Re: Fallout 2 question
[Re: hagatha]
#447707
01/07/09 01:11 AM
01/07/09 01:11 AM
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Joined: Nov 2000
Posts: 8,550 Canada
hagatha
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Right, then. Reached the end, with a nudge or two from the walkthrough at the very end. I'm afraid my party members may not have survived ...but that's the price you pay for following the Chosen One.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Ameno]
#447800
01/07/09 08:08 AM
01/07/09 08:08 AM
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Joined: Feb 2004
Posts: 6,933 Defecit terra
Trail_Mystic
Dragon Breath - Darkside Moderator
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Dragon Breath - Darkside Moderator
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Posts: 6,933
Defecit terra
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... hagatha dont forget to show us your ending In a well marked spoiler box please
“A world is supported by four things: The learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave. But all of these things are as nothing, without a ruler who knows the art of ruling. Make that the science of your tradition!” ---------------- Reverend Mother Gaius Helen Mohiam, from the novel Dune
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Re: Fallout 2 question
[Re: Rowan]
#448213
01/07/09 11:17 PM
01/07/09 11:17 PM
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Joined: Nov 2000
Posts: 8,550 Canada
hagatha
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How do I show my ending? I left my party in the Detention Area. And then I couldn't go back for them after I blew up the reactor. This is one of those RPG moments where you have to just imagine that they got out on their own -- like leaving Imoen in Spellhold because you don't want her in your party, and just assuming she'll get out on her own, or leaving Yeslick down in the mines. You hope they get out, but sometimes you don't actually know if they do or not. Next time I'll leave them behind in SF. I didn't really need them. Rowan, did you find the ammo you need for the Minigun? I got tired of Marcus and his "friendly fire" in the end. I was toying with the idea of creating a Big Gun user for the PC, but decided against it. There is a walkthrough for playing a big, dumb brute (Intelligence of 4 or less), and I considered the option for a minute or two, but...nah, that would close off too many of the more interesting quest options. I just wish that the NPC's were a little more varied, but since you can't really control them a thief NPC wouldn't be much use. A party Doctor would have been good, though. Lenny the ghoul claimed he was "a healer, not a fighter," and I had high hopes, but he didn't actually have that ability. I suppose in a game like this the only really useful NPC skill is firepower. Ah, well. Now I know where the frustration points are and will be able to play more or less frustration-free next time. And I'd avoid wasting points on skills that can be upped with books. Too bad there aren't any books for Doctor, Lockpicking or Steal.
Last edited by hagatha; 01/07/09 11:34 PM.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: hagatha]
#448372
01/08/09 11:58 AM
01/08/09 11:58 AM
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Joined: Jul 2004
Posts: 805 S.F./Bay Area CA
Nipomo
Settled Boomer
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S.F./Bay Area CA
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Hagatha Are you going to play Fallout 2 again right away or are you going to start Fallout3? I still need to finish Fallout 2 but its going to have to wait until I'm done with Fallout3. I tend to play out games to the max in one long play so I guess it will be awhile. Though I will sometime replay 3 as purely evil. Right now I'm mainly good with some dips into nuetral when I steal too much loot. (Loot just sings an alluring song to me and I can't resist)
scavenging the wasteland in Fallout 3
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Re: Fallout 2 question
[Re: hagatha]
#448374
01/08/09 11:59 AM
01/08/09 11:59 AM
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Joined: Oct 2006
Posts: 1,617 Denmark, Europe
Karsten
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I think you should try Fallout 1, Hagatha (and others). In this, you can go through the game without without firing a single shot. At least, you can finish it without doing this. You need a charachter that has high perception, high intelligence and maybe high perception as well, I think.
How did you like the game, Fallout 2, Hagatha?
Adventure gaming is fun
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Re: Fallout 2 question
[Re: Rowan]
#448592
01/08/09 09:56 PM
01/08/09 09:56 PM
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Joined: Nov 2000
Posts: 8,550 Canada
hagatha
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Nope. Only one Vault 13, and one Vault 15. I can't do a clip of my end game. I started a new game with another character. I still had the old game save, but I guess once you create a new game the game save is unloadable. The end movies was clipped and impossible to follow, but it went something like: Vault 13 and the Arroyo people created a new home, Vault City struggled for a while and then was absorbed by NCR, San Fransisco developed a mutant plant that protected it from radiation, Broken Hills ran out of Uranium and became a ghost town, The Den flourished, and so did Rebecca (?), and that all I can remember. I haven't loaded Fallout 3 yet -- my office is very cold in the winter and my feet get badly cramped if I sit in there for more than a few minutes. I'm thus only able to play games that will run on my laptop. I might download Fallout 1 for a lark. Character #2 has 9 Agility, 8 intelligence, and 6 in every other stat (I chose Gifted again). I can see a huge difference in combat abilities with the higher Agility score. On the minus side, with the lower Charisma (I guess) I was unable to get the dialogue with the Bridge Keeper in Arroyo for the upgraded spear. Chose the Comprehension perk as my first pick. Party members will be Vic, Sulik and Cassidy. I'd like to see how Vic does with better armour and a really good weapon. Maybe he's okay, after all. At least he understands that running away IS an option.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: hagatha]
#448708
01/09/09 10:15 AM
01/09/09 10:15 AM
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Joined: Jan 2001
Posts: 4,026 Toronto, Canada
Rowan
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Hagatha, I have a charisma of 6 and can have only 2 party members. If your charisma is lower than before you may not be able to have all 3 party members either. BTW, I played Fallout 3 on a laptop. I definitely have 2 Vault 13 locations on my map although I haven't been to either place yet. One is about 3 squares west of NCR and the other is about 3 squares to the NW of NCR on the world map. Vault 15 is about 3 squares to the east. Sorry, I just checked my charisma and it is 5. I guess I had too high an opinion of myself. Where is the sherriff in NCR? He is not in the sherriff's office in my game. Also, how do I get past the forcefields to the west? I was able to use repair on it but then the guards shot me.
