Re: Fallout 2 question
[Re: looney4labs]
#437146
12/14/08 02:21 PM
12/14/08 02:21 PM
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Posts: 8,551 Canada
hagatha
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Oh dear. That's exactly what I've been doing, and it isn't working.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Pokey]
#437310
12/14/08 10:46 PM
12/14/08 10:46 PM
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Joined: Nov 2000
Posts: 8,551 Canada
hagatha
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It was the yellow one that I needed. I thought it was the read one because when I lockpicked the door, the Ghoul guard standing there said "That doesn't look like a red passkey."
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: hagatha]
#437313
12/14/08 10:59 PM
12/14/08 10:59 PM
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Joined: Nov 2000
Posts: 8,551 Canada
hagatha
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So -- after I fix the reactor, I talked to Festus and got a holographic something or other. I'm supposed to take it back to my contact in Vault City, who then gives me access to the Vault, where I am to put the holographic data in the computer.
I did that, but after that the quest won;t move forward. I copied out the walkthrough for this section and went over it very carefully. After I go through the optimization sequence in the Vault, everything comes to halt. I can't get new dialogue out of the Vault City guy, and Festus gets mad at me because I "didn't do the optimization."
I am playing with the patched game. Very frustrating.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Pokey]
#437701
12/15/08 08:27 PM
12/15/08 08:27 PM
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Joined: Nov 2000
Posts: 8,551 Canada
hagatha
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I started the whole sequence from scratch and must have done something differently because it all worked out in the end -- with the added bonus that I got into that loked room with all the goodies down on the third level of the vault.
My character build is working out well. As my second perk I chose the one that gives you 50% more on books, and since I've found a lot of books on Science, First Aid and Guns, my puny character packs quite a wallop with the Magnum at close range. For my next perk I'll choose something more related to attributes, since I'd like to have either higher Intelligence, or higher Agility to get the extra move in combat.
I ended up getting married (oops), and since the silly wench won't go away she might have to die in combat somewhere.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: hagatha]
#437733
12/15/08 09:37 PM
12/15/08 09:37 PM
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Joined: Feb 2004
Posts: 6,933 Defecit terra
Trail_Mystic
Dragon Breath - Darkside Moderator
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Dragon Breath - Darkside Moderator
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Defecit terra
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I ended up getting married (oops), and since the silly wench won't go away she might have to die in combat somewhere. Hagatha! *snicker*
“A world is supported by four things: The learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave. But all of these things are as nothing, without a ruler who knows the art of ruling. Make that the science of your tradition!” ---------------- Reverend Mother Gaius Helen Mohiam, from the novel Dune
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Re: Fallout 2 question
[Re: Trail_Mystic]
#437751
12/15/08 10:30 PM
12/15/08 10:30 PM
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Posts: 8,551 Canada
hagatha
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Heh heh. We're now "separated." I sold her into slavery in Vault City. I reckon that's repayment for a shotgun wedding. So I'm still not entirely sure how to handle combat with fifteen Raiders. I mean, my party members all shoot each other instead of the enemies, and I can only deal with one at a time -- if I can avoid getting blasted from behind by my "friends." Does their combat skill go up with mine? Or will they forever be klutzes? I can order them not to hit me, but then they stand around looking stupid,, since they're all behind me. My Gun skill is at 79%, so I can deal out pretty good damage, but even so -- only one at a time. Also -- how do I know which guns are better? I know the Magnum with the extended clip is better than the little 10mm gun, but as to the rest of them -- how can I tell? You can't look at them properly when they're in the storekeeper's inventory, and I'm sure not a gun expert.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: hagatha]
#437759
12/15/08 10:42 PM
12/15/08 10:42 PM
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Joined: Jun 1999
Posts: 5,898 California
Pokey
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Grab a .233 pistol as soon as you can. I was using one at the end of the game. Here is a list of Fallout 2 weapons: http://jaimas.livejournal.com/176650.htmlParty members can be more trouble than they are worth. Never give them automatic weapons. At times they are handy but I often leave them outside a building or town. With large groups of raiders, etc, I usually try to draw them off a couple at a time. Running is always good too. I believe their skills go up with yours.
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Re: Fallout 2 question
[Re: Trail_Mystic]
#437772
12/15/08 11:59 PM
12/15/08 11:59 PM
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Joined: Nov 2000
Posts: 8,551 Canada
hagatha
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A handy site, that one.
