Re: The futrue of AGs - downloads?
[Re: harhan3]
#477389
03/18/09 11:20 AM
03/18/09 11:20 AM
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Joined: Sep 2008
Posts: 58 Long Beach, Wa USA
Jalex
Shy Boomer
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Shy Boomer
Joined: Sep 2008
Posts: 58
Long Beach, Wa USA
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I don't think a downloaded game will ever be a good way to go until they can be played on computers without the internet. They have many other drawbacks for me as well. Another one is the fact that I don't have a cd label printer and if I backup anything on a blank cd or dvd it has a way of getting lost or thrown away. If it has a nice printed label on it I have never lost any game and I have around 300. I really don't want any software without a factory label on the cd or dvd and will pay extra to get them this way.
Last edited by Jalex; 03/18/09 11:20 AM.
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Re: The futrue of AGs - downloads?
[Re: chrissie]
#477477
03/18/09 02:32 PM
03/18/09 02:32 PM
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Joined: Dec 2002
Posts: 4,216 Virginia's wetland dimension
Salar of Myst
Addicted Boomer
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Joined: Dec 2002
Posts: 4,216
Virginia's wetland dimension
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Chrissie, I agree that this is true for many games sold by download right now. Only some seem to want you to be online when you start each time & its hard to get off while in the game. I just remembered one of our first download purchases. We got a shareware screensaver from a small company called Trillium. The screensaver is/was called Snowqualmie. It makes all kind of particle randomness. It was made for win98, but after all these years it still works and is still very pretty. Happily it was the old style of 'download game' - since they also snail-mailed me a key and a registered disk when we paid them. That proved to be important because the company went out of business and the 'activate online' option was no longer practicable. You couldn't even download the 'trial' again! Jalex, I have lost games like that too. We ended up repurchasing Everett Kaser's Sherlock way back when because we hadn't physically written down our info, we had changed our email since buying it, and had ended up redoing the computer without saving the email license! That's when I got serious about saving license data in journals. 
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Re: The futrue of AGs - downloads?
[Re: Bernard]
#477731
03/19/09 03:24 AM
03/19/09 03:24 AM
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Joined: Jan 2007
Posts: 1,525
oldmariner
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Posts: 1,525
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Bernard, Your question is an interesting one and reminded me of a recent thread I read the other day on JA. It seems Dave Gilbert's new game "Emerald City" may just require you to be online each time you launch it. Dave is the independent developer who did the Blackwell series. I just went back to that thread now seven pages long to review the reference. Of course I could not find the comment. Can you ever find something you thought you saw while trying to skim seven pages?
It seems like many are dumping on Dave saying he sold out. Play First the publisher loaded it up with DRM and "conditions". Like he had anything to say about what they did in that regard to a game they paid him to develop. As Dave said they approached him asking if he would build an adventure game for them. I am not about to dump on an indy developer trying to make a living. I've traded e-mails with Dave a few times and he seems like a nice guy and the DRM free Blackwell games he makes are very good. In fact his two Blackwell Games are the only DL games I ever purchased because they are restriction free and I will buy the third in the series. Expected in April.
But anyway check out the thread on just adventure it is an interesting read. Emerald City is in the title of the thread under adventure games on their forum. It is just possible some developers may be exploring this additional restriction.
Last edited by oldmariner; 03/19/09 03:27 AM.
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Re: The futrue of AGs - downloads?
[Re: oldmariner]
#477845
03/19/09 12:36 PM
03/19/09 12:36 PM
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Joined: Jan 2005
Posts: 4,720 london uk
chrissie
OP
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OP
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london uk
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Bernard, Your question is an interesting one and reminded me of a recent thread I read the other day on JA. It seems Dave Gilbert's new game "Emerald City" may just require you to be online each time you launch it...... I think this is correct as I downloaded the demo which I didn't have time to complete in one go. When I tried to resume playing another time offline I had to enable my internet to continue. In Dave's defence this is not to do with the actual game but with the way that Playfirst operate. They also seem to be quite intrusive & I have deleted everything to do with them from my PC. As reported on another thread the game is being released on Big Fish on Monday. There is a series of games I particularly like that are produced by Playfirst that I only buy from Big Fish when they get them - I've never had any problem playing them offline after installation (even demos) so I think the same will apply to Emerald City!  So Salar of Myst I guess the problems of having to be online to play a game are to do with the 'policy' of the download supplier rather than the actual game?  BellaRosa - thank you for your pro download post & I'm glad you got the problems sorted out fairly quickly!
Last edited by chrissie; 03/19/09 01:00 PM.
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Re: The futrue of AGs - downloads?
[Re: chrissie]
#477861
03/19/09 01:23 PM
03/19/09 01:23 PM
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Joined: Feb 2009
Posts: 212
harhan3
Settled Boomer
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Joined: Feb 2009
Posts: 212
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So Salar of Myst I guess the problems of having to be online to play a game are to do with the 'policy' of the download supplier rather than the actual game? To the best of my limited knwledge this is true. Each download Company fixes its restrictions and sticks to them, and not the game developer - some of these restrictions are more limiting and disturbing to many players, others are not. So If the developer wants or needs to get their game distributed by a particular download Companythey are obliged to accept that Companys particular rules. I repeat, I truly wish that *all* download Companys would simply download their games without *any* restrictions over and above those that apply to ordinary boxed games. I honestly believe that if they were to do that, both the distributors and their customer-players would benefit greatly from all points of view and with henefits to all. It would cause less hassle both to distributors and players with no disadvantages to either. And I dont think yhat their games would be pirated any more than they certainly are now, and imo probably less.
Last edited by harhan3; 03/19/09 01:27 PM. Reason: Only corrected some typos
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Re: The futrue of AGs - downloads?
[Re: sali]
#477968
03/19/09 06:32 PM
03/19/09 06:32 PM
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Joined: Dec 2002
Posts: 4,216 Virginia's wetland dimension
Salar of Myst
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Addicted Boomer
Joined: Dec 2002
Posts: 4,216
Virginia's wetland dimension
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So, Salar of Myst, I guess the problems of having to be online to play a game are to do with the 'policy' of the download supplier rather than the actual game? \:\) Chrissie, I believe you are absolutely correct. Susan 
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Re: The futrue of AGs - downloads?
[Re: Bernard]
#478014
03/19/09 08:13 PM
03/19/09 08:13 PM
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Joined: Feb 2009
Posts: 212
harhan3
Settled Boomer
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Posts: 212
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Yes I agree absolutely Bernard --- I've been trying to make that point all the time. Many players agree but others dont. Since imo both distributors and developers and players would all only benefit from stopping those so called "copy protection schemes" Im hoping that a concerted cry from players will get them to eliminate them and make everybody happy including themselves. Do you remember the shocking StarForce copy protection scheme on CD games? It caused so many problems that very many players and posters on all forums complained until eventually it was scrapped - but only after a lot of complaints and some crazies refusing to buy any games with StarForce. I dont say that present download DRM restrictions are as bad or harmful as that, but if they serve no purpose at all and simply cause some portion of players not to buy the games, why not scrap them and not only make however many disgruntled players happy, but imo improve the status of adventure games generaly which would be good for everybody including the GameBoomers forum. 
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