Written
by Dr. Hugh and Danny Kriestanto With
Team: Anna,
Bert, Diane, Jean |
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© June 2004
Bert Jamin (www.gamesover.com)
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LEVEL
1
ARRIVAL
AT HOGWARTS
Hogwarts
Express
Secrets:
none
This
Level is more of a Tutorial as Ron and Hermione are explaining Harry (and you)
how to act in all different situations.
[1.1]
The cut scene opens with a howling wolf at night who watches the Hogwarts
Express Train steaming by.
In
a compartment of one of the cars we find Harry, Ron, Hermione and Prof. Lupin
who is asleep in a corner.
Ron
has a pet rat – called Scabbers – that sits on his shoulder. Suddenly,
Scabbers falls onto the seat where Hermione’s Persian cat is sleeping. The cat
gets woken up and angrily chases Scabbers, who disappears under the compartment
door. Now they all have to find Scabbers. Our three friends leave the
compartment for the passageway and that is where you start playing as Harry.
Mission:
Find Scabbers
You
can enter the other compartments and find Crabbe and Goyle sitting there. Goyle
will tell you that Draco Malfoy will get Harry nailed, but apart from that, they
won't do anything. Skip entering the other compartments if you like.
When
you see Scabbers after the last compartment, hold down your Use Wand key
and direct the ray to the lock of the door. Let go of the key in order to cast
the Alohomora spell that will open the lock. Now enter the baggage car.
You'll
find Scabbers on top of a stack of luggage. He'll run away and the whole stack
falls down and will block your path. Just walk or run straight to the luggage
and Harry will climb up. Move on and jump over the next suitcase. Take the
Bertie Bott’s Beans and continue to the next car.
You'll
automatically change into Hermione who can use the Depulso spell (similar to the
Rictusempra charm in the previous Harry Potter game). Keep moving on. You
can cast Alohomora on the Golden chests on both sides and get some Beans. There
is your first Save Game Book!
Make
sure you open the two cages on each side and take out the Beans from the chests
in there before going to the Save Book. When passing the Save Book, your game
will be automatically saved. Next time you start the game from
your current slot, you will end up at this spot.
Two cages with chests on each side of the first save game book
[1.2]
After saving, the two front doors will open up.
Scabbers
will run away again. You’ll find a Magic Cabinet that needs the Alohomora
Spell of all three together now. You’ll change into Ron. Now press and hold
your Use Wand button until Harry and Hermione also cast Alohomora together with
Ron. You’ll see 3 Alohomora symbols on the cabinet now. Release the button for
the cabinet to open and you'll find a Gargoyle inside. Cast Lumos on it, and a
charmed way will be opened.
Now
get ready to fight some flying books.
Just cast Depulso on each of them. Remember this for later, unlike in the
previous games, you won't be fighting alone anymore.
There
are some giant spiders locked up in hanging cages... brrr, it seems like this
carriage is full of monsters.
The
Monster Book of Monsters will now turn into the Collector’s
Card #1: a Wizard Card, Fulbert the
Fearful. You will have to collect 80 of
these Collector’s Cards. Approach the Card and it will go straight to your
Wizard Cards collection (check the Door tab in your Menu, the second from the
right on top). Click on the Card and a larger image of it will appear on the
right. Click on that image and you will be told who this person is: Fulbert the
Fearful (1014-1097) – Famous for being so cowardly he never ventured out of
his house. Died when a Defensive Charm backfired and the roof fell in. Besides
Wizard Cards you’ll also find
Vampire Cards etc... That is why we now call
them Collector’s
Cards.
Your first
Collector’s Card
Continue
to the next carriage, and Ron will finally catch Scabbers. A cut scene shows a
kind of horrible creature appearing in the opened end door. Hermione quickly
casts Depulso on the wall sign to shut the door. Harry will faint and you’ll
get in control of Ron again. Here you‘ll get an automatic saved game.
[1.3]
A blue fog is emerging from under the door and Ron shouts: That
weird mist. It’s creeping towards Harry. It’s making him worse! There’s
got to be a way to block that door!
Cast
Depulso on the same spot as Hermione did. You won't be able to move Ron
anywhere, but this won't be so difficult. The trunk on the right, a crate on the
left, and the bird cage at the top of the door each contains a Depulso Sign that
each randomly appear for a few seconds. Quickly cast Depulso when one shows up.
When all 3 are hit, the door will be blocked and the blue mist will disappear.
But the creature, a Dementor from Azkaban
will break in anyway. By that time Hermione and Prof. Lupin arrive to rescue
Harry and Lupin casts a Spell on the Dementor to make it vanish. But has
it been destroyed... ?
Harry
wakes up and remains all confused. The train will soon arrive at Hogwarts! Now
the game will load without making a save point.
Defense
Against the Dark Arts Class
Harry, Ron and Hermione were delighted to be back at Hogwarts. Harry’s encounter with the Dementor had caused him no serious harm... other than a growing feeling of dread. Our friends now join the Defense Against the Dark Arts Class: I'm Professor Lupin, your new teacher.
The scar-faced Professor Lupin. Doesn’t he look suspicious?
The
first lesson concerns the Spell Carpe Retractum (note: > Latin,
meaning “take what has retreated”). The
Professor asks Ron Weasley to join him for the lesson. Ron will run through a
door straight into: