When did we as gamers get dumber?
#124054
11/03/02 12:18 PM
11/03/02 12:18 PM
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syd
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Or maybe that should read : When did the game developers decide we as gamers are dumber? I've recently been replaying some of my older games in order to write reviews on them and I've been noticing that they were more difficult in the "old days". They seemed (at least to me) to require you to think more. One example: there was no smart cursor that lit up the screen telling you - here, look here, there's something to pickup here!. You had to check around on your own. The games didn't lead you by the nose like seems to happen a lot now days. Don't get me wrong there are some tough games out there - Schizm is a prime example - but for the most part the games seem to be lots of pretty pictures on multiple CDs that take about 1/4 of the time to finish as it used to take to play a single CD game. Guess I'm feeling a bit nostalgic today
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: When did we as gamers get dumber?
#124056
11/03/02 01:18 PM
11/03/02 01:18 PM
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Joined: Nov 2000
Posts: 34,987 United Kingdom
Mad
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Sonic Boomer
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Hi Syd. Have to agree with you there I regularly re play oldies and STILL get stuck ] Cheers. Mad
Time : The Most Precious Commodity
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Re: When did we as gamers get dumber?
#124059
11/03/02 03:30 PM
11/03/02 03:30 PM
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Joined: Jul 2001
Posts: 121 USA
Kathy Salisbury
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USA
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I'm feeling nostalgic too. As a game developer, I feel I kind of lost my way. I listened to a lot of people who were making software, but not games like these. I became convinced I needed to change the games to something that would appeal to the general public. It wasn't really that I ever wanted to make a lot of money, but just enough to feel justified in continuing to do what I love to do. Adventure games are really an artform, I think, unlike anything else. On the demo for the last game, my testers convinced me to add a lot of helpful hints so the casual gamer can figure it out right away. It really does lose something though. My last few games were educational too (maybe because I married a teacher?) As a wise person recently told me, the edutainment area is a "tough nut to crack". At any rate, I think I have one more game left in me, and it will be a true adventure game, I promise you, and not too easy either. Those are the kind of games that I personally like, and what I should be doing. I'm going to keep reading the messages in this forum and checking out other games by independents. I know the plot for my new game, and it should be fun. I won't give away too much, but it will involve a mad scientist and talking cats. Thanks, everyone, for giving your opinions here.
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Re: When did we as gamers get dumber?
#124063
11/03/02 05:18 PM
11/03/02 05:18 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
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Originally posted by SuMac: I just spent the last couple of hours playing the latest Nancy Drew (The Scarlet Hand) and so far the puzzles seem a lot easier than previous ND's, and I've hardly looked at Tally's Ho's WT at all. One thing about The Scarlet Hand was that you always knew what you could be doing. At the beginning you get that errand list and you can get to work on it immediately. In the other games, it wasn't always clear what things you should do first. Sometimes you needed to talk to a character, but it wasn't always obvious where you needed to look for them and what time they would be there. There was always one character who I couldn't seem to find when I want to talk to them in the earlier games, even though I set the alarm clock for many different times. (I wish I could fall asleep as easily as Nancy Drew. No tossing and turning for that girl. She takes one look at the bed and she's out like a light.).
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Re: When did we as gamers get dumber?
#124064
11/03/02 06:22 PM
11/03/02 06:22 PM
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Joined: Dec 2000
Posts: 4,516 North aurora IL
burpee
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I think that we, as gamers, need to stop deciding from our own point of view what constitutes a good or bad game. Each one of us likes different things in a game. I just LOVE easy games, sometimes, and I usually end up keeping them and replaying them. On the other hand I don't like overly difficult games like Schizm. Beautiful but too hard for me. Maybe I'm the reason that developers have made games "easier". Maybe they're trying to appeal to a wider audience. I have to agree with Jenny (my own opinion ) that timed sequences can be irritating. I don't usually mind them but many people have trouble in this area. I don't know if I'm even making any sense but I have noticed one thing from this website. Every one of us likes and dislikes different things in a game. There is no set standard for what we as gamers want. Me, I just want some distraction from my everyday life. Take me to a place where I'm the intrepid explorer who figures it all out easily
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Re: When did we as gamers get dumber?
#124067
11/04/02 08:12 AM
11/04/02 08:12 AM
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Joined: Mar 2001
Posts: 2,468 Cambridge, England
Kickaha
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There's a challenge here for developers to give us games whose difficulty can be adjusted. With an action or RPG game this is simple. Harder for Adventures if anyone was going to try (which I suspect they're not.)
For me comparing new with old I note that dialogue and scripting seems to have got much dumber over time.
For example in some older games if you spoke to the same NPC twice you would get a different response. Or NPCs would vary what they said according to what you had done. You'd get a good range of messages if you tried to do stupid things.
In newer games like Syberia no. There isn't much left in the average budget after the graphics have been done.
Regards, Peter.
Used to answer to "Peter Smith", now answers to "Peter Rootham-Smith"
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Re: When did we as gamers get dumber?
