Re: Myst Clones?
#122473
07/23/02 09:57 AM
07/23/02 09:57 AM
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Joined: May 2002
Posts: 1,248 Scotland
Polo
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Your making a myst like game perhaps Darrin? Iam iffy about the Myst clones, some games suit it well like Myst itself Lighthouse aswell guess iam just used to 3rd person games <img border="0" alt=" " title="" src="graemlins/pacify.gif" /> -Polo
Richard
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Re: Myst Clones?
#122476
07/23/02 10:31 AM
07/23/02 10:31 AM
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Joined: Jun 2002
Posts: 369 Canada
Dangerous Darrin
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Everyone knows my secret. True, I am. I am getting help from Jonathon (Dark Fall maker) I am not going to tell you the story, but I worked on the story hard and there are lots of twists to it, and it's a suspenseful game. I am guessing I'll have it done around Spring 2003. I just barely started the game. It's going to be a lot like Dark Fall, as I am using Strata Studio, which is what Jonathon did. I'll release a demo around the end of this year, a little preview of the game. It's going to have mostly outdoor enviroments, and a few indoor enviroments too. I also would like some suggestions on puzzles. What are your favourite puzzles? I don't want to sell a [blip] game, so I need to know what you guys like in an adventure game. All I can say is, with this adventure game, I won't let anyone down. I might've never made one before, but I do know what I am doing when it comes to cool sound effects. The music will be made by me actually. My band. Although we play rock, this is going to be little catchy suspenseful music that will loop in the background. Our site is here: www.listen.to/no-offence We're going to have some crazy music, but don't get me wrong, it won't be rock. Rock doesn't really fit in an adventure game. I hope I make this game good enough, so that DreamCatcher will publish it. Jonathan tells me that he was approached by 2 publishers, and turned them down. I want to get approached. I'll let you guys judge if my game is good enough, when I release a demo. I'll have a site with updates on the project, and screenshots of the game as it progresses through the year. As some of you might've noticed, my name is Alex. Darrin, is my idol.
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Re: Myst Clones?
#122477
07/23/02 10:39 AM
07/23/02 10:39 AM
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Joined: May 2002
Posts: 1,248 Scotland
Polo
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I think me personally you should make a "Shivers" type game <img border="0" title="" alt="[Razz]" src="tongue.gif" /> Unofficial Shivers III Woohaa!! -Polo
Richard
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Re: Myst Clones?
#122481
07/23/02 11:50 AM
07/23/02 11:50 AM
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Joined: Mar 2002
Posts: 1,565 Pennsylvania, USA (left my bel...
mszv
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Hi, Congratulations Dangerous Darrin - I'm looking foward to playing your game. I love Myst, and I do enjoy Myst clones. Sometimes I want to play a third person game, but sometimes I really want to play first person, as myself. I like 3D engines, but slide shows games are good too. I think it's great that you are doing a game with just yourself, or a small team. That way it will really have the mark of the designer. I look for a game that looks like the same game all the way through, not "done by a committe". I'm also looking forward to your music. As for puzzles, I prefer "easy" puzzles, unlike many of our veteran gameboomers. I happen to like inventory puzzles, because I have a better chance of solving them. I think word puzzles are also kind of nice, but you don't see them in games very much - I think it's a translation issue. If you are getting a game translated into multiple languages a word puzzle isn't going to do it. On the visuals (very important to me) I can't wait to see what you come up with. My request would be to not make the visuals too "perfect" - lots of computer generated art looks, well, computer generated. Having something that isn't always single point perspective would be great too. But, I'll be happy to play anything you come up with. I don't think getting a big name publisher is a bad thing. A person has to eat, pay rent and have some fun! If it works for you, go for it. Oh, forgot - are you submitting your game to the Independent Games Festival - http://www.igf.com/ . The festival doesn't seem to be too kind to adventure games, though an adventure game did win last year. Of course, some people didn't think of "Bad Milk" as an adventure game!
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Re: Myst Clones?
#122482
07/23/02 12:04 PM
07/23/02 12:04 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
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Grand wizard of high mucky muck
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I think this is wonderful, Alex, and you know we will be thrilled for you if you can accomplish this. I personally love inventory based games, rather than having to solve machinery puzzles, for instance. Another independent that you might wish to take a look at is Passage: Path of betrayal. I think it is absolutely wonderful that Jonathan is helping you, as well, as he surely knows the pitfalls to avoid. I don't much like the style of play for Myst or Myst clones, just a personal preference, but some good ones (my opinion, of course) are Celtica, Gordak and Secrets of the Luxor, if you haven't taken a look at them. Outdoor scenery is wonderful if you're exploring, and set to a good musical score and good sound effects, could be a winner.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: Myst Clones?
