Indy Jones: Emperor's Tomb
#133963
03/29/03 05:59 AM
03/29/03 05:59 AM
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Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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If you haven't grabbed up this game, or pre-ordered it yet, and if you're an Indy fan, you might wanna rush out this weekend and pick it up. It's a pretty good game. Granted, the graphics are nowhere near those of Omega Stone, Arx Fatalis, etc., but it's a great adventure/action game. The controls are a little difficult to get use to compared to Infernal Machine and others, but all the same....it's definitely worth the $29.99
I'm wanting to know if there's anyone out there playing this game, and if they know of any PC cheats? Saving in this game is impossible on your own (which is extremely frustrating if you're having a difficult time getting past any particular area....if you die, you have to retrace your steps according to the "auto save" from your last spot). A patch for this would be great, allowing the gamer to save at least once during any particular level.
Any news out there?
Last edited by nickie; 06/01/07 12:53 PM. Reason: Condensed
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Re: Indy Jones: Emperor's Tomb
#133964
03/29/03 06:37 AM
03/29/03 06:37 AM
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Joined: Nov 1999
Posts: 1,845 Leavenworth, KS
Barb
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Amen, Linda!
The save system stinks! I've managed to get to level 2 & I killed all the hunters once, but it's frustrating having to do it all over again if I quit the game.
I'm having a hard time getting anywhere in level 2. I swung over to the other side, but I can't get to the box. I can't make him walk or sneak around the corner, so he keeps falling off the ledge. Do you know how to make him walk? I'm getting irritated watching him run all over the place! I see that "left alt" is supposed to toggle run/walk,and "e" is supposed to make him hug the wall, but they don't work.
Other than that, I think it would be a great game.
Hope we can get some dialog going & see what everyone else thinks of the game.
Barb
"Christof, do not play with thy food. 'tis unseemly".
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Re: Indy Jones: Emperor's Tomb
#133965
03/29/03 06:40 AM
03/29/03 06:40 AM
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Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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Yes, well, sorta! lol
I've customized the controls on the keyboard (not using a gamepad or joystick) so that to enable him to walk, I use the ` key (above the TAB key). Hold that key down and he'll walk while you point him in the direction you want him to go.
I believe that the DEFAULT WALK key is the LEFT SHIFT key, but not sure. CHeck your OPTIONS/CONTROLS and scroll down the list. It's the last one... WALL HUG is (by default) Q and X, I think. Check those, too.
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Re: Indy Jones: Emperor's Tomb
#133966
03/29/03 07:05 AM
03/29/03 07:05 AM
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Joined: Nov 1999
Posts: 1,845 Leavenworth, KS
Barb
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Thanks, Linda, I'll try it. I thought I WAS using the left alt, X, and Z, but nothing seems to work. I reconfigured the keyboard so I could use the arrow keys for movement, but he just runs so fast that it's hard to make him go where I want him to! How far have you gotten? I THINK I need to get to that box hanging by a rope at the opposite end of the hunter's camp. I'd sure like to finish this level, but I imagine it's just going to get worse! Barb
"Christof, do not play with thy food. 'tis unseemly".
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Re: Indy Jones: Emperor's Tomb
#133967
03/29/03 07:07 AM
03/29/03 07:07 AM
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Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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Well, I'm still on Level 1, but I'm at the Idol of Kouru Matu (sp?)...I have to defeat a HUGE crocodile and then make my way across a broken bridge to the idol and the exit.... This is level 1I, I think. You can find a walkthrough at this location, if you're interested. http://www.theindyexperience.com/etomb.shtml
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Re: Indy Jones: Emperor's Tomb
#133968
03/29/03 07:17 AM
03/29/03 07:17 AM
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Joined: Nov 1999
Posts: 1,845 Leavenworth, KS
Barb
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Hi Linda I'm trying to play without a WT. I guess I'm still on level 1, then. Hopefully it starts over at the "sublevels" so you don't have to play the whole level over.
Barb
"Christof, do not play with thy food. 'tis unseemly".
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Re: Indy Jones: Emperor's Tomb
#133970
03/29/03 07:57 AM
03/29/03 07:57 AM
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Joined: Sep 2001
Posts: 2,723 Toronto
Singer
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Hi, Linda and Barb. Glad to hear you're liking the game (over and over ). So far, the only PC cheat is a completely useless one (so far as gameplay in concerned) that unlocks an art gallery. Can't see how that will help the save situation. I'm afraid that save issue will result in me waiting quite a while for the game. Idiotic decision by LucasArts. Jack
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Re: Indy Jones: Emperor's Tomb
#133971
03/29/03 08:25 AM
03/29/03 08:25 AM
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Joined: Nov 1999
Posts: 1,845 Leavenworth, KS
Barb
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Hi Jack,
Do you think they'll ever actually do it? I know several people who aren't going to buy the game because of that one glaring fault.
