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Re: Might & Magic 8 #131411
03/06/06 08:12 AM
03/06/06 08:12 AM
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Leavenworth, KS
Barb Offline OP
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You DO need Dyson, whether you form the alliance with the necromancers or the temple of the sun. You can dymp him after you do the alliance.

Barb


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 8 #131412
03/06/06 08:42 AM
03/06/06 08:42 AM
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lucca Offline
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Oh, ok. He's at the adventurer's inn, I'll just need to go pick him up.
Thanks.
Do I need to kill all the mean ogres or just the ones in Alvar?
And I just got Whistlebone's (or whatever he's called) sword, but when I get to the Dragon guy I don't get any options to ask him to promote me to Wyrm. Why?

Re: Might & Magic 8 #131413
03/06/06 04:30 PM
03/06/06 04:30 PM
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Leavenworth, KS
Barb Offline OP
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You have to kill all the ogres in the Alvar area. Fly up on top of the hill & there will be a lot more.

I had a problem with the great wyrm promotion, too. You have to kill all the dragon hunters in the tent area. I did that, & didn't get the promotion. Must be a bug. frown


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 8 #131414
03/07/06 07:42 AM
03/07/06 07:42 AM
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lucca Offline
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Yeah, I figured out why I couldn't the promotion. I had already told the Dragon to go to Ravenshore (although he still shows up if I click on his cave), so I caught up with him in the meeting hall where he promoted me to Great Wyrm.
Well, I still have to choose between the Necros and the Clerics and I'll finish the alliance quest. Choosing the Clerics will make walking around in Shadowspire a pain, so I think I'll go with the Necros again.

Re: Might & Magic 8 #131415
03/07/06 09:47 AM
03/07/06 09:47 AM
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Quote:
Originally posted by Barb:
I had a problem with the great wyrm promotion, too. You have to kill all the dragon hunters in the tent area. I did that, & didn't get the promotion. Must be a bug. frown
Did you kill all the Dragon Hunters Barb? Or just the ones at the tents?

Since you have to kill all dragon hunters to get the promotion.

Re: Might & Magic 8 #131416
03/07/06 11:05 PM
03/07/06 11:05 PM
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California
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Finally finished off the Smuggler's Cove. I felt overwhelmed when I entered, but getting the hang of it a bit now. The spells still have me confused. Off to unload some of this junk.

Re: Might & Magic 8 #131417
03/08/06 05:16 AM
03/08/06 05:16 AM
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Leavenworth, KS
Barb Offline OP
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I killed all the dragon hunters that were outside the camp. I wondered if I had to go inside & kill everything inside the camp. I wasn't strong enough to do that at the time, but I could do it easily now. I don't know if it's worth it, though. I'm almost through with the game.


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 8 #131420
03/08/06 11:19 AM
03/08/06 11:19 AM
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Quote:
Originally posted by lucca:

EDIT: Actually, never mind that, where do I find Korbu's bones? I found the sarcophagus but it's empty. I need the bones to promote my Vampire.
the remains are in the Cyclops Larder in Ironsand Desert. Near the road towards Shadowspire.

Re: Might & Magic 8 #131421
03/08/06 10:19 PM
03/08/06 10:19 PM
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Leavenworth, KS
Barb Offline OP
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I finished the game today. I had 3 dragons, a necromancer, & Fred the cleric. They were all about level 60. Every time I leveled, I added points to dragon ability & my dragons were awesome!

Now everybody finish M&M8 so we can play 7!! smile

Barb


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 8 #131422
03/09/06 12:18 AM
03/09/06 12:18 AM
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California
Pokey Offline
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I want a dragon. Where do I get one?

I am heading to Alvar. I remember seeing lots of ogres there when I visited to get expert alchemy.

How do I get back to Dagger Wound Islands? I neeed to return a quest item and get expert training. Neither of the ships docked at Ravenshore go there.

Re: Might & Magic 8 #131423
03/09/06 06:48 AM
03/09/06 06:48 AM
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Ludlow, Mass. U.S.A.
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Hi all,

Sounds like everyone is doing great. smile

The ship schedules are different on different days.

Keep checking the ship and the stables to see where they go on each day.

Also here is a site that will give you both schedules

Flamestryke'sMM8

http://www.flamestryke.com/mm8/flamestrykes_mm8.html

The dragons are located I think in Garrot Gorge in a cave.


Love Thy Neighbor

Re: Might & Magic 8 #131425
03/09/06 08:24 AM
03/09/06 08:24 AM
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lucca Offline
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Thanks Smiley, I found them, and got my promotion laugh

I just sank the Regnan fleet. woo!

Pokey, you can get a dragon in Garotte's Gorge, in the dragon caves, and another in Shadowspire. I think there's more, Barb has 3.
They're really useful, the dragons.

Re: Might & Magic 8 #131426
03/09/06 08:55 AM
03/09/06 08:55 AM
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Posts: 1,845
Leavenworth, KS
Barb Offline OP
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As Smiley & Lucca said, you can get your first dragon right away - in Garotte Gorge. The second one is in Shadowspire in the cave north of the town, but you have to be around level 29-30 to get him to join you. The 3rd dragon, Duroth the Eternal, is on Regna Island, but you have to have sunk the Regnan fleet first. I think there's one more dragon - in Ilsingore's Cave in Ironsand Desert, but I've never tried to get him. 3 is enough to handle everything in the game! smile

Barb


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 8 #131427
03/09/06 12:36 PM
03/09/06 12:36 PM
Joined: Jun 1999
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California
Pokey Offline
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Thanks for all the advice. So I can get a dragon in Garrotte Gorge at my current level 12. I think I will replace Simon Templar with him. I didn't see that sailing schedule before. Now I know what days to sail. My vampire has levitate but we don't rise from the ground, merely keep from sinking in the water. Is this how it works? I thought I could levitate over enemies.

