HOTEL |
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Your adventure begins at the hotel in Valadilene in the French
Alps. |
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Take the advertising brochure from the stand next to the entrance.
The brochure gives you some background and also contains important
clues that you'll need later. Try picking up your luggage to trigger
the 'Help' topic in your dialog notebook. You summon the concierge by
ringing the bell on the reception desk. The reception bell key is on
the desk. Take the key, insert it into the figure on the bell and
press the red button. Talk to the concierge selecting the 'Kate' and
'Help' topics. During the conversation you are interrupted by the boy
(Momo) sitting at the table in the corner. Note that he throws
whatever he was playing with onto the floor when the concierge chases
him away. You also learn that Anna Voralberg has died. The concierge
takes your luggage up to your room. |
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There's a fax from your office, giving the details of your trip,
in your room. Use your cell phone to call your office and advise your
boss (Edward Marson) that Anna Voralberg has died. He tells you
provision has been made for this and that he'll fax you a letter of
introduction to the notary. |
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Go back downstairs and talk to the concierge again. When you
select the 'Mission' topic he gives you another fax from your office
(letter of introduction to the notary). The other dialog topics will
provide you with background about Anna and Hans Voralberg. Pick up the
medium and large cog wheels that Momo threw on the floor. Also take
the tiny and small cog wheels he left on the table. Note the design he
engraved on the table, which shows the cog wheels in a specific
pattern. |
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NOTARY OFFICE |
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You'll find the Notary Office on the same side of the street as
the hotel. Turn left (to Kate's right) when you exit the hotel and
continue down the street. To enter the office you must figure out how
to operate the automaton at the door. Put the letter of introduction
(second fax) into the automaton's hand, raise the lever on it's chest
and then pull the handle on the right. Talk to Maitre Alfolter using
the 'Mission' topic. He tells you about the letter he received from
Anna Voralberg in which she advises that her brother, Hans, is still
alive and is therefore the heir to the factory. He suggests that you
may get more information from the Voralberg Factory archives. He tells
you the key is in his waiting area. Take the telescopic key from the
hat stand at the front door. Also note the 'approve' stamp on his
desk. |
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VORALBERG ESTATE |
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The entrance into the Voralberg Estate is not easy to find. Head
towards the hotel (from the Notary Office) and you'll see it on the
opposite side of the street. Open the gate by inserting the telescopic
key (that you got from the Notary Office) into the top automaton, wind
the key in the bottom automaton and then pull the lever below the top
automaton. |
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Take the eastern path at the intersection and make your way around
the side of the house to the maze garden. In the garden you find a
water feature with a Voralberg key in the basin. Take the key and
return to the house. |
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There's no way to enter the house, but you can get into the attic.
Use the key to operate the automaton ladder against the wall of the
house, then climb up the ladder and into the attic. Inside the writing
desk you find an ink bottle and Anna's diary. Read the diary to learn
about Hans Voralberg. Enter the small alcove that's accessible behind
the chair with a sheet draped over it. You need to switch on the light
in the alcove. With the light on you see a carving of a mammoth on a
wooden beam in the wall. When you talk to Momo he'll give you a pencil
and paper. Select the 'Help' topic and he offers to tell you a secret
if you draw a mammoth for him. Use the pencil and paper on the carving
in the alcove to trace a mammoth. Give the mammoth pencil tracing to
Momo and he tells you to follow him. |
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MOUNTAINS |
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Follow Momo to the mountains (the entrance is past the Notary
Office). When he stops, talk to him about your 'Mission'. He'll tell
you about the mammoth doll in a cave. If you go along the path to the
water's edge you'll see the cave entrance on the opposite side of the
river. You must find a way to cross the river, so begin by trying to
open the dam gate. You're not strong enough and will have to ask Mono
for 'Help'. Unfortunately the lever is too weak and Momo breaks it.
Did you notice the old boat just before you caught up with Momo?
There's an oar in the water next to the boat that would make an
excellent replacement for the lever, but you can't reach it with your
hands. If you didn't pick up the broken lever, you need to go fetch it
and use it to pull the oar closer. You again have to ask Momo for
'Help' to pick up the oar. Yet again ask Momo for 'Help' to open the
dam gate. Once the gate is open the water from the river runs into the
dam and you're able to get across at the water's edge along the path
where you caught up with Momo. Take the mammoth toy doll you find
inside the cave. |
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CEMETERY |
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Before going to the Voralberg Factory you should go to the
cemetery. To get there you go back along the main street all the way
out of town. There is a church and a crypt inside the cemetery. |
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Enter the vestibule at the rear entrance on the side wall of the
church. Look behind the cross on the wall to find the key to unlock
the chest of drawers. In four of the five drawers you'll find a
different coloured punch card (red, purple, green and blue). There's
no punch card in the middle drawer, but if you look carefully you'll
see a hidden compartment at the back. Turn the handle on the side to
open the hidden compartment and take the Voralberg key and priest's
confession. |
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Examine the control panel next to the lift. Does it look familiar?