Still trying to figure out how to hug a wall,
Barb
"Christof, do not play with thy food. 'tis unseemly".
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Re: Indy Jones: Emperor's Tomb
#133972
03/29/03 08:56 AM
03/29/03 08:56 AM
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Joined: Nov 2000
Posts: 1,545 Piney Woods of East Texas
joanieS
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Linda, You might want to tell gamers where to get the game for $29.99. I paid $39.99. Gee, I'm glad to hear others are having trouble moving around with this game. Found the only way to walk (which I really need to do to learn how to operate everything) is to constantly hold down the toggle switch. Also, wish that the first person view did not require one to constantly hold down a key. I would like to have the choice of first or third person view. Went back to Omega Stone and will try Indy again when I finish Omega. I was wondering if the way this game is set up has anything to do with the fact that it is also an X Box game. Will have to reconfigure the keys also. I, too, was thinking about changing the movement keys to the arrows. Please let me know if you solve that problem of Indy running too fast by using those keys for movement.
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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Re: Indy Jones: Emperor's Tomb
#133973
03/29/03 09:16 AM
03/29/03 09:16 AM
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Singer
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Good point, Joanie. I was under the impression the game carried the higher price tag, too. Barb, I can't answer that question until I start to hear some mass feedback. Only (and I mean ONLY) if this game gets hammered for its save feature will LucasArts consider a fix. Otherwise, for the occasional people like those you know, the Indy name will still sell itself. Besides, I'm sure the greater concern is the console sales, so the PC version will be largely an afterthought (if it wasn't, they'd have made it "properly" in the first place! ) So my inclination is to say no, but I'm hoping!! Jack
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Re: Indy Jones: Emperor's Tomb
#133974
03/29/03 09:35 AM
03/29/03 09:35 AM
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Joined: Nov 1999
Posts: 1,845 Leavenworth, KS
Barb
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OK, Joanie, I'll let you know if I figure it out, & you tell me if you do! Using the arrow keys for movement makes it much easier for me, because that's what I'm used to. I can't make him walk even holding down the toggle switch. I could probably get through the game even with the awkward controls & the save problem, but if the controls don't work like they're supposed to, I'll have to hang it up!
Linda, did you get that alligator yet?
Barb
"Christof, do not play with thy food. 'tis unseemly".
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Re: Indy Jones: Emperor's Tomb
#133975
03/30/03 05:14 AM
03/30/03 05:14 AM
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Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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Actually, Barb, you can't kill the crocodile. It's a difficult part, that's for sure. When you reach the Idol of Kaoru Matu, move to the left of the screen, watch the crocodile until he goes behind the idol island (in the middle of the water), jump in and immediately swim to the left (there's an opening there) and again, get out of the water on the left. Go up, pull a lever and then jump in the water again (there's a glitch here, or at least in my game because the crocodile stays swirling in circles in the water and leaves me alone!) and move to the cages that lowered at the top of the surface of the water. Jump up on top of the first cage, and then over to the 2nd cage. From here you have to jump to a chain hanging from the ceiling and then jump to another chain before jumping to a ledge. I can't figure out to jump from one chain to another.
I have my controls set as follows (which I have to reset to default each time I swing from a vine or rope because he won't "swing" back and forth with the W or the S keys): Forward = up arrow Back = down arrow Left = left arrow Rigt = right arrow Primary Attack = Left Ctrl key Secondary Attack = Left Shift key Draw/Put away weapons = Left Alt key Action = Tab Inventory = I (makes sense to me) Inventory Previous U (left of the I key) Inventory Next = O (right of the I key) Inventory Close = K (below I key) Guard Position = Right Shift Key (never use this one)
Those are most of the controls that I use, but like I mentioned.....whenever I swing on a vine, if I don't jump and grab a ledge or something before he stops swinging, I have to use the escape key and reset controls to default so I can swing with the W and S keys. A real pain in the rear.
I did find out, however, that using the ALT+F4 key is an EASY way to exit the game....since that, too, takes forever.
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Re: Indy Jones: Emperor's Tomb
#133976
03/30/03 06:39 AM
03/30/03 06:39 AM
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Joined: Jan 2003
Posts: 173 Tulsa, OK
PeggyG
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Just finished that whole rope swinging/crocodile section. If all the subsections (between saves) were like this, this game would have to get shelved until a patch; thankfully, they're not all like this. But for those of you struggling, here are a few things I've found useful for those of us without the reflexes of a 10 year old...
