Re: Indy Jones: Emperor's Tomb
#133995
03/31/03 04:17 PM
03/31/03 04:17 PM
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Joined: Jul 1999
Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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Peg:
Thanks for the advice, Peg. Actually, after I posted this morning (which is usually ALWAYS the case), I was able to get over the chasm. However, in my celebration for making it over to the other side, I inadvertently walked off the edge into oblivion! So, I'll give it a few more tries and then I think I too, will hang up this game (and Indy's whip) until I find a patch of some kind for this game!
Thanks for all the advice....taking it with a grain of salt (and alcohol to rub in the wound!). Ouch!
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Re: Indy Jones: Emperor's Tomb
#133996
04/01/03 04:09 AM
04/01/03 04:09 AM
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Joined: Jul 1999
Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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Figured out how to hug the walls, finally, and made it across the Chasm and along the thing ledge to the lever. Am now in Prague and out of the Dungeon! Boy, those chains are a pain!
Enjoying the game once again! Ya know, I think there should be an automatic save (since we cannot save on our own) after you've crossed that huge chasm and made it to the lever! Man, what a drag to have to continuously get past the blades and things, only to unsuccessfully try to cross the chasm...
Moving on now..
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Re: Indy Jones: Emperor's Tomb
#133998
04/01/03 02:26 PM
04/01/03 02:26 PM
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Joined: Apr 2002
Posts: 178 London, Ontario, Canada
Indy
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Dear Gang: Good afternoon from Canada! I hope this finds you and yours well.
Barb, you can get Indy to wall hug by walking into the wall that you need to hug and press the "E" key. This'll latch 'im onto the wall. Use your "A" key to sneak around the ledge. When you get to your next wide area, use your "E" key again to disengage him from the wall.
"Direct? Hell, I can't direct a two-car funeral."--Paul Gross.
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Re: Indy Jones: Emperor's Tomb
#133999
04/01/03 04:16 PM
04/01/03 04:16 PM
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Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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MESSAGE FROM LUCAS ARTS....
I wrote an e-mail to LucasArts complaining specifically about NOT being able to save games whenever a player makes progress in the more difficult sections of the game, AS WELL AS complaining that if a player resets the W key to the UP arrow, Indy will NOT swing back and forth on vines, ropes, whips, or chains.
I got a response from them and they said that I am correct (like we didn't know that already). Anyway, he said that they ARE WORKING ON A PATCH FOR THIS....
Hang tight.... I'm off to Prague again, and working my way through the Alchemy..
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Re: Indy Jones: Emperor's Tomb
#134003
04/02/03 05:30 PM
04/02/03 05:30 PM
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Joined: Nov 2000
Posts: 1,545 Piney Woods of East Texas
joanieS
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Thanks for sending me to The Raven site. It was suggested that I update my display driver. Ahem! Pardon me, for treating my computer like I treat my truck. Can't remember to get the basic maintenance done. Anyway, downloaded an update and my display/graphics problems are solved!! Now, since I can concentrate on playing the game, I think I must have missed finding necessary items along the way. Like, how do you improve the health meter? Drinking water from canteen didn't cut it. Do we need to find kits and leaves and such as in the Infernal Machine? Feel quite relieved that I have made it to the first auto save. Looking forward to a much faster assault on those bad guys now. Thanks again to you all for your help.
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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Re: Indy Jones: Emperor's Tomb
#134006
04/08/03 06:48 PM
04/08/03 06:48 PM
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Joined: Jul 1999
Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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Well, I'm certainly glad you're enjoying the game ET. I am too, but the lack of saves whenever you want to, or at worst....once per level is a drag...a real drag, especially if you're near the end of a level and have to start all over again.
Currently I use the following keys for controling: 1) Up Arrow - forward 2) Down Arrow - Back 3) Left Arrow - left 4) Right Arrow - Right 5) Left CTRL - primary weapon/fighting 6) Left SHIFT - secondary weapon/fighting 7) TAB key - Action 8) Spacebar - jump (default) 9) Inventory open - I (makes sense to me) 10) Inventory left - U (next to the I) 11) Inventory right - O (nect to the I) 12) Inventory Close - K (below I) 13) ~ key (next to the 1) - WALKING
The only problem with using the Up, Down, Left and Right keys to manuever (despite the mouse camera view) is that when you are on a chain, rope, whip, etc., you cannot swing back and forth. To solve that problem, I just jump to the rope (or vine, or whatever), then hit the ESC key and reset the FORWARD key to W (temporarily until I swing where I need to and then jump off). Then I immediately reset the forward key to the Up Arrow again.
It's a real pain in certain areas, but after awhile you get the hang of it...
Now, if I can only get past the Turks throwing grenades at me...
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Re: Indy Jones: Emperor's Tomb
#134012
04/09/03 05:09 PM
04/09/03 05:09 PM
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Joined: Sep 2002
Posts: 1,097
Gelert
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Dee6, Same here ! Just in case I can help, I'll tell you what I've done. I swopped the forward and backward keys, so that 'S' is now forward and 'W' is backward. Try to only use the 'S' key most of the time and turn Indy using your mouse. Avoid using 'backward' if you can. It helps. Also, I've made the 'left shift' key the walk key, 'cos it's easily reached from 'S'. I hated the inventory set-up too, so I've put 'open inventory' on 'number pad 0', 'scroll inventory to the right' is the 'number pad .' key, 'close' is the 'Number pad 1' key, and 'left scroll' (rarely use), is the 'number pad 2' key. If you do try this set-up, persevere for a session or two before you reject it. I'm finding it far easier than the default. Good luck ! Gelert.
