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BOOMER REVIEWS
11/14/24 03:54 PM
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I am about 40 minutes in and have just finished the first two 'chapters'. I think I am now in a flashback but will have to play a bit more to be sure.

This installment looks and feels just like I remember the first. It certainly has the same visual style, and the visual novel aspect is prominent. There is no spoken word just like the first, and again you explore the fixed screen in front of you with your mouse rather than move your character around within it. Hotspots will generate a little magnifying glass and will glow and even trill when interacted with.

Possibly also like the first, the hiding places for coins will not generate a magnifying glass; I don't actually know because I forgot that aspect and haven't tried clicking non-hotspots yet (but I certainly don't have any coins!).

Puzzling has so far been gentle, and has involved finding and using items, mainly keys but a few other things. Your inventory is a little pouch bottom left and you drag items to try them in the world.

You can save at will (it doesn't tell you that), but the game also saves at various points, including when exiting from the menu (but not from within the game). There is only one save slot however, but you can have three games on the go should you wish to.

Maps will help you navigate the environments and speaking of which, I just got one for the bear bazaar so am off to deliver some bear-buns.
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BOOMER REVIEWS
10/24/24 02:11 PM
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It's been a few years between the release of the demo and now, but on the strength of the 2 hours or so I have played to date, Common Colors is on a winner here.

This is a black-and-white point and click 2D animated adventure, tinged with Tim Burton looks and an Addams Family feel. It revolves around Prim, a young girl who has gone to live with her father after the death of her mother. Whereupon she learns that her father is Death himself and home is now the Underworld. Unhappy with her circumstances and her father's rules, her 16th birthday seems like the perfect time to embrace her emerging other-worldly powers and see what might become.

Self-described as creepy cute, it's an apt description. The visual style is engaging, the characters are spookily charming, and the sights and the sounds are a kooky joy. The eyeball on legs is also most splendid accomplice.

After an opening sequence, once you gain control of Prim you are confined to a single room. Needless to say, your first task is to get out. Once you do, it's not long before the available locations considerably open up. The more constrained start helps you settle in and also provides some tutorial moments.

The game is entirely point and click and you can save at will. Scenes might slide left and right, and exits are indicated. The space bar highlights hotspots (once you initiate it early on) and the mouse wheel brought up my inventory. Right click to examine, left click to use. It includes a diary which has a to do list and the capacity to access hints. You will acquire a fast travel map, and the puzzling to date has all been inventory based.

It can be all sorts of things, from tongue-in-cheek humour to poignant melancholy. I suspect there is a lot more of the latter to come.

I am enjoying it a lot.
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