You
feel a little better when you wake up.
Look
at the BARREL. Take an APPLE.
Go
to the bridge to talk with the captain and the navigator. Ask all questions.
Look
at the COMPASS. Now you can ask questions about the compass.
You
learn that only magic can be used with the compass.
There
is a storm coming and the captain orders the navigator to change the course.
You
are determined to get to Alais and decide to try to manipulate the compass,
but you have to be alone on the bridge.
Go
downstairs. Look at the sack. There is a worm. Try to take it. It is too
quick for you. You have to trap it.
Use
mouth with CANDY in inventory and you'll get a STICKY CANDY.
Put
it on the sack between the holes.
When
the worm is stuck, take it.
In
the inventory use the WORM with the APPLE.
Go
to the bridge and show the worm-eaten apple to the captain. He leaves the
bridge.
Talk
to the navigator and propose to 'have the wheel'.
When
she disappears, use the TALISMAN with the COMPASS.
When
the navigator returns tell her you think the course is wrong and she will
change it.
The
storm worsens.
She
says it's lucky you told her to change course because of the reeves.
You
are frightened and take the TALISMAN off the compass,.
When
you do this, the captain sees you, takes the talisman and hides it.
You
go down looking for the talisman.
Look
at the CHEST, it has got a new lock. The talisman is probably in there.
Take
the AXE (beside the sack).
Use
the AXE with the CHEST.
You
miss and make a hole in the boat instead and everything goes wrong.
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