Re: Fallout 3 - access to GNR (spoilers)
[Re: Pokey]
#457530
01/30/09 07:15 PM
01/30/09 07:15 PM
|
Joined: Oct 2006
Posts: 83 mexico city, mexico
cyberalki
Shy Boomer
|
Shy Boomer
Joined: Oct 2006
Posts: 83
mexico city, mexico
|
Thx Pokey, but I want to spend more time playing and less time reading, could you please tell me which keys to use to open a lock? pretty please?
When the going gets tough..... the tough get going
|
|
|
Re: Fallout 3 - access to GNR (spoilers)
[Re: cyberalki]
#457996
01/31/09 10:07 PM
01/31/09 10:07 PM
|
Joined: Feb 2004
Posts: 6,933 Defecit terra
Trail_Mystic
Dragon Breath - Darkside Moderator
|
Dragon Breath - Darkside Moderator
BAAG Specialist
Joined: Feb 2004
Posts: 6,933
Defecit terra
|
Thx Pokey, but I want to spend more time playing and less time reading, could you please tell me which keys to use to open a lock? pretty please? From page 34 in the manual: W,A,S,D Keys: Apply torque with the screwdriver Mouse Controls: Rotate the bobby pin F: Force Lock E: Exit When torque is applied, the closer the bobby pin is to the correct position, or “sweet spot,” the more the lock will rotate before the bobby pin breaks. Only when the bobby pin is in the correct position will the lock rotate fully, and open. You can also try to open a lock by forcing it, but if you fail the lock will be permanently broken and can only be opened with a key. Reading is a good thing
“A world is supported by four things: The learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave. But all of these things are as nothing, without a ruler who knows the art of ruling. Make that the science of your tradition!” ---------------- Reverend Mother Gaius Helen Mohiam, from the novel Dune
|
|
|
Re: Fallout 3 - access to GNR (spoilers)
[Re: Trail_Mystic]
#458382
02/01/09 08:45 PM
02/01/09 08:45 PM
|
Joined: Apr 2000
Posts: 6,745 Long Beach, Australia
flotsam
OP
Staff Reviewer
|
OP
Staff Reviewer
BAAG Specialist
Joined: Apr 2000
Posts: 6,745
Long Beach, Australia
|
I reckon minefield early on is a good place to sleep. You can pick the lock of the first house you come to and all you need do is wallop a few roaches once inside. You also can't get into too much trouble if all you do is approach the first house and then leave. Wrecked houses are a good place to look early on too - you won't find a bed terribly often but the houses don't often contain enemies. You will eventually find beds all over the place.
ps - excellent signature quote TM; says it all about so many things! thumbsup:
Quantity has a quality all of its own
|
|
|
Re: Fallout 3 - access to GNR (spoilers)
[Re: flotsam]
#460866
02/08/09 02:12 PM
02/08/09 02:12 PM
|
Joined: Oct 2006
Posts: 83 mexico city, mexico
cyberalki
Shy Boomer
|
Shy Boomer
Joined: Oct 2006
Posts: 83
mexico city, mexico
|
I did it! I opened not 1 but 3.... very easy locks!! lol Now I am on my way to the Arlington library, so wish me lock. Is there any quests that pay a lot of money? I need 300 caps to fix my laser pistol. And I know TM is going to kill me for this, but I can now repair my 10 mm pistol, but do not know what to repair it with, I have a bunch of stuff stashed in the common`s lockers but do I need a hammer or what? I know I should read the manual or check it on a site, but only have a few hours on the weekends to play. And from what I have seen in some official sites, walkthroughs are huge.
When the going gets tough..... the tough get going
|
|
|
Re: Fallout 3 - access to GNR (spoilers)
[Re: katharine]
#460888
02/08/09 02:38 PM
02/08/09 02:38 PM
|
Joined: Oct 2006
Posts: 83 mexico city, mexico
cyberalki
Shy Boomer
|
Shy Boomer
Joined: Oct 2006
Posts: 83
mexico city, mexico
|
ok so ignore what I said, I did go and read the manual and now I know a need the same item to repair it, so next time I find a 10 mm pistol, instead of selling it, I will repair my own. Now TM can be proud of me. lol
When the going gets tough..... the tough get going
|
|
|
Re: Fallout 3 - access to GNR (spoilers)
[Re: Pokey]
#462098
02/11/09 10:06 AM
02/11/09 10:06 AM
|
Joined: Jan 2001
Posts: 4,026 Toronto, Canada
Rowan
Addicted Boomer
|
Addicted Boomer
Joined: Jan 2001
Posts: 4,026
Toronto, Canada
|
Kay, you need an explosive skill of 30 to dismantle the bomb in Megaton. You can do it with much less if you take some mentats before attempting to dismantle it. Regardless of your skill I would try it but SAVE first. Dismantling is actually quite easy: All you have to do is look at it and you get a message choice to either attempt to dismantle it or to leave it alone.
To the moderators, sorry that this message appeared twice. Don't know how I did it. Please delete it.