#122483
07/23/02 12:22 PM
07/23/02 12:22 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
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Originally posted by Dangerous Darrin:
What does everyone think of Myst Clones? Not nescessarily Myst clones, but games with the same type cursors and stuff?
I think nearly all so-called Myst Clones aren't really much like Myst at all except for the interface. But a point-and-click, snapshot-type interface works fine for adventure games. And I never heard of anyone getting motion sickness from Myst.
I also would like some suggestions on puzzles. What are your favourite puzzles? I don't want to sell a [blip] game, so I need to know what you guys like in an adventure game.
Well, you'll never please everybody. Some people like music puzzles, others hate them. Some people are colorblind so puzzles that depend on color recognition would be impossible for them. Some people like sliders, others hate them. If you include puzzles like that, it would be good to make them skippable so they won't hold up the gamers who are unable to do them. Same goes for action sequences, timed sequences, or dying in the game. Anything that makes the gamer have to repeat the same bit of the game over and over and over again is undesirable. Personally I don't like action/timed sequences or dying and would happily do without them because they make me have to save and restore and mess up the immersiveness of the game.
One thing that is fun in a game is a humorous Easter egg or some other little surprises that you can find that may not be critical to finishing the game, but which make the gameworld seem richer and more like a real place.
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Re: Myst Clones?
#122484
07/23/02 01:46 PM
07/23/02 01:46 PM
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Joined: May 2001
Posts: 3,424 WA. USA
lasanidine
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I like first person games vey much, I like to be able to look around without having to cope with arcade type puzzles or pixel hunting. A good puzzle is a puzzle that makes you use your brain and not the one that is made ackwad just to make the game look longer. The same goes for tile puzzles and mazes. Lot of people do not like them I do if they are made interesting and relevant to the game. Keep them coming!
"I am not young enough to know everything."
Oscar Wilde
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Re: Myst Clones?
#122485
07/23/02 03:14 PM
07/23/02 03:14 PM
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Joined: Apr 2001
Posts: 15,679 England
tigger
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I'm getting excited now!! Indie stuff is good.. who needs a big company telling you what your audience wants! Good luck with the project.. BTW, rock music can work in an adventure.. Full Throttle!! Rest my case! How about putting a cd player in one location as an easter egg with a couple of clips of your music on?? Hugs Tig
A bounce a day keeps the doctor away!! Playing Sims2, Sherlock, Phantom of Venice Reading Storm Breaking
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Re: Myst Clones?
#122486
07/23/02 04:17 PM
07/23/02 04:17 PM
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Joined: Apr 2000
Posts: 696 Stockholm, Sweden
emma
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There used to be a great thread will all sorts of do's and dont's aimed at gamemakers and designers, but I can't find it. It's been a while, but I figured you could get loads of good advice from that thread. Oh well... I love Myst-like games also (note the deliberate use of -like not -clone ). I really don't enjoy timed puzzles, action elements or dying too often if at all! Good luck in making the game! We will all be cheering you on!
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Re: Myst Clones?
#122488
07/23/02 06:07 PM
07/23/02 06:07 PM
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Joined: Jun 2002
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Dangerous Darrin
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Thanks a lot everybody, I have heard what you are saying, and you won't see any timed puzzles. There might be an action sequence, but don't get me wrong, it's not like, oh my god this is hard. It'd be more like take a gun from the inventory and click the man looking at you, action sequence completed. You might die once, but I'll not stop of giving you clues that it will be coming. Once is definantly enough, if at all. Once you hear my story of the game, you'll realize that these things you hate are kind of nescessary. Also, thanks Tigger, I might put a CD player in the game. One story hint, it's in the not too distant future, so some things will be high tech. A CD player, and it'll have a few songs from No-Offence, that'd be awesome. I'll have a few Easter Eggs to put up my sleeve. It's not nescessarily a Myst Clone, I am just talking at the cursors. The cursors are going to remind you of Myst, with the hand gestures. But, the way I see it, Myst is the best selling adventure game of all time. Also, http://www.igf.com/ I'm not sure what it is too much, but it'd be awesome to win it. Is it for beginner game makers or something? Thanks for all your support everyone, I really want to make a game that is fun, and, fun to make.
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Re: Myst Clones?
#122489
07/23/02 06:13 PM
07/23/02 06:13 PM
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Joined: Jun 1999
Posts: 14,887 Battle Creek, Michigan
MacDee
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I buy any game that says it's Myst-like.... I love 1st person games. Good luck with your game Alex and how nice of Jonathan to guide you. <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" /> ~Dee
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Re: Myst Clones?
