STATION |
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Your next stop is in Komkolzgrad. Disembark (to Kate's left) and
head towards the front of the train to the giant automaton. Climb up
the metal staircase at the end of the platform to enter the giant
automaton. |
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GIANT
AUTOMATON |
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Inside the cupboard (above the bed) you find the Komkolzgrad voice
cylinder, a set of plans that show the train winder on the giant
automaton's right foot (marked with a red 'X') and a handle. Insert
the handle into the slot on the console. Push the handle to move the
giant automaton forward. It stops alongside a metal ledge. Climb out
onto the ledge and note the hole in wall that leads into the factory.
Unfortunately the hole is too small for you to climb through. Go back
to the automaton and again push the handle forward to move the
automaton. This time it stops next to the train. Does the emblem on
the red button look familiar? It resembles the 'cross' on the train
winders. Press the red button to activate the train winder. Next pull
the handle (twice) to reverse the automaton back to where it was
initially. Exit the giant automaton and return to the train. |
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STATION |
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On the way back to the train you see a man running from the train
and disappearing into the factory. You can't follow as the door to the
factory is locked from the inside. On board the train you find Oscar
bound and gagged, the assailant having stolen his hands. Untie Oscar
and pick up the metal sheers dropped by the assailant. |
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View the Komkolzgrad voice cylinder (insert it in the centre
pedestal in the luggage compartment) to learn that Hans was working
for the Russians. Return to the giant automaton. |
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GIANT
AUTOMATON |
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Push the handle on the console forward to move the automaton to
the metal ledge. Using the metal sheers, cut out the entire wall panel
(where the hole is) to enter one of the rooms inside the factory. |
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FACTORY |
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Take the spark plug you find on a shelf and, again using the giant
automaton, return to the train. |
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MINE |
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Continue along the platform toward the rear of the train. Take
note of the crate marked as containing explosives on the platform - it
has relevance later in the game. Pull the lever at the mine entrance
and the cage lift comes up. Get in the lift and go down to the mine
shaft. The shaft is too dark to walk through, so you need to first
turn on the lights. There's a generator to Kate's right. Fit the spark
plug onto the generator and then slide the handle on the generator to
the right. Note the ventilation duct on the wall of the mine shaft -
it also has relevance later. |
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FACTORY |
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Walk along the mine shaft until you get to a second cage lift
which takes you back up to the factory. To Kate's left (as she enters
the factory) is a giant organ. Take the screwdriver that's lying on
the organ. |
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On the other side of the factory (to Kate's right) a ladder leads
upwards. Examine the metal plate on the ladder, then unscrew each of
the four corner screws with the screwdriver to remove it. Climb up the
ladder and enter Serguei Borodine's room on the left. Serguei Borodine
tells you that he's converted the factory into a theatre. He needed
Oscar's hands to complete his automaton pianist. Select the 'Mission'
dialog topic and he tells you that he's hoping to get Helena Romanski,
a famous opera singer, to return to Komkolzgrad. He promises that
he'll return Oscar's hands if you can get her here. He tells you about
the shrine he keeps for her and lowers it into place on the metal
platform below. |
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Go back down the ladder to enter the shrine. In a drawer in the
shrine you'll find a scrapbook containing various press cuttings about
Helena Romanski and some undelivered love letters. In one of the press
cuttings you see the name 'Franck Malkovitch'. |
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Do you recall hearing this name previously? Kate's mother
spoke about him when she phoned in Valadilene. |
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Use your cell phone to phone Kate's mother. She asks Franck
Malkovitch about Helena and you learn that she went to a spa in
Aralbad about 15 years ago. This activates the 'Aralbad' dialog topic. |
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Return to Serguei Borodine's room and talk to him about your
'Mission'. He tells you about the drunk soldier at the space compound,
who may have transport to Aralbad. He'll suggest that you use the
monorail to get to the space compound. Enter the monorail (next to
Serguei Borodine's room) and go to the space compound. |
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SPACE
COMPOUND |
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When you arrive at the space compound climb up the stairs and head
to the right. Continue past the old space capsule and approach the
airship. This triggers the 'Airship' dialog topic. Go back to the old
space capsule and you'll find Colonel Boris Charov inside. He's too
drunk, so don't talk to him yet. Pick up the bottle of vodka lying on
the floor and he'll get up, goes outside for some fresh air and falls
into a trough. Go back inside the capsule and take the key and space
project cancellation letter that are in his cupboard. In order to
sober up the Colonel you have to manipulate the trough into position
and then spray him with water. |
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Now that he's sober, you can talk to Colonel Boris Charov. When
you select the 'Hans' dialog topic he tells you that he was going to
be the test pilot for a rocket Hans Voralberg built. From the 'Bird'
topic you'll find out about a golden eagle, Soyouz, that chases birds
away. When you select the 'Aralbad' topic he tells you the airship is
programmed to take visitors to Aralbad. Lastly, talk to him about the
'Airship' and he'll give you the airship key. |
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Enter the airship (using the airship key) and pull the auto-pilot
lever. Although the auto-pilot mechanism doesn't work, it triggers the
Colonel entering the cosmodrome area. Talk to him and he offers to
tell you how to operate the airship in exchange for you launching him
into space in the rocket. |
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Climb up the metal staircase to get into the launch control room.
You need to do quite a bit of experimenting to figure out how to
operate the launch control console. There are two launching processes
and detailed solutions are provided for both. Click the icons below to
view these solutions. |
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LAUNCH
PROCEDURE ONE |
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Use the blood testing apparatus to get a blood sample from Colonel
Charov. Note that if you raised the capsule in the launch control room
Colonel Charov will be inside it and you need to lower it for him to
get out. Return to the launch control room (with the blood sample) to
complete the launch procedure. |
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LAUNCH
PROCEDURE TWO |
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Before launching into space Colonel Charov tells you that the
airship needs to be cranked. If you watch closely you'll see him toss
the crank handle to the ground. Find the crank handle and pick it up. |
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Go to Soyouz's cage (left of the stairs you climbed to enter the
space compound). Insert the crank handle into the slot on the siren
box in front of the cage to release Soyouz, who flies off and chases
away the birds around the airship. Now you know why the airship's
auto-pilot wouldn't operate! |
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Return to the airship and pull the auto-pilot lever. Sit back and
enjoy your trip to Aralbad. |
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