GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
Asylum, A First Look by flotsam #1342709
03/28/25 10:22 AM
03/28/25 10:22 AM
Joined: Jun 2005
Posts: 20,944
Near St. Louis, MO
Draclvr Offline OP
Reviews Editor - Hints/Glitches Mod - Site Support
Draclvr  Offline OP
Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer

Joined: Jun 2005
Posts: 20,944
Near St. Louis, MO
[Linked Image]


I have played for about 90 minutes, and am just about to start my third hour of time within the game. Hopefully that makes sense :-) I played the demo nearly 5 years ago and rather interestingly, the game dropped me back into the point at which I left off. Not having much of a clue as to what had happened after all that time, I started again, which perhaps (at least according to the Steam discussion) avoided a puzzle bug. I can't say for sure, as everything to date has worked fine, but perhaps just start again anyway if you find yourself in that situation.

And in any event, the opening sequence and credits are worth a watch. They do a great job of setting the tone for anyone who has watched a bit of Hammer Horror in their time.

When your car ride concludes and you get to take control, it's point and click all the way. I hadn't remembered that it was node to node progression through the environment, but it works fine, especially as you have complete visual freedom at every node. The particular scene pivots around a fixed central point as you move the mouse about, and a little pointing finger will indicate where you can further move. Hotspots (which you can highlight with the Space bar) will enable you to explore a scene more deeply, and the particular icon generated will indicate what can occur at that spot.

When you first enter the asylum, take the time to converse with the receptionist. It will help settle you into the game mechanics. Two key elements are your journal (right mouse click) and your record book (Esc key). The former is an all-purpose repository of conversation topics, objectives and inventory items, whilst the latter collects documents, memories and transcripts of conversations. A pop-up icon will tell you something has been added to one or the other, and it's worth playing around in them (and turning all the pages in the record book) to best appreciate how they operate.

Much of what I have done is explore and rummage, gathering various items and documents and examining and then leaving behind others. I have solved a few out and out puzzles and some inventory ones as well. The most recent puzzle involving records (the vinyl kind) was rather good, the clues being gathered from across the game world.

Conversations are voiced, the soundtrack effectively minimalist and the visual world is lavish and detailed. It's a grim place, and it's been built accordingly. As I explore, the sights and sounds provide a just beneath the surface edginess. Character modelling is a bit wooden, but nothing off-putting.

Your notepad is how you engage in conversations. Pick one of the many entries with your pencil and have at it. You might even unearth a hint by asking certain people about stuff.

Clicking on the items tab in the notepad puts an inventory item in your hand, which is how you can use it, and scrolling with the mouse wheel will run through the items you possess. Tweak some settings and save at will, and the game just picks up where you left off.

I am looking forward to the rest.


Gardens put to bed. Time for more reading and gaming.
Re: Asylum, A First Look by flotsam [Re: Draclvr] #1342712
03/28/25 10:36 AM
03/28/25 10:36 AM
Joined: Jul 2000
Posts: 50,663
near Yosemite
Marian Offline
Global Moderator
Marian  Offline
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 50,663
near Yosemite
Thank you for the first look, flotsam! This sounds like something I will probably enjoy. smile

And thank you too, Drac. wave

Re: Asylum, A First Look by flotsam [Re: Draclvr] #1342713
03/28/25 10:48 AM
03/28/25 10:48 AM
Joined: Aug 2000
Posts: 1,703
Near Walt Disney World
Orion Online content
Addicted Boomer
Orion  Online Content
Addicted Boomer

Joined: Aug 2000
Posts: 1,703
Near Walt Disney World
Nice first look on Asylum flotsam. I was hoping for a very good game and from the sounds of it it is. Thank you!

GOG's

Thanks you Drac


It's never too late!
Re: Asylum, A First Look by flotsam [Re: Draclvr] #1342725
03/28/25 11:34 AM
03/28/25 11:34 AM
Joined: Apr 2006
Posts: 20,664
Chicago
oldbroad Offline
True Blue Boomer
oldbroad  Offline
True Blue Boomer

Joined: Apr 2006
Posts: 20,664
Chicago
Thanks flotsam (and Draclvr)! I hope to play the game someday.

Re: Asylum, A First Look by flotsam [Re: Draclvr] #1342738
03/28/25 04:44 PM
03/28/25 04:44 PM
Joined: Jan 2004
Posts: 84,219
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 84,219
In the Naughty Corner
Thanks for the First Look, flotsam! I'm hoping to be able to play soon!

Thank you, Drac!

Ana wave


Don't feed the Trolls
Re: Asylum, A First Look by flotsam [Re: BrownEyedTigre] #1342807
Yesterday at 10:34 AM
Yesterday at 10:34 AM
Joined: Nov 2000
Posts: 35,306
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 35,306
United Kingdom
Thanks very much, flotsam (and Draclvr) 👍


Time : The Most Precious Commodity
Previous Thread
Index
Next Thread

Moderated by  BrownEyedTigre, Marian 

Who's Online Now
2 registered members (curly, Orion), 284 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
big0, Virgolady72, plsjustwrk, CharlesSchwimmer, chllvb
9407 Registered Users
Powered by UBB.threads™