#122491
07/23/02 10:27 PM
07/23/02 10:27 PM
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Joined: Jun 2002
Posts: 5,766 FT. Worth ....Where the West b...
infernoj13usa
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The Radiant Moderator Staff Reviewer
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That depends, if it's important to the story or not. Remember, good storylines work when the writer holds true to the "laws" that he's set for his "world". Have you seen the DVD - The Sixth Sense? There's a great interview with the writer/director for this movie, in it he talks about why his story jumped out and grabed his audience. He mentions exactly about "the rules for his world" and how a writer should not break those rules. This way "the willing suspension of disblief" can not be compromised. In the Gaming world ...Dark Fall has it. So did Myst and it's sequels. Good luck, Darrin. We right here for you. You can do this! We believe in you. Inferno
Watching: Dark Shadows Reading: Angelique's Descent Playing: WoW and living in Kil' Jaeden
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Re: Myst Clones?
#122494
07/24/02 02:09 AM
07/24/02 02:09 AM
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Joined: Nov 1999
Posts: 9,329 ex-new yorker
Zanthia
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When I hear a game described as a "Myst clone", my first reaction oh no not another one. I do not like lonely games with static screens. I like to have a good story with character interaction. If you can't tell I am a 3rd person fan.
Alex, I do admire the fact that you do want to make a game and I do wish you the best of luck in it. Since you are set in making it a first person game, have full 3D movement where you steer(look left/right and up/down) with the mouse and move either with the arrow keys or the right mouse button.
If you decide to have some action elements in it, have it so that if you die, you are placed just back at the scene. Also if you die say three times in a row, give the person the option of either trying again or being able to skip it.
You said you are going to have inventory, so have items in your inventory with a name attached to it.
One last thing, if the game is going to be on more than one CD, one should be able to start the game on whatever CD they are on. Do not force us to start with disk one. Also have an option for a full install no matter how many CD's the game is on.
Zanthia
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Re: Myst Clones?
#122499
07/24/02 10:07 AM
07/24/02 10:07 AM
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Joined: Aug 2006
Posts: 4,161 Herndon, VA
Skinter
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Darrin - Whatever you do, do not make the puzzles as hard as Bombou wants them to be! Puhleeeeeaazze!!!! <img border="0" alt=" " title="" src="graemlins/pacify.gif" /> <img border="0" alt=" " title="" src="graemlins/pacify.gif" /> Do not make the puzzles Schizm-like. When I found out that I couldn't solve the puzzles without a walkthrough, I gave up and traded it for another game! Don't make me do that to you're game! <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" />
Lvl 55 Hunter in WOW
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Re: Myst Clones?
#122501
07/24/02 06:00 PM
07/24/02 06:00 PM
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Joined: May 2002
Posts: 112 England
Nellie
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Have you got a detailed idea for the plot in your head (or on paper)? I don't want to sound negative but I'd really advise you not to start the game unless you have a strong knowledge of what's going to happen throughout it. Your posts mention a lot about music, but very little about plot and setting, so I thought I'd better post an irritating comment like that. <img border="0" title="" alt="[Razz]" src="tongue.gif" /> As far as puzzles go, I prefer inventory-based puzzles too (when done well) because I feel they can be much more closely intertwined with the plot than mechanical puzzles. Also, they tend to rely on a simple 'Eureka!' moment on the part of the player, without fiddling, thus maximising thought and minimising work. There's nothing to say you can't have both types of puzzle, though. Action elements in an adventure are fine the way you have described them. The idea is that once the player has worked out what they're supposed to do, the 'action' is very easy to take, right? Like in Full Throttle, or the end puzzle of The Secret of Monkey Island, or that clifftop moment in Broken Sword? Giving the player freedom to interact with their environment is a very good idea. It all helps to create the impression of a living, breathing gameworld. Making a game is a lot of work, so the best of luck for the slog ahead.
The Gameboomers Help board saved my sanity
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Re: Myst Clones?
#122502
07/24/02 06:27 PM
07/24/02 06:27 PM
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Joined: Jun 2002
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Dangerous Darrin
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Yes, I know exactly what is going to happen in my game when it comes to story. I just don't want anyone to know the story until I near the end of completion to the game, then I'll make a website, or perhaps e-mail DreamCatcher and send them a preview edition, so they can see the game a bit, and see if they'd publish it. Don't worry, I know what most adventure gamers want now, and I am going to try my best to give it to you. Yes, the action is going to be easy, not hard. Not like, get that gun and shoot it in 3 seconds or you'll die! It's going to be easy and you are going to be given a lot of time if not unlimited time.
