This is a difficult section to describe. The pathways are all curved with very few (if any) right angles. Thus, an intersection is one where you must make a decision to go left, right or straight. (Using the maps is essential here.)
Mutants are wandering around all over the Ark - both human and alien. You may be able to avoid some of the human mutants by staying away from their rooms or running away from them. You must handle some alien robots to finish this section. They can be killed with 1 shot from the Level 2 Stunner, 2 shots from your Level 1 Stunner. It may take more than 2 shots to stun the other mutants and there are a couple of "boss mutants" running around that cannot be stunned at all.
The Upper Level of the NTI Ark is divided into 8 Sectors. The Spires and some side rooms encompass 4 of those Sectors. Living quarters and auxiliary rooms comprise the other four.
GETTING UP INSIDE THE ARK
1. Look up. Notice a boxy platform juts out from the main column. You need to get up
there.
2. Find the bright blue button on the rounded wall and push it. Push away from the wall
and swim up and to the right. Get inside the the square tube platform before the water
recedes. (This might take a couple of tries because swimming is awkward.)
3. Walk through the water door and straight through the next large room to the next water
door. You have arrived in Sector
1 - the Human Living Quarters.
TURNING ON SPIRE LASER 1
1. At the first intersection, take a left. At the first left door, turn off the energy
field (yellow switch beside the door) and enter. Hop up onto the right shelves and get the
Level 2 Stunner. Leave the room and go back to the right (where you came
from).
2. Go left at the intersection (the sensor lights and sounds to let you know life is
nearby). Enter the door on your right and walk directly across the Bar and through the
door behind the woman mutant.
3. Turn left. Walk while hugging the right wall and follow the walls around to the right
until you reach a door with a green energy field. Walk through the door. Press the blue
button on the wall. (Message will advise you have entered Sector 8. Notice the green
energy field has switched sides.) Walk through the door with the green field into Sector
8.
4. Turn right and take the door to the right of the dividing wall. You enter a room with
triangle shaped floor tiles in different colors. Press the correct tiles to remove the
blue energy field at the door. In this case, turn all of the tiles Blue. When you first
enter, step on the middle triangle once; then the left triangle once and finally the right
triangle once (without walking over any of the other tiles). A hidden corridor opens
behind you (to the left of the door). Without stepping on any of the musical tiles, follow
the secret corridor to a window with a gizmo in front of it. Operate the gizmo (spacebar).
Spire Laser 1 is Online - and you have increased the Jumpgate Power by 25%.
5. To leave the laser room, press the spacebar again and turn around to see the blue
energy field is gone for a moment. Walk through the doorway while the field is off. Leave
the musical tile room.
6. Walk straight ahead to reach a blue column (like the one you used at the beginning).
Walk around it and keep walking until you come to 2 corridors. Follow one of the corridors
to an open "observation" room. Look on the wall to the left for the Adaptable
Power Supply. You can recharge your stunners here, if needed. (Note: All 4 of the Spires
have this room and an Adaptable Power Supply in each.)
FINDING PART 1 OF THE MUTAGEN CURE
1. Find the center post again (the one with the blue button). Try to enter the panel with
the hole in it. If it will not open, press the blue button. Enter the panel with the hole
and drop down. Exit through the door.
2. Look up above you to see the upper pathway. Follow it straight forward until you come
to another water door and enter there. Push the wall button. You have entered the Main
Power Core of the Lower Level of NTI Ark.
3. Walk to the center of the area to the Main Power Core. Unlock each of the side rooms
that have energy field locks. In one of them is Part 1 of the Mutagen Cure. Pick it up.
4. There is nothing more to do in this section and the side rooms are hazardous to your
health! Leave the way you came in.
5. Walk through the rocks and seaweed to the water door you entered. While facing inward,
jump up to get out and exit the blue column.
