Re: Temple of Elemental Evil - Official Thread
#126929
10/02/03 02:37 PM
10/02/03 02:37 PM
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Joined: Nov 1999
Posts: 9,329 ex-new yorker
Zanthia
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Debra, while the game does have a ton of bugs the identity "bug" you desribed is not one of them. that is a feature of the game, one many hope is changed in the patch. it is actually taken directly from the P&P game.
Zanthia
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Re: Temple of Elemental Evil - Official Thread
#126930
10/03/03 06:34 AM
10/03/03 06:34 AM
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Joined: May 1999
Posts: 2,397 South Texas
Debra
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You're kidding?? Is this part of the new 3.5 rules? I have never played one that did this. <img border="0" alt=" " title="" src="graemlins/woozy.gif" /> Why would you want the identify spell then. I take it so I can use it out in the field and hopefully upgrade weapons or armor. This game needs everything identified and then you still don't know what it does. Even somethings that appeared to be identified already really weren't. It is confusing.
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Re: Temple of Elemental Evil - Official Thread
#126931
10/03/03 03:00 PM
10/03/03 03:00 PM
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Joined: Nov 1999
Posts: 9,329 ex-new yorker
Zanthia
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debra, go to the official forum and do a search for identify. limit it to title searches and several things will come up, otherwise you will get a ton of matches. Identify spell bug is one you may want to take a look at.
Zanthia
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Re: Temple of Elemental Evil - Official Thread
#126932
10/03/03 03:13 PM
10/03/03 03:13 PM
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Joined: Jun 2002
Posts: 2,552 Los Angeles
Schwab35
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I looked at that thread and I have to agree with that person who suggested that the overly faithful use of D&D rules may not be best for a CRPG, especially when casual RPG gamers (myself included) are faced with things like the "real" Identify spell.
I think rules like this mean more when you're playing a tabletop game that lasts a lot longer and where identifying a potion is a major event. In a computer RPG, it should just be more convenient since things happen a lot quicker.
"Your voice is Ambroooosia"
Playing: World of Warcraft; Geneforge 3
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Re: Temple of Elemental Evil - Official Thread
#126933
10/04/03 02:21 AM
10/04/03 02:21 AM
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Joined: Nov 1999
Posts: 9,329 ex-new yorker
Zanthia
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I agree it was a mistake to stick so closely to the rules in this case.
more news on the patch. the patch is now officially being worked on. there was an announcement by atari today:
LOS ANGELES
Zanthia
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Re: Temple of Elemental Evil - Official Thread
#126935
10/05/03 01:57 AM
10/05/03 01:57 AM
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Joined: Jun 2002
Posts: 2,552 Los Angeles
Schwab35
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Debra, that encumbrance thing was clearly an oversight in the design, many people have complained about it and I think the unofficial, fan-created patch fixes it, but I'm sure they'll adjust it in the official patch as well.
I admire your persistance and willingness to start over. I was lucky with my first party, they hit level 8 fairly easily, but I've stopped playing for now.
"Your voice is Ambroooosia"
Playing: World of Warcraft; Geneforge 3
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Re: Temple of Elemental Evil - Official Thread
#126937
10/06/03 04:52 PM
10/06/03 04:52 PM
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Schwab35
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You can leave the Temple at anytime, you aren't trapped. However, you have to find the exits, which are in different places for each level.
I think I had just hit level 5 when starting the temple on the Earth level. I did quests for the various temple leaders to get more XP.
"Your voice is Ambroooosia"
Playing: World of Warcraft; Geneforge 3
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Re: Temple of Elemental Evil - Official Thread
#126939
10/10/03 04:22 PM
10/10/03 04:22 PM
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Joined: Jun 2002
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Schwab35
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Debra, I didn't bother with any of the "craft whatever" feats since the manual description was so complex and the cost so high.
You might want to do a search at the Atari forums, they have (finally) split the TOEE forums up so searching should be a little easier.
"Your voice is Ambroooosia"
Playing: World of Warcraft; Geneforge 3
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Re: Temple of Elemental Evil - Official Thread
#126940
10/12/03 12:02 PM
10/12/03 12:02 PM
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Joined: May 1999
Posts: 2,397 South Texas
Debra
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For some reason I haven't bothered to read the manual on this one. I guess I should do that instead of picking your brain, but....... So far I've made a couple of cloaks and some bracers 3+ (of armour I think). Money is no object I don't know what I'm doing though.
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Re: Temple of Elemental Evil - Official Thread
#126942
10/18/03 02:56 AM
10/18/03 02:56 AM
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Joined: Jun 2002
Posts: 2,552 Los Angeles
Schwab35
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Debra, they coded it so NPC's in your party sell their own loot, so whatever they are carrying they will attempt to sell when you are conducting business with a merchant.
That's how I understand it, I never have Elmo hold anything so I don't lose anything.
"Your voice is Ambroooosia"
Playing: World of Warcraft; Geneforge 3
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Re: Temple of Elemental Evil - Official Thread
#126944
10/18/03 07:44 AM
10/18/03 07:44 AM
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Schwab35
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I think wearing the robes help you avoid fights in their respective temples, but I found that the temple leaders talk nice and give you quests even if you're not wearing them.
I eventually ditched them since they were kinda heavy to carry around. You eventually end up fighting most everyone anyway.
"Your voice is Ambroooosia"
Playing: World of Warcraft; Geneforge 3
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Re: Temple of Elemental Evil - Official Thread
#126947
10/23/03 12:30 AM
10/23/03 12:30 AM
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Joined: Jun 2002
Posts: 2,552 Los Angeles
Schwab35
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Yeah, I've still got it on hold, I'm playing Might & Magic instead and waiting for Knights of the Old Republic and Simpsons Hit 'n Run.
I remember that hall with the fire salamanders, it was very, very hard. I had my strongest fighter taking most of the heat (literally) and had the cleric nearby healing him. Elmo helped out by killing the lesser lizards that showed up behind the party. Long fight, plus the game slowed down significantly so it seemed to go on forever.
"Your voice is Ambroooosia"
Playing: World of Warcraft; Geneforge 3
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