Re: Games you've stalled on
#120165
02/12/06 04:19 PM
02/12/06 04:19 PM
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Joined: Aug 2004
Posts: 1,072 Colorado
ssgamer
OP
Addicted Boomer
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OP
Addicted Boomer
Joined: Aug 2004
Posts: 1,072
Colorado
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Stalled I mean a timed sequence, or puzzle, that, even with a walkthrough, and a save won't work, you can't get the game finisned. As for games that get taken out because (ugh) like Forever Worlds. I only have three of them. I like to finish, so I take out a stalled game and go back to it later. At the moment NDrew Secret of the Old Clock, Alantis Evolution, Myst, Missing, Mag got me through Tratiors Gate II. I figure one of these days I'll go back and reload them and either win or take them out and shoot them. I wouldn't wish Forever Worlds on any one. Take Care Charllotte P.S. Wouldn't it be nice if games with sound puzzles, were marked warning the hearing impaired?
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Re: Games you've stalled on
#120166
02/12/06 04:26 PM
02/12/06 04:26 PM
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Joined: Apr 2004
Posts: 48,908 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
Joined: Apr 2004
Posts: 48,908
Alabama
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Originally posted by ssgamer: P.S. Wouldn't it be nice if games with sound puzzles, were marked warning the hearing impaired? Yes, it would. I can do some of them if there are other clues in additon to the sound--if it is sound alone, I can be in trouble--
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Games you've stalled on
#120168
02/12/06 05:19 PM
02/12/06 05:19 PM
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Joined: Oct 2003
Posts: 11,903 The Garden State
LadyKestrel
Adept Boomer
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Adept Boomer
Joined: Oct 2003
Posts: 11,903
The Garden State
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I prefer to play one adventure game at a time and try to give it my all when I'm playing. I'm lucky that I haven't yet come across any real stinkers that made me feel like quitting completely, but there have been some frustrating puzzles that I had to stop playing for a few hours or even a few days. In those cases, I play an arcade game or Scrabble or go read a book or take a walk. If it's a timed sequence, especially one that keeps killing me off, I'll use hints or a walkthrough to help me through it.
Wake me when it's spring.
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Re: Games you've stalled on
#120170
02/12/06 08:31 PM
02/12/06 08:31 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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Originally posted by Mad: Same here in the main, Jenny100, although I have to admit that a couple of recent-ish keyboard controlled games with "timed sequences that end in death" have left me uninspired enough to abandon them. Yup. That's one thing that is really boring - when a game has too many of those. Even if I can eventually get past them, to be faced with them continually - with so much repetition to get past each one - is really boring.
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Re: Games you've stalled on
#120171
02/12/06 10:53 PM
02/12/06 10:53 PM
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Joined: Jun 2002
Posts: 5,766 FT. Worth ....Where the West b...
infernoj13usa
The Radiant Moderator Staff Reviewer
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The Radiant Moderator Staff Reviewer
BAAG Specialist
Joined: Jun 2002
Posts: 5,766
FT. Worth ....Where the West b...
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I'm with Jenny100 here --- I get stalled usually when I'm bored with a game --- but then I'll leave it alone and go back to it eventually. Problem for me is that I test so many to get them to run --- then forget where I am....
Hmmmmm ---- need more meds I think
Inferno
Watching: Dark Shadows Reading: Angelique's Descent Playing: WoW and living in Kil' Jaeden
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Re: Games you've stalled on
#120173
02/13/06 11:55 AM
02/13/06 11:55 AM
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Joined: Oct 2003
Posts: 3,506 hunched over my computer
wysewomon
Addicted Boomer
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Addicted Boomer
Joined: Oct 2003
Posts: 3,506
hunched over my computer
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Really, the only thing that stalls me on a game is boredom--if I just don't find it interesting. And usually that happens because the game is constructed in a way that causes a lot of fits and starts and doesn't allow the space for the story & gameplay to develop. Most often this is due to timed puzzles and death sequences, especially the kind that results in a spectacular "failure" sequence that you have to watch over and over, a la Necronomicon. But lack of smoothness, especially in the beginning, can do it. Never could get involved in Voyage for that reason.
I do finish most things, though. There have only been a few I've disliked enough to abandon: Traitor's Gate, because I couldn't take a step without violating some security thing and it just got old (also I didn't think it made sense--if you're sending someone on this vital secret mission, why supply him with such substandard equipment, like a lockpick that only works on obscure 15th century padlocks?); Thorgal's Quest, because it just wasn't an adventure game, Frankenstien TTEOM: bad navigation and too much wandering around, and Voyage (BORING!).
WW
"So then he says it's enough to take aim! What's that supposed to mean?!?"
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