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Re: Indy Jones: Emperor's Tomb
#134013
04/10/03 03:02 AM
04/10/03 03:02 AM
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Joined: Jul 1999
Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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Just incase anyone is interested.....there IS a cheat code (other than the ALT+F4 to quickly exit the game) that gives Indy unlimited ammo, unlimited "air" underwater, and unlimited weapons. It means editing the "default.cfg" file in the C:\Program Files\LucasArts\Indiana Jones\GameData\Indy folder. Copy the default.cfg file and put it in a safe place for the time being. Then open the one in that folder with Notepad and at the bottom, add: cheats:1 Click on FILE, and SAVE. Viola!
I tried it, liked it, but changed it back because I'm already at the Peng Lai Lagoon area and have "suffered" through so much to get here, I don't think I'll keep the cheats.
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Re: Indy Jones: Emperor's Tomb
#134024
04/16/03 05:09 PM
04/16/03 05:09 PM
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Joined: Jan 2003
Posts: 173 Tulsa, OK
PeggyG
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Paul, it seems to me that any time the alarms go off, even for a *second*, that means the flamethrower guy will come out, so be ready for them.
In the first section there, I think the idea is to be as stealthy as possible. I redid this section several times, and I believe I got it so no alarms were sounded (at least in the first area). Careful waiting and watching where the guards go so you can take them out one at a time is very helpful...and then when they die, they'll usually drop a gun, which you'll need if an alarm does go off and the flamethrowers come after you. If you're where I think you are, you can wait by the boxes (where the section starts) until the guard comes down the stairs and around the corner. Then you hurry up and meet him there and punch him out and take his gun. Hurry up the stairs and into the office area where the guy is looking out the window. You can open the door and use the "C" key to target his head. If you get a head shot when he's unaware, one shot will kill him. There, you've killed two guards with no alarms. I think that's the idea throughout most of this section.
If an alarm goes off, quickly turn it off, dispatch any normal guards quickly, and then just stand your ground with your finger on the "C" key so you can target the flamethrower you know is on the way. It usually takes 4 shots to get him. BTW, in the water where you start off there's some ammunition...I think it was machine gun ammo, but you'll get a machine game shortly.
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Re: Indy Jones: Emperor's Tomb
#134029
04/19/03 05:38 AM
04/19/03 05:38 AM
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Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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I take it then, Peggy, that you got past the Von Beck's Revenge? I'm still stuck there. I even enabled the cheat for God Mode, and then once the tank ran over me (and thus causing me not to be able to do anything else but watch the tank continue to roll on) I could see a hole in a wall a good long way down the "escape" runway area. Unable to make it past a few of the jumps and whippings, I've more or less given up on finishing the game myself! Sad to say however, since I am truly a big Indy fan, as are most all of us. But, until a patch comes out to correct the repetitions we have to do in order to finally make it through to another "auto save" level, I'm hanging this one up on the shelf for now. I'll not uninstall the game as of yet, but I do have saves from each of the preceeding levels. I paused my game once I knew I'd made it to another "autosave" level, then copied the file from the C:\Program Files\LucasArts\Indiana Jones Emperor's Tomb\DataFile\Indy\Saves folder on an extra external hard drive I have and into a folder I titled Indy:ET Saves. Tomb Raider: Angel of Darkness should be out soon, and if I can handle just going willy nilly all over the Internet and bide my time until Angel of Darkness is released, I'll survive this one. I've periodically checked the LucasArts website for patches and updates to Emperor's Tomb, but as of this writing, there are no patches. I can't even get them to respond to my e-mails. Gregory, at http://www.theindyexperience.com/etomb.shtml has told me several times that as far as he knows, they ARE working on a save game patch, but nothing new other than that. Hang in there folks.
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Re: Indy Jones: Emperor's Tomb
#134030
04/19/03 06:27 AM
04/19/03 06:27 AM
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Joined: Jan 2003
Posts: 173 Tulsa, OK
PeggyG
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Linda, see my post at the Von Beck's Revenge note. I know I could have gotten this obstacle course eventually, but it was taking such a terrible toll on my nerves, my game enjoyment, my general zippy-de-doo-dah attitude of life. I got close enough to see the end of the course...my farthest point was just two jumps away from the end point on the second obstacle course...but it became too hard to fight the game. The actions, as I've stated, were never a problem. At this point, we're all whip-toting crickets and can jump anywhere. But having to fight the game controls was too much.
I did skip the level (details in the above post) and got to the next. But I gotta say that after doing the Von Beck level so many times (I said 100 in my post but I suspect it was much more), I feel a part of me really got eaten away and even though I'm on that last level I just can't face having to replay a level anymore. I'll wait for the patch and play something else. And if the patch doesn't come out, I had fun.
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Re: Indy Jones: Emperor's Tomb
#134031
04/19/03 08:06 AM
04/19/03 08:06 AM
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Joined: Nov 2000
Posts: 1,545 Piney Woods of East Texas
joanieS
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Amen to PeggyG's sentiments. I am STILL in Ceylon. After trying two or three times and having to then redo AGAIN, I am leaving this game for days at a time before I have the energy to go back. Given that complaint, I would like to know exactly where Indy throws a skull to get across the fire pit under the guardians. Going back and redoing that segment 5 times just to turn Indy in another direction to try another throw has gotten to be just too much to randomly throw a skull a sixth time. Sigh!
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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