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Re: About Lost Crown??? [Re: twenty] #354409
07/02/08 08:35 PM
07/02/08 08:35 PM
Joined: Jan 2004
Posts: 84,263
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 84,263
In the Naughty Corner
twenty, have you played the game? If you have not played it, what makes you say it is not worth the money?

Ana


Don't feed the Trolls
Re: About Lost Crown??? [Re: Benedict] #354492
07/02/08 11:28 PM
07/02/08 11:28 PM
Joined: May 2007
Posts: 692
Los Angeles, CA
Celtic Lark Offline
Settled Boomer
Celtic Lark  Offline
Settled Boomer

Joined: May 2007
Posts: 692
Los Angeles, CA
Originally Posted By: Benedict
I just started playing The Lost Crown. The way Nigel Danvers move is so comical. He looks like he is moonwalking.


rotfl You said it perfectly! I actually had that thought when I first started playing it and then forgot as I got into the game. But you're so right. thumbsup


Life isn't about waiting for the storm to pass. It's about learning to dance in the rain.

URU KI #03564317
Re: About Lost Crown??? [Re: Celtic Lark] #354513
07/03/08 04:21 AM
07/03/08 04:21 AM
Joined: Jun 1999
Posts: 1,053
Singapore
Benedict Offline
Addicted Boomer
Benedict  Offline
Addicted Boomer

Joined: Jun 1999
Posts: 1,053
Singapore
I think Jonathan made a deliberate design decision to make this game stand out, by having an unusual look (black and white except for certain items, in the style of the movie, "Pleasantville"), and by having every single character you meet talk like a psychotic. So the quirky moonwalking bit could be a convenient decision not to improve the animation. Incidentally the game reminded me of Dark Seed I and II in which the scenes and the characters were weird and the graphics had a weird look. By having a abrupt ending could mean he is creating a link to the sequel. So far all his games are linked in some way. By having himself do the voice over I think he is adding some identity to his games.

With all those weird design decisions I think Jonathan wanted this game to have an overall "Indie" (Independent Developer) touch. Or was it because of a budget problem? But I really hope he could put in more budget and make the next game grander.

Last edited by Benedict; 07/03/08 12:33 PM.
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