Re: Penumbra:Black Plague
[Re: kjos]
#275835
02/08/08 07:07 PM
02/08/08 07:07 PM
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Joined: Dec 2003
Posts: 15,022 Northeast NJ
Darleen03
Graduate Boomer
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Graduate Boomer
Joined: Dec 2003
Posts: 15,022
Northeast NJ
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I just played 20 minutes minutes of the demo... Got a little disgusted with the interface...Right clicking to get the hand to pull a drawer out...You have to right click then pull the mouse back to open a drawer..  Maybe its me... But I don't like the interface .. My opinion  Also Graphics are very fuzzy
Luv Dar
GameBoomers "Games Are More Enticing Because Of Our "MaG"nificent Efficient Radiant Site"
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Re: Penumbra:Black Plague
[Re: Darleen03]
#275845
02/08/08 07:27 PM
02/08/08 07:27 PM
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Joined: Nov 2006
Posts: 1,849 Indiana
marie
Addicted Boomer
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Addicted Boomer
Joined: Nov 2006
Posts: 1,849
Indiana
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Iv'e downloaded the demo, and if I like I'm ordering it from Azazon for that $19.99, forget that $49.90  from GoGamer. Marie 
Last edited by marie; 02/08/08 07:28 PM.
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Re: Penumbra:Black Plague
[Re: marie]
#275847
02/08/08 07:30 PM
02/08/08 07:30 PM
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Joined: Oct 2001
Posts: 5,818 Beverly Hills, Florida
kjos
BAAG Specialist
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BAAG Specialist
Joined: Oct 2001
Posts: 5,818
Beverly Hills, Florida
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I don't blame you Marie, 49.90 is way to much. Must be a mistake in printing. I guess. Richard
***To Error is Human**To Forgive is Divine***
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Re: Penumbra:Black Plague
[Re: Terroulini]
#276951
02/10/08 08:14 PM
02/10/08 08:14 PM
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Joined: Feb 2002
Posts: 368 Leesburg, Virginia
Howard the Doc
Settled Boomer
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Settled Boomer
Joined: Feb 2002
Posts: 368
Leesburg, Virginia
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Holy [blip]!! I don't think I could stand playing this. I thought Darkness Within was spooky!!! This REALLY gives me the creeps!
Not only is the universe stranger than we imagine, it's stranger than we CAN imagine - J.B.S. Haldane -------------------------------- Games will get you through times of no money better than money will get you through times of no games.
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Re: Penumbra:Black Plague
[Re: Howard the Doc]
#282704
02/21/08 11:56 AM
02/21/08 11:56 AM
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Joined: Dec 2007
Posts: 1,541 Brazil
Phoebe
Addicted Boomer
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Addicted Boomer
Joined: Dec 2007
Posts: 1,541
Brazil
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Hey Boomers.
Is really pure adventure or have action like overture?
Yes,though i go through the valley of deep shade,i will have no fear of evil;for you are with me, your rod and your support are my comfort. Salmo23:4
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Re: Penumbra:Black Plague
[Re: Phoebe]
#282706
02/21/08 11:59 AM
02/21/08 11:59 AM
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Joined: Jan 2004
Posts: 84,231 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
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The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,231
In the Naughty Corner
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Phoebe, if you read the first couple posts in this thread it'll explain it to you.  It is supposedly all adventure.
Don't feed the Trolls
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Re: Penumbra:Black Plague
[Re: BrownEyedTigre]
#282913
02/21/08 07:00 PM
02/21/08 07:00 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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I just bought this at my local Gamestop. It was $19.99 there.
I'll be loading it in the next day or so and go in and see what it's like. It definitely looks spooky, just judging from the box. From the back of the box: "Philip must collect clues and solve vexing puzzles while combating the gnawing psychological terrors that assail his mind and threaten to strip him of his sanity."
From the manual: WASD to move, shift to run, space bar to jump or swim up, tab to access inventory, mouse to look around, move or examine objects, move cursor, interact with objects, swing or throw tools... You'll be dealing with tools, a flashlight, a glowstick, a notebook.
There's sneaking -- keep to the shadows, crouching, distracting creatures by throwing an object. If you are discovered, you have few resources with which to defend yourself, so be careful while exploring, learn to lean to look around corners (keyboard keys Q and E). If you see an enemy, look away. (???) This means that you won't panic -- panic makes you easier to spot. Judging from the manual, there will be significant stealth elements.
You keep track of health -- painkillers restore your health.
The game autosaves, and you can save manually at certain save points, which take the form of ancient artifacts. There are ten manual saves and 5 autosaves.
I hope this info from the manual helps give an idea of what the game is like until one or more of us get into it even further!
I'm expecting to be afraid, very afraid.
