Well, since I'm currently unemployed and have a bit more time now, I've been getting back into Baldur's Gate 3. One of my favorite things to do in games like this is create a variety of character races and classes to see how they impact the game. Being a fan of R. A. Salvatore novels about Drizzt Do'Urden, I've been running a Drow Ranger, though I did not give him lavender colored eyes like Drizzt's
I've envisioned this character as a specialist in battling fiends, so his appearance reflects that. The scar across his right eye is complimented by a "Demonic Red" eye color, being in my mind, the result of a battle with one of the Avernus crew, while the left eye is a more traditional Emerald green which I felt aligned with his Seldarine background (rather than being Lolth sworn).
So far I've tried Fighter, sub-classed into Eldritch Knight, Warlock beholden to the "Great Old One" and an Elven Druid. I think I'm enjoying the Ranger the most. Probably because I usually enjoy playing stealthy archer types anyways. The interactions as a Drow are also unique and somewhat of an advantage, at least in Act 1. It's fun to see the little changes that come through with the updates that Larien seems to be continually pushing through. Just amazes me how invested in the game details they are. I also enjoy the random musical interludes that can be triggered, really adds to the immersion. The one thing that does get to me is companion movement. I think they've done some environmental tweaks to prevent followers from running through random fire or acid surfaces, but the need for micro-management is still there at times. It's OK though, I'm kind of a control freak anyways
Also, is it my imagination or did the redcaps get even harder to fight with the last couple updates? Well, back to it.