Last edited by Rowan; 02/11/09 10:08 AM.
|
|
|
Re: Fallout 3 - access to GNR (spoilers)
[Re: Pokey]
#462984
02/13/09 06:11 PM
02/13/09 06:11 PM
|
Joined: Oct 2006
Posts: 83 mexico city, mexico
cyberalki
Shy Boomer
|
Shy Boomer
Joined: Oct 2006
Posts: 83
mexico city, mexico
|
Hi, Kay, by Arlington cemetery there is a house that you can use for sleeping and also has great looting and even a workbench for you to create weapons in the basement and all the locks are very easy. Now about me, I still need to find out how to make 300 caps because I need to fix my laser gun and cannot do it by myself and the money I get from whatever I do sell, usually spend it on stimpacks. Thx. Really.
When the going gets tough..... the tough get going
|
|
|
Re: Fallout 3 - access to GNR (spoilers)
[Re: Pokey]
#463045
02/13/09 09:19 PM
02/13/09 09:19 PM
|
Joined: Oct 2008
Posts: 25
katharine
Shy Boomer
|
Shy Boomer
Joined: Oct 2008
Posts: 25
|
Got the Gibson house, got Dogmeat (pal of my past), deactivated the bomb in Megaton, and got my Megaton house. I think I am on my way to move out and save the world.
I expect, however, I will limp in here at times looking for help or sympathy. And it is nice to know where to find it.
Regards Kay
Last edited by katharine; 02/13/09 10:03 PM.
|
|
|
Re: Fallout 3 - access to GNR (spoilers)
[Re: katharine]
#463595
02/15/09 02:14 PM
02/15/09 02:14 PM
|
Joined: Oct 2006
Posts: 1,617 Denmark, Europe
Karsten
Addicted Boomer
|
Addicted Boomer
Joined: Oct 2006
Posts: 1,617
Denmark, Europe
|
I finally caved in and bought Fallout 3 at Gamestop/EB. It was half the regular price. I then fired it up as I wanted to play for ½ an hour. I ended up playing for 2½ hours, if not 3 hours.
I was then roaming the Wasteland a bit, finding different sites, but always ended up getting killed. Ok, partof the 2½ hour was reloading a lot. I played on the normal setting. And the first 1½ hour was the growing up in the Vault 101 part of the game.
Anyway, when you get to Megaton, outside there is a guy asking for purified water. I thought I had some as I think I pickpocketed Billy? for it. No luck, though.
Where can I get purified water from? then ?
I've found Springvale, though. Is there a bed there I can rest in for the night?
And can I doublecross mr. burton, tell him I want to blow Megaton, then go to the Sheriff and tell him about mr. Burke's plans?
A house that is mine to sleep in have always been a dream of mine - at least in Fallout 3...
I have to say that I find this to be a great game; I haven't played much, so maybe my findings will change a bit over the course of the game.
VATS seem to be roken for me - for some reason. Or the design and executioon of VATS is just - not very well done. Does anyone else have trouble with using VATS?
Last edited by Karsten; 02/15/09 02:14 PM. Reason: spelling
Adventure gaming is fun
|
|
|
Re: Fallout 3 - access to GNR (spoilers)
[Re: Pokey]
#463621
02/15/09 03:38 PM
02/15/09 03:38 PM
|
Joined: Jan 2001
Posts: 4,026 Toronto, Canada
Rowan
Addicted Boomer
|
Addicted Boomer
Joined: Jan 2001
Posts: 4,026
Toronto, Canada
|
I never used VATS for the entire game. You will find purified water throughout the game but it occurs fairly rarely. Giving to the beggars gains you karma. If you doublecross Mr. Burton... you gain an assault rifle which is a great gun for the beginning of the game.
|
|
|
Re: Fallout 3 - access to GNR (spoilers)
[Re: Rowan]
#464422
02/17/09 03:55 PM
02/17/09 03:55 PM
|
Joined: Jul 2004
Posts: 805 S.F./Bay Area CA
Nipomo
Settled Boomer
|
Settled Boomer
Joined: Jul 2004
Posts: 805
S.F./Bay Area CA
|
I just found Evergreen Mills and played through it. It was really a great area, I was experienced enough to figure out good stratgy and had excellent weapons for the task. I'm trying not to spoil. It was just a really immersive, really well done area for when you've been playing for awhile.
Karsten VATTS is pretty usefull if you can get close enough, eaither by rushing up or by building up your sneak and in general weapons of choice skills. I do a lot of sniping and don't use VATTS for that. I've been playing since the game came out so I'm at level 20 now and I got the perk that gives you back all your action points if you kill a bad guy in VATTS...now that is really usefull. I can take out a whole room full of bad guys now without ducking behind cover and scambling around. I guess my advice is..as you level up and add to your skills keep trying out VATTS and you should be able to use it greatly to your advantage in certain situations.
I'm just haveing a ball playing this game.
scavenging the wasteland in Fallout 3
|
|
|
|
|