THE ABYSS: Incident at Europa
copyright © 1999 by Jeanne Muse

WALKTHROUGH PART 1

DEEPCORE

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ACTIVATING THE POWER CORE
1. Stand facing the blue striped switch box and press spacebar. Bump into the door to open it and leave the Compression/Decompression Chamber.
2. Walk through the next door to the Sub Bay.
3. Move left to the body (near the red chest) and get Level 1 Stunner. (Spouse comments on infection.)
4. Turn around and enter the left door. This is the Locker Room. Get the Blue Key Card from second locker from left. Bump into the suits. (Spouse comments you need to find the helmet.) Leave Locker Room.
5. Walk to other end of the Moonpool and enter door on the right. Turn left and walk straight to the end of the hall and are facing a door. Walk straight, bear left and turn right to face another door. Enter the Infirmary and get Purple Gel Pack from wall socket. Leave Infirmary.
6. Walk left, straight and then right. Turn right and enter the Mess Hall. Pick up the Screwdriver from the table.
7. Walk straight and out the opposite door into the Galley. Ready the Level 1 Stunner. Leave Galley.
8. Walk straight into the Food Pantry. Shoot the Mutant (Ctrl key) twice to stun. Keep walking straight to the Elevator Well. Recharge Stunner. Enter Elevator. Go Up. Turn and Exit Elevator.
9. Walk through two doors and pause in hallway. Turn right and open Closet. Look down and pick up Green Gel Pack from floor.
10. Turn around (right) and return to Elevator Well. Enter Elevator and Go Down. When Elevator stops, go down again. Exit Elevator.
11. Go through Right door. Ready Stunner. Use Blue Key Card on wall panel. Enter Doctor's Office and pick up 3 Polywater Keys. Leave Doctor's Office via opposite door and walk into the Battery Room (through open doorway).
12. Use Screwdriver on Wall Box. Get Red Gel Pack. Mutant nearby. Shoot twice to stun and walk straight to the next room.
13. This is the Main Power Core room. Mutant will follow you, but cannot walk further into the room. Walk around and bump into several of the controls until you find one with green markings that opens. Insert all three Gel Packs (red, purple and green). Return to near mutant and bump into the box near the door. (A comment is made about the government that I couldn't hear over the moanings of the mutant.) Power Core is now Active.

MOVING DEEPCORE OFF OF THE ROCK
1. Push button on right to turn off the energy fields in the doorway. Walk through, turn around and push the button again to turn it back on. Proceed back to the Elevator Well. Go up once to Level Two.
2. From Elevator Well, walk through the first Food Pantry, the Galley and the Mess Hall. Take the right-hand door into the hallway. Walk all the way to the end of the hall and through it.
3. Enter the first left door into Maintenance Room B. Use screwdriver on wall box and get the Yellow Gel Pack. Leave Maintenance Room B.
4. Proceed straight ahead through two living quarters. Pause at the pool and arm the Stunner. Open the door, stun the Mutant, grab the Red Key Card and leave quickly.
5. Walk through the next room (ignoring the pool for now) and the next. Turn left and enter the door to the hallway.
6. Make the first right. Insert the Red Key Card into the panel and enter the Command center.
7. Walk to the far right to pick up the Metal Deck Plate. Turn around and enter the Elevator. Go up to Level 3 just beyond the debris.
8. Pick up the two Metal Deck Plates. Look down at the floor and use all three Metal Deck Plates to cover the electric sparks. Walk across the plates.
9. Enter the far door and the first door on the left (Communications Lab). Jump onto the table and get the NTI Translator. Approach the floating form to use the translator. Leave this room.
10. Walk straight through the next room and into the next. Pick up the Air Tank. Continue out and ready the Stunner. Quickly stun the approaching Mutant, jump onto the chest to get the Ignition Key and leave.
11. Return through the next two rooms, taking a left into the hallway and get on the Elevator. Go down into the Command center.
12. Use the Ignition Key in the Ignition console. Deepcore has been moved off of the rock.

LEAVING DEEPCORE
1. From the Command Center, head to the main Elevator shaft (right - straight left and all the way to the end). Go down to Level 1. Turn left and enter that door.
1. Go to the Research Lab is located at the end of the long tunnel. Save your game before entering here. Your stunner has no effect on the two meanies inside, so put it away. Make sure you have a full health meter and get ready to run! Your objective is to get both of the mutants to follow you into the Containment Room and then trap them there. Then you can concentrate on the other parts of the room.
2. Run directly toward the green button to the right of the Containment Room and turn it to red (off).
3. Zig zag around so that they both are following you and run into the Containment Room, jumping up onto the countertop. When both of them are hovering at your heels, dart to the entry, turn and press the button to green! (Note: Trapping them inside took me at least a dozen times! If any part of their bodies gets through before you hit the button, they can get free. Keep trying and you will eventually get it.)
4. Once they are trapped, notice the square red blocks on one of the curved walls. From left to right turn each one green, leaving the third one red. Jump up and get the Helmet from the box.
5. Jump up beside the box (behind the chair) and get the Blue Gel Pack. Leave!
6. Return to the Elevator and go up to Level 2. Return to the Locker Room (the door immediately next to the Decompression Chamber door). Get the Fluid Breathing Suit.
7. Go back into the hall and return to the Pool in the Living Quarters.
8. Stand beside the pool facing the door through which you entered the room. Step in the water.
9. Press the Z key to sink down. Swim forward through the next room and into the far room (with the porthole window). Find the Multicharger in this room. Quickly leave the way you came, finding the pool again. Use the / or A key to rise and get out of the water (before you run out of air.)
10. Go back to the Moonpool. Jump In. (You will automatically use the suit.)

Intro NTI Ark Europa

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