I have only played for about 20 minutes out of an estimated 2.5 hours, so the narrative has not yet developed. I am exploring the city of Solis as Billie, and have just made my way to an end of year celebration party thrown by Elixir, the firm Billie works for. Based on a single conversation, things seem about to get interesting.
Self described as "a hand-drawn adventure about technology and deception in a city at night" in which "decisions within the game carry weight, influencing subsequent events," Solis feels very much like an interactive comic. It displays in panels, everything is read, and interactivity consists so far of examining a few items (my phone, a suitcase) and generating conversations. Combined with the art style, which I very much like, the comic feeling is complete.
It plays in the third person and everything is done with the keyboard. WASD moves Billie around although to date it has only been movement left and right, and the space or enter buttons interact with the environment. Little icons will be generated as Billie explores, indicating look or talk, or exit the scene to enter another. I have caught a train to move around the city, and have so far visited three of the four stations. A soundtrack and sound effects have accompanied Billie.
The game autosaves exclusively to a single save point, seemingly on exit (I have only tried once but it returned me to exactly where I left off).
I will tell you more in due course.