When you have to swing from one vine/chain to another, once you're on the first vine, wait for Indy to stop swinging. When you're stable, use the arrow key to have him climb up a bit. Not too much. It seems the higher you climb, the less you swing. But often you can obtain a better vantage point. Then use the A or D key (or the mouse) to turn Indy so he's facing the next vine dead on.
I have found the W and S keys in this key combination to work great for me to get onto the next vine. I hit W to start the swing forward, then hit S as Indy's butt is coming towards me, then hit W for that last momentum swing and the space bar to jump, making sure to hold onto that W key all the while, and he'll grab the next vine or chain. Experiment with this before you use that space bar. I always check to make sure he'll swing enough by using the W-S-W keys (without the space bar) to judge that he has enough momentum to reach the vine and that I'm pressing the keys at the right moment. If it doesn't look like he has enough momentum, I might go down the chain a bit; or if it looks like he won't reach the chain, I go up a bit. I experiment like this with each and every vine swing, and when I feel confident about it, give it a try for real with the space bar.
Note that I'm using the default keys and I don't remap any.
After doing this section more times than I want to count, I can now do the entire vine/crocodile section without error using this technique.
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Re: Indy Jones: Emperor's Tomb
#133977
03/30/03 09:00 AM
03/30/03 09:00 AM
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Joined: Nov 2000
Posts: 1,545 Piney Woods of East Texas
joanieS
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Oh, drats, I am having such a tough time with this game. Playing with left thumb permanently stuck to the alt key to keep Indy walking and turning without madly running ahead. Having a continuing problem with his face being a gray blob of paint (yes, I have the game at 32 bit). Now, restarting for the 4th time because I quit before it saves anywhere, I have had part of the ceiling (or something) collapse when picking up the machette. At that point, all I can see is the debris that fell instead of Indy. Wherever I move to, its the debris that moves instead of Indy. Any ideas here? All I want to do at this point is load up the Infernal Machine and fly free with Indy.
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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Re: Indy Jones: Emperor's Tomb
#133979
03/30/03 09:40 AM
03/30/03 09:40 AM
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Joined: Jan 2003
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PeggyG
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Joanie, what type of video card do you have?
I gotta say that I had to get used to Indy running all the time. Couldn't play the game with thumb permanently stuck to ALT key. The good news is you can get used to it, just take it in short bursts. I could do it, and I'm a spaz.
The movement is not great in the game. Sometimes you get Indy stuck in a corner or something and you don't see him, you just see the object in front of you or whatever. Whether to hit the "w" key for forward or the "s" key for backward is not very intuitive. Keep your mouse pointed in the direction you want to go and try all the keys (not all at once, one at a time) until you get Indy out of his stuck spot.
Make sure all computer resources are as free as you can make it before starting the game to see if you can get better resolution (Indy's gray face). Disable virus checkers, make sure your video card's antialiasing is disabled (if you have this), don't have any other programs running in the background. If your video card is suboptimal, you may not be able to get good clarity. And what resolution do you have the game set at...1024, 800x600, etc. Lowering that might help you. Oh, and in the game options, disable shadows, as well.
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Re: Indy Jones: Emperor's Tomb
#133980
03/30/03 10:14 AM
03/30/03 10:14 AM
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Joined: Nov 2000
Posts: 1,545 Piney Woods of East Texas
joanieS
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Omigosh! Thanks for all the quick advice. First of all, thanks for the "move the mouse in the direction you want to go" tip. Still stuck in the Infernal Machine mode. Never occurred to me to also use the mouse. What a pain it has been trying to get Indy to go "straight". That has REALLY helped. Did all the other suggestions and it is worse. Changed to 16 bit in the control panel. Left it at 32 bit in the game. Changed resolution to 800 X 600. Disabled shadows. I now get the "debris" look when I get close to anything like trees and such. It seems to go into 1st person view at that point. My video card is 64MB DDR NVIDIA GeForce3 TI 200 graphics card with DVI. I don't know about the antialiasing thing.
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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Re: Indy Jones: Emperor's Tomb
#133981
03/30/03 10:52 AM
03/30/03 10:52 AM
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Joined: Nov 2000
Posts: 1,545 Piney Woods of East Texas
joanieS
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O.K., went back to 1024 X 768 and 32 bit resolution in both control panel and game options. Put shadow back in. Now, the gray blob of paint on Indy's face is there at certain angles but, at least some of the time I can see his face. When that "debris" field comes up I get the message: Abort! An invalid floating point camera matrix was passed to the D3D. Hope this means something to you all.