I have four party members right now, and could have five, but alas, my dear wife and I are separated. I've left the Ghoul back in his town because I'm not sure what sort of reaction the outside world might have towards him, but I might go pick him up for a lark. A .23 pistol, hih? I think I've come across one of those recently, though I'm not sure where. I'll have to backtrack.
Lockpick skill now at80%, Small Guns at 90%. I've got my Doctor skillup to 60% and my speech sklil at 80%. I haven't really invested much into any other skill except for Repair, which I[ve bumped a few points.. First Aid has been ramped up considerably by books, as has Science.
What perks are recommended? I just gave myself Toughness as my third perk, but I want to make sure I don't give myself any real duffs.
Oh, and how do I get my stat scores higher? I read in the walkthrough that you can, but the perks for stat increases are all situational (50% increase in carrying capacity, as opposed to an overall Strength increase, for example).
Ah. I found the very gun you were talking about, in an Unknown Place. Good thing, too, considering who hangs out here. I may have to back out of here, though.
Last edited by hagatha; 12/16/08 01:58 AM.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Pokey]
#438188
12/16/08 10:15 PM
12/16/08 10:15 PM
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Joined: Nov 2000
Posts: 8,551 Canada
hagatha
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Ah. Anyway, now that I'm more or less familiar with the controls I'm really enjoying the game. I'm about to confront a Raider Hideout and don't think it will go well; I have the .233 pistol, but no ammo, and I think I have to go back to Vault city to get some. I'm going to try the shoot and run technique that has served me so well all my gaming life.
Money is sure hard to come by, though.
And what's with Cassidy, whining about stims all the time? I'm not letting him hold my stash, that's for sure.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Rowan]
#438391
12/17/08 11:33 AM
12/17/08 11:33 AM
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Joined: Nov 2000
Posts: 8,551 Canada
hagatha
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I downloaded Fallout 2 from Good Old Games for $10.00 They have both of the old games. Runs well, no problems so far. I'm playing on my laptop on XP.
I'll be going back to dowload Fallout 1, that's for sure.
I'm coming into some of the quests that require takin sides. Not sure where I'll go with them -- or whether I'll deliver that myserious briefcase I got in Vault City. And Reddick is full of plotting and intrigue.
Maybe I'll just go out and have some random encounters in the wilds. But ammo is so expensive, and I can never remember which kind of ammo each of my party members is using. Sulik, at least, is simple. No matter which weapon I give him he seems to think his sledgehammer is the best weapon, so I just let him pound away.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Pokey]
#438452
12/17/08 02:15 PM
12/17/08 02:15 PM
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Joined: Nov 2000
Posts: 8,551 Canada
hagatha
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No, I haven't been able to find the part I need for the car. I'm just kind of wandering around, not really knowing what I'm supposed to do.
Is there a way to review all of the conversations for the quests? I can never remember where I'm supposed to go to find things. I know, for instance, that I'm supposed to get a piece of equipment for a mine in one of the towns, but I can't remember where that part is supposed to come from. I know I'm supposed to find a part for the car (I found one, but I need something else) but I hae no idea where to look.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Pokey]
#438485
12/17/08 03:47 PM
12/17/08 03:47 PM
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Joined: Nov 2000
Posts: 8,551 Canada
hagatha
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Gecko? I though I'd scoured the place. There is a tunnel with a blocked off spot, though. Maybe a little dynamite?
I guess it's time for another peek at the walkthrough. I'm in Reddick right now, in some tunnels, but I can take a quick run to New Reno and see about that part.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Pokey]
#438515
12/17/08 05:04 PM
12/17/08 05:04 PM
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Joined: Nov 2000
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hagatha
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Yes. Skeeter.
But to get the part for Skeeter, I have to give Valerie a Tool and the Wrench.
I have a tool. But where's the Wrench?
Well, someone named Curtis apparently gives it to you, for solving the Joshua quest -- if you talk to Curtis before Joshua and his family leave Valut City. Which they did ages and ages ago. And I've never run into Curtis.
So -- is there anywhere else to get a Wrench?
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Pokey]
#438543
12/17/08 05:59 PM
12/17/08 05:59 PM
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Joined: Nov 2000
Posts: 8,551 Canada
hagatha
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Thanks. I just cleaned out the Mining Headquarters, and no Wrench to be found. I remember getting antsy around this time the last time I played. Too many quests can go badly awry by missing one little thing. Sigh. I'll keep looking.
Also, Vic is proving to be a terrible problem, as in bugged. After some battles, he is no longer effectively in the party, and I can't talk to him; I can trade out his items, as though he were dead, even though he hasn't been injured much during the battle. He just stands there.
I think I'm quite ready for another adventure.
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