TURNING ON SPIRE LASER 2
1. Make your way back to Sector 1, following the map. Find a room
you recognize (the Bar or Mess Hall) and go through the area, ending at the Airlock
passage between Sector 1 and 2 at the entrance of the Theater.
2. In the Theater turn right and find the other doorway (with red button next to it) and
go through it. Hug the left wall and go through the door at the end. Take a left and enter
the next end door.
4. Stop and notice the floor tiles. Left is gray; middle is green and right is brown. Step
on the left one once - turns it green. Step on the right one once - turns it green. Step
on the center on and it turns gray -- and the energy field inside the door turns off (for
a moment)! Walk through the door. (Repeat the process of stepping on the center one again
and again if you miss the first opportunity through the door. No need to step on the
others.)
5. Activate the laser. Spire Laser 2 is Online - Jumpgate Power is increased by
25%.
6. To leave the laser room, press the spacebar again and turn around to see the blue
energy field is gone for a moment. Walk through the doorway while the field is off. Leave
the musical tile room.
TURNING ON SPIRE LASER 3
1. Take the first door on the left. Go forward and enter the first door on the right.
Listen to what the alien has to say. (Press P to listen to it again.) From the little I
could understand, it tried to communicate something about a "Caretaker" being
Guardian of the Station of Europa and the Caretaker will tell you what to do.
2. Move on through the next room and through the Airlock to Sector 3.
3. Bear right and around until you come to a doorway. Save your game! Run straight through
the first room and into the next where you will have your first encounter with the Alien
Robots here. In one of the rooms there are at least 2 guarding a golden globe on the
floor. You need to get the Memory Orb before you run for it. Aim a bit
higher than normal to shoot the Robots. (Finally something you can shoot that will stay
dead!)
4. Run through the next room and into the passage that leads to the Airlock hall. Go into
Sector 4.
5. Walk straight through the Observation Room and pass the little water cubicles, which
should be on your right. Take a left into the room with the musical tiles.
6. This particular one seemed a bit more difficult than the rest ... at first glance, that
is. As usual they were set at Grey, Green and Brown. Try pausing immediately when you
first step inside (without stepping on any of the tiles) and turning to your right. I
found the hallway already open in 2 out of 3 instances .. and the tiles already set to
Gray, Gray and Green.
7. Walk down the hall and activate the laser as before. Spire Laser 3 is Online -
Jumpgate Power is increased by 25%. (Only 1 more to go.) Leave in the usual way.
TURNING ON SPIRE LASER 4
1. Travel left and through the large Observation Room and to the Airlock. Push the button
and go into Sector 5.
2. Bear left and walk along that passage. Remember the location of that large
flower-panelled wall for later. For now, move on to finding Laser #4. Turn around and bear
left. Keep going straight ahead, taking no turns and walking through any door in your path
until you come to the Airlock hall to Sector 6.
3. Once in Sector 6, take a left and enter the room with the musical tiles. This one was
easy. Turn all of them midnight blue and walk down the corridor.
4. Operate the laser. Spire Laser 4 is Online - Jumpgate Power is increased by 25%.
(It should be 100% online now.)
LEAVING THE NTI ARK IN THE JUMPSHIP
1. Return to the flower-panelled wall in Sector 5. Walk right through it! It's a
secret passage! Ready your laser and position it a bit high. A good number of Robots are
protecting the jumpship. When you come to an intersection, turn right.
2. You come to a big room which should look familiar. It is another Jumpship Docking Bay
like the one where you started. Beside the door is a button and you can hear a humming
sound. A force field is making that hum. Turn it off by pressing the button.
3. Walk in the door and jump to the next higher level. Walk straight through the doors and
on until you reach a dark room. Notice that 4 lights are shining around the room,
representing the 4 Spire Lasers that are online. (Had you found this earlier and before
they had been activated, you would have noticed the difference now. You can easily jump up
to leave if you find that you have forgotten something.) Get up close to the keyboard and
press the spacebar.