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Re: Adventure/RPG #122322
07/20/02 04:11 PM
07/20/02 04:11 PM
Joined: May 2002
Posts: 112
England
Nellie Offline
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Nellie  Offline
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Joined: May 2002
Posts: 112
England
Yes. I've played very few adventure/blah hybrids, but in those few the adventure aspect of the games was dampened down considerably. The puzzles were in a much more simplistic form than the real brain-grinders found in good adventure games. I've always assumed this was a natural consequence of trying to appeal to a cross genre audience. However, my experience of adv/blah hybrids is very limited, so I'm wondering if there are hybrid games out there that do include equally good puzzles as in pure adventure games. What do you think?


The Gameboomers Help board saved my sanity
Re: Adventure/RPG #122323
07/20/02 04:13 PM
07/20/02 04:13 PM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
Grand wizard of high mucky muck
nickie  Offline
Grand wizard of high mucky muck
Adept Boomer

Joined: Jan 2002
Posts: 13,453
Texas
Fildil, I don't know of any either, but the aforementioned Dragonriders of Pern would be one of the closest to that - you actually kill very little, and if you utilize sneak and running probably next to nothing. I, however, was not a good sneak, so had to be better at the sword.


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Adventure/RPG #122324
07/21/02 12:45 AM
07/21/02 12:45 AM
Joined: Jul 2000
Posts: 1,082
E Sussex UK
Jude Offline
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Jude  Offline
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Posts: 1,082
E Sussex UK
fildil, what is your definition of "kill"? If it is the fighting element you dislike, fair enough; that aspect can be hard to get into (or was for me).
If it is the moral aspect of "killing" that upsets you, I have great news. All the RPGs I have played do not "kill" anyone who has been defeated in battle, they are knocked out. That means you can fight the same character later on in the game when they have developed different abilities, or they gradually come over to your way of thinking and join your side.

Where RPGs are concerned, for "kill" think "defeat" in future.

Re: Adventure/RPG #122325
07/21/02 09:11 AM
07/21/02 09:11 AM
Joined: Jan 2002
Posts: 7,227
Long Island, N.Y.
F
fildil Offline
BAAG Specialist
fildil  Offline
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Joined: Jan 2002
Posts: 7,227
Long Island, N.Y.
Jude, I guess I should have made myself clearer. When I say "kill" I really mean fighting someone or something off. My reflexes seem to be non-existent and I always wind up dead or knocked out. I played Harry Potter with my grandson and found out that I couldn't fly a broomstick, leap or evade things that were trying to get me. I really wanted to play an RPG but I guess their not for me.


Fil

There is a fine line between genius and insanity. I have erased this line. Oscar Levant
Re: Adventure/RPG #122326
07/21/02 09:28 AM
07/21/02 09:28 AM
Joined: May 2002
Posts: 1,248
Scotland
Polo Offline
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Polo  Offline
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Scotland
Practise makes perfect.. give it time you will get your reflexes smile


Richard

Re: Adventure/RPG #122327
07/21/02 10:24 AM
07/21/02 10:24 AM
Joined: May 2002
Posts: 112
England
Nellie Offline
Settled Boomer
Nellie  Offline
Settled Boomer

Joined: May 2002
Posts: 112
England
Reflexes not required! Just pause the game when you see enemies and take as long as you want to tell your characters what to do, then unpause again. You can pause whenever you want, for as long as you want.


The Gameboomers Help board saved my sanity
Re: Adventure/RPG #122328
07/21/02 10:46 AM
07/21/02 10:46 AM
Joined: Jul 2002
Posts: 93
Salim Offline
Shy Boomer
Salim  Offline
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Joined: Jul 2002
Posts: 93
You dont need reflexes, for games becasue ur not actually catching a ball reall fast, or tryin to target something, just take your time and plan before you play.


The best part of playing a game is for it to never end.
A long game is a good game!
Re: Adventure/RPG #122329
07/21/02 11:26 AM
07/21/02 11:26 AM
Joined: Nov 2000
Posts: 34,987
United Kingdom
Mad Offline OP
Sonic Boomer
Mad  Offline OP
Sonic Boomer

Joined: Nov 2000
Posts: 34,987
United Kingdom
Hi fildil.

You sound a bit like me smile
You don't have the fastest reactions in the world when it comes to timed sequences or combat ?? happydance

Cheers.

Mad wave


Time : The Most Precious Commodity
Re: Adventure/RPG #122330
07/21/02 12:20 PM
07/21/02 12:20 PM
Joined: Jan 2002
Posts: 7,227
Long Island, N.Y.
F
fildil Offline
BAAG Specialist
fildil  Offline
BAAG Specialist
F

Joined: Jan 2002
Posts: 7,227
Long Island, N.Y.
Thanks everybody, I didn't realize that I could pause the game so that I can plan my moves. I'm going to give it a try. I have a feeling with all my pausing that I will be at the game for quite a while.


Fil

There is a fine line between genius and insanity. I have erased this line. Oscar Levant
Re: Adventure/RPG #122331
07/21/02 03:11 PM
07/21/02 03:11 PM
Joined: Mar 2000
Posts: 735
Sydney, Australia
M
Magician Offline
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Magician  Offline
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Joined: Mar 2000
Posts: 735
Sydney, Australia
nod - I too like turn-based games... which is why I really dislike under a killing moon and pandora's directive (or whatever was the sequel) - there were far too many timed puzzles for my liking. The occasional one or 2 is ok, but there's too many in those 2 games.

Return to Krondor I suppose is trying to simulate the adventure/RPG nature of its prequel - Betrayal at Krondor. In BaK, you can do all sorts of sub-quests solve mysteries, explore dungeons etc and the world is HUGE... RtK however is VERY linearas I mentioned above...

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