Re: Divine Divinity Started
#134462
06/10/03 09:53 PM
06/10/03 09:53 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Joined: Jan 2002
Posts: 13,453
Texas
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Nope, you don't need to write down a thing. Yes, you were supposed to take the gem - do you know why you need it? (You can heal one person with it, or...you can think about how to duplicate it to make two and get more points!- yell if you want a nudge, I think that's hard). Next time you go outside the gates, Sir Whoozits won't say a thing. If you run into too many orcs, run back to him and he'll fight them with you (but you only get the points for the ones you kill yourself). Are you saying you haven't figured out how to get into the main dungeon? One of the characters should give you a big clue (again, yell if you need a nudge). Sure you can pick up the transporter again. If I'm understanding your question right - go to where it is, hit your space bar to pause the game if you want, drag the transporter back to your inventory and transport back to the other one.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: Divine Divinity Started
#134463
06/10/03 10:26 PM
06/10/03 10:26 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Thanks nickie - I didn't know how to repick up the transporter - clicking on it transports you instead of picking it up like normal - I'll use the space bar and drag method. Yep, I know I need a magic mirror in a pond to duplicate the gems - that's why I took it - figured I needed it to duplicate with. Now I need a pond I got inside the catacombs (statues right?) There's a door down there that is locked and I can't find a key for it. Must have missed something somewhere. I did run out of the gate and grab the gold but then went back inside. Maybe I'll venture out a bit more now that I know Sir Sethie won't get ticked at me I also think I better do some more manual reading and more than that manual understanding (I am truly living up to my intelligence starting stats)
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Divine Divinity Started
#134464
06/10/03 10:53 PM
06/10/03 10:53 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
Adept Boomer
Joined: Jan 2002
Posts: 13,453
Texas
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Yeah, I did the click on the transporter numerous times before I figured out the drag...You don't have to use the space bar, but it gives you a wee bit more time if you need it. As best I recall, the mirror only works on one pond, but not hard to find. Yep with the statues, I didn't know if you had done that or not. Not sure about the key - I know I picked up some in Mordaneus's house, but I can't remember if they were for the catacombs. If you don't find it soon, and no one answers, I'll restart a game to see. Hey, an excuse to play it again, LOL. Sounds like you're doing just fine!
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: Divine Divinity Started
#134465
06/11/03 01:12 AM
06/11/03 01:12 AM
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Joined: Aug 2002
Posts: 11,557 Virginia
popcorneater
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Virginia
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The image of you running grabbing the gold is priceless, thanks for sharing. The Boneyard is fun and some areas easy and some very hard, but you'll beat those bad boys! <img border="0" title="" alt="[Razz]" src="tongue.gif" /> Ingie __________________________________________________Playing Morrowind-great game Playing GhostMaster- it's a winner folks
playing DS2, Oblivion and WoW
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Re: Divine Divinity Started
#134468
06/11/03 01:35 PM
06/11/03 01:35 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Thanks mackie I'll look for a lever because there sure aren't any miscellaneous keys around that I can find. I wish you could take a torch so you could see down there better - it's dark ya know Nickie I'll let you know if I can't find it - Ingie you would have been proud to know me if you'd have seen me dart out - grab the gold - dart back - dart out - grab the gold - dart back I swear Sir Sethie was chortling at me every time I wizzed by him
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Divine Divinity Started
#134469
06/11/03 05:26 PM
06/11/03 05:26 PM
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Joined: Aug 2002
Posts: 11,557 Virginia
popcorneater
Adept Boomer
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Virginia
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Yep, but you got the gold! Ingie _________________________________________________ Playing Morrowind and GhostMaster-2 GREAT GAMES
playing DS2, Oblivion and WoW
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Re: Divine Divinity Started
#134470
06/12/03 01:58 PM
06/12/03 01:58 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Well, I found the levers and I am crunching my way through the boneyard but I'm running seriously low on health potions - in fact I'm down to one. Can you buy more or do you just have to stumble on them? I have some minor magic potions also - anyone know what they do? Guess I should just try one and see what it does. I've also found a couple of magic orbs - don't know what they're for either. I did find the orcs that want me to find Slasher for them. Is this a good thing or a bad thing? I'm thinking it's a bad thing. Everytime I talk to them I lose all my axes so the last time I just walked by the big galouts without saying a word and I kept my axes
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Divine Divinity Started
#134471
06/12/03 02:26 PM
06/12/03 02:26 PM
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Joined: Jun 2001
Posts: 3,805 Kentucky, USA
acornia
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Kentucky, USA
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Minor magic gives you magic points so that you can cast spells. A good one to get is heal. And don't worry about not finishing this quest before leaving though would get up a couple of levels. Got a couple more quests cause hadn't. If you want to be sneaky, get quest points when you give them Slasher but can store it someplace else and then just let them know that you found it. Now both of you got one. lol Am playing warrior so might not need the axe.
