DOCKSIDE |
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The dog won't allow you to climb over the fence. If you try climbing
over, you'll see the watchman pacify the dog by feeding him a biscuit.
Look through the window of the hut and you see the watchman unbolting
the trapdoor and throwing out an empty beer bottle. Also take note of
the coal stove and box of dog biscuits inside the hut. |
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Go down the stairs to get to the pier below the hut. Take the hook
out the water and use it to get the bottle that the watchman threw out.
Note that the platform between the road inside the docks and the hut can
be lowered and raised by using the hook. You can get into the hut
through the trapdoor but you must first find a way to get the watchman
to leave. |
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Did you notice the smoke from the watchman's coal stove coming out
of the chimney on the hut? The chimney is too hot for you to remove the
metal cone. Examine the bottle (in your inventory) and you note that
it's half full of water. Pour the water (from the bottle) on the chimney
and then remove the metal cone. Note that you must have tried taking the
metal cone (while the chimney was hot) before you'll be able to pour
water on it. Block the chimney by putting the bottle in it. The hut
fills with smoke and the watchman has to get out. |
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Enter the hut through the trapdoor below. Take the box of dog
biscuits and a piece of coal. Note that you won't need the piece of coal
other than for one of the Easter Eggs. |
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Throw a dog biscuit onto the platform (while it's raised). When the
dog goes to eat the biscuit (on the platform) use the hook to lower the
platform. While the dog is swimming you can climb over the fence
undisturbed. |
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TRANS GLOBAL WAREHOUSE |
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Climb up the ladder on the side wall of the warehouse. Look through
the left window (next to the ventilation fan). You jam the fan by
inserting the hook into it then return to the door and knock. When the
Indian opens the grill select any dialog topic except the 'pizza' to
annoy him and get him to open the door. Note that if you select the
'pizza' topic you have to knock on the door and talk to the Indian three
times before he opens. While the Indian is opening the door you need to
climb up the ladder onto the roof before he comes out. Now attach the
clamp to a barrel (while the Indian is outside). The pulley system drops
the barrel into the river. When the Indian walks over to where the
barrel was dropped in the river attach the clamp to another barrel -
knocking him into the river. You can now enter the warehouse. |
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Inside the drawer of the desk you'll find a small brass key. The
little Indian won't let you pass. When you talk to him about the brass
key he crawls over and you notice that he's been manacled. Unlock the
manacles with the brass key to set him free. Press the button on the
wall next to the elevator and go up to the top floor. Note that you now
have the manacles in your inventory. |
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Before you can get out the elevator you must move the right-hand
crate in front of the photo electric cell to stop the elevator door from
closing. There's a light switch on the wall next to the elevator. After
switching on the light you're able to see scratch marks on the floor.
After examining the scratch marks a secret door will be visible in the
wall. Open the door and enter the room where Nico is being held captive. |
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Untie the rope around Nico's wrists. Note that the rope will be in
your inventory. Pick up the small stone statue and the masking tape Nico
dropped on the floor. |
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As you can't use the elevator you need to find another way to get
out the warehouse. Did you notice the pulley above that runs from where
the large statue is to the bolted door? The statue needs to be raised
before you can attach it to the pulley with the rope - but the large
crate on the left prevents you operating the pallet carrier. Put the
masking tape over the photo electric cell and replace the crate you used
previously. You can now move the top crate and the one on the left out
the way. Raise the statue using the pallet carrier and then attach the
rope to the statue and the pulley. Lastly, you need to lower the statue
by again using the pallet carrier. Try pushing the statue toward the
door to activate the 'Statue' dialog topic when you next talk to Nico.
Ask Nico to help you push the statue by selecting the 'Statue' topic. |
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Go out onto the loading platform. Hook the manacles over the cable
that runs across the dockside to allow you and Nico to escape. |
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En route to Quaramonte City you stop at the Glease Gallery
where Andrι gives you the black Obsidian stone. |
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