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Re: Call of Cthulhu/Dark Corners of the Earth #131979
07/13/06 12:27 PM
07/13/06 12:27 PM
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Posts: 399
seattle, wa
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Good Morning; Been at this for a couple of hours. Not making a lot of progress. Did get weapons, ammo, etc. Repaired generator and am looking for save point which is supposed to be in ore processing can't find it. Did get to bucket control and pushed button. This is where I'm stuck. Do you jump in a bucket here or somewhere else? I keep falling down one level which seems to lead nowhere. I always wind up reloading and repeating up to this point. nu2gaming


Gravity does not lift or firm
Re: Call of Cthulhu/Dark Corners of the Earth #131980
07/13/06 01:12 PM
07/13/06 01:12 PM
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Posts: 5,898
California
Pokey Offline
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You get on the bucket very near a save point, which is back just past where you got the belt to repair the generator. I had trouble getting on the bucket. Just keep trying. You jump off the bucket right after it passes the bucket control.

Re: Call of Cthulhu/Dark Corners of the Earth #131981
07/13/06 02:49 PM
07/13/06 02:49 PM
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seattle, wa
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Pokey; I'm getting on the bucket pretty well. I'm having a lot of trouble trying to get off. I keep winding up down below and having to reload. nu2gaming


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Re: Call of Cthulhu/Dark Corners of the Earth #131982
07/13/06 03:05 PM
07/13/06 03:05 PM
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seattle, wa
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OK. Is there some certain place in the bucket you need to stand? I've gotten as close to center of the edge and as close to the edge as I can. No matter what I wind up in the dam----room down below. I can not tell you how many times I've made this trip. cry rotfl nu2gaming


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Re: Call of Cthulhu/Dark Corners of the Earth #131983
07/13/06 03:23 PM
07/13/06 03:23 PM
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California
Pokey Offline
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I think you are supposed to be in the room below. Isn't there a ladder to climb up? When the bucket stops just past the bucket control, jump to the pile of boxes below.

Re: Call of Cthulhu/Dark Corners of the Earth #131984
07/13/06 06:41 PM
07/13/06 06:41 PM
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seattle, wa
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Hi Pokey; Nah. I was missing the jump and winding up way down a total dead end. I finally jumped toward the right instead of head on and I made it. I am now at the point of the conveyor belt. (Been down it a couple of times. How nasty. nu2gaming


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Re: Call of Cthulhu/Dark Corners of the Earth #131985
07/13/06 08:45 PM
07/13/06 08:45 PM
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seattle, wa
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OK. I keep falling in the meat grinder. Is it really possible to jump to that broken catwalk before you get turned into hamburger? nu2gaming


Gravity does not lift or firm
Re: Call of Cthulhu/Dark Corners of the Earth #131986
07/13/06 10:38 PM
07/13/06 10:38 PM
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Pokey Offline
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Yes, you can. I fell into it once before I knew to jump, but had no problem after that and I jumped many times.

Re: Call of Cthulhu/Dark Corners of the Earth #131987
07/13/06 10:48 PM
07/13/06 10:48 PM
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seattle, wa
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Pokey; I've jumped many times. I either miss the catwalk altogether or the **** thing collapses and dumps me in the grinder. nu2gaming


Gravity does not lift or firm
Re: Call of Cthulhu/Dark Corners of the Earth #131989
07/13/06 11:03 PM
07/13/06 11:03 PM
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California
Pokey Offline
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The catwalk does collapse when you jump on it but you should be able to crawl off of it.

Re: Call of Cthulhu/Dark Corners of the Earth #131990
07/14/06 12:10 AM
07/14/06 12:10 AM
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hagatha Offline
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The catwalk collapses, but once you jump you need to immediately move over to the right side as far into the corner of the platform as you can. That part of the platform doesn't collapse (although it tilts), and then you can just jump down once the rumbling stops.


I think I'm quite ready for another adventure.
Re: Call of Cthulhu/Dark Corners of the Earth #131991
07/14/06 09:47 AM
07/14/06 09:47 AM
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Am I supposed to jump on the long part of the catwalk on the right or the short part on the left? nu2gaming


Gravity does not lift or firm
Re: Call of Cthulhu/Dark Corners of the Earth #131992
07/14/06 11:05 AM
07/14/06 11:05 AM
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seattle, wa
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wave I'm at the point where you have to save Hoover. I have failed to kill Marsh numerous times. Do you have to kill him here or can you get him later? Do you have to have the rifle to kill him? I've tried the tommy gun and the shotgun. He walks away from both. I don't have the rifle. If I need it can I go back somewhere and find it? nu2gaming


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Re: Call of Cthulhu/Dark Corners of the Earth #131993
07/14/06 11:26 AM
07/14/06 11:26 AM
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Pokey Offline
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You can't go back and get the rifle. I didn't have it either. You do get a chance to pick one up later. I used a revolver or the other handgun to get him and it took several tries. You only hit him enough for him to run out. I found it easier if I moved to the middle of the walkway.

Re: Call of Cthulhu/Dark Corners of the Earth #131994
07/14/06 11:34 AM
07/14/06 11:34 AM
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seattle, wa
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Oh. I've hit him every time. I thought you had to kill him. So it's ok for him to run after you hit him? nu2gaming


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Re: Call of Cthulhu/Dark Corners of the Earth #131995
07/14/06 11:43 AM
07/14/06 11:43 AM
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Pokey Offline
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If he left the area, you just need to rescue Hoover. Before that, he would always kill you when you climbed the ladder.