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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Re: Indy Jones: Emperor's Tomb
#133988
03/30/03 04:42 PM
03/30/03 04:42 PM
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Joined: Jul 1999
Posts: 1,247 San Antonio, TX, USA
LSHAW3457
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Ditto, Peggy! I finally got past that dang crocodile and cage/swinging chain sequence, only to be captured by the Germans! Now that's a fine howdy do for ya!
I'm in Prague now, and trying to figure out how to whip past that huge and very, very deep cavern. Did you pass that? And all those blades and stuff, I'm dizzy from all the somersaults I had to do to run and get past those! Geez...
I'm sure, however, that with all the complaining and no doubt e-mails that LucasArts has and will be receiving from folks about complains for stupid control defaults and twitchy controls they'll put out a patch....hopefully for saved games, too.
Playing each sequence over and over makes me mad, and frustrates the you-know-what outta me. I usually get so frustrated and mad I just hit the Alt +F4 to get outta the game quick and take a breather....clean house, vacuum, dust, laundry, cook dinner...you know, the usual stuff you're supoose to enjoy doing! I slam pots and pans, curse out loud to myself, punish the cat (not really), and a few other things all the while thinking about the game and what I should try next!
Take care and if there's anybody out there who knows ANYTHING about an upcoming patch for ET for saved games or any other patch for this game, PLEASE post here! :-)
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Re: Indy Jones: Emperor's Tomb
#133990
03/30/03 05:20 PM
03/30/03 05:20 PM
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Joined: Sep 2002
Posts: 2,240 Wilmington, DE
dadguy
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Greetings!
A few comments for all from my first few sections of this game:
1.) Barb, the "sneak" function where Indy creeps along a ledge seems a bit skittish, but I got it to work. First, make sure you put your whip away (you have just jumped across, so it could be still in your hand). Second, make sure Indy is walking straight into the wall with the gray strip along the bottom and then press the E key (or whatever you have mapped to the ACTION command). You'll know you got it when Indy flips around with his back to the wall. Then just use the RIGHT and LEFT keys to slink him along the ledge. He won't fall so you don't have to be skittish once he is in the "sneak" mode. Click E (ACTION) again to release him from the wall on the other side.
2.) Movement is indeed tough with the way they made the keys work. I have had success with this: - Use the mouse to continuously have the point-of-view facing the direction you want to walk. Try it... the mouse movement will cause the view to slide LEFT and RIGHT (or UP and DOWN) and this way I keep Indy always facing the direction I want to go, so I only need to press the FORWARD button to move. I still use the WALK button (LEFT ALT) a lot when I am near a place where I can fall. And I use the C button (1st person view)a lot to aim him precisely before a jump.
3.) JoanieS, I haven't had a problem with the graphics going screwy (I'm at 32bit), but I have a pretty hi-end machine. Try 16bit sometime after it saves next.
I am a devotee of the Tomb Raider movement controls, and "The Infernal Machine" was OK. This engine will need some getting used to.
Keep in touch. I will help if I can!
Dadguy
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Re: Indy Jones: Emperor's Tomb
#133991
03/30/03 07:46 PM
03/30/03 07:46 PM
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Joined: Nov 1999
Posts: 1,845 Leavenworth, KS
Barb
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I finally figured out how to hug the wall. But having to hold down a key while moving to make him walk is really awful. For me, anyway, because I can only use one hand. I'm having a ball with the game so far, even though it's extremely frustrating! I've made it to the 4th sublevel.
Good luck, everyone, Barb
"Christof, do not play with thy food. 'tis unseemly".
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Re: Indy Jones: Emperor's Tomb
#133995
03/31/03 04:17 PM
03/31/03 04:17 PM
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LSHAW3457
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Peg:
Thanks for the advice, Peg. Actually, after I posted this morning (which is usually ALWAYS the case), I was able to get over the chasm. However, in my celebration for making it over to the other side, I inadvertently walked off the edge into oblivion! So, I'll give it a few more tries and then I think I too, will hang up this game (and Indy's whip) until I find a patch of some kind for this game!
Thanks for all the advice....taking it with a grain of salt (and alcohol to rub in the wound!). Ouch!
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Re: Indy Jones: Emperor's Tomb
#133996
04/01/03 04:09 AM
04/01/03 04:09 AM
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LSHAW3457
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Figured out how to hug the walls, finally, and made it across the Chasm and along the thing ledge to the lever. Am now in Prague and out of the Dungeon! Boy, those chains are a pain!
Enjoying the game once again! Ya know, I think there should be an automatic save (since we cannot save on our own) after you've crossed that huge chasm and made it to the lever! Man, what a drag to have to continuously get past the blades and things, only to unsuccessfully try to cross the chasm...