Last edited by Rowan; 01/09/09 11:05 AM.
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Re: Fallout 2 question
[Re: Karsten]
#448869
01/09/09 05:45 PM
01/09/09 05:45 PM
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Joined: Jan 2001
Posts: 4,026 Toronto, Canada
Rowan
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Pokey, I'll look for the sherriff again the next time I'm in NCR. Thanks for the tip. I went to the northwesterly Vault 13 and... it was an empty cave. This location had been triggered by an earlier conversation, although I don't remember the with whom. When I exited this area the map name changed to Fake Vault 13.
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Re: Fallout 2 question
[Re: Ameno]
#449259
01/10/09 04:21 PM
01/10/09 04:21 PM
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Joined: Nov 2000
Posts: 8,550 Canada
hagatha
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Perception is 6. It was 6 last time, too -- but maybe I'd just used a healing powder this time. Not that it matters. I never really used that spear once I found my first gun, and anyway my PC has better unarmed skills than melee skills.
Now I have Vic and Sulik and am cleaning up Den and Klamath quests -- heading off to the Toxic Caves. Small Guns at 75% with the use of books; now I'll start putting skill points into Energy weapons, Stealing, Lockpicking and Doctor, the most useful non-combat skills in the game.
This character is definitely better in combat, often getting two turns at the start of a fight.
If I can only have two companions I'll just take Cassidy and Sulik. They were the most useful companions, anyway.
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: hagatha]
#449367
01/10/09 09:22 PM
01/10/09 09:22 PM
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Joined: Nov 2000
Posts: 8,550 Canada
hagatha
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Oaky, that wrench again.
In this game I talked to the kid, I KNOW where the wrench is, but darned if I know how to actually GET it. I have a shovel and a crowbar, which would be the obvious tools to use. I've tried using them from my inventory and from the weapon bar, but nothing works.
So does anyone know exactly (and I mean not just in general terms -- I know that, the kid told me) where the wrench is, and how I get it?
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Pokey]
#449421
01/11/09 01:52 AM
01/11/09 01:52 AM
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Joined: Nov 2000
Posts: 8,550 Canada
hagatha
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Boy, that was hard to find!
Another question-- last time I didn't have to go into the Vault City Vault to optimize the reactor data I got from Gecko. This time I must have done something in a different way, because I have to take the holodisk down to the Central Computer in Vault City's Vault to optimize the data on the holodisk. But I can't figure out how to do that. I have the disk, and there's the computer, but how do I put the two together in a way that will optimize the Disk? I've tried the usual:
hand icon on computer, scroll down inventory to holodisk (does not work); put holodisk in weapon slot, use on computer (does not work); try to activate computer with Science (does not work); try to simply use computer by touching it (does not work).
I've also tried all of those on the second active computer on level 3, but again, no success. Sooo..just how do I connect that disk with the computer to optimize the data?
I think I'm quite ready for another adventure.
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Re: Fallout 2 question
[Re: Ameno]
#449665
01/11/09 06:45 PM
01/11/09 06:45 PM
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Joined: Nov 2000
Posts: 8,550 Canada
hagatha
OP
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It seems to me that the interface isn't consistent. Sometimes you have to use an object from your inventory, and other times, you don't.
In the end I figured it out -- you just click on the talking computer and the choice is offered. I was clicking on the wrong part of the computer (?) I guess.
Off to NCR at level 7. The game goes much faster when you don't have to worry about which party members you want. Leaves more time for wandering around in th desert, picking up new and better weapons. Also, in my last game I never did get the second car part installed; somhow I missed the dialogue about it, or just forgot -- anyway, I carted it around for the whole game, thinking that a solution would present itself later on. Energy cells were so easily found towards the end that it didn't matter. But I have it installed this time, which encourages exploration.
I wonder if it would be worth having implants? I don't recall any dialogue about that before. It seems having a higher intelligence with a Speech skill of 95 early in the game is really useful.
To make up for the loss of skill points by choosing Gifted, I've taken two levels of Educated, which will give me a total of about a hundred extra akill points -- a whole 'nother skill, or one really, really good one, more like. Action Boy has not yet appeared in my choice of Perks, so that'll have to come later.
I think I'm quite ready for another adventure.
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