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Re: Myst Clones?
#122503
07/24/02 06:56 PM
07/24/02 06:56 PM
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Joined: Jun 1999
Posts: 14,887 Battle Creek, Michigan
MacDee
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When I think of a Myst Clone, I think of a first person, point and click with lots of exploring, lots of puzzles and things to play with, little to no character interaction......like Myst/Riven, Shivers, Timelapse, Obsidian, Riddle of The Sphinx, Dark Fall, Lighthouse, Amber, Morpheus etc. JMHO.... <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" /> ~Dee
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Re: Myst Clones?
#122504
07/24/02 09:20 PM
07/24/02 09:20 PM
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Joined: Nov 1999
Posts: 393 Texas
Kim
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Alex, how exciting for all of us!! To hear from you during this process --- facinating! I'm with MacDee on this. If the description of the game says "...Myst-like..." I read no further and pay my money. The best of luck to you and keep us informed.
~Kim~ _ _ _ ________ _ _ _ "Honey, what the heck are 'gameboomers' anyway?" her husband asked.
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Re: Myst Clones?
#122505
07/25/02 02:34 AM
07/25/02 02:34 AM
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Joined: Jan 2001
Posts: 74 Italy
bombou
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Hey,wait a moment!! I HATE puzzles Schizm-like,or Rama-like.. But, on my personal opinion,there are different difficulty levels:Schizm puzzles are boring and hard because they include sterile math expressions and equations,or the laws of physics.. Puzzles in Obsidian,or Timelapse,GK2,Overseer,or Riven,or the recent Dark Fall are challenging, but there is imagination,in one word a spark of genius..And,to solve them,you need to take time and patience,and try many solutions..I don't know if you see what I mean,I beg your pardon for my English <img border="0" alt=" " title="" src="graemlins/woozy.gif" /> <img border="0" title="" alt="[Confused]" src="confused.gif" /> Bombou
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Re: Myst Clones?
#122506
07/25/02 03:26 AM
07/25/02 03:26 AM
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Joined: May 2002
Posts: 1,248 Scotland
Polo
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Rama puzzles may of been hard but after you complete them you get a pretty [blip] good feeling you have learned something.. my maths aint so good and those math machines in Rama were a pain in the arse but none the less i liked it in the end <img border="0" title="" alt="[Razz]" src="tongue.gif" />
-Polo
Richard
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Re: Myst Clones?
#122508
07/25/02 09:34 PM
07/25/02 09:34 PM
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Joined: Jun 2002
Posts: 369 Canada
Dangerous Darrin
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I've come to read the forums from a hard day of work. I've been slaving away on Strata, and have made a pretty hefty location. The graphics of the screenshots I made amaze my eyes, and in my opinion look like a pro made it. Pretty soon, I'll think myself as a pro. I like old sayings. "Quote of Prat from Almost Heroes": There's an old saying, White water in the mourning. 'Yes' Chris Farley says. 'That's it." LOL, that's a funny joke. I'll have a few easter eggs that I thought in my head, that made me laugh. This game is going to turn out great. Thanks for all your help and support. I will try to make some challenging puzzles. I'd say making puzzles is the hardest part of making an adventure game. As much as I'd love to give you all a little preview of the starting that I made for the game today, I can't. I am a developer from now on. I just can't wait to finish this game, and I love to make games, so if this game is a success, there will definantly be another adventure game that I'll make.
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Re: Myst Clones?
#122511
07/26/02 11:35 AM
07/26/02 11:35 AM
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Joined: May 2002
Posts: 112 England
Nellie
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Hehe, ratracer, I recognise you from the AGS Forums. I'm a little surprised we're the only AGSers to ever post here. My game's a comedy-vampire one called Undead Fred. What game are you making at the moment?
The Gameboomers Help board saved my sanity
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Re: Myst Clones?
#122512
07/26/02 02:56 PM
07/26/02 02:56 PM
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Joined: Mar 2001
Posts: 390 Avon Park, FL USA
mbc841
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D.D., I LOVE Myst-clone games. Is your game going to be slide-show driven? I LOVE those kinds as well, in 1st Person perspective. Out of curiosity, what program are you using to generate your screens/images? I used a program called "Paint Shop Pro" to generate screens, and used them in a "tiny" adventue game I made with the "Adventure Game Pro" program. I LOVED creating my graphics, but I've been on the look out for a program that can make realistic looking scenes with not too much work. Have you ever heard of BRYCE? That apparently was a program great for making 3d scenes, but I don't think it's available anymore, and I never got a copy of it to try. Thanks for doing this, I have a feeling the future of the Adventure Genre really will rest in the hands of independents like yourself.