Moving on now..
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Re: Indy Jones: Emperor's Tomb
#133998
04/01/03 02:26 PM
04/01/03 02:26 PM
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Joined: Apr 2002
Posts: 178 London, Ontario, Canada
Indy
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Dear Gang: Good afternoon from Canada! I hope this finds you and yours well.
Barb, you can get Indy to wall hug by walking into the wall that you need to hug and press the "E" key. This'll latch 'im onto the wall. Use your "A" key to sneak around the ledge. When you get to your next wide area, use your "E" key again to disengage him from the wall.
"Direct? Hell, I can't direct a two-car funeral."--Paul Gross.
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Re: Indy Jones: Emperor's Tomb
#133999
04/01/03 04:16 PM
04/01/03 04:16 PM
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MESSAGE FROM LUCAS ARTS....
I wrote an e-mail to LucasArts complaining specifically about NOT being able to save games whenever a player makes progress in the more difficult sections of the game, AS WELL AS complaining that if a player resets the W key to the UP arrow, Indy will NOT swing back and forth on vines, ropes, whips, or chains.
I got a response from them and they said that I am correct (like we didn't know that already). Anyway, he said that they ARE WORKING ON A PATCH FOR THIS....
Hang tight.... I'm off to Prague again, and working my way through the Alchemy..
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Re: Indy Jones: Emperor's Tomb
#134003
04/02/03 05:30 PM
04/02/03 05:30 PM
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Posts: 1,545 Piney Woods of East Texas
joanieS
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Thanks for sending me to The Raven site. It was suggested that I update my display driver. Ahem! Pardon me, for treating my computer like I treat my truck. Can't remember to get the basic maintenance done. Anyway, downloaded an update and my display/graphics problems are solved!! Now, since I can concentrate on playing the game, I think I must have missed finding necessary items along the way. Like, how do you improve the health meter? Drinking water from canteen didn't cut it. Do we need to find kits and leaves and such as in the Infernal Machine? Feel quite relieved that I have made it to the first auto save. Looking forward to a much faster assault on those bad guys now. Thanks again to you all for your help.
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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Re: Indy Jones: Emperor's Tomb
#134006
04/08/03 06:48 PM
04/08/03 06:48 PM
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LSHAW3457
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Well, I'm certainly glad you're enjoying the game ET. I am too, but the lack of saves whenever you want to, or at worst....once per level is a drag...a real drag, especially if you're near the end of a level and have to start all over again.
Currently I use the following keys for controling: 1) Up Arrow - forward 2) Down Arrow - Back 3) Left Arrow - left 4) Right Arrow - Right 5) Left CTRL - primary weapon/fighting 6) Left SHIFT - secondary weapon/fighting 7) TAB key - Action 8) Spacebar - jump (default) 9) Inventory open - I (makes sense to me) 10) Inventory left - U (next to the I) 11) Inventory right - O (nect to the I) 12) Inventory Close - K (below I) 13) ~ key (next to the 1) - WALKING
The only problem with using the Up, Down, Left and Right keys to manuever (despite the mouse camera view) is that when you are on a chain, rope, whip, etc., you cannot swing back and forth. To solve that problem, I just jump to the rope (or vine, or whatever), then hit the ESC key and reset the FORWARD key to W (temporarily until I swing where I need to and then jump off). Then I immediately reset the forward key to the Up Arrow again.
It's a real pain in certain areas, but after awhile you get the hang of it...
Now, if I can only get past the Turks throwing grenades at me...
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Re: Indy Jones: Emperor's Tomb
#134012
04/09/03 05:09 PM
04/09/03 05:09 PM
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Joined: Sep 2002
Posts: 1,097
Gelert
Addicted Boomer
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Addicted Boomer
Joined: Sep 2002
Posts: 1,097
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Dee6, Same here ! Just in case I can help, I'll tell you what I've done. I swopped the forward and backward keys, so that 'S' is now forward and 'W' is backward. Try to only use the 'S' key most of the time and turn Indy using your mouse. Avoid using 'backward' if you can. It helps. Also, I've made the 'left shift' key the walk key, 'cos it's easily reached from 'S'. I hated the inventory set-up too, so I've put 'open inventory' on 'number pad 0', 'scroll inventory to the right' is the 'number pad .' key, 'close' is the 'Number pad 1' key, and 'left scroll' (rarely use), is the 'number pad 2' key. If you do try this set-up, persevere for a session or two before you reject it. I'm finding it far easier than the default. Good luck ! Gelert.