I like this game but it has too much running around trying to find everyone in a town and searching out trainers for skills. Too much bookkeeping. I need more action.

Re: Might & Magic 8 #131428
03/09/06 08:20 PM
03/09/06 08:20 PM
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Posts: 3,779
Lost in the Arizona Desert
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Hi all,

Well here I am coming to the table late again. I thought I 'd join the fray while waiting (impatiently) for what I hope is a 20 Mar Oblivian arrival date.

As usual I'm confused. I have a Dark Elf as my main character and have gotten to level 5 water magic and bought expert. I purchased an Acid Burst spell book and tried to click it on my Dark Elf character and the game tells me I can't learn that spell. My character started out with the water magic skill. Acid burst is in the water magic area so I'm wondering why my Dark Elf can't learn the spell.

Also I've read the manual as best I can since it is on disk and not a hard copy and I can't find a calender as was in the previous games. So is there any way to know what day of the week it is, Sun - Sat. Since the coaches and boats only run on certain days this is nice info to know.

It's probably plain as the nose on my face but I can't find it.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Might & Magic 8 #131429
03/10/06 07:25 AM
03/10/06 07:25 AM
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lucca Offline
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Hi, Oldman.
I think acid burst might be a master level spell. Unlike m&m6, you can't learn all the spells at once, there's some spells you don't get until you've got expert, master or grandmaster.
You can also tell the date by clicking on the rest thingie, it tells you the date, I don't know if there's another way, there probably is.

Re: Might & Magic 8 #131430
03/10/06 12:06 PM
03/10/06 12:06 PM
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California
Pokey Offline
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The only way I've been able to tell what day it is has been on the load screen. Just do a quick save and check.

I found the level needed for spells on the MM8 site link in this thread. For water magic, Town Portal is master and Lloyd's Beacon is grandmaster. It does look like you should be able to use Acid Burst at the expert level.

Re: Might & Magic 8 #131431
03/10/06 01:53 PM
03/10/06 01:53 PM
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Lost in the Arizona Desert
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Thanks Lucca and Pokey. I have the levels figured out now. I thought I was expert but I must have reloaded a game before I bought expert or something. I went to the trainer and rebought expert water and now have acid burst.

I really want Town Portal so guess I'll work on master level.

I didn't notice the day on the load screen. Guess if I want to check which day it is to catch a coach I'll have to save and load. Odd that they left that out in this game.

Thanks again for the help.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Might & Magic 8 #131432
03/11/06 04:54 AM
03/11/06 04:54 AM
Joined: Nov 1999
Posts: 1,845
Leavenworth, KS
Barb Offline OP
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Hi John, you should be able to see what day it is just by moving the cursor over the little map in the bottom right corner. Have you picked up a necromancer? They can grandmaster air, fire, & water magic. Your dark elf can only get expert in those skills.

Barb


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 8 #131433
03/11/06 09:08 AM
03/11/06 09:08 AM
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lucca Offline
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Dark elf can get master elemental magic, so they can get town portal. I made do with just town portal until I could get Lich in Shadowspire (I think his name's Vetrinus) to join me. Lloyd's beacon makes things much easier.
I'm almost finished, I just need to save those elemental Lords from their prisons as far as I remember.
Barb, what are we playing next?

Re: Might & Magic 8 #131434
03/11/06 10:35 AM
03/11/06 10:35 AM
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USA Baltimore, Maryland
B
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Here I am again trailing far behind. cry I never found the shield "Eclypse" in the Necramancers Guild. I think that's where it was supposed to be. I've been in several times and I can't find it. Do I need to worry about it?

Also, I have lots of Liche Jars, and I have already handed over the book of Khel, but when I talk to Lathean in Shadowspire he/she says I need one for each necromancer in my party. How many do I need? I'm confused. cry

Also, when do I get to go to Regna Isle? Sorry to be such a winer.


Always tell the truth; you'll have less to remember!
Re: Might & Magic 8 #131435
03/11/06 10:57 AM
03/11/06 10:57 AM
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California
Pokey Offline
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I cleaned out the ogre fortress last night. Seems that there are still some I haven't killed. If they are on top of the hill, how do I get up there?

Re: Might & Magic 8 #131436
03/11/06 12:15 PM
03/11/06 12:15 PM
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Hi Pat;
You just need to give the Lich jar to the Necromancer in your party, make sure the Lich is carrying it, that's all. I never found the shield either, so I just skipped that quest. You can only get to Regna after you've got the alliance together, then you have to go through the Pirate stronghold in Dagger wound, and take the submarine.
Pokey, I don't know if there's a road up there, I just flew. Did you get your dragon yet?

Re: Might & Magic 8 #131437
03/11/06 02:49 PM
03/11/06 02:49 PM
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California
Pokey Offline
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Okay, I got my dragon up to master level and we flew up there. Done with the ogres and on to Ironsand desert. Got my necromancer to master level and now I will get my town portal.

Re: Might & Magic 8 #131438
03/11/06 03:57 PM
03/11/06 03:57 PM
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Quote:
Originally posted by babyblair:
Here I am again trailing far behind. cry I never found the shield "Eclypse" in the Necramancers Guild. I think that's where it was supposed to be. I've been in several times and I can't find it. Do I need to worry about it?
If you still want to grab the "Eclypse" shield
Check out the pic at my photo gallery and the shield will be in a chest in the room marked "C" wave

http://photobucket.com/albums/c386/FallenWarrior3/?action=view&current=necromancersguild.jpg

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