things, and I confess to being hooked. I suspect I have a long way to go and am looking forward to it.
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4 hours ago
 Oh dear, it looks like I missed your birthday yesterday, well Happy birthday, hope you had a wonderful day.
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4 hours ago
Thanks Marian!
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9 hours ago
Thanks for this.
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11 hours ago
Lots for me to add to my list there, but we have detoured to watch again Top Gun and Top Gun: Maverick back to back - still magnificent entertainment!๐๐
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11 hours ago
LadyK I really love the world created in The Tainted Cup, and the writing style (with some great humour): immersive stuff!
I started the God of the Woods, but it failed to grab me: perhaps I should have persevered...
I must try the Bobiverse (new to me).
And oldbroad: join the library and use Libby to access kindle titles without having to do much with Amazon!๐
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11 hours ago
Very cool, and led into all sorts of other good things by YouTube association: thank you!๐๐บ๐
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17 hours ago
I finished Gabriel Knight: Sins of the Father Remastered version. It doesn't have much that's different except the improved graphics. I did (unintentionally) find a third (unofficial) ending because I missed performing an action.
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20 hours ago
Good luck, sureshot. I was looking at some of the Steam discussions and did find this for where the save files should be:
"If either of you have the time, could you go into your file explorer (assuming you're on PC) and go to C>Users>Your username>AppData>LocalLow>Default Cube Games>Penelope Pendrick and The Art of Deceit.
In that folder there should be a .txt file called "output_log". If you could email that to me at (her email address here) that would be AMAZING. Thank you
This is also where your save files should be living, so let me know if you don't see any other files in this folder."
The developer was looking into some save issue. This was back in November. I didn't see anything saying where it was fixed or not.
Also, one of the posters said that they were only able to name their games as "save 2, save 3 etc".
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23 hours ago
Thanks, Marian!
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Yesterday at 09:19 PM
Nice finish. Hi Dan.
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Yesterday at 03:29 AM
Thanks for this.
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Yesterday at 02:42 AM
Thank you Ana!
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