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Re: Indy Jones: Emperor's Tomb
#134013
04/10/03 03:02 AM
04/10/03 03:02 AM
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Joined: Jul 1999
Posts: 1,247 San Antonio, TX, USA
LSHAW3457
OP
Addicted Boomer
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OP
Addicted Boomer
Joined: Jul 1999
Posts: 1,247
San Antonio, TX, USA
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Just incase anyone is interested.....there IS a cheat code (other than the ALT+F4 to quickly exit the game) that gives Indy unlimited ammo, unlimited "air" underwater, and unlimited weapons. It means editing the "default.cfg" file in the C:\Program Files\LucasArts\Indiana Jones\GameData\Indy folder. Copy the default.cfg file and put it in a safe place for the time being. Then open the one in that folder with Notepad and at the bottom, add: cheats:1 Click on FILE, and SAVE. Viola!
I tried it, liked it, but changed it back because I'm already at the Peng Lai Lagoon area and have "suffered" through so much to get here, I don't think I'll keep the cheats.
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Re: Indy Jones: Emperor's Tomb
#134024
04/16/03 05:09 PM
04/16/03 05:09 PM
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Joined: Jan 2003
Posts: 173 Tulsa, OK
PeggyG
Settled Boomer
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Settled Boomer
Joined: Jan 2003
Posts: 173
Tulsa, OK
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Paul, it seems to me that any time the alarms go off, even for a *second*, that means the flamethrower guy will come out, so be ready for them.
In the first section there, I think the idea is to be as stealthy as possible. I redid this section several times, and I believe I got it so no alarms were sounded (at least in the first area). Careful waiting and watching where the guards go so you can take them out one at a time is very helpful...and then when they die, they'll usually drop a gun, which you'll need if an alarm does go off and the flamethrowers come after you. If you're where I think you are, you can wait by the boxes (where the section starts) until the guard comes down the stairs and around the corner. Then you hurry up and meet him there and punch him out and take his gun. Hurry up the stairs and into the office area where the guy is looking out the window. You can open the door and use the "C" key to target his head. If you get a head shot when he's unaware, one shot will kill him. There, you've killed two guards with no alarms. I think that's the idea throughout most of this section.
If an alarm goes off, quickly turn it off, dispatch any normal guards quickly, and then just stand your ground with your finger on the "C" key so you can target the flamethrower you know is on the way. It usually takes 4 shots to get him. BTW, in the water where you start off there's some ammunition...I think it was machine gun ammo, but you'll get a machine game shortly.
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Re: Indy Jones: Emperor's Tomb
#134029
04/19/03 05:38 AM
04/19/03 05:38 AM
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Joined: Jul 1999
Posts: 1,247 San Antonio, TX, USA
LSHAW3457
OP
Addicted Boomer
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OP
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Joined: Jul 1999
Posts: 1,247
San Antonio, TX, USA
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I take it then, Peggy, that you got past the Von Beck's Revenge? I'm still stuck there. I even enabled the cheat for God Mode, and then once the tank ran over me (and thus causing me not to be able to do anything else but watch the tank continue to roll on) I could see a hole in a wall a good long way down the "escape" runway area. Unable to make it past a few of the jumps and whippings, I've more or less given up on finishing the game myself! Sad to say however, since I am truly a big Indy fan, as are most all of us. But, until a patch comes out to correct the repetitions we have to do in order to finally make it through to another "auto save" level, I'm hanging this one up on the shelf for now. I'll not uninstall the game as of yet, but I do have saves from each of the preceeding levels. I paused my game once I knew I'd made it to another "autosave" level, then copied the file from the C:\Program Files\LucasArts\Indiana Jones Emperor's Tomb\DataFile\Indy\Saves folder on an extra external hard drive I have and into a folder I titled Indy:ET Saves. Tomb Raider: Angel of Darkness should be out soon, and if I can handle just going willy nilly all over the Internet and bide my time until Angel of Darkness is released, I'll survive this one. I've periodically checked the LucasArts website for patches and updates to Emperor's Tomb, but as of this writing, there are no patches. I can't even get them to respond to my e-mails. Gregory, at http://www.theindyexperience.com/etomb.shtml has told me several times that as far as he knows, they ARE working on a save game patch, but nothing new other than that. Hang in there folks.
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Re: Indy Jones: Emperor's Tomb
#134030
04/19/03 06:27 AM
04/19/03 06:27 AM
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Joined: Jan 2003
Posts: 173 Tulsa, OK
PeggyG
Settled Boomer
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Settled Boomer
Joined: Jan 2003
Posts: 173
Tulsa, OK
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Linda, see my post at the Von Beck's Revenge note. I know I could have gotten this obstacle course eventually, but it was taking such a terrible toll on my nerves, my game enjoyment, my general zippy-de-doo-dah attitude of life. I got close enough to see the end of the course...my farthest point was just two jumps away from the end point on the second obstacle course...but it became too hard to fight the game. The actions, as I've stated, were never a problem. At this point, we're all whip-toting crickets and can jump anywhere. But having to fight the game controls was too much.