Never resist a generous impulse.
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Re: Divine Divinity Started
#134472
06/12/03 03:08 PM
06/12/03 03:08 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Joined: Jan 2002
Posts: 13,453
Texas
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You can backtrack and go back out of the dungeon, and load up on some more healing potions. You'll come across a few, but may not be enough. The three orbs will be necessary to get into a different part of the dungeon - you'll know when you can use them. Remember if you leave your teleporter by a bed, you can just zap to it and sleep, which will then make you fully healthy and magically powerful all over again (and more cheaply too). You can leave the other teleporter where you left on, and come right back when you wake up. You'll know which ax is Slasher because you have to fight a real baddie to get it, and it has kind of a blue glow around it. Plus the level of identification is higher - four I think. Have you checked out the statue south of where those orcs are? Don't do it until you're back to full strength though, as you'll lose the help it can give you if you leave the dungeon. Once you get your little helper, make sure you don't go around the orcs, because your little helper and the Orcs hate each other and will fight.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: Divine Divinity Started
#134473
06/12/03 05:59 PM
06/12/03 05:59 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Finally fought my through the hordes of skeleton critters to get the second teleporter stone (also made it to Level 4 whimpy wizard) - so now I have two. I went back into the catacombs and got my "helper" but ooops he walked right by an orc and my, my was there ever a tiff <img border="0" alt=" " title="" src="graemlins/woozy.gif" /> But now I seem to reached a dead end. I can't open this one gate (it's sorta right of where the stone statue was)- is that what I use the three orbs on? Didn't try them - hmmmmm - Can a whimpy wizard use the lockpicking skill? I got one just in case because one of the skeleton hordes had lockpicks on him. The only quest I have left in Aleroth (I think) is to find out how come Mordaus is nutso. Got all the others taken care of. The other two I have deal with the plague in Rivertown and guiding the healers there after I first go see the general (I think).
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Divine Divinity Started
#134474
06/12/03 07:08 PM
06/12/03 07:08 PM
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Joined: Aug 2002
Posts: 2,582 California
JMK
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Posts: 2,582
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Hi syd:
Don't forget that your helper can't go above ground with you. He dies once you leave.
Jean
Playing "World of Warcraft", "Oblivion",and "Silent Hill 2"
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Re: Divine Divinity Started
#134475
06/12/03 11:02 PM
06/12/03 11:02 PM
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Joined: Jun 2002
Posts: 2,552 Los Angeles
Schwab35
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If you see three satanic-looking rings on the floor, that's where the orbs go, just drag from your inventory to place them. This will open a door to the next level.
You can put points in any skill you want, and I do recommend lockpick since you will get more money and items and also be able to do some optional quests.