It has the same pattern as the design engraved on the table at the
hotel. Insert the cog wheels into the control panel and then pull the
lever on the side. |
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The lift takes you up to the church bell tower. The automaton
organ is operated by inserting any of the coloured punch cards, each
playing a different tune. When the purple punch card is inserted
you'll see the automaton on top of the crypt remove and lower his hat.
Note that there is a keyhole on the inside of the hat. |
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You can now unlock and enter the crypt by inserting the Voralberg
key (that you got from the chest of drawers) in the keyhole in the
automaton's hat. Open the 'Hans Voralberg' drawer and take the
Voralberg voice cylinder and press cutting. |
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VORALBERG FACTORY |
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Return to the intersection in the Voralberg Estate. The western
and north-western paths lead to the factory and a shed respectively. |
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Go to the shed first. Pull the lever attached to one of the poles
and the metal drum (which you'll need inside) is lifted and moved into
the factory. |
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The first thing you need to do in the factory is to provide power
for the assembly line. Go to the watermill room (at the end of the
wall to Kate's left as she enters). Pull the chain above the automaton
generator to turn on the watermill, then pull the lever next to the
generator to transfer power to the assembly line. |
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Walk past the metal staircase (to Kate's right as she enters)
until you find an automaton forklift. Note that the metal drum from
the shed is here. |
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At about this point in the game Kate gets a phone call from her
mother. Pay attention to what her mother says, there's an important
clue that you use later. |
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Switch on the forklift and it takes the metal drum to the assembly
line and fits it in place. |
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The door to the construction room is behind the forklift. You find
an automaton suspended on a chain inside the construction room. Lower
the automaton by turning the crank handle. Talk to the automaton
(Oscar) and you'll learn that he was designed to be a train engineer.
He asks you to complete his production (he still needs a pair of feet)
and gives you his punch card. |
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Anna Voralberg's office is at the top of the metal staircase.
Examine the various documents on her desk. There are a number of
letters evidencing the financial difficulties, a set of plans for a
train and a letter written by Anna to Hans from which you learn that
Hans wants the mammoth toy doll brought to him. The display cabinet
has a hidden compartment. Pull the second book from the right to open
the hidden compartment, inside of which are a cylinder player, a music
cylinder and a Hans-Anna mechanical toy. Put the Voralberg voice
cylinder (that you found in the crypt) into the cylinder player and
you view the scene in the cave. After playing the Voralberg voice
cylinder you'll be able to take the Hans-Anna mechanical toy. |
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Now go to the production console, which you'll find at the end of
the metal walkway. You need to figure out how to operate the console
in order to manufacture Oscar's feet. Click the icon below for the
detailed solution. |
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Get the wooden legs from the assembly line and take them to Oscar.
Note that if you did not select the correct wood grain on the
production console, Oscar will not accept the wooden legs. If they've
been made from ebony wood, he'll fit them on and then leaves to go to
the train. |
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STATION |
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The north-eastern path at the intersection in the Voralberg Estate
leads to the station. You find Oscar on board the train. When you talk
to him (the 'Mission' dialog topic) he tells you that you need a ticket,
and leaves to go to the Ticket Office. Disembark and again talk to Oscar
at the Ticket Office. He gives you a train ticket and an unstamped train
release permit, which requires authorization by the Notary. |
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NOTARY OFFICE |
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Do you remember the 'approve' stamp on the Notary's desk? First lift the hat
and fill the stamp with ink from the ink bottle, then put the permit on the blotter
and press the red button. |
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STATION |
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Return to the station. There are a few things that must be done
before you and Oscar depart on your journey. |
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A number of the items
you collected need to be correctly displayed in the luggage
compartment. |
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The Voralberg voice and music cylinders must be displayed in the
cabinet on the left (1), the music cylinder on the left and the voice
cylinder on the right. Put the Hans-Anna mechanical toy on the
pedestal in the centre (2) and the mammoth toy doll on the shelf on
the right (3). |
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Lastly, you have to wind the train's springs. Cross over to the
other side of the platform (use either the bridge or disembark to
Kate's left from the train) and you'll find the winder. Turn the large
wheel to extend the winder and connect it to the train. Pull the lever
to wind the springs and then turn the wheel again to retract the
winder. |
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Once you have completed all the above give the train release
permit and train ticket to Oscar - and off you go! |
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