I did skip the level (details in the above post) and got to the next. But I gotta say that after doing the Von Beck level so many times (I said 100 in my post but I suspect it was much more), I feel a part of me really got eaten away and even though I'm on that last level I just can't face having to replay a level anymore. I'll wait for the patch and play something else. And if the patch doesn't come out, I had fun.
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Re: Indy Jones: Emperor's Tomb
#134031
04/19/03 08:06 AM
04/19/03 08:06 AM
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Joined: Nov 2000
Posts: 1,545 Piney Woods of East Texas
joanieS
Addicted Boomer
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Addicted Boomer
Joined: Nov 2000
Posts: 1,545
Piney Woods of East Texas
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Amen to PeggyG's sentiments. I am STILL in Ceylon. After trying two or three times and having to then redo AGAIN, I am leaving this game for days at a time before I have the energy to go back. Given that complaint, I would like to know exactly where Indy throws a skull to get across the fire pit under the guardians. Going back and redoing that segment 5 times just to turn Indy in another direction to try another throw has gotten to be just too much to randomly throw a skull a sixth time. Sigh!
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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Re: Indy Jones: Emperor's Tomb
#134034
04/19/03 10:18 AM
04/19/03 10:18 AM
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Joined: Apr 2003
Posts: 24
SewTiyardIndy
Shy Boomer
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Shy Boomer
Joined: Apr 2003
Posts: 24
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Amen, Singer! That is the experience with this game - the unending repeats of the same level, ad infinitum. You know it has put me off platforms. I wish I had spent my money on Omega Stone. I liked Riddle of the Sphinx. Not currently stuck but although it is Saturday and I can play for hours if I want - I am not. I am up to the Emperors Tomb level where you have to throw skulls to distract orbs - anybody who thought the guardian bats are tough, wait for this fun! My last sticky part wasn't a jumpwhip - it was fighting the bad camera/controls on the scaffolds in the Dragon Fortress, relatively easy jumps made difficult by a wacko camera. Although it hardly as bug-ridden as say TRChronicles it has just been so not worth it
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Re: Indy Jones: Emperor's Tomb
#134035
04/20/03 06:08 PM
04/20/03 06:08 PM
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Joined: Jul 1999
Posts: 1,247 San Antonio, TX, USA
LSHAW3457
OP
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OP
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Joined: Jul 1999
Posts: 1,247
San Antonio, TX, USA
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Unfortunately, SewTiyardIndy, I have to disagree with you. Sure, I DO agree that the camera angles make things more difficult at times, and getting the run/then double-whipping, chain climbing, jumping from one chain to another, then whipping again, running, etc., is tedious and monotonous when you continuously die, BUT the game is definitely worth playing. Of course, this is only my opinion, but being the diehard Indy fan that I am (I've played 'em all, including PS2 versions of the same games I've completed on PC and a few others that aren't available on PC), I really do like these types of games.
I'm holding out hope that LucasArts will follow through with their promise to put out a patch for saves, and perhaps for the awkward left-handed keyboard controls as well. We all know that this game was originally made for PlayStation 2 and Xbox systems, so the autosaves are a "gimme" for those game systems, but definitely NOT for PC's.
Perhaps, if more of us wrote nasty letters (not really nasty, just making our point known) to LucasArts about the awkward keyboard default controls and the lack of ability to save whenever we want, we'll get a faster response. Personally speaking, I've written to them 3 times and received a response all 3 times, with promises that it's "in the works", and "we're looking into that."
Hang tight, folks... Help is soon on the way. For those reading this message who have NOT played Indy: Emperor's Tomb.....don't give up on the game, please. Give it a whirl. After a few levels, getting a grip on the controls for the keyboard that YOU set as YOUR preference isn't too bad. You get the hang of it.
Still an Indy fan....always an Indy fan....just disappointed in the way this one was released with PS2 and Xbox default controls...