"Your voice is Ambroooosia"
Playing: World of Warcraft; Geneforge 3
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Re: Divine Divinity Started
#134476
06/13/03 01:37 AM
06/13/03 01:37 AM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Posts: 13,453
Texas
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Happy Birthday, Syd! Since you were already asking yourself about the orbs, I'll bet you used them and are still dungeoning. When you're finished with the dungeon, you'll have finished the Mordaneus quest. There is actually one other quest there in town (sort of), but it might be kind of hard to do it until you get stronger- you'll find it in the graveyard. If you get to a point in the catacombs where it seems too hard, just go up top and kill more orcs and return. Like Schwab said, you can get any skill you want, and lockpicking is good to have. Alchemy is another you want, and will want to put several skill levels into it, as it will save you a lot of time and money making your own health and mana potions. Another one I couldn't have done without is first, skeleton wall, and then when you level up, death knight (both of those skills summon help for you). The good thing about calling up help is that you can put them in front of you, and the baddies will have to attack them first.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: Divine Divinity Started
#134478
06/13/03 08:57 PM
06/13/03 08:57 PM
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Joined: Aug 2002
Posts: 11,557 Virginia
popcorneater
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Virginia
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Syd, Happy Birthday, just saw your cute cake Have fun in the Boneyard-good pickings Ingie ________________________________________________ Learning and playing Morrowind-great game Playing GhostMaster-great game
playing DS2, Oblivion and WoW
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Re: Divine Divinity Started
#134479
06/13/03 11:01 PM
06/13/03 11:01 PM
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Joined: Aug 2002
Posts: 2,582 California
JMK
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Happy Birthday, Syd! I hope you got to spoil yourself today. nickie, you and your Death Knights are something else. I'm glad I took your advice and got them later in the game. Syd, they're really ferocious, but so funny while they're waiting around for you to do something so they can fight. They kind of slap something from one hand to another while being very obviously impatient! Jean
Playing "World of Warcraft", "Oblivion",and "Silent Hill 2"
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Re: Divine Divinity Started
#134480
06/13/03 11:44 PM
06/13/03 11:44 PM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Joined: Jan 2002
Posts: 13,453
Texas
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Darn, I just uninstalled the game, and my memory is bad, but do you understand that you can switch your skill screen from survivor to warrior to wizard, and take from any of them? Yes, you're right, you can't get some skills before certain levels. And that's good that you got more strength, because you'll be able to carry better weapons, but don't neglect your intelligence, so you can do more powerful spells. There are SO many choices on the skills that sometimes it is overwhelming. Ha Jean, clickety-clack!
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: Divine Divinity Started
#134481
06/14/03 07:43 AM
06/14/03 07:43 AM
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Joined: Aug 2002
Posts: 11,557 Virginia
popcorneater
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Virginia
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Impatient, yes, but aren't they polite? I mean, if you're talking to someone, they just stop and hang about and let you finish what you're doing. My favorite though has to be the 2 skeletons in the boneyard, talking to one another, that was a snorter! Also that darn drummer orc that chased me all over the place, as long as I was busy with something else, he'd just stand there drumming, when I was done, the chase was on. We went through the farmlands and 2 taverns together, I was beginning to think he had a crush on me Ingie __________________________________________________ Loved DD and Zanaraha Leaning and playing Morrowind-great game Playing GhostMaster-a really ghoul game
playing DS2, Oblivion and WoW
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Re: Divine Divinity Started
#134483
06/14/03 08:48 AM
06/14/03 08:48 AM
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Joined: Aug 2002
Posts: 11,557 Virginia
popcorneater
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Syd, After a while you'll be thinking how easy they are to handle. But you did the right thing, you've completed a big quest and can now do more, uh huh, more. Before leaving the little village, make sure you talk to each person there. Use the filter on your journal that will help you with your quest. You're doing great, I spent weeks down in the boneyard, I was such a chicken. It really hurt my feelings that they didn't like me-but I got even! There are 4 levels in the catacombs and you had to find them all to have M....help you in time. Make sure to use your alt key to survey an area, it will highlight those little goodies you may miss by sight. Now, go to Ortho, let him repair your stuff, get potions, or make them whichever you're doing and happy hunting-sounds like it's orc time. Here orcie, orcie <img border="0" title="" alt="[Razz]" src="tongue.gif" /> Ingie _________________________________________________ Learning and Playing Morrowind-great game Playing GhostMaster-a truly fun game
playing DS2, Oblivion and WoW
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Re: Divine Divinity Started
#134484
06/14/03 09:03 AM
06/14/03 09:03 AM
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Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Posts: 13,453
Texas
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Yep, and when you want to go on, head south down the path out of town.For the time being, you might want to leave one of your teleporters by a bed, so you can come back in a hurry. When the path forks, don't go north (leads to a tough area for you right now).
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: Divine Divinity Started
#134485
06/14/03 09:10 AM
06/14/03 09:10 AM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Oh man, no dwarf ale that I remember but I'll look see again in the inventory to make sure. Otho is not too keen on me - I think I may have asked him one too many questions. I had a lot of fun in those catacombs I'm ashamed to admit I went looking for trouble Ok nickie, I'll leave the teleporter by the bed. Don't go north? Okay but I can guarantee that I have no clue which way north is <img border="0" alt=" " title="" src="graemlins/woozy.gif" />
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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