Re: Confession Time
[Re: Mordack]
#400180
10/02/08 09:58 AM
10/02/08 09:58 AM
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Joined: Jun 2001
Posts: 953 San Francisco area, Calif.
Carrie
Settled Boomer
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Settled Boomer
Joined: Jun 2001
Posts: 953
San Francisco area, Calif.
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OMG  AG OCD!  Haven't been playing lots of games lately, but I normally close things up, too (in games). More than once, though, I wanted to see what would happen if I didn't. The games did it for me... & when I turned back to the drawers or cabinets, they'd be closed.
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Re: Confession Time
[Re: joanie39]
#400674
10/03/08 12:33 PM
10/03/08 12:33 PM
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Joined: Apr 2006
Posts: 832 Indiana
Koalanut
Settled Boomer
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Settled Boomer
Joined: Apr 2006
Posts: 832
Indiana
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Yep, me too! Gotta close up the drawers, closets, etc, etc. I think I think that I will get "caught" snooping. Sometimes it won't close back but when you turn around you hear the slam or click and whew, thank goodness it closed!  Koalanut
So many games, so little time....
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Re: Confession Time
[Re: Carrie]
#400680
10/03/08 12:51 PM
10/03/08 12:51 PM
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Joined: Jan 2007
Posts: 1,054 Sun City, AZ
Barry
Addicted Boomer
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Addicted Boomer
Joined: Jan 2007
Posts: 1,054
Sun City, AZ
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Well if you forget to shut the fridge you'll probably wind up with a load of rotting meat. HELP I THINK I'VE BEEN TRANSPORTED TO ZORK!!!!!!
I've seen God, and his name is iPad. Let us pray yes, I do use my Hairbrush as a Microphone and Dance around in my Underwear. Thank you very much.
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Re: Confession Time
[Re: Barry]
#401092
10/04/08 11:44 AM
10/04/08 11:44 AM
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Joined: Oct 2003
Posts: 11,928 The Garden State
LadyKestrel
Adept Boomer
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Adept Boomer
Joined: Oct 2003
Posts: 11,928
The Garden State
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Sometimes not putting something back can get you in trouble, as with a certain small bridge in Rhem which affects the walkway in a different area. However, not putting moveable walls back might just open up a different area on another level, as in another game in the Rhem world. I usually try both to see if it makes any difference.
As for drawers, etc., in most 1st person games, they usually close automatically. It makes it easier for the developer to use the original view of the room when the player backs away from close up.
Chocolate: Here today. Gone today.
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