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Re: Indy Jones: Emperor's Tomb
#134039
04/21/03 05:16 PM
04/21/03 05:16 PM
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Joined: Jan 2003
Posts: 173 Tulsa, OK
PeggyG
Settled Boomer
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Settled Boomer
Joined: Jan 2003
Posts: 173
Tulsa, OK
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Marian, you know, some games handle these console-type autosaves a whole lot better than others. I just started Enclave, formerly a console game, on the PC. This game has checkpoints spread out, so even if you're just starting at a new area, if you ignore the baddies and run like the dickens to find and activate the checkpoint, you're good. Even if you die, you'll regenerate at the checkpoint and can continue your game without needing to redo anything. And so many of Indy's redo's involved difficult actions that became more anxiety provoking when having to redo, and the joy of seeing a certain area for the first time and accomplishing these fun feats quickly deteriorated into dread and frustration when you'd be faced with constant do overs.
Indy had moments of great fun and had some cute little puzzles, but I wouldn't recommend this game to anyone unless a save patch comes out. It became way too disheartening after a while. I think Indy as is would probably fulfill a spot in some gamer's hearts...those who might normally choose "ironman" mode. For those of us who work hard and need a little fun on our off hours, this type of save for this type of game just doesn't work. I don't want to work at having fun!
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Re: Indy Jones: Emperor's Tomb
#134041
04/26/03 11:39 AM
04/26/03 11:39 AM
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Joined: Nov 2000
Posts: 1,545 Piney Woods of East Texas
joanieS
Addicted Boomer
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Addicted Boomer
Joined: Nov 2000
Posts: 1,545
Piney Woods of East Texas
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Dumb question here since no one else seems to have had to ask. How do you save a game at a point where you CAN save a game? I see there are slots for different saved games so there must be some way to do this. In the beginning somewhere I was able to save one game with my own title. Am now doing Prague and thought perhaps there would be a chance to label a new saved game for that level, but there is still only the one game I initially was able to save. Does this make sense? <img border="0" title="" alt="[Confused]" src="confused.gif" />
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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Re: Indy Jones: Emperor's Tomb
#134042
04/27/03 04:27 AM
04/27/03 04:27 AM
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Joined: Jul 1999
Posts: 1,247 San Antonio, TX, USA
LSHAW3457
OP
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OP
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Joined: Jul 1999
Posts: 1,247
San Antonio, TX, USA
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You can't, that's just it! They give you all these slots for saved games, but unless you start at NEW game and make progress to the automatic save section of a level, you saved game slots will remain with however many games you've started new... Rediculous, isn't it?
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Re: Indy Jones: Emperor's Tomb
#134043
04/27/03 06:24 AM
04/27/03 06:24 AM
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Joined: Nov 2000
Posts: 1,545 Piney Woods of East Texas
joanieS
Addicted Boomer
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Joined: Nov 2000
Posts: 1,545
Piney Woods of East Texas
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So, are you saying when you make progress to the automatic save section of any level you CAN save with your own title in the next save game slot? If so, how do you do that? Or, are you saying even with all those save slots no one can save more than one game and that is only when you reach the first automatic save section for the entire game? Does everyone only have one save slot filled in through the entire game? Sorry to be so dense.
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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Re: Indy Jones: Emperor's Tomb
#134045
04/27/03 10:22 AM
04/27/03 10:22 AM
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Joined: Jan 2003
Posts: 173 Tulsa, OK
PeggyG
Settled Boomer
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Settled Boomer
Joined: Jan 2003
Posts: 173
Tulsa, OK
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Joanie, the general intent of this PC version of Indy is, yes, to have just one savegame show up when you load up your game. Your continual progress is added on to your savegame. So when you load up your game "Joanie" (I'm assuming that's what you called your game), you'll be at the start of whatever level you're up to. I only have the one "peggy" game when I load Indy up, even though I'm at the last level of the game. You don't physically need to SAVE your game. The game will do it automatically for you by adding on whatever new level you've actually finished.
Keep in mind, though, if you ever want to replay a level you've already played, you can do so just by opening up your "joanie" game and then using the arrows to go back and forth to choose which level you would like to replay. I assume you can do this to pick up any artifacts you missed first time around or just for the dubious fun of replaying. But just to answer your question, yes, you'll just have the one savegame throughout your entire Indy game.
All those extra savegame slots can go to family members! Get your hubby, Mel Gibson, to play! Get your brother, Russell Crowe, to play! Get your favorite uncle, Daniel Day-Lewis to play! Oops, sorry, those are MY family members. But you get the idea....
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Re: Indy Jones: Emperor's Tomb
#134051
04/30/03 01:50 PM
04/30/03 01:50 PM
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Joined: Nov 2000
Posts: 1,545 Piney Woods of East Texas
joanieS
Addicted Boomer
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Addicted Boomer
Joined: Nov 2000
Posts: 1,545
Piney Woods of East Texas
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Rats!!!!! Thought it was like jumping on a rope. Thanks. Sigh.
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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