#124068
11/04/02 08:55 AM
11/04/02 08:55 AM
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Joined: Jun 2001
Posts: 3,805 Kentucky, USA
acornia
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Cats with a quiet and thoughtful nature? Must have trained yours. None that we have has had a shy bone about asking for what they want whether it's a itchy ear, food to eat, out, a lap, brushing, or someone to play. Only time play quietly is when into something, they know they shouldn't be. Have two cats that have found out can wake me if need feeding or out. Some have more manners than others and more curiosity.
As for games, think that adventure games are trying to appeal to a bigger range of age groups and not just to ones that like puzzles. Puzzles that the whole family can solve. Nancy Drew with it's junior and senior levels. Same with Jewels of the Oracle. My early adventure games were mostly geared for a more adult audience otherwise wouldn't have gotten some of the jokes or have been able to solve even with the subtle hints/clues. Remember giving up on Timequest cause didn't want to have to go to different times in history to get things to fix this time in history. Had your choice of three or four and had to know which one.
Never resist a generous impulse.
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Re: When did we as gamers get dumber?
#124069
11/04/02 09:11 AM
11/04/02 09:11 AM
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Joined: Jul 2001
Posts: 121 USA
Kathy Salisbury
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Originally posted by acornia: Cats with a quiet and thoughtful nature? Must have trained yours. Actually, I meant the programmers had a quiet, thoughtful nature, so like cats better. Most of the time cats are quieter than dogs, at least the ones I know. As for games, think that adventure games are trying to appeal to a bigger range of age groups and not just to ones that like puzzles. Puzzles that the whole family can solve. Nancy Drew with it's junior and senior levels. Must admit I haven't tried the Nancy Drew mysteries yet. I thought they were more for kids, but I can see they are very popular here. Interesting information about the levels.
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Re: When did we as gamers get dumber?
#124070
11/04/02 09:16 AM
11/04/02 09:16 AM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Hi Kathy Nancy Drew is definitely not just for kids - I found that out really fast with the first game lol. Figured ha - game made for 10 year old girls - I'll play senior detective since I'm so old and "smart". About a quarter of the way through I was wishing I'd have picked junior detective They are really terrific games.
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: When did we as gamers get dumber?
#124071
11/04/02 10:48 AM
11/04/02 10:48 AM
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Joined: Oct 2000
Posts: 2,446 the desert foothills
Liz
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It's very true that we all have our own likes and dislikes when it comes to adventuring gaming. Tho most of us agree that timed puzzles are the worst...... I have 3 cats and think, Kathy, that they're a great idea!! As are mad scientists of course! That goes without saying! The madder the better!!! Sounds very intriguing! Mad, i'm with you........i can replay and replay some of my old games and STILL get stuck in the same old spots........ .......and i must say, that i've never met an adventure game that i haven't needed a walkthrough for......at least in some spots. Says something about my intelligence i guess........ <img border="0" alt=" " title="" src="graemlins/cry.gif" />
Beeba
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Re: When did we as gamers get dumber?
#124075
11/04/02 02:57 PM
11/04/02 02:57 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
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Originally posted by Peter Smith:
For me comparing new with old I note that dialogue and scripting seems to have got much dumber over time.
For example in some older games if you spoke to the same NPC twice you would get a different response. Or NPCs would vary what they said according to what you had done. You'd get a good range of messages if you tried to do stupid things.
That's true. Even in newer games which have fairly decent dialog between characters, you don't get that range of responses from your character when you do something wrong. I'm hoping that Tony Tough will have some of this sort of thing though.
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Re: When did we as gamers get dumber?
#124076
11/04/02 06:41 PM
11/04/02 06:41 PM
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Joined: Jul 2001
Posts: 121 USA
Kathy Salisbury
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About a quarter of the way through I was wishing I'd have picked junior detective They are really terrific games. Hi Syd! Could I ask which one of the Nancy Drew mysteries is your favorite? Thanks!
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Re: When did we as gamers get dumber?
#124077
11/04/02 07:17 PM
11/04/02 07:17 PM
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Joined: Nov 1999
Posts: 10,323
gatorlaw
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For me comparing new with old I note that dialogue and scripting seems to have got much dumber over time. Even in the Tex games which have those fabulous dialogue trees with the game changing based on your choice - I noticed a difference between the lines in UAKM and then the most recent game Overseer. However - I come bearing good news. Just got back from the live chat with the Post Mortem crew over at JA and they have an intelligent - emotional response dialogue system in place with the game. Depending on your choice of question - I suppose angry, threatening etc the game choices/ options change for your character. There was a great deal of commentary on the dialogue in the game - so while it may not be the clever patter of older games - it definitely sounds like an improvement over many new games. I would say that Post Mortem sounds like a great game, so far. Laura
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Re: When did we as gamers get dumber?
#124078
11/04/02 08:16 PM
11/04/02 08:16 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Hi Kathy
I think it was a toss up between Treasure in the Royal Tower and Secret of the Scarlet Hand with a slight edge to the Scarlet Hand - maybe because of all the Myan history you learned. I know some found it a tad tedious having to go back and forth to find info for the Temple levels but I rather enjoyed it.
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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