Re: Call of Cthulhu/Dark Corners of the Earth #131996
07/14/06 12:39 PM
07/14/06 12:39 PM
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seattle, wa
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eek scared stay away from electrolysis!!! I'm not finding the vat control panel, unless it's the one in the room with the monstrosity. nu2gaming


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Re: Call of Cthulhu/Dark Corners of the Earth #131997
07/14/06 01:05 PM
07/14/06 01:05 PM
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It's in the room with the shoggoth. Down the stairs, but it is tricky getting past him. If you activate the right spot, there is a dialogue that helps you.

Re: Call of Cthulhu/Dark Corners of the Earth #131998
07/14/06 01:09 PM
07/14/06 01:09 PM
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Canada
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Yes, the Infamous Vat Control Panel. To get to it you have to go down the stairs to the right of the Tentacled One! Not a nice thought, I know....

If you're having trouble with this, here's how to avoid the brute, more or less:

When you regain control of Jack, run into the room to the right and crouch behind the crates. As soon as Jack says he should get going, stand up and walk to the stairs on the right and go down. Never mind, I know it's freaky, but if you don't stop for even a second you will get to the end of the catwalk. Go down the ladder. DOn't stop -- move to the end of the lower walkway and up the ladder at tyhe end. Keep going until you get to the end of that catwalk and then crouch in the very right hand corner. The Tentacled One will not reach you there and you can regain sanity and heal. If you've just kept moving you should get to this point with no damage at all.

The Vat Control Panel is there, and it is very hard to activate it without getting badly injured. You have to move forward towards the panel but not close enough for the tentacle to reach you, and then when the tentacle withdraws rush to the front of the panel and hit the button. It's not that easy, and in the end I had to settle for Jack being "almost dead" and used up a lot of medical supplies. But once you've done this bit the rest of this section is not so hard.


I think I'm quite ready for another adventure.
Re: Call of Cthulhu/Dark Corners of the Earth #131999
07/14/06 02:39 PM
07/14/06 02:39 PM
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seattle, wa
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hagatha; as usual you are my saving angel. I can't tell you how many times I've returned to a previous save spot because I didn't know how to get past him. I was told that once you get past him/it you were supposed to run across the catwalk to a save spot. I'm not finding it. I've been to the office and gotten the fuse but when a come out of the office guess who is blocking the way? Am I taking too long to get the fuse? I'm not finding another exit from the office so this has to be it. praise scared nu2gaming


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Re: Call of Cthulhu/Dark Corners of the Earth #132000
07/14/06 04:54 PM
07/14/06 04:54 PM
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Canada
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No, you've gone the right way.

But after you get to the office and pick up the fuse, you go back down the stairs and there's a tentacle blocking the way again. The Tentacled One has found Jack! I guess it peered in the window of the office and decided Jack had gone far enough.

One you go back down the stairs from the office, to get past it you have to walk along the wall to the crates that are sittiing there, jump over them, turn around and jump back. Stay close to the wall!

The tentacle will have moved over BRIEFLY so ASAP get yourself back along the catwalks to the the ladder and back up to the original spot where you first met the Giant Calamari. Watch out for sneak attacks. When you get back to the top, that's where you need to use the fuse. After that you should be able to get to the next save spot.


I think I'm quite ready for another adventure.
Re: Call of Cthulhu/Dark Corners of the Earth #132001
07/14/06 07:02 PM
07/14/06 07:02 PM
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Posts: 399
seattle, wa
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Hi hagatha; My eternal gratitude. Now I know how I will be spending my weekend. I'm just not fast enough with the bolts and doors "IT" gets me every time. I think I usually make it to the third door, but that's it. This is going to take a while. eek scared Maybe if I turn off the sound and try it that way? nu2gaming


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Re: Call of Cthulhu/Dark Corners of the Earth #132002
07/14/06 07:46 PM
07/14/06 07:46 PM
Joined: Nov 2000
Posts: 8,551
Canada
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Oh, yeah, I forgot about that bit! Yes, turning down the sound does help keep you from panicking. And again, apparently turning the resolution down helps although I never tried that.

That sequence made me want to go to the fish store and buy a whole lot of calamari and octopus for a revenge stir fry! evil


I think I'm quite ready for another adventure.
Re: Call of Cthulhu/Dark Corners of the Earth #132006
07/15/06 10:51 AM
07/15/06 10:51 AM
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seattle, wa
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I don't see how this game can get any harder. I'm on Boy Scout level and I can not get past the second bolted door. Does anyone have a saved game? help nu2gaming


Gravity does not lift or firm
Re: Call of Cthulhu/Dark Corners of the Earth #132007
07/15/06 12:32 PM
07/15/06 12:32 PM
Joined: Nov 2000
Posts: 8,551
Canada
hagatha Offline
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I don't have one for that spot, unfortunately. My game was on P.I. Level anyway.

Have you tried turning down the game resolution? Some people reported that this makes Jack's movement easier. Also, is Jack wounded at all? If he is he will not move as fast -- especially if he has a leg injury.

Otherwise, you should just be opening and closing/bolting doors and moving on to the next one until you get through the fourth one, I think it is.


I think I'm quite ready for another adventure.
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