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Re: Penumbra:Black Plague
[Re: Becky]
#282959
02/21/08 08:02 PM
02/21/08 08:02 PM
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Joined: Nov 2006
Posts: 1,849 Indiana
marie
Addicted Boomer
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Addicted Boomer
Joined: Nov 2006
Posts: 1,849
Indiana
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I just bought the game also today and just started playing. Its definately pretty weird  , more so than the first one.But I'm enjoying it so far. Marie
Last edited by marie; 02/21/08 08:03 PM.
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Re: Penumbra:Black Plague
[Re: Darlene]
#283201
02/22/08 10:28 AM
02/22/08 10:28 AM
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Joined: Dec 2003
Posts: 11,834 Québec
Chief
Adept Boomer
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Adept Boomer
Joined: Dec 2003
Posts: 11,834
Québec
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Darlene, you can play Black Plague without having played Overture.
If you read nickie's review and remember the introduction story of Overture, you will have the necessary background knowledge about Penumbra.
Up to now, the area visited is completely different from Overture and find it quite interesting with a little bit of action parts and the great interaction with objects "Penumbra style".
Have fun with the game.
Chief
Chief
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Re: Penumbra:Black Plague
[Re: Darlene]
#287144
03/01/08 10:10 AM
03/01/08 10:10 AM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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I just played an hour into Black Plague, and for the most part I was pleasantly surprised. There's a tutorial at the beginning that's helpful, and a quick recap of the story in Penumbra: Overture. You can also pick a difficulty setting (there are three levels), with "Easy" specifically for people like me who don't like action/tricky stealth sequences. This setting doesn't eliminate these sequences, but does make them, well, easier. * * * * * * * * * * * * * * * * * * * * The physics-based gameplay is unusually creative -- I can see now how this can be adapted to give some unorthodox ways of approaching puzzle situations. It's fun to be able to pick things up and toss them around the room (your player character apparently does some weight-lifting in his spare time  ). And I enjoyed being able to change the environment -- move things around and leave them where I want them, stack things on top of other things, swing things hanging from a hook, etc. That said, there is some frustration in dealing with objects -- trying to get a chair to stand up normally was surprisingly difficult, and carrying long planks in these tight quarters requires some trial and error to keep from bumping into walls and other objects. This is not a game for the impatient gamer. Movement is easy if you're used to panning with the mouse and moving forward with the "W" key. It's first person perspective. Environments so far are a prison cell, a refrigerated room, a storage room and quite a bit of ventilation duct. It's spooky, with an atmosphere that, while not nerve-wracking yet, does heighten the senses and make you anticipate fearful things lurking around the next corner. I haven't met any monsters, but I've heard one. * * * * * * * * * * * * * * * * * * * * One downside -- twice in an hour the screen froze for about a minute, then gameplay resumed. There's an auto-save system, as well as extra saves that are based on reaching special "rewards" -- this means that if you quit between available saves, you will have to repeat everything when you return to the game. You also die frequently, though you don't lose your inventory when you are respawned or revivified or reanimated or whatever.  * * * * * * * * * * * * * * * * * * * * I'd say that this game would be good for gamers who want to try something different than the traditional adventure, have the patience to try something new, and enjoy an atmosphere of horror. One hour in, I'd say that so far it fits the definition of an adventure game.
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Re: Penumbra:Black Plague
[Re: Sneaker]
#288321
03/03/08 08:54 PM
03/03/08 08:54 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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Hi Sneaker -- I used the C button to try to get a plank to rest on its flat surface instead of on its side, without success. It didn't occur to me to try using it with the chair -- that might have helped, now that I think about it. I agree that the game is well worth playing, if you have an interest in creative ways to build adventure game puzzles, or if you like adventures with a creepy atmosphere and don't mind a bit of innovation. One screen freeze occurred when I tried putting (possible spoiler) the can of soda on the crate right in front of the escaping steam from the pipe. That may not have been something that the gamer is expected to do, which may have explained that particular problem. One of the fun things about this game is trying crazy stuff to see if anything happens. 
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Re: Penumbra:Black Plague
[Re: Becky]
#288457
03/04/08 06:32 AM
03/04/08 06:32 AM
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Joined: Sep 2007
Posts: 32 Rotterdam, The Netherlands
Sneaker
Shy Boomer
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Shy Boomer
Joined: Sep 2007
Posts: 32
Rotterdam, The Netherlands
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It worked fine for me, once you understand how it works. It kind of reminded me of the 3D interface in the last case of Phoenix Wright 1 and the new Apollo Justice. Hold the C button and then you have two axes (move left-right, move up-down) with the mouse. I just encountered a terrible monster. His is fast and could kill you. But I just ran away and lured him into another space and then locked him up. I really like that way of thinking to survive. It basically is a puzzle. I really liked that, using the environment to solve puzzles.
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