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Re: Myst Clones?
#122513
07/26/02 05:49 PM
07/26/02 05:49 PM
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Joined: Jun 2002
Posts: 369 Canada
Dangerous Darrin
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I'll keep making adventure games til I die. I love it. I am making slideshow. I use Strata 3D, which is a very expensive program, for Plus it's 200 dollars, and for Pro it's 600 dollars, but Plus and Pro aren't really that different. To get a demo go to www.strata.com and if you want to buy it, you can get better prices then Strata's homepage at www.pricegrabber.com The screen shots I make are very quality, and yes Bryce is a good program, but kinda hard. Strata is the easiest program ever in my opinion. Get it before it ends up like Bryce... What's adventure game pro? Is it a multimedia program? Is it any good?
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Re: Myst Clones?
#122514
07/27/02 08:51 PM
07/27/02 08:51 PM
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Joined: Nov 2001
Posts: 111 Long Island, NY , USA
FatVladdie
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Best of luck to you Darrin,
> In the type of games we're all discussing here, I really enjoy the "Zip" cursor if I have to revisit areas I've already been to. > In Timelapse, I thought that the camera idea to take pictures of complicated possible puzzle solutions was a great help for people like myself, who can't draw a straight line with a ruler. > One of the games I'm playing is Civilization 3, which has a great feature on screen resolution. I initially cranked it way up the first time a played it, and it automatically resets the screen every time I play it. My wife can't stand the high resolution for her use of the computer, and it saves all the back and forth adjustment, and even keeps the icons where they belong. A nice touch! > Finally, as someone else said, be able to start the game from any disc. > I can't wait to see the final result!!
FatVladdie
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Re: Myst Clones?
#122517
07/29/02 11:05 AM
07/29/02 11:05 AM
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Joined: Mar 2001
Posts: 390 Avon Park, FL USA
mbc841
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D.D., Adventure Game Pro is a game engine that lets you take graphic files and sound files and put them together in a slide-show driven point-and-click adventure game. You don't create the files with this program, you just put them together to form the game. I downloaded a free version of it and it's really low-end, basic, low-tech, but it did the job for me. What are you using to program your game? BTW, unlike most people, I actually LOVE slider puzzles, so if you could throw one or two in I would be very happy.
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Re: Myst Clones?
#122518
07/29/02 11:57 AM
07/29/02 11:57 AM
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Joined: Jun 2002
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Dangerous Darrin
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Umm, I use Illuminatus 4.5 to do that, which is very easy to use, and is an excellent program, you can get the 30 day trail at www.digitalworkshop.co.uk My memory is very vague, as I only did 1 or 2 slider puzzles in the past. What is a slider puzzle, name a game with some. (Don't say Shivers, as I've already heard someone say there were some in that game.)
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Re: Myst Clones?
#122519
07/29/02 08:40 PM
07/29/02 08:40 PM
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Joined: Jun 2002
Posts: 369 Canada
Dangerous Darrin
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Also, what do you guys think about Slide transitions? Do you think I should add them to the game? I think they look nice, but you guys might think it will take the realism out, or something, I was just wondering. Also, I am working on a web site now, to show some screen shots of the game and soon have a demo, because of working for so long, the game is going to come out sooner then I thought, probably Fall. The site is coming soon, I'll post here when it is ready...
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Re: Myst Clones?
#122520
07/30/02 12:04 AM
07/30/02 12:04 AM
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Joined: Aug 1999
Posts: 7,408 Ft. Lauderdale, Florida USA
granny
BAAG Specialist
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BAAG Specialist
Joined: Aug 1999
Posts: 7,408
Ft. Lauderdale, Florida USA
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A 'slider' is like one of those keychain games, (they make big ones too ) a lot of little interlocking squares, with one empty spot, and you slide the squares every which way to form a picture, or message, or sometimes just line up numbers or the alphabet. Lots of people confuse a jig-saw puzzle with a slider, but with a slider you can NOT pick up the pieces or rotate or turn them over to move them. You must, what else? SLIDE them around. The most notorious I know of is the one at the end of the 'Mayan' world in TimeLapse. It had FOUR sliders in one frame, if you got one scene, it locked in place, so you had to work around that part to continue with the rest. Your space to work in got smaller and smaller. Soooo much fun!!
Granny Goodwitch
A woman NEVER shot a man while he was doing dishes!
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